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Insert fill circle into cell of QTableWidget

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  • mrjjM mrjj

    @juaniyoalm
    Hi
    some function was missing in NewDialog but i just made them return a valid value.
    You model actually seems fine (\o/)
    but i found out you would fill the whole
    row with same Cell , it seems.
    Doing this instead
    alt text

    and little change to Cell ( to to be able to see difference)

    Cell::Cell(QObject *parent) : QObject(parent)
    {
        this->fungus = 10 + (rand() % 5);
    }
    
    

    It now seems to edit fine :)

    J Offline
    J Offline
    juaniyoalm
    wrote on last edited by
    #55

    @mrjj Thank you so much!!

    But if you modify a cell with the setfood method, does it modify it well?

    mrjjM 1 Reply Last reply
    0
    • J juaniyoalm

      @mrjj Thank you so much!!

      But if you modify a cell with the setfood method, does it modify it well?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #56

      @juaniyoalm
      Hi
      You mean via

      void MainWindow::changeVal()
      {
          model->mundo->world[0][0]->setFood(200);
      }
      
      

      Yes it does, but you first see it if u click in cell as you secretly change it directly in list
      and the model dont know.

      so do like this
      model->setData(model->index(2,2),200,Qt::EditRole);
      and it refesh it self.

      alt text

      J 1 Reply Last reply
      2
      • mrjjM mrjj

        @juaniyoalm
        Hi
        You mean via

        void MainWindow::changeVal()
        {
            model->mundo->world[0][0]->setFood(200);
        }
        
        

        Yes it does, but you first see it if u click in cell as you secretly change it directly in list
        and the model dont know.

        so do like this
        model->setData(model->index(2,2),200,Qt::EditRole);
        and it refesh it self.

        alt text

        J Offline
        J Offline
        juaniyoalm
        wrote on last edited by juaniyoalm
        #57

        @mrjj

        Thanks so much!!

        The problem was in World constructor , as you said.

        once solved this problem, as you will have noticed, I only change the color of the cell, and I also need to change the size of the circle, according to the number of fungivores that there are. How can I pass this data to the model, or to differentiate what data is happening to it?

        EDIT:

        Another problem is that if I modify the values in a loop, for example:

            int count = 0;
            while (count < 3000) {
                for(int i = 0; i < this->rows; i++) {
                    for(int j = 0; j < this->col; j++) {
                        model->mundo->world[i][j]->setFood(rand() % 255);
                        //model->setData(model->index(i,j),200,Qt::EditRole);
                        qDebug("El ModelIndex[%i][%i] lleva los datos: %i", i, j, model->mundo->world[i][j]->getFood());
                    }
                }
        
                count++;
            }
        

        The UI is not updated until the loop completes. It may be that the loop strangles the events ... that's a big problem for me.

        mrjjM 1 Reply Last reply
        0
        • J juaniyoalm

          @mrjj

          Thanks so much!!

          The problem was in World constructor , as you said.

          once solved this problem, as you will have noticed, I only change the color of the cell, and I also need to change the size of the circle, according to the number of fungivores that there are. How can I pass this data to the model, or to differentiate what data is happening to it?

          EDIT:

          Another problem is that if I modify the values in a loop, for example:

              int count = 0;
              while (count < 3000) {
                  for(int i = 0; i < this->rows; i++) {
                      for(int j = 0; j < this->col; j++) {
                          model->mundo->world[i][j]->setFood(rand() % 255);
                          //model->setData(model->index(i,j),200,Qt::EditRole);
                          qDebug("El ModelIndex[%i][%i] lleva los datos: %i", i, j, model->mundo->world[i][j]->getFood());
                      }
                  }
          
                  count++;
              }
          

          The UI is not updated until the loop completes. It may be that the loop strangles the events ... that's a big problem for me.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #58

          @juaniyoalm said in Insert fill circle into cell of QTableWidget:

          How can I pass this data to the model, or to differentiate what data is happening to it?

