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Connect QLineEdit with my class

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  • M Offline
    M Offline
    mpergand
    wrote on last edited by mpergand
    #4

    try:
    connect(ui->input_edit,SIGNAL(returnPressed()),this,SLOT(checkResult()));

    1 Reply Last reply
    1
    • N Offline
      N Offline
      navyseabear
      wrote on last edited by
      #5

      now I have

      error: ‘ui’ was not declared in this scope
      

      I have both files

      #include "gamewindow.h"
      #include "ui_gamewindow.h"
      

      added. So I should work. Or do I make something wrong in my thinking?

      Tobias

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      0
      • VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #6

        Are you inside gamewindow.cpp?

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

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        • N Offline
          N Offline
          navyseabear
          wrote on last edited by
          #7

          No, inside my class (mytextitem).

          I thought I should put it there, because I create several instances of my class during runtime.

          Tobias

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          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #8

            Hi and welcome to devnet,

            You can't connect a class. You need an object instance for that.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            2
            • N Offline
              N Offline
              navyseabear
              wrote on last edited by
              #9

              Hmm, and how do I do that?
              I'm really new in C++ and Qt. Normaly I use Pascal and VB.

              Tobias

              jsulmJ 1 Reply Last reply
              0
              • N navyseabear

                Hmm, and how do I do that?
                I'm really new in C++ and Qt. Normaly I use Pascal and VB.

                Tobias

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @navyseabear said in Connect QLineEdit with my class:

                Hmm, and how do I do that?

                You should already have an instance of GameWindow somewhere in your app. How else would you use it?
                Also it is bad praxis to access private data of a class (like ui) from other classes. You should do this connection from GameWindow not from mytextitem.

                https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • N Offline
                  N Offline
                  navyseabear
                  wrote on last edited by
                  #11

                  OK, so far I understood that.
                  My problem is just that I have created the class, because I create there individual objects, which then walk independently on my QGraphicView.
                  Using the QLineEdit, each individual object should now check whether the input for the object is correct and then destroy itself or execute a corresponding routine.
                  Probably I have not quite understood this with the SIGNAL / SLOTS, but how else should I distribute the input of the QLineEdit to all objects so that they then compare the value? I do not know how many objects are created at runtime.

                  Tobias

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    Do you mean that you have many QGraphicsItem objects in your scene that you want to do a check on based on the content of the QLineEdit ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    0
                    • N Offline
                      N Offline
                      navyseabear
                      wrote on last edited by
                      #13

                      Yes, and I do not know how to connect them to the QLineEdit.

                      Tobias

                      mrjjM 1 Reply Last reply
                      0
                      • N navyseabear

                        Yes, and I do not know how to connect them to the QLineEdit.

                        Tobias

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #14

                        @navyseabear
                        Hi
                        Where you create the new mytextitem, there you would hook it up.
                        Pr mytextitem.
                        Hopefully its same class as where the UI lives.

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                        0
                        • N Offline
                          N Offline
                          navyseabear
                          wrote on last edited by
                          #15

                          Here is my code:

                          gamewindow.h

                          #ifndef GAMEWINDOW_H
                          #define GAMEWINDOW_H
                          #include <QGraphicsScene>
                          #include <QWidget>
                          #include "mytextitem.h"
                          
                          namespace Ui {
                          class GameWindow;
                          }
                          
                          class GameWindow : public QWidget
                          {
                              Q_OBJECT
                          
                          public:
                              explicit GameWindow(QWidget *parent = 0);
                              ~GameWindow();
                          
                          private slots:
                              void on_pushButton_2_clicked();
                          
                          private:
                              Ui::GameWindow *ui;
                              QGraphicsScene *scene;
                              MyTextItem *textitem;
                              int timerID;
                          
                          protected:
                              void timerEvent(QTimerEvent *event);
                              void on_lineEdit_returnPressed();
                          
                          };
                          
                          #endif 
                          // GAMEWINDOW_H
                          

                          gamewindow.cpp

                          #include "gamewindow.h"
                          #include "ui_gamewindow.h"
                          #include "mytextitem.h"
                          #include <QGraphicsTextItem>
                          #include <QGraphicsScene>
                          
                          GameWindow::GameWindow(QWidget *parent) :
                              QWidget(parent),
                              ui(new Ui::GameWindow)private slots:
                          
                              void on_pushButton_2_clicked();
                          {
                              ui->setupUi(this);
                              this->setWindowState(Qt::WindowMaximized);
                              scene = new QGraphicsScene(this);
                          }
                          
                          GameWindow::~GameWindow()
                          {
                              delete ui;
                          }
                          
