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how to modify mainform.ui components from other form, and vice versa

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  • C Cuban Akira

    @dheerendra

    i pass like a hour reading online about signals and slot in QT, is amazing,
    with this code y can manipulate behaviors on the same form
    ex. connect(ui->pushButton,SIGNAL(clicked(bool)),ui->comboBox, SLOT (hide()));
    but, working with objects placed in diferent forms i dont know how to reference it
    ex. this dont work>
    connect(ui->pushButton,SIGNAL(clicked(bool)),Form2.ui->comboBox, SLOT (hide()));
    cant reference objects from other forms

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #4

    @Cuban-Akira
    Hi
    Instead of surfacing all the widgets from form2, you would add access slot function to be triggered from out
    side. the slot it self , will then ask the UI elements directly.

    So for Form2, you would add
    public slots:
    void HideSomething() {
    ui->button->hide();
    }

    and from form1, you connect to buttons clicked() to HideSomething()

    that way, form1 do not have know every widget that form2 has -
    but can use an interface to carry out
    any needed call to the actual widgets in form2.
    This a better design versus making UI public.

    this example seems a bit silly to hide a button and not its something you would need very often.
    However, imagine you had a form2, with a lineEdit.
    From form1, yo want a persons name to be put in that lineEdit.
    Then you add a new slot called
    void setName(QString name) {
    ui->lineEdit->setText(name);
    }

    and use that from form1 to make it display name.
    Say you later found out, you want to show name in a QLabel.
    All you need is to change setName slot to use this label, but
    rest of the code will work unmodified as form1, only knows
    setName, not that it was an lineEdit in form2.

    So this make application far more robust as small changes wont
    change how rest of the program uses form2.
    Rest of program , only knows the interface for displaying data you defined.
    Not how its was build internally.
    I hope this makes sense :)

    C 1 Reply Last reply
    1
    • mrjjM mrjj

      @Cuban-Akira
      Hi
      Instead of surfacing all the widgets from form2, you would add access slot function to be triggered from out
      side. the slot it self , will then ask the UI elements directly.

      So for Form2, you would add
      public slots:
      void HideSomething() {
      ui->button->hide();
      }

      and from form1, you connect to buttons clicked() to HideSomething()

      that way, form1 do not have know every widget that form2 has -
      but can use an interface to carry out
      any needed call to the actual widgets in form2.
      This a better design versus making UI public.

      this example seems a bit silly to hide a button and not its something you would need very often.
      However, imagine you had a form2, with a lineEdit.
      From form1, yo want a persons name to be put in that lineEdit.
      Then you add a new slot called
      void setName(QString name) {
      ui->lineEdit->setText(name);
      }

      and use that from form1 to make it display name.
      Say you later found out, you want to show name in a QLabel.
      All you need is to change setName slot to use this label, but
      rest of the code will work unmodified as form1, only knows
      setName, not that it was an lineEdit in form2.

      So this make application far more robust as small changes wont
      change how rest of the program uses form2.
      Rest of program , only knows the interface for displaying data you defined.
      Not how its was build internally.
      I hope this makes sense :)

      C Offline
      C Offline
      Cuban Akira
      wrote on last edited by
      #5

      @mrjj
      i understand your point, but still have errors on my code
      after create the signals and slot, i dont know how to write the 3rd argument in connect funtion

      connect(ui->pushButton, SIGNAL (click()) , information , SLOT(hideEditar()));

      the 3rd parameter (the name of the 2nd form, "information") is wrong,
      if i create> information *info= new information();, and putt "info" as the 3rd argument of connect the program launch an exeption, and stop

      mrjjM 1 Reply Last reply
      0
      • C Cuban Akira

        @mrjj
        i understand your point, but still have errors on my code
        after create the signals and slot, i dont know how to write the 3rd argument in connect funtion

        connect(ui->pushButton, SIGNAL (click()) , information , SLOT(hideEditar()));

        the 3rd parameter (the name of the 2nd form, "information") is wrong,
        if i create> information *info= new information();, and putt "info" as the 3rd argument of connect the program launch an exeption, and stop

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #6

        @Cuban-Akira
        hi
        "information" needs to be a pointer to a class instance. not classname.
        So if forms Type/Class is Information
        then
        information *info= new information(this); // make instance of information form
        connect(ui->pushButton, SIGNAL (click()) , info, SLOT(hideEditar()));