          But the model has already access to the Cell structure. ( via model)
          So delegate can read the information and calculate the size of circle with more.

          Regarding the loop.
          Yes, i think the loop will strangle the event loop as 3000 x row x col might take some time.
          One option is to use QCoreApplication::processEvents in the loop but thats not so pretty.
          It would be better to use a timer to change the food over time and keep the UI responsive.

          J 1 Reply Last reply
          0
          • mrjjM mrjj

            @juaniyoalm said in Insert fill circle into cell of QTableWidget:

            How can I pass this data to the model, or to differentiate what data is happening to it?

            But the model has already access to the Cell structure. ( via model)
            So delegate can read the information and calculate the size of circle with more.

            Regarding the loop.
            Yes, i think the loop will strangle the event loop as 3000 x row x col might take some time.
            One option is to use QCoreApplication::processEvents in the loop but thats not so pretty.
            It would be better to use a timer to change the food over time and keep the UI responsive.

            J Offline
            J Offline
            juaniyoalm
            wrote on last edited by
            #59

            @mrjj

            But the delegate receives the data of the model and this only has the value of the food (color).

            Regarding the timer. I need not delay the execution time, because later I must see the difference between parallel version of the app and this version.

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #60

              As long as your model stores all the data you need, your delegate can access them. Use custom roles for these additional informations. This has the added advantage to make your code easier to read and understand.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • J Offline
                J Offline
                juaniyoalm
                wrote on last edited by juaniyoalm
                #61

                @mrjj @SGaist Hi!!

                If I put QCoreApplication::processEvents(); the UI is not updated until, for example, I do not select the cells in the UI. I need them to be updated automatically when I change the values from a method of the world class. I can not use timer and the values change each time range because this application will later have a parallel version and what is searched in that app is the simulation of a real biological environment as quickly as possible. I need a solution, because I'm delaying too much at the point of the UI (it's the least important).

                I want to thank you for all the help you have given me, but I need to solve this point.

                The method that will modify the values is not this, but it will look like this:

                void World::initializeWorld() {
                
                    int count = 0;
                
                    while (count < 1500) {
                        for(int i = 0; i < rowSize(); i++) {
                            for(int j = 0; j < rowSize(); j++) {
                                getCell(i,j)->setFood(rand()&255);
                            }
                        }
                        count++;
                         QCoreApplication::processEvents();
                    }
                }
                

                I put the updated project link in case you want to look at it:

                Update Project

                mrjjM 1 Reply Last reply
                0
                • J juaniyoalm

                  @mrjj @SGaist Hi!!

                  If I put QCoreApplication::processEvents(); the UI is not updated until, for example, I do not select the cells in the UI. I need them to be updated automatically when I change the values from a method of the world class. I can not use timer and the values change each time range because this application will later have a parallel version and what is searched in that app is the simulation of a real biological environment as quickly as possible. I need a solution, because I'm delaying too much at the point of the UI (it's the least important).

                  I want to thank you for all the help you have given me, but I need to solve this point.

                  The method that will modify the values is not this, but it will look like this:

                  void World::initializeWorld() {
                  
                      int count = 0;
                  
                      while (count < 1500) {
                          for(int i = 0; i < rowSize(); i++) {
                              for(int j = 0; j < rowSize(); j++) {
                                  getCell(i,j)->setFood(rand()&255);
                              }
                          }
                          count++;
                           QCoreApplication::processEvents();
                      }
                  }
                  

                  I put the updated project link in case you want to look at it:

                  Update Project

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #62

                  @juaniyoalm
                  Hi
                  The timer is meant as a way of not strangulating the event loop.
                  its not as fast a tight loop as it goes over the event loop but it
                  allows redraw of the view. ( which also uses the event loop to actually redraw)
                  Anyway, you are looping row x colSize ( actually rox x row ??)
                  and then allow event loop.
                  maybe you mean like this ?

