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Insert fill circle into cell of QTableWidget

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  • mrjjM mrjj

    @juaniyoalm
    Hi
    The timer is meant as a way of not strangulating the event loop.
    its not as fast a tight loop as it goes over the event loop but it
    allows redraw of the view. ( which also uses the event loop to actually redraw)
    Anyway, you are looping row x colSize ( actually rox x row ??)
    and then allow event loop.
    maybe you mean like this ?

     while (count < 1500) {
            for(int i = 0; i < rowSize(); i++) {
                for(int j = 0; j < rowSize(); j++) { // should this not be colSize ?
                    getCell(i,j)->setFood(rand()&255);
                   QCoreApplication::processEvents();
                }
            }
            count++;
          
        }
    
    J Offline
    J Offline
    juaniyoalm
    wrote on last edited by juaniyoalm
    #63

    @mrjj said in Insert fill circle into cell of QTableWidget:

    QCoreApplication::processEvents();

    Row x Row is because the rows will really be the same as the columns.

    I have also tried to locate QCoreApplication :: processEvents (); in that position, with the same effect, that is, it does not update well in the UI.

    If the timer does not penalize the execution time of the program and only acts in the reprssentación of the UI, it could be good. How should I do it?

    mrjjM 1 Reply Last reply
    0
    • J juaniyoalm

      @mrjj said in Insert fill circle into cell of QTableWidget:

      QCoreApplication::processEvents();

      Row x Row is because the rows will really be the same as the columns.

      I have also tried to locate QCoreApplication :: processEvents (); in that position, with the same effect, that is, it does not update well in the UI.

      If the timer does not penalize the execution time of the program and only acts in the reprssentación of the UI, it could be good. How should I do it?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #64

      Hi

      • it does not update well in the UI.

      meaning it does update sometimes or what result do you get ?

      here is sample of changing random cell

      int random(int min, int max) //range : [min, max)
      {
          static bool first = true;
          if (first) {
              srand( time(nullptr) ); //seeding for the first time only!
              first = false;
          }
          return min + rand() % (( max + 1 ) - min);
      }
      
      void MainWindow::changeVal()
      {
          //model->mundo->world[4][4]->setFood(200);
          auto timer = new QTimer(this);
          QObject::connect(timer, &QTimer::timeout, [this]() {
              int rowCount = this->model->rowCount(QModelIndex());
              int colCount = this->model->columnCount(QModelIndex());
              this->model->setData(model->index(random(0, rowCount), random(0, colCount)), random(0, 20), Qt::EditRole);
          });
          timer->start(10);
      
      }
      Note that sample will create a timer each time you select Change val menu so
      its better to move timer as member. 
      Also it uses a lambda as slot. you can use a normal slot for it and let it be part of World class.
      
      • If the timer does not penalize the execution time of the program
        it does to some degree. But even using Threads, you will have to ask it to update and redraw
        over the event loop as the VIEW cannot update if you strangulate it using tight loops.

      But using timer is not super slow.
      alt text
      (video is actually slower than real deal)

      J 1 Reply Last reply
      2
      • mrjjM mrjj

        Hi

        • it does not update well in the UI.

        meaning it does update sometimes or what result do you get ?

        here is sample of changing random cell

        int random(int min, int max) //range : [min, max)
        {
            static bool first = true;
            if (first) {
                srand( time(nullptr) ); //seeding for the first time only!
                first = false;
            }
            return min + rand() % (( max + 1 ) - min);
        }
        
        void MainWindow::changeVal()
        {
            //model->mundo->world[4][4]->setFood(200);
            auto timer = new QTimer(this);
            QObject::connect(timer, &QTimer::timeout, [this]() {
                int rowCount = this->model->rowCount(QModelIndex());
                int colCount = this->model->columnCount(QModelIndex());
                this->model->setData(model->index(random(0, rowCount), random(0, colCount)), random(0, 20), Qt::EditRole);
            });
            timer->start(10);
        
        }
        Note that sample will create a timer each time you select Change val menu so
        its better to move timer as member. 
        Also it uses a lambda as slot. you can use a normal slot for it and let it be part of World class.
        
