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Connect QLineEdit with my class

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  • N navyseabear

    Hello,
    I have been written a class, which creates an object for a QGraphicsView. In the class are different functions, like timer, movement and other. The class is stored in a seperate file (C++ source code and C++ header file).
    Additional I have a form besides my mainform. In this form is located the QGraphicsView and a QLineEdit.
    Now I would like to connect the SIGNAL on_lineEdit_returnPressed() with my class.
    Because I create several instances of my class, I think I have to connect the QLineEdit in my class.

    Right now I tried this:

    connect(GameWindow.ui->input_edit(),SIGNAL(returnPressed()),this,SLOT(checkResult()));
    

    GameWindow is my form with the QLineEdit (input_edit) and the QGraphicsView
    checkResult is inside my class (public slot)

    When I try to compile everything I get this error:

    /home/tce/CTux/mytextitem.cpp:18: error: expected primary-expression before ‘.’ token
         connect(GameWindow.ui->input_edit(),SIGNAL(returnPressed()),this,SLOT(checkResult()));
    

    Where is the error in my thinking? What do I have to do to solve the problem?

    I hope somebody can help me

    Tobias

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #2

    @navyseabear said in Connect QLineEdit with my class:

    connect(GameWindow.ui->input_edit(),SIGNAL(returnPressed()),this,SLOT(checkResult()));

    This is wrong, remove () after input_edit

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    3
    • N Offline
      N Offline
      navyseabear
      wrote on last edited by
      #3

      @navyseabear said in Connect QLineEdit with my class:

      /home/tce/CTux/mytextitem.cpp:18: error: expected primary-expression before ‘.’ token

      still the same error:

      /home/tce/CTux/mytextitem.cpp:18: error: expected primary-expression before ‘.’ token
      

      What do I do wrong??

      Tobias

      1 Reply Last reply
      0
      • M Offline
        M Offline
        mpergand
        wrote on last edited by mpergand
        #4

        try:
        connect(ui->input_edit,SIGNAL(returnPressed()),this,SLOT(checkResult()));

        1 Reply Last reply
        1
        • N Offline
          N Offline
          navyseabear
          wrote on last edited by
          #5

          now I have

          error: ‘ui’ was not declared in this scope
          

          I have both files

          #include "gamewindow.h"
          #include "ui_gamewindow.h"
          

          added. So I should work. Or do I make something wrong in my thinking?

          Tobias

          1 Reply Last reply
          0
          • VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #6

            Are you inside gamewindow.cpp?

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            1 Reply Last reply
            0
            • N Offline
              N Offline
              navyseabear
              wrote on last edited by
              #7

              No, inside my class (mytextitem).

              I thought I should put it there, because I create several instances of my class during runtime.

              Tobias

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                Hi and welcome to devnet,

                You can't connect a class. You need an object instance for that.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                2
                • N Offline
                  N Offline
                  navyseabear
                  wrote on last edited by
                  #9

                  Hmm, and how do I do that?
                  I'm really new in C++ and Qt. Normaly I use Pascal and VB.

                  Tobias

                  jsulmJ 1 Reply Last reply
                  0
                  • N navyseabear

                    Hmm, and how do I do that?
                    I'm really new in C++ and Qt. Normaly I use Pascal and VB.

                    Tobias

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    @navyseabear said in Connect QLineEdit with my class:

                    Hmm, and how do I do that?

                    You should already have an instance of GameWindow somewhere in your app. How else would you use it?
                    Also it is bad praxis to access private data of a class (like ui) from other classes. You should do this connection from GameWindow not from mytextitem.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    0
                    • N Offline
                      N Offline
                      navyseabear
                      wrote on last edited by
                      #11

                      OK, so far I understood that.
                      My problem is just that I have created the class, because I create there individual objects, which then walk independently on my QGraphicView.
                      Using the QLineEdit, each individual object should now check whether the input for the object is correct and then destroy itself or execute a corresponding routine.
                      Probably I have not quite understood this with the SIGNAL / SLOTS, but how else should I distribute the input of the QLineEdit to all objects so that they then compare the value? I do not know how many objects are created at runtime.

