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Insert fill circle into cell of QTableWidget

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  • J juaniyoalm

    @mrjj

    meaning it does update sometimes or what result do you get ?

    Means that the UI is only updated if I interact with it, that is, if for example I select the cells, then it shows the changes made in the code.

    But using timer is not super slow

    Yes but in the parallel version it should go faster and if I use a timer, it will always take the same time, because the time depends on the timer variable.

    Video with an example of what happens to me:

    Video

    Change button calls the InitializeWorld() method.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #66

    @juaniyoalm said in Insert fill circle into cell of QTableWidget:

    • it will always take the same time, because the time depends on the timer variable.

    Not really. the timer will call your function at a fix time. Your function will take the time it takes but using a timer, its all driven like a loop but allows the event to run to the view can update.

    Anyway, what you are seeing is expected.
    You are modifying the vector list BEHIND models back. It dont know you changed some of its data so first when you click something, view re-reads the cells and draws the values.

    Recall the setData.

    bool CellModel::setData(const QModelIndex &index, const QVariant &value, int role)
    {
        auto RowCount = this->mundo->world.size();
        auto ColCount = this->mundo->world[0].size();
        qDebug () << "role=" << role;
        if (index.isValid()            
                && role == Qt::EditRole
                && index.row() < RowCount
                && index.row() >= 0
                && index.column() <  ColCount
                && index.column() >= 0
           ) {
            int row = index.row();
            int col = index.column();
    
            this->mundo->world[row][col]->setFood(value.toInt());
    
            emit dataChanged(index, index);
            return true;
        }
        return false;
    }
    

    here we emit dataChanged so view knows something changed.
    when you do
    getCell(i,j)->setFood(rand()&255);
    you are not telling model/view you changed the list and that is why
    QCoreApplication::processEvents(); do not help.

    1 Reply Last reply
    0
    • J Offline
      J Offline
      juaniyoalm
      wrote on last edited by
      #67

      But if you modified only the value of a cell if work fine.

      How could I then modify the value? It has to be modified from the world class. Could I put a signal when modified with the setdata method?

      mrjjM 1 Reply Last reply
      0
      • J juaniyoalm

        But if you modified only the value of a cell if work fine.

        How could I then modify the value? It has to be modified from the world class. Could I put a signal when modified with the setdata method?

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #68

        @juaniyoalm
        Hi
        You can add add signal to World class and connect it to the model. and then emit it
        to have model call DataChanged. OR give World a pointer to the model and use models
        API to change data and inform view.

        • But if you modified only the value of a cell if work fine.
          im not sure what u say here.
        J 1 Reply Last reply
        0
        • mrjjM mrjj

          @juaniyoalm
          Hi
          You can add add signal to World class and connect it to the model. and then emit it
          to have model call DataChanged. OR give World a pointer to the model and use models
          API to change data and inform view.

          • But if you modified only the value of a cell if work fine.
            im not sure what u say here.
          J Offline
          J Offline
          juaniyoalm
          wrote on last edited by
          #69

          @mrjj
          I want to say that if I do this

          getCell(0,0)->setFood(rand()&255);
               
          

          The UI update fine and model unknown data either

          mrjjM 1 Reply Last reply
          0
          • J juaniyoalm

            @mrjj
            I want to say that if I do this

            getCell(0,0)->setFood(rand()&255);
                 
            

            The UI update fine and model unknown data either

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #70

            @juaniyoalm
            Ok. not really sure how,
            but didnt check the latest version.
            Also if the VIEW get an update/paintEvent it will re-read the indexes so i guess
            its via the normal paint/update/redraw.

            J 1 Reply Last reply
            1
            • mrjjM mrjj

              @juaniyoalm
              Ok. not really sure how,
              but didnt check the latest version.
              Also if the VIEW get an update/paintEvent it will re-read the indexes so i guess
              its via the normal paint/update/redraw.

              J Offline
              J Offline
              juaniyoalm
              wrote on last edited by juaniyoalm
              #71

              @mrjj

              I have already solved the problem. I have created a signal in the Cell class that is emited when the value of the cell is modified. This signal sends the cell to the slots. Then I created a slot in the MainView class and connected each cell of the model's matrix with that slot. This slot creates a QModelIndex and issues a dataChanged for the model to update the view. Besides, I had to save the position of the cell in the cell class.

              Emit Signal:

              void Cell::setFood(int food)
              {
                  if(this->fungus != food) {
                      this->fungus = food;
                      emit this->updateModel(this);
                  }
              }
              

              Slot:

              void MainWindow::foodChanged(Cell *cell)
              {
                  QModelIndex aux = model->index(cell->place.first, cell->place.second);
                  model->dataChanged(aux, aux);
              }
              

              Connections:

                  for (int i = 0; i < this->rows; i++) {
                      for (int j = 0; j < this->columns; j++) {
                          connect(this->model->mundo->getCell(i, j), &Cell::updateModel, this, &MainWindow::foodChanged);
                      }
                  }
              

              Now I need pass the value of the circle also in the data method so that the delegate's paint method can receive it ...
              Any example of how to do it?