        • If the timer does not penalize the execution time of the program
          it does to some degree. But even using Threads, you will have to ask it to update and redraw
          over the event loop as the VIEW cannot update if you strangulate it using tight loops.

        But using timer is not super slow.
        alt text
        (video is actually slower than real deal)

        J Offline
        J Offline
        juaniyoalm
        wrote on last edited by juaniyoalm
        #65

        @mrjj

        meaning it does update sometimes or what result do you get ?

        Means that the UI is only updated if I interact with it, that is, if for example I select the cells, then it shows the changes made in the code.

        But using timer is not super slow

        Yes but in the parallel version it should go faster and if I use a timer, it will always take the same time, because the time depends on the timer variable.

        Video with an example of what happens to me:

        Video

        Change button calls the InitializeWorld() method.

        mrjjM 1 Reply Last reply
        0
        • J juaniyoalm

          @mrjj

          meaning it does update sometimes or what result do you get ?

          Means that the UI is only updated if I interact with it, that is, if for example I select the cells, then it shows the changes made in the code.

          But using timer is not super slow

          Yes but in the parallel version it should go faster and if I use a timer, it will always take the same time, because the time depends on the timer variable.

          Video with an example of what happens to me:

          Video

          Change button calls the InitializeWorld() method.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #66

          @juaniyoalm said in Insert fill circle into cell of QTableWidget:

          • it will always take the same time, because the time depends on the timer variable.

          Not really. the timer will call your function at a fix time. Your function will take the time it takes but using a timer, its all driven like a loop but allows the event to run to the view can update.

          Anyway, what you are seeing is expected.
          You are modifying the vector list BEHIND models back. It dont know you changed some of its data so first when you click something, view re-reads the cells and draws the values.

          Recall the setData.

          bool CellModel::setData(const QModelIndex &index, const QVariant &value, int role)
          {
              auto RowCount = this->mundo->world.size();
              auto ColCount = this->mundo->world[0].size();
              qDebug () << "role=" << role;
              if (index.isValid()            
                      && role == Qt::EditRole
                      && index.row() < RowCount
                      && index.row() >= 0
                      && index.column() <  ColCount
                      && index.column() >= 0
                 ) {
                  int row = index.row();
                  int col = index.column();
          
                  this->mundo->world[row][col]->setFood(value.toInt());
          
                  emit dataChanged(index, index);
                  return true;
              }
              return false;
          }
          

          here we emit dataChanged so view knows something changed.
          when you do
          getCell(i,j)->setFood(rand()&255);
          you are not telling model/view you changed the list and that is why
          QCoreApplication::processEvents(); do not help.

          1 Reply Last reply
          0
          • J Offline
            J Offline
            juaniyoalm
            wrote on last edited by
            #67

            But if you modified only the value of a cell if work fine.

            How could I then modify the value? It has to be modified from the world class. Could I put a signal when modified with the setdata method?

            mrjjM 1 Reply Last reply
            0
            • J juaniyoalm

              But if you modified only the value of a cell if work fine.

              How could I then modify the value? It has to be modified from the world class. Could I put a signal when modified with the setdata method?

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #68

              @juaniyoalm
              Hi
              You can add add signal to World class and connect it to the model. and then emit it
              to have model call DataChanged. OR give World a pointer to the model and use models
              API to change data and inform view.

              • But if you modified only the value of a cell if work fine.
                im not sure what u say here.
              J 1 Reply Last reply
              0
              • mrjjM mrjj

                @juaniyoalm
                Hi
                You can add add signal to World class and connect it to the model. and then emit it
                to have model call DataChanged. OR give World a pointer to the model and use models
                API to change data and inform view.

