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How to increase refresh rate on mouseMoveEvent?

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  • mrjjM mrjj

    @Yippiyak
    Hi
    Do you by any way store points/lines while drawing ?
    if yes Can you try the
    http://doc.qt.io/qt-5/qtwidgets-widgets-scribble-example.html
    which uses dirty rect for updating and see if that is faster?

    override just means, "tell me if i dont actually override the virtual function"
    so if u flag something for override and u have wrong signature, compiler will tell you.

    Anyway, if you testing with a usb mouse, it might also just be the actually polling from Os side.
    in win 7 days, i used
    http://www.softpedia.com/get/Tweak/System-Tweak/USB-Mouserate-switcher.shtml
    but i have not tried in window 8+ if it still have any effect.

    Y Offline
    Y Offline
    Yippiyak
    wrote on last edited by
    #7

    @mrjj It is not the USB, but I am running about 1.4 million data points in the background so the the project is slow as a whole haha. Im just trying to see if there is a way to reduce the time necessary to call and update mouseMoveEvent.

    mrjjM 1 Reply Last reply
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    • Y Yippiyak

      @mrjj It is not the USB, but I am running about 1.4 million data points in the background so the the project is slow as a whole haha. Im just trying to see if there is a way to reduce the time necessary to call and update mouseMoveEvent.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @Yippiyak
      ah, so the mouse drawing cross paint event is shared with
      painting of the the points?

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      • Y Offline
        Y Offline
        Yippiyak
        wrote on last edited by Yippiyak
        #9

        @mrjj
        No, its threaded and theoretically happens independently. Its just not tracking fast enough.

        mrjjM 1 Reply Last reply
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        • Y Yippiyak

          @mrjj
          No, its threaded and theoretically happens independently. Its just not tracking fast enough.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @Yippiyak
          Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
          https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

          Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
          or anything like that.

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          • mrjjM mrjj

            @Yippiyak
            Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
            https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

            Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
            or anything like that.

            Y Offline
            Y Offline
            Yippiyak
            wrote on last edited by
            #11

            @mrjj
            Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

            mrjjM 1 Reply Last reply
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            • Y Yippiyak

              @mrjj
              Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #12

              @Yippiyak
              Is the spectrogram using openGL or just QPainter?

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              • mrjjM mrjj

                @Yippiyak
                Is the spectrogram using openGL or just QPainter?

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                Y Offline
                Yippiyak
                wrote on last edited by
                #13

                @mrjj
                Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

                mrjjM 1 Reply Last reply
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                • Y Yippiyak

                  @mrjj
                  Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                  qcharts

                  well for QLineSeries and QScatterSeries, it seems easy
                  https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                  for other im not sure.

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                  • mrjjM mrjj

                    @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                    qcharts

                    well for QLineSeries and QScatterSeries, it seems easy
                    https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                    for other im not sure.

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                    Y Offline
                    Yippiyak
                    wrote on last edited by
                    #15

                    @mrjj
                    Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                    mrjjM 1 Reply Last reply
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                    • Y Yippiyak

                      @mrjj
                      Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @Yippiyak
                      Thats odd. what graph did you use with c# ?

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                      • mrjjM mrjj

                        @Yippiyak
                        Thats odd. what graph did you use with c# ?

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                        Y Offline
                        Yippiyak
                        wrote on last edited by
                        #17

                        @mrjj
                        A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                        mrjjM 1 Reply Last reply
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                        • Y Yippiyak

                          @mrjj
                          A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #18

                          @Yippiyak
                          Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                          You could try some test with direct openGL to see if it is faster

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                          • mrjjM mrjj

                            @Yippiyak
                            Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                            You could try some test with direct openGL to see if it is faster

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                            Y Offline
                            Yippiyak
                            wrote on last edited by
                            #19

                            @mrjj
                            Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                            mrjjM 1 Reply Last reply
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                            • Y Yippiyak

                              @mrjj
                              Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              @Yippiyak
                              well it really depends on how your layered your plotter
                              most of the work would to replace the Direct3D calls.
                              this is a very basic get started example
                              http://doc.qt.io/qt-5/qtgui-openglwindow-example.html

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                              • 6 Offline
                                6 Offline
                                6ziv
                                wrote on last edited by
                                #21

                                Well in my opinion maybe you can try not refreshing immediately. Just record the position in a fifo and return. You can get yourself another thread which looks through the fifo and draws, so the handler may return faster, and missing fewer. Well...in fact I am not very sure of this....

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