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Give me recomendations for use Qthread

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  • A aurquiel

    Well i was looking how to code, i can make it work. But i have some warnings

    I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

    Do some changes in backend class add the macro QObject

    #ifndef BACKEND_H
    #define BACKEND_H
    #include <libusb-1.0/libusb.h> //Include libsub
    #include <QObject>
    
    class backend: public QObject
    {
        Q_OBJECT
    
    ..
    ...
    .....
    

    In the MainWIndow

    //Create a global object to backend class
    backend *usb_and_channels=new backend;
    
    MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
    {
        //This create the ui interface of QT
        ui->setupUi(this);
        //Star thread one
        QThread *thread_one = new QThread;
    
        //Moving channels object to thread_one
        usb_and_channels->moveToThread(thread_one);
    
        //Connecting thread_one started signal with usb initilization Begin
        connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
        //Connecting thread_one started signal with usb initilization End
    
        //Connecting thread_one started signal with channels buttons cliked Begin
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
        //Connectic thread_one started signal with channels buttons cliked Begin
    
        //Sarting thread one signal emited
        thread_one->start();
    }
    

    In the buttons For example one channel

    //Channel 123TV
    void MainWindow::on_pushButton_2_clicked()
    {
        //Initilize turnner and demulator
        usb_and_channels->initialize_tuner_demulator();
        //Tune frequency
        usb_and_channels->tune_in(521000);
    }
    

    When i compile i don't have warnings but after run i got this ones

    QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
    QObject::connect:  (receiver name: 'pushButton')
    libpng warning: iCCP: known incorrect sRGB profile
    

    But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #11

    @aurquiel You should really read about Qt signals/slots, what you are doing is completely wrong:

    connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
    

    should be

    connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
    

    Why do you connect QThread::started signal to QPushButton::clicked signal? What do you want to achieve?

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    1
    • A Offline
      A Offline
      aurquiel
      wrote on last edited by aurquiel
      #12
      connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
      

      this doesn't work

      QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
      QObject::connect:  (receiver name: 'pushButton')
      

      I thing i must declare a new class only for threads with a public class to backend
      and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

      To get something like this

      connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
      
      jsulmJ matthew.kuiashM 2 Replies Last reply
      0
      • A aurquiel
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
        

        this doesn't work

        QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
        QObject::connect:  (receiver name: 'pushButton')
        

        I thing i must declare a new class only for threads with a public class to backend
        and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

        To get something like this

        connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
        
        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #13

        @aurquiel You're aware that clicked() is a SIGNAL not SLOT?

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • A aurquiel
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
          

          this doesn't work

          QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
          QObject::connect:  (receiver name: 'pushButton')
          

          I thing i must declare a new class only for threads with a public class to backend
          and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

          To get something like this

          connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
          
          matthew.kuiashM Offline
          matthew.kuiashM Offline
          matthew.kuiash
          wrote on last edited by
          #14

          @aurquiel Yes, see my previous message "However, that still won't work because "clicked()" is a signal not a slot."

          What you need to do is extend your "backend" class (Q_OBJECT) with slots for the functions you want to perform

          public slots:
              rescan();
              setChannel1();
              setChannel2();
              setChannel3();
          

          Then connect you UI events to those slots.

          //MainWindow.cpp
          connect(ui->pushButtonChannel1, SIGNAL(clicked()), backend, SLOT(setChannel1()));
          connect(ui->pushButtonChannel2, SIGNAL(clicked()), backend, SLOT(setChannel2()));
          connect(ui->pushButtonChannel3, SIGNAL(clicked()), backend, SLOT(setChannel3()));
          

          You will probably want to reconsider the exact method for doing this eventually e.g. have a "setChannel(int channelId();" slot on backend instead and then place some logic in the UI to handle that. That is to say that the clicked handlers are within MainWindow and MainWindow emits a signal specify a numeric channel or SSID. However, that's the next step.