        C 1 Reply Last reply
        0
        • mrjjM mrjj

          @Cuban-Akira
          hi
          "information" needs to be a pointer to a class instance. not classname.
          So if forms Type/Class is Information
          then
          information *info= new information(this); // make instance of information form
          connect(ui->pushButton, SIGNAL (click()) , info, SLOT(hideEditar()));

          C Offline
          C Offline
          Cuban Akira
          wrote on last edited by Cuban Akira
          #7

          @mrjj
          thanks a lot men, but i dont know what happens
          when i put
          informacion *info = new informacion(this);

          connect(ui->pushButton, SIGNAL (click()) , info , SLOT(hideEditar()));

          the app stop, says, > crashed

          mrjjM 1 Reply Last reply
          0
          • C Cuban Akira

            @mrjj
            thanks a lot men, but i dont know what happens
            when i put
            informacion *info = new informacion(this);

            connect(ui->pushButton, SIGNAL (click()) , info , SLOT(hideEditar()));

            the app stop, says, > crashed

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #8

            @Cuban-Akira
            Hi
            Sounds like it crashes.
            Can you show the actual code ?
            The connect seems fine so its just something else.

            can it be in hideEditar it crashes ?

            Can it be you fun this code BEFORE the setupUI() in form1 ?

            C 1 Reply Last reply
            1
            • mrjjM mrjj

              @Cuban-Akira
              Hi
              Sounds like it crashes.
              Can you show the actual code ?
              The connect seems fine so its just something else.

              can it be in hideEditar it crashes ?

              Can it be you fun this code BEFORE the setupUI() in form1 ?

              C Offline
              C Offline
              Cuban Akira
              wrote on last edited by
              #9

              @mrjj

              i think the mistake is in " informacion *info = new informacion(this);"
              cause "this" reference to MainWindow class, not informacion class

              this is the constructor of MainWindow.cpp

              MainWindow::MainWindow(QWidget *parent) :
              QMainWindow(parent),
              ui(new Ui::MainWindow)
              {

              ui->setupUi(this);
              

              QFontDatabase::addApplicationFont(":/fonts/imagenes/usuziv2.ttf");

               Aeropuerto *obj = new Aeropuerto();
               Avion *obj2 = new Avion();
              
               informacion *info = new informacion(this);
               connect(ui->pushButton, SIGNAL (click()) , info , SLOT(hideEditar()));
              
               obj->crearFlota();
               obj->flotaAviones.sort(obj2->mayorNombre);
              
               list<Avion>::iterator it;
               int i = 0;
              for(it=obj->flotaAviones.begin(); it!=obj->flotaAviones.end();  it++)
              {
              ui->comboBox->insertItem(i, (*it).getAerolinea());
              

              i++;
              }

               obj->xt = obj->flotaAviones.begin();
               obj->yt = obj->xt;
              

              ui->textBrowser->hide();
              ui->mainToolBar->hide();
              ui->statusBar->hide();
              }

              //this is informacion.h

              #ifndef INFORMACION_H
              #define INFORMACION_H

              #include <QDialog>
              #include <list>

              namespace Ui {
              class informacion;
              }

              class informacion : public QDialog
              {
              Q_OBJECT

              public:
              explicit informacion(QWidget *parent = 0);

              ~informacion();
              

              private slots:
              void on_pushButton_clicked();

              void on_pushButton_2_clicked();
              
              void on_editar_clicked();
              
              void on_ok_clicked();
              

              public slots:
              void hideEditar();

              private:
              Ui::informacion *ui;

              };

              //and this is definition of hideEditar() on information.cpp

              void informacion::hideEditar()
              {
              ui->editar->hide();
              }

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #10

                Hi
                Can you show implementation of
                informacion(QWidget *parent = 0);
                I suspect the UI is not newed and it crashes with
                ui->editar->hide(); as ui might not be setup via the normal
                setupUI()
                So check if you have code that initilize
                Ui::informacion *ui;
                like
                ui(new Ui::informacion)

                Note that
                informacion *info = new informacion(this);"
                "this" is used as parent as param name of the constructor suggests.

                C 1 Reply Last reply
                1
                • mrjjM mrjj

                  Hi
                  Can you show implementation of
                  informacion(QWidget *parent = 0);
                  I suspect the UI is not newed and it crashes with
                  ui->editar->hide(); as ui might not be setup via the normal
                  setupUI()
                  So check if you have code that initilize
                  Ui::informacion *ui;
                  like
                  ui(new Ui::informacion)

                  Note that
                  informacion *info = new informacion(this);"
                  "this" is used as parent as param name of the constructor suggests.