                   while (count < 1500) {
                          for(int i = 0; i < rowSize(); i++) {
                              for(int j = 0; j < rowSize(); j++) { // should this not be colSize ?
                                  getCell(i,j)->setFood(rand()&255);
                                 QCoreApplication::processEvents();
                              }
                          }
                          count++;
                        
                      }
                  
                  J 1 Reply Last reply
                  2
                  • mrjjM mrjj

                    @juaniyoalm
                    Hi
                    The timer is meant as a way of not strangulating the event loop.
                    its not as fast a tight loop as it goes over the event loop but it
                    allows redraw of the view. ( which also uses the event loop to actually redraw)
                    Anyway, you are looping row x colSize ( actually rox x row ??)
                    and then allow event loop.
                    maybe you mean like this ?

                     while (count < 1500) {
                            for(int i = 0; i < rowSize(); i++) {
                                for(int j = 0; j < rowSize(); j++) { // should this not be colSize ?
                                    getCell(i,j)->setFood(rand()&255);
                                   QCoreApplication::processEvents();
                                }
                            }
                            count++;
                          
                        }
                    
                    J Offline
                    J Offline
                    juaniyoalm
                    wrote on last edited by juaniyoalm
                    #63

                    @mrjj said in Insert fill circle into cell of QTableWidget:

                    QCoreApplication::processEvents();

                    Row x Row is because the rows will really be the same as the columns.

                    I have also tried to locate QCoreApplication :: processEvents (); in that position, with the same effect, that is, it does not update well in the UI.

                    If the timer does not penalize the execution time of the program and only acts in the reprssentación of the UI, it could be good. How should I do it?

                    mrjjM 1 Reply Last reply
                    0
                    • J juaniyoalm

                      @mrjj said in Insert fill circle into cell of QTableWidget:

                      QCoreApplication::processEvents();

                      Row x Row is because the rows will really be the same as the columns.

                      I have also tried to locate QCoreApplication :: processEvents (); in that position, with the same effect, that is, it does not update well in the UI.

                      If the timer does not penalize the execution time of the program and only acts in the reprssentación of the UI, it could be good. How should I do it?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #64

                      Hi

                      • it does not update well in the UI.

                      meaning it does update sometimes or what result do you get ?

                      here is sample of changing random cell

                      int random(int min, int max) //range : [min, max)
                      {
                          static bool first = true;
                          if (first) {
                              srand( time(nullptr) ); //seeding for the first time only!
                              first = false;
                          }
                          return min + rand() % (( max + 1 ) - min);
                      }
                      
                      void MainWindow::changeVal()
                      {
                          //model->mundo->world[4][4]->setFood(200);
                          auto timer = new QTimer(this);
                          QObject::connect(timer, &QTimer::timeout, [this]() {
                              int rowCount = this->model->rowCount(QModelIndex());
                              int colCount = this->model->columnCount(QModelIndex());
                              this->model->setData(model->index(random(0, rowCount), random(0, colCount)), random(0, 20), Qt::EditRole);
                          });
                          timer->start(10);
                      
                      }
                      Note that sample will create a timer each time you select Change val menu so
                      its better to move timer as member. 
                      Also it uses a lambda as slot. you can use a normal slot for it and let it be part of World class.
                      
                      • If the timer does not penalize the execution time of the program
                        it does to some degree. But even using Threads, you will have to ask it to update and redraw
                        over the event loop as the VIEW cannot update if you strangulate it using tight loops.

                      But using timer is not super slow.
                      alt text
                      (video is actually slower than real deal)

                      J 1 Reply Last reply
                      2
                      • mrjjM mrjj

                        Hi

                        • it does not update well in the UI.

                        meaning it does update sometimes or what result do you get ?