                      Tobias

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        Do you mean that you have many QGraphicsItem objects in your scene that you want to do a check on based on the content of the QLineEdit ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        0
                        • N Offline
                          N Offline
                          navyseabear
                          wrote on last edited by
                          #13

                          Yes, and I do not know how to connect them to the QLineEdit.

                          Tobias

                          mrjjM 1 Reply Last reply
                          0
                          • N navyseabear

                            Yes, and I do not know how to connect them to the QLineEdit.

                            Tobias

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #14

                            @navyseabear
                            Hi
                            Where you create the new mytextitem, there you would hook it up.
                            Pr mytextitem.
                            Hopefully its same class as where the UI lives.

                            1 Reply Last reply
                            0
                            • N Offline
                              N Offline
                              navyseabear
                              wrote on last edited by
                              #15

                              Here is my code:

                              gamewindow.h

                              #ifndef GAMEWINDOW_H
                              #define GAMEWINDOW_H
                              #include <QGraphicsScene>
                              #include <QWidget>
                              #include "mytextitem.h"
                              
                              namespace Ui {
                              class GameWindow;
                              }
                              
                              class GameWindow : public QWidget
                              {
                                  Q_OBJECT
                              
                              public:
                                  explicit GameWindow(QWidget *parent = 0);
                                  ~GameWindow();
                              
                              private slots:
                                  void on_pushButton_2_clicked();
                              
                              private:
                                  Ui::GameWindow *ui;
                                  QGraphicsScene *scene;
                                  MyTextItem *textitem;
                                  int timerID;
                              
                              protected:
                                  void timerEvent(QTimerEvent *event);
                                  void on_lineEdit_returnPressed();
                              
                              };
                              
                              #endif 
                              // GAMEWINDOW_H
                              

                              gamewindow.cpp

                              #include "gamewindow.h"
                              #include "ui_gamewindow.h"
                              #include "mytextitem.h"
                              #include <QGraphicsTextItem>
                              #include <QGraphicsScene>
                              
                              GameWindow::GameWindow(QWidget *parent) :
                                  QWidget(parent),
                                  ui(new Ui::GameWindow)private slots:
                              
                                  void on_pushButton_2_clicked();
                              {
                                  ui->setupUi(this);
                                  this->setWindowState(Qt::WindowMaximized);
                                  scene = new QGraphicsScene(this);
                              }
                              
                              GameWindow::~GameWindow()
                              {
                                  delete ui;
                              }
                              
                              void GameWindow::on_pushButton_2_clicked()
                              {
                                  int Xmax;
                                  int Ymax;
                                  float Scale;
                                  Xmax = ui->graphicsView->width()-10;
                                  Ymax = ui->graphicsView->height()-10;
                                  Scale = (float)Xmax / (float)800;
                                   if (Scale < 1) {
                                       Scale = 1;
                                   }
                                  Xmax = Xmax / Scale;
                                  Ymax = Ymax / Scale;
                                  scene->setSceneRect(0,0,Xmax,Ymax);
                                  QTransform transform;
                                  transform.scale(Scale,Scale);
                                  ui->graphicsView->setTransform(transform);
                                  ui->graphicsView->update();
                                  ui->graphicsView->setScene(scene);
                                  textitem = new MyTextItem("TEST",80);
                                  textitem->setX_Max(Xmax);
                                  textitem->setY_Max(Ymax);
                                  textitem->setSpeed(100);
                                  scene->addItem(textitem);
                              }
                              
                              void GameWindow::on_lineEdit_returnPressed()
                              {
                                  // some code
                              }
                              