          The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

          1 Reply Last reply
          1
          • A Offline
            A Offline
            aurquiel
            wrote on last edited by aurquiel
            #15

            yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

            because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

            J.HilkJ matthew.kuiashM 2 Replies Last reply
            0
            • A aurquiel

              yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

              because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #16

              @aurquiel

              ok,
              how about

              
              connect(thread_one, SIGNAL(started()), this, SLOT(on_pushButton_2_clicked()));
              
              

              from your example

              should behave exactly the same, but without error messages.


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              1 Reply Last reply
              0
              • A aurquiel

                yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                matthew.kuiashM Offline
                matthew.kuiashM Offline
                matthew.kuiash
                wrote on last edited by matthew.kuiash
                #17

                @aurquiel Backend does not need to be thread. Instead it is owned by a thread (I think you create that thread in MainWindow).

                That is, the QThread HASA MyQObject (not MyQObject ISA QThread)

                Backend is still your implementation of the USB/TV Tuner control.

                Now the backend will receive events and process them (slots) in the context of the thread that owns it, not in the context of the thread that emitted the signal.

                To summarise:

                • Your backend does all the actual interfacing with the USB device
                • Create a thread and move the backend object to it
                • Start that thread
                • The UI emits signals (such as QPushButton::clicked) and there is a connection between that signal and the backend object slot
                • Because the backend object is owned by a different thread (and therefore has an event loop) it's slot functions are executed in the context of the thread that owns it e.g. the moveToThread argument and not in the UI context. Events are free to travel in the other direction e.g. you can "emit" from your backend thread.

                That is, it is your backend object that does the processing, it is that object that you implement your functionality on (as slots). The thread you created and moved the backend object to is the thread context used to execute the slots.

                This is quite a decent way of implementing the threading model as your backend object doesn't need to worry about threading models. Just let Qt handle the cross thread deferred call via it's event model using sig/slots.

                The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                J.HilkJ 1 Reply Last reply
                2
                • matthew.kuiashM matthew.kuiash

                  @aurquiel Backend does not need to be thread. Instead it is owned by a thread (I think you create that thread in MainWindow).

                  That is, the QThread HASA MyQObject (not MyQObject ISA QThread)

                  Backend is still your implementation of the USB/TV Tuner control.

                  Now the backend will receive events and process them (slots) in the context of the thread that owns it, not in the context of the thread that emitted the signal.

                  To summarise:

                  • Your backend does all the actual interfacing with the USB device
                  • Create a thread and move the backend object to it
                  • Start that thread
                  • The UI emits signals (such as QPushButton::clicked) and there is a connection between that signal and the backend object slot
                  • Because the backend object is owned by a different thread (and therefore has an event loop) it's slot functions are executed in the context of the thread that owns it e.g. the moveToThread argument and not in the UI context. Events are free to travel in the other direction e.g. you can "emit" from your backend thread.

                  That is, it is your backend object that does the processing, it is that object that you implement your functionality on (as slots). The thread you created and moved the backend object to is the thread context used to execute the slots.

                  This is quite a decent way of implementing the threading model as your backend object doesn't need to worry about threading models. Just let Qt handle the cross thread deferred call via it's event model using sig/slots.

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #18

                  just realized, in your example function:

                  //Channel 123TV
                  void MainWindow::on_pushButton_2_clicked()
                  {
                      //Initilize turnner and demulator
                      usb_and_channels->initialize_tuner_demulator();
                      //Tune frequency
                      usb_and_channels->tune_in(521000);
                  }
                  

                  you access usb_and_channels and manipulate it. But you moved it previously to a different Thread

                  //Moving channels object to thread_one
                      usb_and_channels->moveToThread(thread_one);
                  

                  Dont do that
                  Allways use Signal/Slots, or Mutex, for cross-thread access, or your programm will eventually crash.


