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Playing audio using thread

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  • G Offline
    G Offline
    goshantry
    wrote on last edited by
    #5

    I tried using valgrind from qt to check for the memory leaks and the program crashes as soon as it starts. Also i tried to use it through terminal and it shows no leaks and errors.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @Kent-Dorfman Any chance of remembering the version you used ?

      @goshantry What version of Qt are you using ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      G 1 Reply Last reply
      -1
      • Kent-DorfmanK Offline
        Kent-DorfmanK Offline
        Kent-Dorfman
        wrote on last edited by
        #7

        I still have the project directory so you are in luck:

        From the Makefile Generated by qmake (3.1) (Qt 5.9.4)

        The app was an operator console for an unmanned vehicle. It had four IP cameras and cycling through the feeds or toggling the same feed on and off many times eventually caused the feed to die.

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        • SGaistS SGaist

          @Kent-Dorfman Any chance of remembering the version you used ?

          @goshantry What version of Qt are you using ?

          G Offline
          G Offline
          goshantry
          wrote on last edited by
          #8

          @SGaist I am using Qt creator 4.8.1

          jsulmJ 1 Reply Last reply
          0
          • G goshantry

            @SGaist I am using Qt creator 4.8.1

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @goshantry said in Playing audio using thread:

            I am using Qt creator 4.8.1

            The question was what Qt version you're using, not which QtCreator version.

            https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • jsulmJ jsulm

              @goshantry said in Playing audio using thread:

              I am using Qt creator 4.8.1

              The question was what Qt version you're using, not which QtCreator version.

              G Offline
              G Offline
              goshantry
              wrote on last edited by
              #10

              @jsulm Sorry for that
              I am using Qt 5.12.0

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Can you check with Qt 5.12.1 ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                -1
                • G Offline
                  G Offline
                  goshantry
                  wrote on last edited by
                  #12

                  checked with Qt 5.12.1
                  I am still facing the same error

                  jsulmJ 1 Reply Last reply
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                  • G goshantry

                    checked with Qt 5.12.1
                    I am still facing the same error

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    @goshantry Is it working properly without threads?

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • G Offline
                      G Offline
                      goshantry
                      wrote on last edited by
                      #14

                      After much hit and trial I found that when the program goes into the mainTimerCallback function, it initializes audObj every time. This object gradually takes up the memory. If i block this function my code works fine.

                      Any idea as to why this object does not free the memory as soon as this function is completed?

                      I tried doing this without QThread and everything works fine

                      I also used audObj.deletelater() function but the system shows the same error

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        Because it's not how memory manager works necessarily.

                        By the way, with the code you shown, your QThread doesn't do anything as you call the run method explicitly except for the one in your main.cpp file.

                        Also note that your mutex isn't useful as it's local to the run method so it's created each time the method is called.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        1
                        • G Offline
                          G Offline
                          goshantry
                          wrote on last edited by
                          #16

                          Is there any way to free up memory after an object has been created in Qt or does it automatically frees up memory after the function has been completed?

                          jsulmJ 1 Reply Last reply
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                          • G goshantry

                            Is there any way to free up memory after an object has been created in Qt or does it automatically frees up memory after the function has been completed?

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #17

                            @goshantry Variables allocated on the stack are freed automatically when the function/method finishes.
                            If a variable was allocated on the heap (new) then it is either freed when the parent is deleted (if you're using Qt parent/child feature) or you have to delete it at some point.
                            As @SGaist pointed out your mutex is useless the way you're using it...

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            G 1 Reply Last reply
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                            • jsulmJ jsulm

                              @goshantry Variables allocated on the stack are freed automatically when the function/method finishes.
                              If a variable was allocated on the heap (new) then it is either freed when the parent is deleted (if you're using Qt parent/child feature) or you have to delete it at some point.
                              As @SGaist pointed out your mutex is useless the way you're using it...

                              G Offline
                              G Offline
                              goshantry
                              wrote on last edited by
                              #18

                              @jsulm I removed that part of my code and created a new function to play audio without thread. Everything works fine and I left to test it for 2 days. Now when I run the free -m command in the terminal it shows only around 250-300 mb remaining out of my 8Gb. The swap memory is also used to a great extent.