                        here is sample of changing random cell

                        int random(int min, int max) //range : [min, max)
                        {
                            static bool first = true;
                            if (first) {
                                srand( time(nullptr) ); //seeding for the first time only!
                                first = false;
                            }
                            return min + rand() % (( max + 1 ) - min);
                        }
                        
                        void MainWindow::changeVal()
                        {
                            //model->mundo->world[4][4]->setFood(200);
                            auto timer = new QTimer(this);
                            QObject::connect(timer, &QTimer::timeout, [this]() {
                                int rowCount = this->model->rowCount(QModelIndex());
                                int colCount = this->model->columnCount(QModelIndex());
                                this->model->setData(model->index(random(0, rowCount), random(0, colCount)), random(0, 20), Qt::EditRole);
                            });
                            timer->start(10);
                        
                        }
                        Note that sample will create a timer each time you select Change val menu so
                        its better to move timer as member. 
                        Also it uses a lambda as slot. you can use a normal slot for it and let it be part of World class.
                        
                        • If the timer does not penalize the execution time of the program
                          it does to some degree. But even using Threads, you will have to ask it to update and redraw
                          over the event loop as the VIEW cannot update if you strangulate it using tight loops.

                        But using timer is not super slow.
                        alt text
                        (video is actually slower than real deal)

                        J Offline
                        J Offline
                        juaniyoalm
                        wrote on last edited by juaniyoalm
                        #65

                        @mrjj

                        meaning it does update sometimes or what result do you get ?

                        Means that the UI is only updated if I interact with it, that is, if for example I select the cells, then it shows the changes made in the code.

                        But using timer is not super slow

                        Yes but in the parallel version it should go faster and if I use a timer, it will always take the same time, because the time depends on the timer variable.

                        Video with an example of what happens to me:

                        Video

                        Change button calls the InitializeWorld() method.

                        mrjjM 1 Reply Last reply
                        0
                        • J juaniyoalm

                          @mrjj

                          meaning it does update sometimes or what result do you get ?

                          Means that the UI is only updated if I interact with it, that is, if for example I select the cells, then it shows the changes made in the code.

                          But using timer is not super slow

                          Yes but in the parallel version it should go faster and if I use a timer, it will always take the same time, because the time depends on the timer variable.

                          Video with an example of what happens to me:

                          Video

                          Change button calls the InitializeWorld() method.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #66

                          @juaniyoalm said in Insert fill circle into cell of QTableWidget:

                          • it will always take the same time, because the time depends on the timer variable.

                          Not really. the timer will call your function at a fix time. Your function will take the time it takes but using a timer, its all driven like a loop but allows the event to run to the view can update.

                          Anyway, what you are seeing is expected.
                          You are modifying the vector list BEHIND models back. It dont know you changed some of its data so first when you click something, view re-reads the cells and draws the values.

                          Recall the setData.

                          bool CellModel::setData(const QModelIndex &index, const QVariant &value, int role)
                          {
                              auto RowCount = this->mundo->world.size();
                              auto ColCount = this->mundo->world[0].size();
                              qDebug () << "role=" << role;
                              if (index.isValid()            
                                      && role == Qt::EditRole
                                      && index.row() < RowCount
                                      && index.row() >= 0
                                      && index.column() <  ColCount
                                      && index.column() >= 0
                                 ) {
                                  int row = index.row();
                                  int col = index.column();
                          
                                  this->mundo->world[row][col]->setFood(value.toInt());
                          
                                  emit dataChanged(index, index);
                                  return true;
                              }
                              return false;
                          }
                          

                          here we emit dataChanged so view knows something changed.
                          when you do
                          getCell(i,j)->setFood(rand()&255);
                          you are not telling model/view you changed the list and that is why
                          QCoreApplication::processEvents(); do not help.

                          1 Reply Last reply
                          0
                          • J Offline
                            J Offline
                            juaniyoalm
                            wrote on last edited by
                            #67

                            But if you modified only the value of a cell if work fine.

                            How could I then modify the value? It has to be modified from the world class. Could I put a signal when modified with the setdata method?

                            mrjjM 1 Reply Last reply
                            0
                            • J juaniyoalm

                              But if you modified only the value of a cell if work fine.

                              How could I then modify the value? It has to be modified from the world class. Could I put a signal when modified with the setdata method?

