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The manipulations needed to use for another platform

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  • tomyT tomy

    I have an iPhone, can't it be used for that? (I don't think so!)

    And what should I send for a friend or a local or online service/company please? The source code!?

    I don't like to create open source app for now (at least).

    VRoninV Offline
    VRoninV Offline
    VRonin
    wrote on last edited by
    #16

    @tomy Yes, the only way to build is from source code. To keep it closed source travis CI has plans starting from 69$ per month (and I honestly don't see reasons to move to the more expensive plans).

    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
    ~Napoleon Bonaparte

    On a crusade to banish setIndexWidget() from the holy land of Qt

    tomyT 1 Reply Last reply
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    • VRoninV VRonin

      @tomy Yes, the only way to build is from source code. To keep it closed source travis CI has plans starting from 69$ per month (and I honestly don't see reasons to move to the more expensive plans).

      tomyT Offline
      tomyT Offline
      tomy
      wrote on last edited by tomy
      #17

      @VRonin

      Thank you.
      Is the process on an Apple laptop running Mac OS X, the same as on Windows? That is, we install Qt Creator there, then set the tools (SDK and Xcode) there and copy the source code, then it creates an .ipa file to setup on an iDevice?

      That is, we just supply the requirements and then run the code for making an app for Apple products, yeah?

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      • VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #18

        To deploy it to non-developer iOS devices you'll also need a developer license which is 100$ per year to Apple (yes, it's outrageous, I know)

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

        tomyT 1 Reply Last reply
        1
        • VRoninV VRonin

          To deploy it to non-developer iOS devices you'll also need a developer license which is 100$ per year to Apple (yes, it's outrageous, I know)

          tomyT Offline
          tomyT Offline
          tomy
          wrote on last edited by tomy
          #19

          @VRonin
          Yeah, indeed. And that is why Apple Inc. is richer day by day.

          One question on the benefits the developer gains: Does publishing the apps only on App Store give the developers some financial benefits afterwards?

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          • VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #20

            Not unless you include some income generating source in your app, an add banner or things like that

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            1 Reply Last reply
            1
            • tomyT Offline
              tomyT Offline
              tomy
              wrote on last edited by
              #21

              Does it mean if I some day, for example, create an iOS app that doesn't show any ads when working, the App Store may buy it from me?

              VRoninV 1 Reply Last reply
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              • tomyT tomy

                Does it mean if I some day, for example, create an iOS app that doesn't show any ads when working, the App Store may buy it from me?

                VRoninV Offline
                VRoninV Offline
                VRonin
                wrote on last edited by
                #22

                @tomy said in The manipulations needed to use for another platform:

                Does it mean if I some day, for example, create an iOS app that doesn't show any ads when working, the App Store may buy it from me?

                No, that won't be the case but basically if you only want to release free software with no ads on the App store you are going to be in the red for the 100$ developer fee per year

                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                ~Napoleon Bonaparte

                On a crusade to banish setIndexWidget() from the holy land of Qt

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                • tomyT Offline
                  tomyT Offline
                  tomy
                  wrote on last edited by
                  #23

                  Sorry for the misunderstanding but I didn't mean a free app.

                  For example, consider I have a good app without ads. If I release it on App Store, does it (the Apple) buys it from me, or no, App Store is like an exhibition that someone else may have the desire to use the app and want to buy it from me?

                  VRoninV 1 Reply Last reply
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                  • tomyT tomy

                    Sorry for the misunderstanding but I didn't mean a free app.

                    For example, consider I have a good app without ads. If I release it on App Store, does it (the Apple) buys it from me, or no, App Store is like an exhibition that someone else may have the desire to use the app and want to buy it from me?

                    VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #24

                    @tomy said in The manipulations needed to use for another platform:

                    App Store is like an exhibition that someone else may have the desire to use the app and want to buy it from me?

                    This is the way I'd describe it to my mates at the pub, yes

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    1 Reply Last reply
                    1
                    • tomyT Offline
                      tomyT Offline
                      tomy
                      wrote on last edited by
                      #25

                      Very good, for both the advice and the place! ;)
                      thanks.

                      1 Reply Last reply
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