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  1 Reply Last reply
                  1
                  • A Offline
                    A Offline
                    aurquiel
                    wrote on last edited by
                    #19

                    How to move the backend object to the thread for get the public slot function of backend

                     backend *usb_and_channels=new backend;
                    
                        QThread *thread_one = new QThread();
                    
                        connect(ui->pushButton,SIGNAL(ui->pushButton->clicked()),thread_one,SLOT());
                    
                        thread_one->start();
                    

                    QThread *thread_one = new QThread(I MUST ADD IT HERE I THIS BUT HOW);

                    matthew.kuiashM 1 Reply Last reply
                    0
                    • A aurquiel

                      How to move the backend object to the thread for get the public slot function of backend

                       backend *usb_and_channels=new backend;
                      
                          QThread *thread_one = new QThread();
                      
                          connect(ui->pushButton,SIGNAL(ui->pushButton->clicked()),thread_one,SLOT());
                      
                          thread_one->start();
                      

                      QThread *thread_one = new QThread(I MUST ADD IT HERE I THIS BUT HOW);

                      matthew.kuiashM Offline
                      matthew.kuiashM Offline
                      matthew.kuiash
                      wrote on last edited by
                      #20

                      @aurquiel

                      class backend : QObject {
                          Q_OBJECT
                          backend(QObject * parent = 0) : QObject(parent) { }
                      
                      public slots:
                          void go();
                      
                      private:
                          // .....
                      };
                      
                      //....
                      
                      backend * usb_and_channels = new backend();
                      QThread * thread_one = new QThread();
                      usb_and_channels->moveToThread(thread_one);
                      connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                      thread_one->start();
                      

                      "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                      The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                      A 1 Reply Last reply
                      1
                      • matthew.kuiashM matthew.kuiash

                        @aurquiel

                        class backend : QObject {
                            Q_OBJECT
                            backend(QObject * parent = 0) : QObject(parent) { }
                        
                        public slots:
                            void go();
                        
                        private:
                            // .....
                        };
                        
                        //....
                        
                        backend * usb_and_channels = new backend();
                        QThread * thread_one = new QThread();
                        usb_and_channels->moveToThread(thread_one);
                        connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                        thread_one->start();
                        

                        "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                        A Offline
                        A Offline
                        aurquiel
                        wrote on last edited by
                        #21

                        @matthew.kuiash said in Give me recomendations for use Qthread:

                        @aurquiel

                        class backend : QObject {
                            Q_OBJECT
                            backend(QObject * parent = 0) : QObject(parent) { }
                        
                        public slots:
                            void go();
                        
                        private:
                            // .....
                        };
                        
                        //....
                        
                        backend * usb_and_channels = new backend();
                        QThread * thread_one = new QThread();
                        usb_and_channels->moveToThread(thread_one);
                        connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                        thread_one->start();
                        

                        "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                        Yes sir, thank you thank you, i was never worked with thread my mind was a miss.

                        Really thanks

                        matthew.kuiashM 1 Reply Last reply
                        0
                        • A aurquiel

                          @matthew.kuiash said in Give me recomendations for use Qthread:

                          @aurquiel

                          class backend : QObject {
                              Q_OBJECT
                              backend(QObject * parent = 0) : QObject(parent) { }
                          
                          public slots:
                              void go();
                          
                          private:
                              // .....
                          };
                          
                          //....
                          
                          backend * usb_and_channels = new backend();
                          QThread * thread_one = new QThread();
                          usb_and_channels->moveToThread(thread_one);
                          connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                          thread_one->start();
                          

                          "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                          Yes sir, thank you thank you, i was never worked with thread my mind was a miss.

                          Really thanks

                          matthew.kuiashM Offline
                          matthew.kuiashM Offline
                          matthew.kuiash
                          wrote on last edited by
                          #22

                          @aurquiel No problem at all. If this is a solution to you problem please mark the reply as the correct answer and mark the thread as solved. Thank you!

                          The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                          1 Reply Last reply
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