                  C Offline
                  C Offline
                  Cuban Akira
                  wrote on last edited by
                  #11

                  @mrjj said in how to modify mainform.ui components from other form, and vice versa:

                  spect

                  //information.cpp constructor

                  informacion::informacion(QWidget *parent) :
                  QDialog(parent),
                  ui(new Ui::informacion)
                  {
                  ui->setupUi(this);

                  Aeropuerto *obj = new Aeropuerto();
                  list<Avion>::iterator it;

                  //visual
                  ui->aerolineaLE->hide();
                  ui->aerolineaEditarLabel->hide();
                  ui->codigoLE->hide();
                  ui->asientosLE->hide();
                  ui->equipajeLE->hide();
                  ui->pilotoLE->hide();
                  ui->editarHeadLine->hide();

                  ui->ok->hide();

                  obj->xt=obj->flotaAviones.begin();

                  ui->aerolinealabel->setText((*obj->xt).getAerolinea());
                  ui->asientosRed->setText(QString::number((*obj->xt).getCantidadAsientos()));
                  ui->asientoslabel->setText(QString::number((*obj->xt).getCantidadAsientos()));
                  ui->equipajelabel->setText(QString::number((*obj->xt).getCapacidadEquipajeRestante()));
                  ui->codigolabel->setText((*obj->xt).getCodigo());
                  ui->pilotolabel->setText((*obj->xt).getNombrePiloto());
                  ui->equipajeNRed->setText(QString::number((*obj->xt).getCapacidadEquipajeRestante()));
                  ui->aerolineaRed->setText((*obj->xt).getAerolinea());

                  //mostrando
                  ui->aerolinealabel->show();
                  ui->codigolabel->show();
                  ui->asientoslabel->show();
                  ui->equipajelabel->show();
                  ui->pilotolabel->show();
                  ui->aerolinealabel->show();
                  ui->aerolineaRed->show();
                  ui->equipajeNRed->show();
                  ui->pushButton->show();
                  ui->pushButton_2->show();
                  ui->editar->show();

                  //numeros rojos
                  if((*obj->xt).getCantidadAsientos()==0)
                  {
                  ui->aerolinealabel->hide();
                  ui->label_4->hide();
                  ui->asientoslabel->hide();
                  }
                  if((*obj->xt).getCapacidadEquipajeRestante()==0)
                  {
                  ui->aerolinealabel->hide();
                  ui->label_3->hide();
                  ui->equipajelabel->hide();
                  }

                  }

                  mrjjM 1 Reply Last reply
                  0
                  • C Cuban Akira

                    @mrjj said in how to modify mainform.ui components from other form, and vice versa:

                    spect

                    //information.cpp constructor

                    informacion::informacion(QWidget *parent) :
                    QDialog(parent),
                    ui(new Ui::informacion)
                    {
                    ui->setupUi(this);

                    Aeropuerto *obj = new Aeropuerto();
                    list<Avion>::iterator it;

                    //visual
                    ui->aerolineaLE->hide();
                    ui->aerolineaEditarLabel->hide();
                    ui->codigoLE->hide();
                    ui->asientosLE->hide();
                    ui->equipajeLE->hide();
                    ui->pilotoLE->hide();
                    ui->editarHeadLine->hide();

                    ui->ok->hide();

                    obj->xt=obj->flotaAviones.begin();

                    ui->aerolinealabel->setText((*obj->xt).getAerolinea());
                    ui->asientosRed->setText(QString::number((*obj->xt).getCantidadAsientos()));
                    ui->asientoslabel->setText(QString::number((*obj->xt).getCantidadAsientos()));
                    ui->equipajelabel->setText(QString::number((*obj->xt).getCapacidadEquipajeRestante()));
                    ui->codigolabel->setText((*obj->xt).getCodigo());
                    ui->pilotolabel->setText((*obj->xt).getNombrePiloto());
                    ui->equipajeNRed->setText(QString::number((*obj->xt).getCapacidadEquipajeRestante()));
                    ui->aerolineaRed->setText((*obj->xt).getAerolinea());

                    //mostrando
                    ui->aerolinealabel->show();
                    ui->codigolabel->show();
                    ui->asientoslabel->show();
                    ui->equipajelabel->show();
                    ui->pilotolabel->show();
                    ui->aerolinealabel->show();
                    ui->aerolineaRed->show();
                    ui->equipajeNRed->show();
                    ui->pushButton->show();
                    ui->pushButton_2->show();
                    ui->editar->show();