                • But if you modified only the value of a cell if work fine.
                  im not sure what u say here.
                J Offline
                J Offline
                juaniyoalm
                wrote on last edited by
                #69

                @mrjj
                I want to say that if I do this

                getCell(0,0)->setFood(rand()&255);
                     
                

                The UI update fine and model unknown data either

                mrjjM 1 Reply Last reply
                0
                • J juaniyoalm

                  @mrjj
                  I want to say that if I do this

                  getCell(0,0)->setFood(rand()&255);
                       
                  

                  The UI update fine and model unknown data either

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #70

                  @juaniyoalm
                  Ok. not really sure how,
                  but didnt check the latest version.
                  Also if the VIEW get an update/paintEvent it will re-read the indexes so i guess
                  its via the normal paint/update/redraw.

                  J 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @juaniyoalm
                    Ok. not really sure how,
                    but didnt check the latest version.
                    Also if the VIEW get an update/paintEvent it will re-read the indexes so i guess
                    its via the normal paint/update/redraw.

                    J Offline
                    J Offline
                    juaniyoalm
                    wrote on last edited by juaniyoalm
                    #71

                    @mrjj

                    I have already solved the problem. I have created a signal in the Cell class that is emited when the value of the cell is modified. This signal sends the cell to the slots. Then I created a slot in the MainView class and connected each cell of the model's matrix with that slot. This slot creates a QModelIndex and issues a dataChanged for the model to update the view. Besides, I had to save the position of the cell in the cell class.

                    Emit Signal:

                    void Cell::setFood(int food)
                    {
                        if(this->fungus != food) {
                            this->fungus = food;
                            emit this->updateModel(this);
                        }
                    }
                    

                    Slot:

                    void MainWindow::foodChanged(Cell *cell)
                    {
                        QModelIndex aux = model->index(cell->place.first, cell->place.second);
                        model->dataChanged(aux, aux);
                    }
                    

                    Connections:

                        for (int i = 0; i < this->rows; i++) {
                            for (int j = 0; j < this->columns; j++) {
                                connect(this->model->mundo->getCell(i, j), &Cell::updateModel, this, &MainWindow::foodChanged);
                            }
                        }
                    

                    Now I need pass the value of the circle also in the data method so that the delegate's paint method can receive it ...
                    Any example of how to do it?

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #72

                      As I already suggested many times: use custom roles. So in your paint function, request the data using the roles specific to the parameters you want to get.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      J 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        As I already suggested many times: use custom roles. So in your paint function, request the data using the roles specific to the parameters you want to get.

                        J Offline
                        J Offline
                        juaniyoalm
                        wrote on last edited by
                        #73

                        @SGaist

                        Yes, but I unknown how to do it...

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #74
                          QVariant data = model->data(MyModel::MyCustomRole);
                          

                          In your model:

                          QVariant MyModelModel::data(const QModelIndex &index, int role = Qt::DisplayRole) const
                          {
                          // usual stuff
                          if (role == MyModel::MyCustomRole) {
                              return mound->getCell(index.row(), index.column())->myCoolProperty;
                          }
                          }
                          

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          J 1 Reply Last reply
                          2
                          • SGaistS SGaist
                            QVariant data = model->data(MyModel::MyCustomRole);
                            

                            In your model:

                            QVariant MyModelModel::data(const QModelIndex &index, int role = Qt::DisplayRole) const
                            {
                            // usual stuff
                            if (role == MyModel::MyCustomRole) {
                                return mound->getCell(index.row(), index.column())->myCoolProperty;
                            }
                            }
                            
                            J Offline
                            J Offline
                            juaniyoalm
                            wrote on last edited by juaniyoalm
                            #75

                            @SGaist

                            But I need both values to be at the same time in the delegate's paint method.

                            I modify the value of the items of the cells in internal methods of the World class, not from model, then emit signal that is received by the slot located in the MainWindows class and this emit dataChange signal of the model, as I wrote before.

                            mrjjM 1 Reply Last reply
                            0
                            • J juaniyoalm

                              @SGaist

                              But I need both values to be at the same time in the delegate's paint method.

                              I modify the value of the items of the cells in internal methods of the World class, not from model, then emit signal that is received by the slot located in the MainWindows class and this emit dataChange signal of the model, as I wrote before.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #76

                              @juaniyoalm
                              Hi
                              Can we talk about the actual data ?
                              What is the data for the circle ?
                              you say "value of the circle"
                              can u specify what that means ?
                              The delegate has access to the cell so it can have any values at the same time.
                              So to avoid confusing, could you tell what data you need to paint the circle ?

