The manipulations needed to use for another platform
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@tomy said in The manipulations needed to use for another platform:
And may I ask what process should I start for making the app work for iOS too?
I'll quote apple here
To develop with the iOS SDK and Xcode, you must have an Intel-based Mac running Mac OS X Snow Leopard or later and you must be registered as an Apple Developer.
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@tomy said in The manipulations needed to use for another platform:
And may I ask what process should I start for making the app work for iOS too?
I'll quote apple here
To develop with the iOS SDK and Xcode, you must have an Intel-based Mac running Mac OS X Snow Leopard or later and you must be registered as an Apple Developer.
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So I need two tools:
iOS SDK
andXcode
and an OS:Mac OS X
on a PC using anIntel CPU
andregistering
. (this one may not be easy because of the bans against us!) -
Ow my God, in this bad economic situation do I need to buy an Apple product!? (They are all expensive)
Does it mean all iOS developer have an apple product (say an Apple laptop)?
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Ow my God, in this bad economic situation do I need to buy an Apple product!? (They are all expensive)
Does it mean all iOS developer have an apple product (say an Apple laptop)?
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I have an iPhone, can't it be used for that? (I don't think so!)
And what should I send for a friend or a local or online service/company please? The source code!?
I don't like to create open source app for now (at least).
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@tomy Yes, the only way to build is from source code. To keep it closed source travis CI has plans starting from 69$ per month (and I honestly don't see reasons to move to the more expensive plans).
Thank you.
Is the process on an Apple laptop running Mac OS X, the same as on Windows? That is, we install Qt Creator there, then set the tools (SDK and Xcode) there and copy the source code, then it creates an.ipa
file to setup on an iDevice?That is, we just supply the requirements and then run the code for making an app for Apple products, yeah?
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To deploy it to non-developer iOS devices you'll also need a developer license which is 100$ per year to Apple (yes, it's outrageous, I know)
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Does it mean if I some day, for example, create an iOS app that doesn't show any ads when working, the App Store may buy it from me?
@tomy said in The manipulations needed to use for another platform:
Does it mean if I some day, for example, create an iOS app that doesn't show any ads when working, the App Store may buy it from me?
No, that won't be the case but basically if you only want to release free software with no ads on the App store you are going to be in the red for the 100$ developer fee per year
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Sorry for the misunderstanding but I didn't mean a free app.
For example, consider I have a good app without ads. If I release it on App Store, does it (the Apple) buys it from me, or no, App Store is like an exhibition that someone else may have the desire to use the app and want to buy it from me?
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Sorry for the misunderstanding but I didn't mean a free app.
For example, consider I have a good app without ads. If I release it on App Store, does it (the Apple) buys it from me, or no, App Store is like an exhibition that someone else may have the desire to use the app and want to buy it from me?