                    //numeros rojos
                    if((*obj->xt).getCantidadAsientos()==0)
                    {
                    ui->aerolinealabel->hide();
                    ui->label_4->hide();
                    ui->asientoslabel->hide();
                    }
                    if((*obj->xt).getCapacidadEquipajeRestante()==0)
                    {
                    ui->aerolinealabel->hide();
                    ui->label_3->hide();
                    ui->equipajelabel->hide();
                    }

                    }

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    @Cuban-Akira
                    Ok, that looks all right as far as i can see.
                    You have to find out what line it crash on so its time to use the debugger and
                    single step through MainWindow and see what makes it crash.
                    Seems to be fine with the connect . So i assume its something else.

                    C 2 Replies Last reply
                    0
                    • mrjjM mrjj

                      @Cuban-Akira
                      Ok, that looks all right as far as i can see.
                      You have to find out what line it crash on so its time to use the debugger and
                      single step through MainWindow and see what makes it crash.
                      Seems to be fine with the connect . So i assume its something else.

                      C Offline
                      C Offline
                      Cuban Akira
                      wrote on last edited by
                      #13

                      @mrjj said in how to modify mainform.ui components from other form, and vice versa:
                      when i comment
                      /* informacion info = new informacion(this);
                      connect(ui->pushButton, SIGNAL (click()) , info , SLOT(hideEditar()));
                      /

                      debuging i found why crashes, and fix it, i testing right now

                      1 Reply Last reply
                      1
                      • mrjjM mrjj

                        @Cuban-Akira
                        Ok, that looks all right as far as i can see.
                        You have to find out what line it crash on so its time to use the debugger and
                        single step through MainWindow and see what makes it crash.
                        Seems to be fine with the connect . So i assume its something else.

                        C Offline
                        C Offline
                        Cuban Akira
                        wrote on last edited by
                        #14

                        @mrjj
                        i test the signal slot system in my app, and i have gaps, thing i dont understand yet, i solved all the remaining problem and task taking other ways,
                        i have this questions unclear:
                        1 - if i want to connect a button.clicked() signal to a x slot, i have to declare it(the signal) in the class.h and class.cpp or the moc file create it ???
                        2 - in the funtion connect, i use 4 arguments, (object, signal, recObject, slot ), if the signal es from a button, the object may be the formclass or the button
                        3 - i see a lot examples with the word "emit", i have to use always?, all the bodys of slots funtion may have "emit"?
                        4 - how to create a signal, ?? cause i cannnot implemet a body in the class.cpp, just declare it in the class.h

                        mrjjM 1 Reply Last reply
                        1
                        • C Cuban Akira

                          @mrjj
                          i test the signal slot system in my app, and i have gaps, thing i dont understand yet, i solved all the remaining problem and task taking other ways,
                          i have this questions unclear:
                          1 - if i want to connect a button.clicked() signal to a x slot, i have to declare it(the signal) in the class.h and class.cpp or the moc file create it ???
                          2 - in the funtion connect, i use 4 arguments, (object, signal, recObject, slot ), if the signal es from a button, the object may be the formclass or the button
                          3 - i see a lot examples with the word "emit", i have to use always?, all the bodys of slots funtion may have "emit"?
                          4 - how to create a signal, ?? cause i cannnot implemet a body in the class.cpp, just declare it in the class.h

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #15

                          Hi
                          1:
                          Always in the .cpp and .h for the slots.
                          the moc files are generated and will override any changes you make for them.
                          Notice that a slot always have its header in .h and the body in .cpp
                          A custom signal on the other hand, only has header in .h as it has no body.
                          Terms used:
                          header = the signature of the function/method/slot like
                          void SomeSlot(int param);
                          Body = the actual implementation of the slot
                          void Classsname::SomeSlot(int param) {
                          ---code--
                          }
                          on the other hand a signal would just be
                          void SomeSignal(int param); in .h and nothing in .cpp.

                          2:
                          You may send a signal to any other class that inherit QObject and has Q_OBJECT macro and the slot that matches
                          class Someclass: public QObject {
                          Q_OBJECT

                          3:
                          emit is used to send the signal.
                          So if you create new signals, its how you "send" them
                          emit MySignal()

                          4:
                          a signal is just a method header/signature and listed under signals:
                          signals:
                          void MySignal(); // your custom signal.

                          Did you read
                          http://doc.qt.io/qt-5/signalsandslots.html
                          ?

                          1 Reply Last reply
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