                              Is this memory because of those objects which I declared with new() or with any object that has been created?

                              Also do I use the delete later with every object that i created at the end of the function to release the memory?

                              My application is supposed to run for long hours without having to shutdown or restart the system.

                              jsulmJ 1 Reply Last reply
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                              • G goshantry

                                @jsulm I removed that part of my code and created a new function to play audio without thread. Everything works fine and I left to test it for 2 days. Now when I run the free -m command in the terminal it shows only around 250-300 mb remaining out of my 8Gb. The swap memory is also used to a great extent.

                                Is this memory because of those objects which I declared with new() or with any object that has been created?

                                Also do I use the delete later with every object that i created at the end of the function to release the memory?

                                My application is supposed to run for long hours without having to shutdown or restart the system.

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #19

                                @goshantry You release the memory when you don't need it anymore.
                                "Also do I use the delete later with every object that i created at the end of the function to release the memory?" - do you mean deleteLater() method?
                                You should use Valgrind to analyse where your app is consuming memory.
                                "Is this memory because of those objects which I declared with new() or with any object that has been created?" - any of course. Everything in use by your app.
                                Can you show the code you're currently using?

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                G 1 Reply Last reply
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                                • jsulmJ jsulm

                                  @goshantry You release the memory when you don't need it anymore.
                                  "Also do I use the delete later with every object that i created at the end of the function to release the memory?" - do you mean deleteLater() method?
                                  You should use Valgrind to analyse where your app is consuming memory.
                                  "Is this memory because of those objects which I declared with new() or with any object that has been created?" - any of course. Everything in use by your app.
                                  Can you show the code you're currently using?

                                  G Offline
                                  G Offline
                                  goshantry
                                  wrote on last edited by goshantry
                                  #20

                                  @jsulm I tried using valgrind in Qt and this is the output which I get everytime

                                  11:40:37: valgrind --child-silent-after-fork=yes --xml-socket=127.0.0.1:43171 --log-socket=127.0.0.1:46593 --xml=yes --smc-check=stack --tool=memcheck --gen-suppressions=all --track-origins=yes --leak-check=summary --num-callers=25 /home/fiem/workspace/build-PAPIS-Desktop_Qt_5_12_1_GCC_64bit-Debug/PAPIS
                                  11:41:11: The program has unexpectedly finished.
                                  11:41:11: Process exited with return value Process crashed
                                  11:41:11: Analyzing finished.
                                  

                                  Also I changed the Audio Playing function to

                                  // Constructor for class
                                  pisUser::pisUser(QWidget *parent) :
                                      QWidget(parent),
                                      ui(new Ui::pisUser)
                                  {
                                      ui->setupUi(this);
                                      player = new QMediaPlayer(this);
                                  }
                                  
                                  // Function to play audio
                                  void pisUser::playAudioDirect()
                                  {
                                  //    player->deleteLater();
                                      player->setMedia(QUrl::fromLocalFile(path));
                                      player->play();               // Play the audio sounds
                                  }
                                  

                                  also player->deleteLater(); always crashes the application no matter where i put it

                                  jsulmJ 1 Reply Last reply
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                                  • G goshantry

                                    @jsulm I tried using valgrind in Qt and this is the output which I get everytime

                                    11:40:37: valgrind --child-silent-after-fork=yes --xml-socket=127.0.0.1:43171 --log-socket=127.0.0.1:46593 --xml=yes --smc-check=stack --tool=memcheck --gen-suppressions=all --track-origins=yes --leak-check=summary --num-callers=25 /home/fiem/workspace/build-PAPIS-Desktop_Qt_5_12_1_GCC_64bit-Debug/PAPIS
                                    11:41:11: The program has unexpectedly finished.
                                    11:41:11: Process exited with return value Process crashed
                                    11:41:11: Analyzing finished.
                                    

