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How to increase refresh rate on mouseMoveEvent?

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  • Y Offline
    Y Offline
    Yippiyak
    wrote on last edited by Yippiyak
    #9

    @mrjj
    No, its threaded and theoretically happens independently. Its just not tracking fast enough.

    mrjjM 1 Reply Last reply
    1
    • Y Yippiyak

      @mrjj
      No, its threaded and theoretically happens independently. Its just not tracking fast enough.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #10

      @Yippiyak
      Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
      https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

      Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
      or anything like that.

      Y 1 Reply Last reply
      1
      • mrjjM mrjj

        @Yippiyak
        Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
        https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

        Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
        or anything like that.

        Y Offline
        Y Offline
        Yippiyak
        wrote on last edited by
        #11

        @mrjj
        Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

        mrjjM 1 Reply Last reply
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        • Y Yippiyak

          @mrjj
          Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #12

          @Yippiyak
          Is the spectrogram using openGL or just QPainter?

          Y 1 Reply Last reply
          0
          • mrjjM mrjj

            @Yippiyak
            Is the spectrogram using openGL or just QPainter?

            Y Offline
            Y Offline
            Yippiyak
            wrote on last edited by
            #13

            @mrjj
            Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

            mrjjM 1 Reply Last reply
            1
            • Y Yippiyak

              @mrjj
              Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #14

              @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

              qcharts

              well for QLineSeries and QScatterSeries, it seems easy
              https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
              for other im not sure.

              Y 1 Reply Last reply
              0
              • mrjjM mrjj

                @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                qcharts

                well for QLineSeries and QScatterSeries, it seems easy
                https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                for other im not sure.

                Y Offline
                Y Offline
                Yippiyak
                wrote on last edited by
                #15

                @mrjj
                Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                mrjjM 1 Reply Last reply
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                • Y Yippiyak

                  @mrjj
                  Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  @Yippiyak
                  Thats odd. what graph did you use with c# ?

                  Y 1 Reply Last reply
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                  • mrjjM mrjj

                    @Yippiyak
                    Thats odd. what graph did you use with c# ?

                    Y Offline
                    Y Offline
                    Yippiyak
                    wrote on last edited by
                    #17

                    @mrjj
                    A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                    mrjjM 1 Reply Last reply
                    0
                    • Y Yippiyak

                      @mrjj
                      A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #18

                      @Yippiyak
                      Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                      You could try some test with direct openGL to see if it is faster

                      Y 1 Reply Last reply
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                      • mrjjM mrjj

                        @Yippiyak
                        Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                        You could try some test with direct openGL to see if it is faster

                        Y Offline
                        Y Offline
                        Yippiyak
                        wrote on last edited by
                        #19

                        @mrjj
                        Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                        mrjjM 1 Reply Last reply
                        0
                        • Y Yippiyak

                          @mrjj
                          Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #20

                          @Yippiyak
                          well it really depends on how your layered your plotter
                          most of the work would to replace the Direct3D calls.
                          this is a very basic get started example
                          http://doc.qt.io/qt-5/qtgui-openglwindow-example.html

                          1 Reply Last reply
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                          • 6 Offline
                            6 Offline
                            6ziv
                            wrote on last edited by
                            #21

                            Well in my opinion maybe you can try not refreshing immediately. Just record the position in a fifo and return. You can get yourself another thread which looks through the fifo and draws, so the handler may return faster, and missing fewer. Well...in fact I am not very sure of this....

                            1 Reply Last reply
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