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Signal / Socket connection problem...

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  • SPlattenS SPlatten

    I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:

        private slots:
            void clicked(bool blnChecked);
    

    In the class constructor:

        Object::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
    

    Everything builds without warnings or errors, when I execute the code I get the following in the Application Output pane:

         QObject::connect: No such slot QPushButton::clicked(bool)
    
    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by J.Hilk
    #2

    @SPlatten
    naming 2 functions the same, with the same arguments. That's bound to cause problems.

    The only way you got away with it in the first place is, because you derived the class containing one function.

    But, I'm pretty sure the mommoc-compiler is running into issues here because of it.


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

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    • SPlattenS Offline
      SPlattenS Offline
      SPlatten
      wrote on last edited by
      #3

      That isn't the problem, I just renamed the slot to "clickedHandler" exactly the same problem, no change.

      Kind Regards,
      Sy

      1 Reply Last reply
      0
      • SPlattenS SPlatten

        I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:

            private slots:
                void clicked(bool blnChecked);
        

        In the class constructor:

            Object::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
        

        Everything builds without warnings or errors, when I execute the code I get the following in the Application Output pane:

             QObject::connect: No such slot QPushButton::clicked(bool)
        
        KroMignonK Offline
        KroMignonK Offline
        KroMignon
        wrote on last edited by KroMignon
        #4

        @SPlatten said in Signal / Socket connection problem...:

        I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:
        private slots:
        void clicked(bool blnChecked);

        I don't think it is a good idea to have a signal and a slot have same name!

        I would remane slot to

        private slots:
            void clicked(bool blnChecked);
        

        And use new connection syntax to got connection failures at compilation time and not runtime:

        connect(this, &MyButton:clicked, this, &MyButton:onClicked);
        

        And don't forget to add "Q_OBJECT":

        class MyButton : QPushButton
        {
           Q_OBJECT
        ...
        private slots:
            void clicked(bool blnChecked);
        }
        

        And perhaps also rerun qmake

        Regards

        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

        1 Reply Last reply
        4
        • SPlattenS SPlatten

          I have written a class which is derived from QPushButton, in my derived class I want to connect the "clicked" signal to a slot in the same class also called "clicked". In my derived class:

              private slots:
                  void clicked(bool blnChecked);
          

          In the class constructor:

              Object::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
          

          Everything builds without warnings or errors, when I execute the code I get the following in the Application Output pane:

               QObject::connect: No such slot QPushButton::clicked(bool)
          
          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #5

          @SPlatten said in Signal / Socket connection problem...:

          QObject::connect: No such slot QPushButton::clicked(bool)

          Are you sure this warning comes from the connect you pasted here?
          Because the warning should be

          QObject::connect: No such slot YOURCLASSNAME::clicked(bool)
          

          Are you trying to connect somewhere else also?
          And is the warning now exact the same or does it contain the new slot name?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #6

            @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

            @jsulm, yes, positive, its the only connect I have.

            Kind Regards,
            Sy

            jsulmJ Pradeep P NP KroMignonK 3 Replies Last reply
            0
            • Pradeep P NP Offline
              Pradeep P NP Offline
              Pradeep P N
              wrote on last edited by Pradeep P N
              #7

              Hi @SPlatten

              Even using

              private slots:
                  void clicked(bool);
              

              Works fine for me.

              Below is my code

              #include <QPushButton>
              
              class Widget : public QPushButton
              {
                  Q_OBJECT
              
              public:
                  Widget(QPushButton *parent = nullptr);
                  ~Widget();
              
              private slots:
                  void clicked(bool);
              };
              
              Widget::Widget(QPushButton *parent)
                  : QPushButton(parent)
              {
              
                  // New syntax
                  // connect(this, &Widget::clicked, this, &Widget::clicked);
              
                  // Old syntax
                   connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
              }
              
              void Widget::clicked(bool)
              {
                  qDebug() << Q_FUNC_INFO << endl;
              }
              

              Pradeep Nimbalkar.
              Upvote the answer(s) that helped you to solve the issue...
              Keep code clean.

              1 Reply Last reply
              1
              • SPlattenS SPlatten

                @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

                @jsulm, yes, positive, its the only connect I have.

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #8

                @SPlatten said in Signal / Socket connection problem...:

                I still don't see anything in the slot

                What do you mean by that? What are you doing in the slot?

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • SPlattenS SPlatten

                  @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

                  @jsulm, yes, positive, its the only connect I have.

                  Pradeep P NP Offline
                  Pradeep P NP Offline
                  Pradeep P N
                  wrote on last edited by Pradeep P N
                  #9

                  @SPlatten Please check with

                  connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
                  

                  It works.

                  There is no issue in Build but still the Slot is not called when using new connect syntax.

                  Pradeep Nimbalkar.
                  Upvote the answer(s) that helped you to solve the issue...
                  Keep code clean.

                  1 Reply Last reply
                  1
                  • SPlattenS SPlatten

                    @KroMignon, thank you, adding Q_OBJECT to my derived class has stopped the warning from being displayed, however when I click the button I still don't see anything in the slot which I've now renamed to "clickedHandler"

                    @jsulm, yes, positive, its the only connect I have.

                    KroMignonK Offline
                    KroMignonK Offline
                    KroMignon
                    wrote on last edited by
                    #10

                    @SPlatten said in Signal / Socket connection problem...:

                    still don't see anything in the slot which I've now renamed to "clickedHandler"

                    What do you mean? Is the slot not called? Are you sure you are watching/click on the right button?