                              J 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @juaniyoalm
                                Hi
                                Can we talk about the actual data ?
                                What is the data for the circle ?
                                you say "value of the circle"
                                can u specify what that means ?
                                The delegate has access to the cell so it can have any values at the same time.
                                So to avoid confusing, could you tell what data you need to paint the circle ?

                                J Offline
                                J Offline
                                juaniyoalm
                                wrote on last edited by juaniyoalm
                                #77

                                @mrjj
                                Yeah, I need size array of fungivores in each cell to paint circle. This value can get it whit a method of Cell class.

                                The data method of model can you see above.

                                mrjjM 1 Reply Last reply
                                0
                                • J juaniyoalm

                                  @mrjj
                                  Yeah, I need size array of fungivores in each cell to paint circle. This value can get it whit a method of Cell class.

                                  The data method of model can you see above.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #78

                                  @juaniyoalm
                                  well just do as @SGaist suggests and the delegate can use your custom role(s)
                                  to get the data it needs.
                                  user roles are nothing complicated at all.
                                  its just an id that let you assign a vlue to that id for an index.
                                  like
                                  model->setData(model->index(0,0), 90 , Qt::UserRole + 1 );

                                  To avoid to ugly code and stupid mistakes, we define it as a const.
                                  constexpr int CircleData = Qt::UserRole+1;
                                  constexpr int SomeOtherData = Qt::UserRole+2;

                                  and use instead of the raw value. This is a must to do. :)

                                  J 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @juaniyoalm
                                    well just do as @SGaist suggests and the delegate can use your custom role(s)
                                    to get the data it needs.
                                    user roles are nothing complicated at all.
                                    its just an id that let you assign a vlue to that id for an index.
                                    like
                                    model->setData(model->index(0,0), 90 , Qt::UserRole + 1 );

                                    To avoid to ugly code and stupid mistakes, we define it as a const.
                                    constexpr int CircleData = Qt::UserRole+1;
                                    constexpr int SomeOtherData = Qt::UserRole+2;

                                    and use instead of the raw value. This is a must to do. :)

                                    J Offline
                                    J Offline
                                    juaniyoalm
                                    wrote on last edited by
                                    #79

                                    @mrjj
                                    But the problem is that I don't change the value with model->setData...., as I told you, I change it with methods place in Cell class and after emit signals to notified to model and call dataChanged method...

                                    mrjjM 1 Reply Last reply
                                    0
                                    • J juaniyoalm

                                      @mrjj
                                      But the problem is that I don't change the value with model->setData...., as I told you, I change it with methods place in Cell class and after emit signals to notified to model and call dataChanged method...

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #80

                                      @juaniyoalm

                                      i dont see that matters with roles.
                                      the delegate ask model and model get from the vector/cell so
                                      should just be fine.

                                      J 1 Reply Last reply
                                      0
                                      • mrjjM mrjj

                                        @juaniyoalm

                                        i dont see that matters with roles.
                                        the delegate ask model and model get from the vector/cell so
                                        should just be fine.

                                        J Offline
                                        J Offline
                                        juaniyoalm
                                        wrote on last edited by
                                        #81

                                        @mrjj

                                        I can not return a cell in the data method of the model because it gives me an error:

                                        0_1544553267398_Selección_002.png

                                        mrjjM 1 Reply Last reply
                                        0
                                        • J juaniyoalm

                                          @mrjj

                                          I can not return a cell in the data method of the model because it gives me an error:

                                          0_1544553267398_Selección_002.png

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by mrjj
                                          #82

                                          @juaniyoalm
                                          you try to return a Cell pointer.
                                          Should be like
                                          mundo->getCell(index.row(), index.column())->somePublicVariable
                                          or
                                          mundo->getCell(index.row(), index.column())->Func(); // return some data, int , float , etc

                                          Why you want to return the cell pointer ?
                                          Just return some of its data

                                          J 1 Reply Last reply
                                          0

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