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How to increase refresh rate on mouseMoveEvent?

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  • M mrjj
    10 Jul 2018, 20:29

    @Yippiyak
    Hi
    Do you by any way store points/lines while drawing ?
    if yes Can you try the
    http://doc.qt.io/qt-5/qtwidgets-widgets-scribble-example.html
    which uses dirty rect for updating and see if that is faster?

    override just means, "tell me if i dont actually override the virtual function"
    so if u flag something for override and u have wrong signature, compiler will tell you.

    Anyway, if you testing with a usb mouse, it might also just be the actually polling from Os side.
    in win 7 days, i used
    http://www.softpedia.com/get/Tweak/System-Tweak/USB-Mouserate-switcher.shtml
    but i have not tried in window 8+ if it still have any effect.

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    Yippiyak
    wrote on 10 Jul 2018, 20:38 last edited by
    #7

    @mrjj It is not the USB, but I am running about 1.4 million data points in the background so the the project is slow as a whole haha. Im just trying to see if there is a way to reduce the time necessary to call and update mouseMoveEvent.

    M 1 Reply Last reply 10 Jul 2018, 20:50
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    • Y Yippiyak
      10 Jul 2018, 20:38

      @mrjj It is not the USB, but I am running about 1.4 million data points in the background so the the project is slow as a whole haha. Im just trying to see if there is a way to reduce the time necessary to call and update mouseMoveEvent.

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      mrjj
      Lifetime Qt Champion
      wrote on 10 Jul 2018, 20:50 last edited by
      #8

      @Yippiyak
      ah, so the mouse drawing cross paint event is shared with
      painting of the the points?

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      • Y Offline
        Y Offline
        Yippiyak
        wrote on 10 Jul 2018, 21:03 last edited by Yippiyak 7 Oct 2018, 21:03
        #9

        @mrjj
        No, its threaded and theoretically happens independently. Its just not tracking fast enough.

        M 1 Reply Last reply 10 Jul 2018, 21:07
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        • Y Yippiyak
          10 Jul 2018, 21:03

          @mrjj
          No, its threaded and theoretically happens independently. Its just not tracking fast enough.

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          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 10 Jul 2018, 21:07 last edited by
          #10

          @Yippiyak
          Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
          https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

          Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
          or anything like that.

          Y 1 Reply Last reply 10 Jul 2018, 21:16
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          • M mrjj
            10 Jul 2018, 21:07

            @Yippiyak
            Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
            https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

            Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
            or anything like that.

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            Y Offline
            Yippiyak
            wrote on 10 Jul 2018, 21:16 last edited by
            #11

            @mrjj
            Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

            M 1 Reply Last reply 10 Jul 2018, 21:18
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            • Y Yippiyak
              10 Jul 2018, 21:16

              @mrjj
              Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

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              mrjj
              Lifetime Qt Champion
              wrote on 10 Jul 2018, 21:18 last edited by
              #12

              @Yippiyak
              Is the spectrogram using openGL or just QPainter?

              Y 1 Reply Last reply 10 Jul 2018, 21:48
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              • M mrjj
                10 Jul 2018, 21:18

                @Yippiyak
                Is the spectrogram using openGL or just QPainter?

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                Y Offline
                Yippiyak
                wrote on 10 Jul 2018, 21:48 last edited by
                #13

                @mrjj
                Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

                M 1 Reply Last reply 10 Jul 2018, 21:54
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                • Y Yippiyak
                  10 Jul 2018, 21:48

                  @mrjj
                  Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

                  M Offline
                  M Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on 10 Jul 2018, 21:54 last edited by
                  #14

                  @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                  qcharts

                  well for QLineSeries and QScatterSeries, it seems easy
                  https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                  for other im not sure.

                  Y 1 Reply Last reply 10 Jul 2018, 21:57
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                  • M mrjj
                    10 Jul 2018, 21:54

                    @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                    qcharts

                    well for QLineSeries and QScatterSeries, it seems easy
                    https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                    for other im not sure.

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                    Yippiyak
                    wrote on 10 Jul 2018, 21:57 last edited by
                    #15

                    @mrjj
                    Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                    M 1 Reply Last reply 10 Jul 2018, 22:01
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                    • Y Yippiyak
                      10 Jul 2018, 21:57

                      @mrjj
                      Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

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                      mrjj
                      Lifetime Qt Champion
                      wrote on 10 Jul 2018, 22:01 last edited by
                      #16

                      @Yippiyak
                      Thats odd. what graph did you use with c# ?

                      Y 1 Reply Last reply 10 Jul 2018, 22:24
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                      • M mrjj
                        10 Jul 2018, 22:01

                        @Yippiyak
                        Thats odd. what graph did you use with c# ?

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                        Yippiyak
                        wrote on 10 Jul 2018, 22:24 last edited by
                        #17

                        @mrjj
                        A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                        M 1 Reply Last reply 10 Jul 2018, 22:37
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                        • Y Yippiyak
                          10 Jul 2018, 22:24

                          @mrjj
                          A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

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                          mrjj
                          Lifetime Qt Champion
                          wrote on 10 Jul 2018, 22:37 last edited by mrjj 7 Oct 2018, 22:38
                          #18

                          @Yippiyak
                          Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                          You could try some test with direct openGL to see if it is faster

                          Y 1 Reply Last reply 10 Jul 2018, 22:40
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                          • M mrjj
                            10 Jul 2018, 22:37

                            @Yippiyak
                            Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                            You could try some test with direct openGL to see if it is faster

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                            Yippiyak
                            wrote on 10 Jul 2018, 22:40 last edited by
                            #19

                            @mrjj
                            Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                            M 1 Reply Last reply 10 Jul 2018, 23:07
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                            • Y Yippiyak
                              10 Jul 2018, 22:40

                              @mrjj
                              Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                              M Offline
                              M Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on 10 Jul 2018, 23:07 last edited by
                              #20

                              @Yippiyak
                              well it really depends on how your layered your plotter
                              most of the work would to replace the Direct3D calls.
                              this is a very basic get started example
                              http://doc.qt.io/qt-5/qtgui-openglwindow-example.html

                              1 Reply Last reply
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                              • 6 Offline
                                6 Offline
                                6ziv
                                wrote on 11 Jul 2018, 04:19 last edited by
                                #21

                                Well in my opinion maybe you can try not refreshing immediately. Just record the position in a fifo and return. You can get yourself another thread which looks through the fifo and draws, so the handler may return faster, and missing fewer. Well...in fact I am not very sure of this....

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