                              mytextitem.h

                              // mytextitem.h
                              
                              #ifndef MYTEXTITEM_H
                              #define MYTEXTITEM_H
                              
                              #include <QPainter>
                              #include <QGraphicsTextItem>
                              #include <QObject>
                              
                              // class for customization
                              class MyTextItem : public QGraphicsTextItem
                              {
                                  Q_OBJECT
                              
                              public:
                                  MyTextItem(QString,int);
                                  void StartTimer();
                                  void StopTimer();
                                  void setX_Max(int);
                                  void setY_Max(int);
                                  void setSpeed(int);
                                  int getSpeed();
                              
                              private:
                                  int timerID;
                                  int Y_Pos;
                                  int Y_Max;
                                  int X_Max;
                                  int Speed;
                              
                              public slots:
                                  void checkResult();
                              
                              protected:
                                  void timerEvent(QTimerEvent *event);
                              };
                              
                              #endif 
                              // MYTEXTITEM_H
                              

                              mytextitem.cpp

                              // mytextitem.cpp
                              
                              #include "mytextitem.h"
                              #include "gamewindow.h"
                              #include "ui_gamewindow.h"
                              
                              MyTextItem::MyTextItem(QString txt, int spd)
                              {
                                  this->setPlainText(txt);
                                  this->setDefaultTextColor(Qt::red);
                                  this->setX(100);
                                  this->setY(0);
                                  setSpeed(spd);
                                  Y_Pos = 0;
                                  StartTimer();
                              
                                 connect(ui->input_edit,SIGNAL(returnPressed()),this,SLOT(checkResult()));
                              }
                              
                              void MyTextItem::StartTimer()
                              {
                                  timerID = startTimer(Speed);
                              }
                              
                              void MyTextItem::StopTimer()
                              {
                                  killTimer(timerID);
                              }
                              
                              void MyTextItem::setX_Max(int x)
                              {
                                  X_Max = x;
                              }
                              
                              void MyTextItem::setY_Max(int y)
                              {
                                  Y_Max = y;
                              }
                              
                              void MyTextItem::setSpeed(int spd)
                              {
                                  Speed = spd;
                              }
                              
                              int MyTextItem::getSpeed()
                              {
                                  return Speed;
                              }
                              
                              void MyTextItem::checkResult()
                              {
                                 // some code
                              }
                              
                              void MyTextItem::timerEvent(QTimerEvent *event)
                              {
                                  this->setY(Y_Pos);
                                  Y_Pos = Y_Pos + 1;
                                  if (Y_Pos > Y_Max){
                                      StopTimer();
                                  }
                              }
                              

                              Any idea how I can do it the correct way?

                              Tobias

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #16

                                Hi
                                in void GameWindow::on_pushButton_2_clicked()
                                after
                                textitem = new MyTextItem("TEST",80);
                                you can connect

                                qDebug() << "connect works: " << connect(ui->input_edit,SIGNAL(returnPressed()),textitem ,SLOT(checkResult()));
                                

                                (must say connect works:true)

                                and remove connect from
                                MyTextItem::MyTextItem(QString txt, int spd)

                                1 Reply Last reply
                                0
                                • N Offline
                                  N Offline
                                  navyseabear
                                  wrote on last edited by
                                  #17

                                  Thanks!!!! :-)
                                  Now it works!

                                  Thank you very very much!!!!!

                                  Tobias

                                  mrjjM 1 Reply Last reply
                                  1
                                  • N navyseabear

                                    Thanks!!!! :-)
                                    Now it works!

                                    Thank you very very much!!!!!

                                    Tobias

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #18

                                    @navyseabear
                                    Super :)
                                    When using the SIGNAL()/ SLOT() syntax, its good to always check
                                    it returns true. ( the qDebug() part)
                                    There is actually a new syntax that can fail compile time if something wrong.
                                    https://wiki.qt.io/New_Signal_Slot_Syntax

                                    1 Reply Last reply
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