                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                    1 Reply Last reply
                    0
                    • SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #11

                      Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                      Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                      My class, still a work in progress but working:

                          class clsMenuBtn;
                          typedef List<clsMenuBtn*> lstOfMenus;
                      
                          class clsMenuBtn : public QPushButton {
                          Q_OBJECT
                      
                          private:
                              bool mblnSecure;
                              clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                      
                          public slots:
                              void clicked(bool blnChecked);
                      
                          public:
                              clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                             ,bool blnSecure = false);
                              lstOfMenus lstGetMenus();
                              clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                              clsMenuBtn* pGetChildren() { return mpChildren; }
                              clsMenuBtn* pGetNext() { return mpNext; }
                              clsMenuBtn* pGetParent() { return mpParent; }
                              clsMenuBtn* pGetPrev() { return mpPrev; }
                              void setText(const QString& strText);
                          };
                      

                      Kind Regards,
                      Sy

                      KroMignonK J.HilkJ 2 Replies Last reply
                      1
                      • SPlattenS SPlatten

                        Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                        Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                        My class, still a work in progress but working:

                            class clsMenuBtn;
                            typedef List<clsMenuBtn*> lstOfMenus;
                        
                            class clsMenuBtn : public QPushButton {
                            Q_OBJECT
                        
                            private:
                                bool mblnSecure;
                                clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                        
                            public slots:
                                void clicked(bool blnChecked);
                        
                            public:
                                clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                               ,bool blnSecure = false);
                                lstOfMenus lstGetMenus();
                                clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                                clsMenuBtn* pGetChildren() { return mpChildren; }
                                clsMenuBtn* pGetNext() { return mpNext; }
                                clsMenuBtn* pGetParent() { return mpParent; }
                                clsMenuBtn* pGetPrev() { return mpPrev; }
                                void setText(const QString& strText);
                            };
                        
                        KroMignonK Offline
                        KroMignonK Offline
                        KroMignon
                        wrote on last edited by
                        #12

                        @SPlatten said in Signal / Socket connection problem...:

                        Adding Q_OBJECT to the class solved the problem

                        When you are creating a class which is based on QObject and you want to add new signals and/or slots, you have to add Q_OBJECT macro to enable "MOC magic". That is mandatory!

                        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                        1 Reply Last reply
                        0
                        • SPlattenS Offline
                          SPlattenS Offline
                          SPlatten
                          wrote on last edited by
                          #13

                          As I said, I thought wrongly that since my class was derived from one with that functionality already present, that my new class would inherit the same, live and learn :)

                          Kind Regards,
                          Sy

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                          0
                          • Pradeep P NP Offline
                            Pradeep P NP Offline
                            Pradeep P N
                            wrote on last edited by
                            #14

                            @SPlatten
                            Also here is the reason why new connect syntax donot work in this case.

                            https://wiki.qt.io/New_Signal_Slot_Syntax#Overload

                            Pradeep Nimbalkar.
                            Upvote the answer(s) that helped you to solve the issue...
                            Keep code clean.

                            1 Reply Last reply
                            1
                            • SPlattenS SPlatten

                              Ok, I've now got it working and just for the record and anyone else needing do so the same, this is what I needed to do. I thought 'wrongly' that because my class was derived from QPushButton which already has Q_OBJECT in it, that I didn't need to do the same, wrong!

                              Adding Q_OBJECT to the class solved the problem. Also having a signal and slot with the same name does not cause a problem, it's quite possible to have both with the exact same name.

                              My class, still a work in progress but working:

                                  class clsMenuBtn;
                                  typedef List<clsMenuBtn*> lstOfMenus;
                              
                                  class clsMenuBtn : public QPushButton {
                                  Q_OBJECT
                              
                                  private:
                                      bool mblnSecure;
                                      clsMenuBtn* mpChildren, *mpNext, *mpParent, *mpPrev;
                              
                                  public slots:
                                      void clicked(bool blnChecked);
                              
                                  public:
                                      clsMenuBtn(QString strText = "", QWidget* pobjParent = NULL
                                                                     ,bool blnSecure = false);
                                      lstOfMenus lstGetMenus();
                                      clsMenuBtn* pAddOption(QString strText = "", bool blnSecure = false);
                                      clsMenuBtn* pGetChildren() { return mpChildren; }
                                      clsMenuBtn* pGetNext() { return mpNext; }
                                      clsMenuBtn* pGetParent() { return mpParent; }
                                      clsMenuBtn* pGetPrev() { return mpPrev; }
                                      void setText(const QString& strText);
                                  };
                              
                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by J.Hilk
                              #15

                              @SPlatten
                              also in case you didn't do it. Initializing the "parent QObject-class" in the constructor is a good practice you should always do.


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              0
                              • SPlattenS Offline
                                SPlattenS Offline
                                SPlatten
                                wrote on last edited by SPlatten
                                #16

                                I do, my code for the implementation of the constructor:

                                    /**
                                     * @brief clsMenuBtn::clsMenuBtn
                                     * @param strText          Optional, text for menu
                                     * @param pobjParent  Optional, pointer to parent object
                                     * @param blnSecure    Optional, secure flag default is false
                                     */
                                     clsMenuBtn::clsMenuBtn(QString strText, QWidget* pobjParent, bool blnSecure) : QPushButton(pobjParent) {
                                         mblnSecure = blnSecure;
                                         mpChildren = mpNext = mpParent = mpPrev = NULL;
                                         setText(strText);
                                
                                         if ( strText.isEmpty() != true ) {
                                             QObject::connect(this, SIGNAL(clicked(bool)), this, SLOT(clicked(bool)));
                                         } 
                                     }
                                

                                Kind Regards,
                                Sy

                                1 Reply Last reply
                                1

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