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How to increase refresh rate on mouseMoveEvent?

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  • mrjjM mrjj

    @Yippiyak
    Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
    https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

    Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
    or anything like that.

    Y Offline
    Y Offline
    Yippiyak
    wrote on last edited by
    #11

    @mrjj
    Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

    mrjjM 1 Reply Last reply
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    • Y Yippiyak

      @mrjj
      Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #12

      @Yippiyak
      Is the spectrogram using openGL or just QPainter?

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      • mrjjM mrjj

        @Yippiyak
        Is the spectrogram using openGL or just QPainter?

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        Y Offline
        Yippiyak
        wrote on last edited by
        #13

        @mrjj
        Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

        mrjjM 1 Reply Last reply
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        • Y Yippiyak

          @mrjj
          Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #14

          @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

          qcharts

          well for QLineSeries and QScatterSeries, it seems easy
          https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
          for other im not sure.

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          • mrjjM mrjj

            @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

            qcharts

            well for QLineSeries and QScatterSeries, it seems easy
            https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
            for other im not sure.

            Y Offline
            Y Offline
            Yippiyak
            wrote on last edited by
            #15

            @mrjj
            Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

            mrjjM 1 Reply Last reply
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            • Y Yippiyak

              @mrjj
              Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #16

              @Yippiyak
              Thats odd. what graph did you use with c# ?

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              • mrjjM mrjj

                @Yippiyak
                Thats odd. what graph did you use with c# ?

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                Y Offline
                Yippiyak
                wrote on last edited by
                #17

                @mrjj
                A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                mrjjM 1 Reply Last reply
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                • Y Yippiyak

                  @mrjj
                  A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #18

                  @Yippiyak
                  Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                  You could try some test with direct openGL to see if it is faster

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                  • mrjjM mrjj

                    @Yippiyak
                    Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                    You could try some test with direct openGL to see if it is faster

                    Y Offline
                    Y Offline
                    Yippiyak
                    wrote on last edited by
                    #19

                    @mrjj
                    Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                    mrjjM 1 Reply Last reply
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                    • Y Yippiyak

                      @mrjj
                      Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #20

                      @Yippiyak
                      well it really depends on how your layered your plotter
                      most of the work would to replace the Direct3D calls.
                      this is a very basic get started example
                      http://doc.qt.io/qt-5/qtgui-openglwindow-example.html

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                      • 6 Offline
                        6 Offline
                        6ziv
                        wrote on last edited by
                        #21

                        Well in my opinion maybe you can try not refreshing immediately. Just record the position in a fifo and return. You can get yourself another thread which looks through the fifo and draws, so the handler may return faster, and missing fewer. Well...in fact I am not very sure of this....

                        1 Reply Last reply
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