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How to increase refresh rate on mouseMoveEvent?

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  • Y Yippiyak

    @mrjj It is not the USB, but I am running about 1.4 million data points in the background so the the project is slow as a whole haha. Im just trying to see if there is a way to reduce the time necessary to call and update mouseMoveEvent.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #8

    @Yippiyak
    ah, so the mouse drawing cross paint event is shared with
    painting of the the points?

    1 Reply Last reply
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    • Y Offline
      Y Offline
      Yippiyak
      wrote on last edited by Yippiyak
      #9

      @mrjj
      No, its threaded and theoretically happens independently. Its just not tracking fast enough.

      mrjjM 1 Reply Last reply
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      • Y Yippiyak

        @mrjj
        No, its threaded and theoretically happens independently. Its just not tracking fast enough.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #10

        @Yippiyak
        Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
        https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

        Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
        or anything like that.

        Y 1 Reply Last reply
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        • mrjjM mrjj

          @Yippiyak
          Ok. Normally in games they use hardware cursors to avoid this kind of trailing.
          https://stackoverflow.com/questions/6957039/what-is-hardware-cursor-and-how-does-it-work

          Im not sure there is a way, to make it go faster. Unless its due to something lagging/stressing the event queue
          or anything like that.

          Y Offline
          Y Offline
          Yippiyak
          wrote on last edited by
          #11

          @mrjj
          Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

          mrjjM 1 Reply Last reply
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          • Y Yippiyak

            @mrjj
            Thanks for the tip on the hardware cursor, that may be the approach I need to take anyway in order to boost my programs performance. I am rendering a spectrogram and it is too slow!

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #12

            @Yippiyak
            Is the spectrogram using openGL or just QPainter?

            Y 1 Reply Last reply
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            • mrjjM mrjj

              @Yippiyak
              Is the spectrogram using openGL or just QPainter?

              Y Offline
              Y Offline
              Yippiyak
              wrote on last edited by
              #13

              @mrjj
              Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

              mrjjM 1 Reply Last reply
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              • Y Yippiyak

                @mrjj
                Just qpainter and qcharts atm, which I suspect is my issue, but I also have no real clue how to even begin with OpenGL. Also would you mind upvoting my reputation? I can only post once every 10 min and its getting annoying haha.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #14

                @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                qcharts

                well for QLineSeries and QScatterSeries, it seems easy
                https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                for other im not sure.

                Y 1 Reply Last reply
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                • mrjjM mrjj

                  @Yippiyak said in How to increase refresh rate on mouseMoveEvent?:

                  qcharts

                  well for QLineSeries and QScatterSeries, it seems easy
                  https://doc.qt.io/Qt-5/qtcharts-openglseries-example.html
                  for other im not sure.

                  Y Offline
                  Y Offline
                  Yippiyak
                  wrote on last edited by
                  #15

                  @mrjj
                  Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                  mrjjM 1 Reply Last reply
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                  • Y Yippiyak

                    @mrjj
                    Yeah im running the acceleration but its still not fast enough. Dumb part is the code works flawlessly in my c# implementation but C++ is brutalizing it. Should be the other way around.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #16

                    @Yippiyak
                    Thats odd. what graph did you use with c# ?

                    Y 1 Reply Last reply
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                    • mrjjM mrjj

                      @Yippiyak
                      Thats odd. what graph did you use with c# ?

                      Y Offline
                      Y Offline
                      Yippiyak
                      wrote on last edited by
                      #17

                      @mrjj
                      A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                      mrjjM 1 Reply Last reply
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                      • Y Yippiyak

                        @mrjj
                        A pretty basic line plot using direct3d hardware acceleration and like 60 other files lol

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #18

                        @Yippiyak
                        Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                        You could try some test with direct openGL to see if it is faster

                        Y 1 Reply Last reply
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                        • mrjjM mrjj

                          @Yippiyak
                          Ok so most likely your plotter is just more specialized than QtChart and hence the speed difference.
                          You could try some test with direct openGL to see if it is faster

                          Y Offline
                          Y Offline
                          Yippiyak
                          wrote on last edited by
                          #19

                          @mrjj
                          Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                          mrjjM 1 Reply Last reply
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                          • Y Yippiyak

                            @mrjj
                            Yeah, I think that is the issue, but I am not entirely sure how to get started with converting what I have to OpenGL and what not.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #20

                            @Yippiyak
                            well it really depends on how your layered your plotter
                            most of the work would to replace the Direct3D calls.
                            this is a very basic get started example
                            http://doc.qt.io/qt-5/qtgui-openglwindow-example.html

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                            • 6 Offline
                              6 Offline
                              6ziv
                              wrote on last edited by
                              #21

                              Well in my opinion maybe you can try not refreshing immediately. Just record the position in a fifo and return. You can get yourself another thread which looks through the fifo and draws, so the handler may return faster, and missing fewer. Well...in fact I am not very sure of this....

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