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Connect QLineEdit with my class

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #8

    Hi and welcome to devnet,

    You can't connect a class. You need an object instance for that.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    2
    • N Offline
      N Offline
      navyseabear
      wrote on last edited by
      #9

      Hmm, and how do I do that?
      I'm really new in C++ and Qt. Normaly I use Pascal and VB.

      Tobias

      jsulmJ 1 Reply Last reply
      0
      • N navyseabear

        Hmm, and how do I do that?
        I'm really new in C++ and Qt. Normaly I use Pascal and VB.

        Tobias

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #10

        @navyseabear said in Connect QLineEdit with my class:

        Hmm, and how do I do that?

        You should already have an instance of GameWindow somewhere in your app. How else would you use it?
        Also it is bad praxis to access private data of a class (like ui) from other classes. You should do this connection from GameWindow not from mytextitem.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • N Offline
          N Offline
          navyseabear
          wrote on last edited by
          #11

          OK, so far I understood that.
          My problem is just that I have created the class, because I create there individual objects, which then walk independently on my QGraphicView.
          Using the QLineEdit, each individual object should now check whether the input for the object is correct and then destroy itself or execute a corresponding routine.
          Probably I have not quite understood this with the SIGNAL / SLOTS, but how else should I distribute the input of the QLineEdit to all objects so that they then compare the value? I do not know how many objects are created at runtime.

          Tobias

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #12

            Do you mean that you have many QGraphicsItem objects in your scene that you want to do a check on based on the content of the QLineEdit ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • N Offline
              N Offline
              navyseabear
              wrote on last edited by
              #13

              Yes, and I do not know how to connect them to the QLineEdit.

              Tobias

              mrjjM 1 Reply Last reply
              0
              • N navyseabear

                Yes, and I do not know how to connect them to the QLineEdit.

                Tobias

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #14

                @navyseabear
                Hi
                Where you create the new mytextitem, there you would hook it up.
                Pr mytextitem.
                Hopefully its same class as where the UI lives.

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                • N Offline
                  N Offline
                  navyseabear
                  wrote on last edited by
                  #15

                  Here is my code:

                  gamewindow.h

                  #ifndef GAMEWINDOW_H
                  #define GAMEWINDOW_H
                  #include <QGraphicsScene>
                  #include <QWidget>
                  #include "mytextitem.h"
                  
                  namespace Ui {
                  class GameWindow;
                  }
                  
                  class GameWindow : public QWidget
                  {
                      Q_OBJECT
                  
                  public:
                      explicit GameWindow(QWidget *parent = 0);
                      ~GameWindow();
                  
                  private slots:
                      void on_pushButton_2_clicked();
                  
                  private:
                      Ui::GameWindow *ui;
                      QGraphicsScene *scene;
                      MyTextItem *textitem;
                      int timerID;
                  
                  protected:
                      void timerEvent(QTimerEvent *event);
                      void on_lineEdit_returnPressed();
                  
                  };
                  
                  #endif 
                  // GAMEWINDOW_H
                  

                  gamewindow.cpp

                  #include "gamewindow.h"
                  #include "ui_gamewindow.h"
                  #include "mytextitem.h"
                  #include <QGraphicsTextItem>
                  #include <QGraphicsScene>
                  
                  GameWindow::GameWindow(QWidget *parent) :
                      QWidget(parent),
                      ui(new Ui::GameWindow)private slots:
                  
                      void on_pushButton_2_clicked();
                  {
                      ui->setupUi(this);
                      this->setWindowState(Qt::WindowMaximized);
                      scene = new QGraphicsScene(this);
                  }
                  
                  GameWindow::~GameWindow()
                  {
                      delete ui;
                  }
                  
                  void GameWindow::on_pushButton_2_clicked()
                  {
                      int Xmax;
                      int Ymax;
                      float Scale;
                      Xmax = ui->graphicsView->width()-10;
                      Ymax = ui->graphicsView->height()-10;
                      Scale = (float)Xmax / (float)800;
                       if (Scale < 1) {
                           Scale = 1;
                       }
                      Xmax = Xmax / Scale;
                      Ymax = Ymax / Scale;
                      scene->setSceneRect(0,0,Xmax,Ymax);
                      QTransform transform;
                      transform.scale(Scale,Scale);
                      ui->graphicsView->setTransform(transform);
                      ui->graphicsView->update();
                      ui->graphicsView->setScene(scene);
                      textitem = new MyTextItem("TEST",80);
                      textitem->setX_Max(Xmax);
                      textitem->setY_Max(Ymax);
                      textitem->setSpeed(100);
                      scene->addItem(textitem);
                  }
                  