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #68

                              @juaniyoalm
                              Hi
                              You can add add signal to World class and connect it to the model. and then emit it
                              to have model call DataChanged. OR give World a pointer to the model and use models
                              API to change data and inform view.

                              • But if you modified only the value of a cell if work fine.
                                im not sure what u say here.
                              J 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @juaniyoalm
                                Hi
                                You can add add signal to World class and connect it to the model. and then emit it
                                to have model call DataChanged. OR give World a pointer to the model and use models
                                API to change data and inform view.

                                • But if you modified only the value of a cell if work fine.
                                  im not sure what u say here.
                                J Offline
                                J Offline
                                juaniyoalm
                                wrote on last edited by
                                #69

                                @mrjj
                                I want to say that if I do this

                                getCell(0,0)->setFood(rand()&255);
                                     
                                

                                The UI update fine and model unknown data either

                                mrjjM 1 Reply Last reply
                                0
                                • J juaniyoalm

                                  @mrjj
                                  I want to say that if I do this

                                  getCell(0,0)->setFood(rand()&255);
                                       
                                  

                                  The UI update fine and model unknown data either

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #70

                                  @juaniyoalm
                                  Ok. not really sure how,
                                  but didnt check the latest version.
                                  Also if the VIEW get an update/paintEvent it will re-read the indexes so i guess
                                  its via the normal paint/update/redraw.

                                  J 1 Reply Last reply
                                  1
                                  • mrjjM mrjj

                                    @juaniyoalm
                                    Ok. not really sure how,
                                    but didnt check the latest version.
                                    Also if the VIEW get an update/paintEvent it will re-read the indexes so i guess
                                    its via the normal paint/update/redraw.

                                    J Offline
                                    J Offline
                                    juaniyoalm
                                    wrote on last edited by juaniyoalm
                                    #71

                                    @mrjj

                                    I have already solved the problem. I have created a signal in the Cell class that is emited when the value of the cell is modified. This signal sends the cell to the slots. Then I created a slot in the MainView class and connected each cell of the model's matrix with that slot. This slot creates a QModelIndex and issues a dataChanged for the model to update the view. Besides, I had to save the position of the cell in the cell class.

                                    Emit Signal:

                                    void Cell::setFood(int food)
                                    {
                                        if(this->fungus != food) {
                                            this->fungus = food;
                                            emit this->updateModel(this);
                                        }
                                    }
                                    

                                    Slot:

                                    void MainWindow::foodChanged(Cell *cell)
                                    {
                                        QModelIndex aux = model->index(cell->place.first, cell->place.second);
                                        model->dataChanged(aux, aux);
                                    }
                                    

                                    Connections:

                                        for (int i = 0; i < this->rows; i++) {
                                            for (int j = 0; j < this->columns; j++) {
                                                connect(this->model->mundo->getCell(i, j), &Cell::updateModel, this, &MainWindow::foodChanged);
                                            }
                                        }
                                    

                                    Now I need pass the value of the circle also in the data method so that the delegate's paint method can receive it ...
                                    Any example of how to do it?

                                    1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #72

                                      As I already suggested many times: use custom roles. So in your paint function, request the data using the roles specific to the parameters you want to get.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      J 1 Reply Last reply
                                      0
                                      • SGaistS SGaist

                                        As I already suggested many times: use custom roles. So in your paint function, request the data using the roles specific to the parameters you want to get.

                                        J Offline
                                        J Offline
                                        juaniyoalm
                                        wrote on last edited by
                                        #73

                                        @SGaist

                                        Yes, but I unknown how to do it...

                                        1 Reply Last reply
                                        0
                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #74
                                          QVariant data = model->data(MyModel::MyCustomRole);
                                          

                                          In your model:

                                          QVariant MyModelModel::data(const QModelIndex &index, int role = Qt::DisplayRole) const
                                          {
                                          // usual stuff
                                          if (role == MyModel::MyCustomRole) {
                                              return mound->getCell(index.row(), index.column())->myCoolProperty;
                                          }
                                          }
                                          

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          J 1 Reply Last reply
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