                                    Also I changed the Audio Playing function to

                                    // Constructor for class
                                    pisUser::pisUser(QWidget *parent) :
                                        QWidget(parent),
                                        ui(new Ui::pisUser)
                                    {
                                        ui->setupUi(this);
                                        player = new QMediaPlayer(this);
                                    }
                                    
                                    // Function to play audio
                                    void pisUser::playAudioDirect()
                                    {
                                    //    player->deleteLater();
                                        player->setMedia(QUrl::fromLocalFile(path));
                                        player->play();               // Play the audio sounds
                                    }
                                    

                                    also player->deleteLater(); always crashes the application no matter where i put it

                                    jsulmJ Offline
                                    jsulmJ Offline
                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    @goshantry said in Playing audio using thread:

                                    also player->deleteLater(); always crashes the application no matter where i put it

                                    That's because player has a parent and parent deletes its children when it is deleted, so you have a double delete. Do not pass "this" to player as parent (or do not call delete later).
                                    And why do you try to call deleteLater BEFORE you actually use it?! You should do it when you don't need it anymore.
                                    See https://doc.qt.io/qt-5/objecttrees.html

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    0
                                    • K Offline
                                      K Offline
                                      kuzulis
                                      Qt Champions 2020
                                      wrote on last edited by kuzulis
                                      #22

                                      AFAIK, QtMM is not designed to use in separate threads (look to QMediaPlayer source code).

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                                      0
                                      • G Offline
                                        G Offline
                                        goshantry
                                        wrote on last edited by
                                        #23

                                        I was reading about QPointers and I tried the following

                                        QPointer<QMediaPlayer> player = new QMediaPlayer(this);
                                        
                                            //player = new QMediaPlayer(this);
                                        

                                        the part which I wrote in comments works fine
                                        The part with QPointer crashes my application

                                        It comes in the following function

                                        void QMediaPlayer::setMedia(const QMediaContent &media, QIODevice *stream)
                                        {
                                            Q_D(QMediaPlayer);
                                            stop();
                                        
                                            QMediaContent oldMedia = d->rootMedia;
                                            d->disconnectPlaylist();
                                            d->playlist = 0;
                                            d->rootMedia = media;
                                            d->nestedPlaylists = 0;
                                        
                                            if (oldMedia != media)
                                                emit mediaChanged(d->rootMedia);
                                        
                                            if (media.playlist()) {
                                                // reset playlist to the 1st item
                                                media.playlist()->setCurrentIndex(0);
                                                d->setPlaylist(media.playlist());
                                            } else {
                                                d->setMedia(media, stream);
                                            }
                                        }
                                        

                                        I get the segmentation fault error and the program crashes

                                        jsulmJ 1 Reply Last reply
                                        0
                                        • G goshantry

                                          I was reading about QPointers and I tried the following

                                          QPointer<QMediaPlayer> player = new QMediaPlayer(this);
                                          
                                              //player = new QMediaPlayer(this);
                                          

                                          the part which I wrote in comments works fine
                                          The part with QPointer crashes my application

                                          It comes in the following function

                                          void QMediaPlayer::setMedia(const QMediaContent &media, QIODevice *stream)
                                          {
                                              Q_D(QMediaPlayer);
                                              stop();
                                          
                                              QMediaContent oldMedia = d->rootMedia;
                                              d->disconnectPlaylist();
                                              d->playlist = 0;
                                              d->rootMedia = media;
                                              d->nestedPlaylists = 0;
                                          
                                              if (oldMedia != media)
                                                  emit mediaChanged(d->rootMedia);
                                          
                                              if (media.playlist()) {
                                                  // reset playlist to the 1st item
                                                  media.playlist()->setCurrentIndex(0);
                                                  d->setPlaylist(media.playlist());
                                              } else {
                                                  d->setMedia(media, stream);
                                              }
                                          }
                                          

                                          I get the segmentation fault error and the program crashes

                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #24

                                          @goshantry said in Playing audio using thread:

                                          I get the segmentation fault error

                                          Where exactly?

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          G 1 Reply Last reply
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