                  void GameWindow::on_lineEdit_returnPressed()
                  {
                      // some code
                  }
                  

                  mytextitem.h

                  // mytextitem.h
                  
                  #ifndef MYTEXTITEM_H
                  #define MYTEXTITEM_H
                  
                  #include <QPainter>
                  #include <QGraphicsTextItem>
                  #include <QObject>
                  
                  // class for customization
                  class MyTextItem : public QGraphicsTextItem
                  {
                      Q_OBJECT
                  
                  public:
                      MyTextItem(QString,int);
                      void StartTimer();
                      void StopTimer();
                      void setX_Max(int);
                      void setY_Max(int);
                      void setSpeed(int);
                      int getSpeed();
                  
                  private:
                      int timerID;
                      int Y_Pos;
                      int Y_Max;
                      int X_Max;
                      int Speed;
                  
                  public slots:
                      void checkResult();
                  
                  protected:
                      void timerEvent(QTimerEvent *event);
                  };
                  
                  #endif 
                  // MYTEXTITEM_H
                  

                  mytextitem.cpp

                  // mytextitem.cpp
                  
                  #include "mytextitem.h"
                  #include "gamewindow.h"
                  #include "ui_gamewindow.h"
                  
                  MyTextItem::MyTextItem(QString txt, int spd)
                  {
                      this->setPlainText(txt);
                      this->setDefaultTextColor(Qt::red);
                      this->setX(100);
                      this->setY(0);
                      setSpeed(spd);
                      Y_Pos = 0;
                      StartTimer();
                  
                     connect(ui->input_edit,SIGNAL(returnPressed()),this,SLOT(checkResult()));
                  }
                  
                  void MyTextItem::StartTimer()
                  {
                      timerID = startTimer(Speed);
                  }
                  
                  void MyTextItem::StopTimer()
                  {
                      killTimer(timerID);
                  }
                  
                  void MyTextItem::setX_Max(int x)
                  {
                      X_Max = x;
                  }
                  
                  void MyTextItem::setY_Max(int y)
                  {
                      Y_Max = y;
                  }
                  
                  void MyTextItem::setSpeed(int spd)
                  {
                      Speed = spd;
                  }
                  
                  int MyTextItem::getSpeed()
                  {
                      return Speed;
                  }
                  
                  void MyTextItem::checkResult()
                  {
                     // some code
                  }
                  
                  void MyTextItem::timerEvent(QTimerEvent *event)
                  {
                      this->setY(Y_Pos);
                      Y_Pos = Y_Pos + 1;
                      if (Y_Pos > Y_Max){
                          StopTimer();
                      }
                  }
                  

                  Any idea how I can do it the correct way?

                  Tobias

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                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #16

                    Hi
                    in void GameWindow::on_pushButton_2_clicked()
                    after
                    textitem = new MyTextItem("TEST",80);
                    you can connect

                    qDebug() << "connect works: " << connect(ui->input_edit,SIGNAL(returnPressed()),textitem ,SLOT(checkResult()));
                    

                    (must say connect works:true)

                    and remove connect from
                    MyTextItem::MyTextItem(QString txt, int spd)

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                    • N Offline
                      N Offline
                      navyseabear
                      wrote on last edited by
                      #17

                      Thanks!!!! :-)
                      Now it works!

                      Thank you very very much!!!!!

                      Tobias

                      mrjjM 1 Reply Last reply
                      1
                      • N navyseabear

                        Thanks!!!! :-)
                        Now it works!

                        Thank you very very much!!!!!

                        Tobias

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #18

                        @navyseabear
                        Super :)
                        When using the SIGNAL()/ SLOT() syntax, its good to always check
                        it returns true. ( the qDebug() part)
                        There is actually a new syntax that can fail compile time if something wrong.
                        https://wiki.qt.io/New_Signal_Slot_Syntax

                        1 Reply Last reply
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