                          void GameWindow::on_pushButton_2_clicked()
                          {
                              int Xmax;
                              int Ymax;
                              float Scale;
                              Xmax = ui->graphicsView->width()-10;
                              Ymax = ui->graphicsView->height()-10;
                              Scale = (float)Xmax / (float)800;
                               if (Scale < 1) {
                                   Scale = 1;
                               }
                              Xmax = Xmax / Scale;
                              Ymax = Ymax / Scale;
                              scene->setSceneRect(0,0,Xmax,Ymax);
                              QTransform transform;
                              transform.scale(Scale,Scale);
                              ui->graphicsView->setTransform(transform);
                              ui->graphicsView->update();
                              ui->graphicsView->setScene(scene);
                              textitem = new MyTextItem("TEST",80);
                              textitem->setX_Max(Xmax);
                              textitem->setY_Max(Ymax);
                              textitem->setSpeed(100);
                              scene->addItem(textitem);
                          }
                          
                          void GameWindow::on_lineEdit_returnPressed()
                          {
                              // some code
                          }
                          

                          mytextitem.h

                          // mytextitem.h
                          
                          #ifndef MYTEXTITEM_H
                          #define MYTEXTITEM_H
                          
                          #include <QPainter>
                          #include <QGraphicsTextItem>
                          #include <QObject>
                          
                          // class for customization
                          class MyTextItem : public QGraphicsTextItem
                          {
                              Q_OBJECT
                          
                          public:
                              MyTextItem(QString,int);
                              void StartTimer();
                              void StopTimer();
                              void setX_Max(int);
                              void setY_Max(int);
                              void setSpeed(int);
                              int getSpeed();
                          
                          private:
                              int timerID;
                              int Y_Pos;
                              int Y_Max;
                              int X_Max;
                              int Speed;
                          
                          public slots:
                              void checkResult();
                          
                          protected:
                              void timerEvent(QTimerEvent *event);
                          };
                          
                          #endif 
                          // MYTEXTITEM_H
                          

                          mytextitem.cpp

                          // mytextitem.cpp
                          
                          #include "mytextitem.h"
                          #include "gamewindow.h"
                          #include "ui_gamewindow.h"
                          
                          MyTextItem::MyTextItem(QString txt, int spd)
                          {
                              this->setPlainText(txt);
                              this->setDefaultTextColor(Qt::red);
                              this->setX(100);
                              this->setY(0);
                              setSpeed(spd);
                              Y_Pos = 0;
                              StartTimer();
                          
                             connect(ui->input_edit,SIGNAL(returnPressed()),this,SLOT(checkResult()));
                          }
                          
                          void MyTextItem::StartTimer()
                          {
                              timerID = startTimer(Speed);
                          }
                          
                          void MyTextItem::StopTimer()
                          {
                              killTimer(timerID);
                          }
                          
                          void MyTextItem::setX_Max(int x)
                          {
                              X_Max = x;
                          }
                          
                          void MyTextItem::setY_Max(int y)
                          {
                              Y_Max = y;
                          }
                          
                          void MyTextItem::setSpeed(int spd)
                          {
                              Speed = spd;
                          }
                          
                          int MyTextItem::getSpeed()
                          {
                              return Speed;
                          }
                          
                          void MyTextItem::checkResult()
                          {
                             // some code
                          }
                          
                          void MyTextItem::timerEvent(QTimerEvent *event)
                          {
                              this->setY(Y_Pos);
                              Y_Pos = Y_Pos + 1;
                              if (Y_Pos > Y_Max){
                                  StopTimer();
                              }
                          }
                          

                          Any idea how I can do it the correct way?

                          Tobias

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                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by mrjj
                            #16

                            Hi
                            in void GameWindow::on_pushButton_2_clicked()
                            after
                            textitem = new MyTextItem("TEST",80);
                            you can connect

                            qDebug() << "connect works: " << connect(ui->input_edit,SIGNAL(returnPressed()),textitem ,SLOT(checkResult()));
                            

                            (must say connect works:true)

                            and remove connect from
                            MyTextItem::MyTextItem(QString txt, int spd)

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                            • N Offline
                              N Offline
                              navyseabear
                              wrote on last edited by
                              #17

                              Thanks!!!! :-)
                              Now it works!

                              Thank you very very much!!!!!

                              Tobias

                              mrjjM 1 Reply Last reply
                              1
                              • N navyseabear

                                Thanks!!!! :-)
                                Now it works!

                                Thank you very very much!!!!!

                                Tobias

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #18

                                @navyseabear
                                Super :)
                                When using the SIGNAL()/ SLOT() syntax, its good to always check
                                it returns true. ( the qDebug() part)
                                There is actually a new syntax that can fail compile time if something wrong.
                                https://wiki.qt.io/New_Signal_Slot_Syntax

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