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #72

                As I already suggested many times: use custom roles. So in your paint function, request the data using the roles specific to the parameters you want to get.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                J 1 Reply Last reply
                0
                • SGaistS SGaist

                  As I already suggested many times: use custom roles. So in your paint function, request the data using the roles specific to the parameters you want to get.

                  J Offline
                  J Offline
                  juaniyoalm
                  wrote on last edited by
                  #73

                  @SGaist

                  Yes, but I unknown how to do it...

                  1 Reply Last reply
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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #74
                    QVariant data = model->data(MyModel::MyCustomRole);
                    

                    In your model:

                    QVariant MyModelModel::data(const QModelIndex &index, int role = Qt::DisplayRole) const
                    {
                    // usual stuff
                    if (role == MyModel::MyCustomRole) {
                        return mound->getCell(index.row(), index.column())->myCoolProperty;
                    }
                    }
                    

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    J 1 Reply Last reply
                    2
                    • SGaistS SGaist
                      QVariant data = model->data(MyModel::MyCustomRole);
                      

                      In your model:

                      QVariant MyModelModel::data(const QModelIndex &index, int role = Qt::DisplayRole) const
                      {
                      // usual stuff
                      if (role == MyModel::MyCustomRole) {
                          return mound->getCell(index.row(), index.column())->myCoolProperty;
                      }
                      }
                      
                      J Offline
                      J Offline
                      juaniyoalm
                      wrote on last edited by juaniyoalm
                      #75

                      @SGaist

                      But I need both values to be at the same time in the delegate's paint method.

                      I modify the value of the items of the cells in internal methods of the World class, not from model, then emit signal that is received by the slot located in the MainWindows class and this emit dataChange signal of the model, as I wrote before.

                      mrjjM 1 Reply Last reply
                      0
                      • J juaniyoalm

                        @SGaist

                        But I need both values to be at the same time in the delegate's paint method.

                        I modify the value of the items of the cells in internal methods of the World class, not from model, then emit signal that is received by the slot located in the MainWindows class and this emit dataChange signal of the model, as I wrote before.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #76

                        @juaniyoalm
                        Hi
                        Can we talk about the actual data ?
                        What is the data for the circle ?
                        you say "value of the circle"
                        can u specify what that means ?
                        The delegate has access to the cell so it can have any values at the same time.
                        So to avoid confusing, could you tell what data you need to paint the circle ?

                        J 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @juaniyoalm
                          Hi
                          Can we talk about the actual data ?
                          What is the data for the circle ?
                          you say "value of the circle"
                          can u specify what that means ?
                          The delegate has access to the cell so it can have any values at the same time.
                          So to avoid confusing, could you tell what data you need to paint the circle ?

                          J Offline
                          J Offline
                          juaniyoalm
                          wrote on last edited by juaniyoalm
                          #77

                          @mrjj
                          Yeah, I need size array of fungivores in each cell to paint circle. This value can get it whit a method of Cell class.

                          The data method of model can you see above.

                          mrjjM 1 Reply Last reply
                          0
                          • J juaniyoalm

                            @mrjj
                            Yeah, I need size array of fungivores in each cell to paint circle. This value can get it whit a method of Cell class.

                            The data method of model can you see above.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #78

                            @juaniyoalm
                            well just do as @SGaist suggests and the delegate can use your custom role(s)
                            to get the data it needs.
                            user roles are nothing complicated at all.
                            its just an id that let you assign a vlue to that id for an index.
                            like
                            model->setData(model->index(0,0), 90 , Qt::UserRole + 1 );

                            To avoid to ugly code and stupid mistakes, we define it as a const.
                            constexpr int CircleData = Qt::UserRole+1;
                            constexpr int SomeOtherData = Qt::UserRole+2;

                            and use instead of the raw value. This is a must to do. :)

                            J 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @juaniyoalm
                              well just do as @SGaist suggests and the delegate can use your custom role(s)
                              to get the data it needs.
                              user roles are nothing complicated at all.
                              its just an id that let you assign a vlue to that id for an index.
                              like
                              model->setData(model->index(0,0), 90 , Qt::UserRole + 1 );

                              To avoid to ugly code and stupid mistakes, we define it as a const.
                              constexpr int CircleData = Qt::UserRole+1;
                              constexpr int SomeOtherData = Qt::UserRole+2;

                              and use instead of the raw value. This is a must to do. :)

                              J Offline
                              J Offline
                              juaniyoalm
                              wrote on last edited by
                              #79

                              @mrjj
                              But the problem is that I don't change the value with model->setData...., as I told you, I change it with methods place in Cell class and after emit signals to notified to model and call dataChanged method...

                              mrjjM 1 Reply Last reply
                              0
                              • J juaniyoalm

                                @mrjj
                                But the problem is that I don't change the value with model->setData...., as I told you, I change it with methods place in Cell class and after emit signals to notified to model and call dataChanged method...

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #80

                                @juaniyoalm

                                i dont see that matters with roles.
                                the delegate ask model and model get from the vector/cell so
                                should just be fine.

                                J 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @juaniyoalm

                                  i dont see that matters with roles.
                                  the delegate ask model and model get from the vector/cell so
                                  should just be fine.

                                  J Offline
                                  J Offline
                                  juaniyoalm
                                  wrote on last edited by
                                  #81

                                  @mrjj

                                  I can not return a cell in the data method of the model because it gives me an error:

                                  0_1544553267398_Selección_002.png

                                  mrjjM 1 Reply Last reply
                                  0
                                  • J juaniyoalm

                                    @mrjj

                                    I can not return a cell in the data method of the model because it gives me an error:

                                    0_1544553267398_Selección_002.png

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #82

                                    @juaniyoalm
                                    you try to return a Cell pointer.
                                    Should be like
                                    mundo->getCell(index.row(), index.column())->somePublicVariable
                                    or
                                    mundo->getCell(index.row(), index.column())->Func(); // return some data, int , float , etc

                                    Why you want to return the cell pointer ?
                                    Just return some of its data

                                    J 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @juaniyoalm
                                      you try to return a Cell pointer.
                                      Should be like
                                      mundo->getCell(index.row(), index.column())->somePublicVariable
                                      or
                                      mundo->getCell(index.row(), index.column())->Func(); // return some data, int , float , etc

                                      Why you want to return the cell pointer ?
                                      Just return some of its data

                                      J Offline
                                      J Offline
                                      juaniyoalm
                                      wrote on last edited by juaniyoalm
                                      #83

                                      @mrjj

                                      I think I'm not understanding ... hah.

                                      If I put the following:

                                      0_1544553931277_Selección_003.png

                                      When I modify the value in this method:

                                      0_1544554094879_Selección_004.png

                                      Or these:

                                      0_1544554184318_Selección_005.png

                                      That signals activate this method (slot):

                                      0_1544554310170_Selección_006.png

                                      But in no time I pass the role and then the model does not know what data to return...

                                      1 Reply Last reply
                                      0
                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #84

                                        Hi
                                        The view itself ask for
                                        Qt::DisplayRole and Qt::EditRole ( if u edit cell )
                                        the new roles was for the delegate to request data it needs.

                                        You did study for more than a few minutes the
                                        http://doc.qt.io/qt-5/model-view-programming.html
                                        right ?

                                        J 1 Reply Last reply
                                        1
                                        • mrjjM mrjj

                                          Hi
                                          The view itself ask for
                                          Qt::DisplayRole and Qt::EditRole ( if u edit cell )
                                          the new roles was for the delegate to request data it needs.

                                          You did study for more than a few minutes the
                                          http://doc.qt.io/qt-5/model-view-programming.html
                                          right ?

                                          J Offline
                                          J Offline
                                          juaniyoalm
                                          wrote on last edited by
                                          #85

                                          @mrjj

                                          Ok, I understand now. The problems are solved:

                                          QVariant CellModel::data(const QModelIndex &index, int role) const
                                          {
                                              if(!index.isValid())
                                                  return QVariant();
                                          
                                              if(index.row() >= mundo->getWorld().size() || index.row() < 0 ||
                                                     index.column() >= mundo->getWorld()[0].size() || index.column() < 0)
                                                  return QVariant();
                                          
                                              if(role == CircleSize)
                                              {
                                                  return this->mundo->getCell(index.row(), index.column())->getFungivoresSize();
                                              }
                                          
                                              if(role == FoodCount)
                                              {
                                                  return this->mundo->getCell(index.row(), index.column())->getFood();
                                              }
                                              return QVariant();
                                          }
                                          

                                          And paint method:

                                          void CellDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
                                          {
                                              int cellValue = index.model()->data(index, Qt::UserRole+2).toInt();
                                              qreal circleValue = index.model()->data(index, Qt::UserRole+1).toInt();
                                          
                                              qreal circleRealValue = (circleValue*20)/50;
                                          
                                              painter->save();
                                              painter->fillRect(option.rect, QBrush(QColor((255 - cellValue), 255, 51)));
                                          
                                              painter->setBrush(Qt::blue);
                                              painter->drawEllipse(static_cast<QPointF>(option.rect.center()), circleRealValue, circleRealValue);
                                              painter->setRenderHint(QPainter::Antialiasing, true);
                                              painter->setPen(Qt::NoPen);
                                          
                                              painter->restore();
                                          }
                                          
                                          1 Reply Last reply
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