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Give me recomendations for use Qthread

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  • matthew.kuiashM matthew.kuiash

    @kshegunov said in Give me recomendations for use Qthread:

    Do the direct connections work because they are executed in the thread context of the caller/emitter?

    And, yes yet again!

    Yup, now I remember why I went for (and liked) the worker thread/QObject approach in my audio sequencer and my resource packer. It was to avoid hand synchronising everything with mutexes/critical sections etc.

    Thanks.

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #7

    @matthew.kuiash said in Give me recomendations for use Qthread:

    Yup, now I remember why I went for (and liked) the worker thread/QObject approach in my audio sequencer and my resource packer. It was to avoid hand synchronising everything with mutexes/critical sections etc.

    Understandable. Although, approaches can also be mixed. E.g. the other way around - having queued slot call in a thread with a worker object, but the signal which triggers it to be raised from a thread that doesn't have an event loop (i. e. one that has QThread::run reimplemented). Something along those lines:

    class ThreadSubclass : public QThread
    {
        Q_OBJECT
    signals:
        void somethingInteresting();
    
    protected:
        void run() Q_DECL_OVERRIDE
        {
            emit somethingInteresting();
        }
    };
    
    class Worker : public QObject
    {
        Q_OBJECT
    
    public slots:
        void handleInteresting()
        {
            // We are in workerWithObject (see below for what this means)
        }
    };
    

    And one can hook it up like this:

    int main()
    {
        QThread workerWithObject;
        workerWithObject.start();
    
        Worker * workerObject = new Worker;
        workerObject->moveToThread(&workerWithObject);
    
        QObject::connect(&workerWithObject, &QThread::finished, workerObject, &QObject::deleteLater);
    
        ThreadSubclass workerWithRun;
        QObject::connect(&workerWithRun, &ThreadSubclass::somethingInteresting, workerObject, &Worker::handleInteresting);
        workerWithRun.start();
    
        return 0;
    }
    

    Read and abide by the Qt Code of Conduct

    1 Reply Last reply
    2
    • A Offline
      A Offline
      aurquiel
      wrote on last edited by aurquiel
      #8

      Well i was looking how to code, i can make it work. But i have some warnings

      I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

      Do some changes in backend class add the macro QObject

      #ifndef BACKEND_H
      #define BACKEND_H
      #include <libusb-1.0/libusb.h> //Include libsub
      #include <QObject>
      
      class backend: public QObject
      {
          Q_OBJECT
      
      ..
      ...
      .....
      

      In the MainWIndow

      //Create a global object to backend class
      backend *usb_and_channels=new backend;
      
      MainWindow::MainWindow(QWidget *parent) :
          QMainWindow(parent),
          ui(new Ui::MainWindow)
      {
          //This create the ui interface of QT
          ui->setupUi(this);
          //Star thread one
          QThread *thread_one = new QThread;
      
          //Moving channels object to thread_one
          usb_and_channels->moveToThread(thread_one);
      
          //Connecting thread_one started signal with usb initilization Begin
          connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
          //Connecting thread_one started signal with usb initilization End
      
          //Connecting thread_one started signal with channels buttons cliked Begin
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
          //Connectic thread_one started signal with channels buttons cliked Begin
      
          //Sarting thread one signal emited
          thread_one->start();
      }
      

      In the buttons For example one channel

      //Channel 123TV
      void MainWindow::on_pushButton_2_clicked()
      {
          //Initilize turnner and demulator
          usb_and_channels->initialize_tuner_demulator();
          //Tune frequency
          usb_and_channels->tune_in(521000);
      }
      

      When i compile i don't have warnings but after run i got this ones

      QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
      QObject::connect:  (receiver name: 'pushButton')
      libpng warning: iCCP: known incorrect sRGB profile
      

      But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

      matthew.kuiashM J.HilkJ jsulmJ 3 Replies Last reply
      0
      • A aurquiel

        Well i was looking how to code, i can make it work. But i have some warnings

        I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

        Do some changes in backend class add the macro QObject

        #ifndef BACKEND_H
        #define BACKEND_H
        #include <libusb-1.0/libusb.h> //Include libsub
        #include <QObject>
        
        class backend: public QObject
        {
            Q_OBJECT
        
        ..
        ...
        .....
        

        In the MainWIndow

        //Create a global object to backend class
        backend *usb_and_channels=new backend;
        
        MainWindow::MainWindow(QWidget *parent) :
            QMainWindow(parent),
            ui(new Ui::MainWindow)
        {
            //This create the ui interface of QT
            ui->setupUi(this);
            //Star thread one
            QThread *thread_one = new QThread;
        
            //Moving channels object to thread_one
            usb_and_channels->moveToThread(thread_one);
        
            //Connecting thread_one started signal with usb initilization Begin
            connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
            //Connecting thread_one started signal with usb initilization End
        
            //Connecting thread_one started signal with channels buttons cliked Begin
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
            //Connectic thread_one started signal with channels buttons cliked Begin
        
            //Sarting thread one signal emited
            thread_one->start();
        }
        

        In the buttons For example one channel

        //Channel 123TV
        void MainWindow::on_pushButton_2_clicked()
        {
            //Initilize turnner and demulator
            usb_and_channels->initialize_tuner_demulator();
            //Tune frequency
            usb_and_channels->tune_in(521000);
        }
        

        When i compile i don't have warnings but after run i got this ones

        QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
        QObject::connect:  (receiver name: 'pushButton')
        libpng warning: iCCP: known incorrect sRGB profile
        

        But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

        matthew.kuiashM Offline
        matthew.kuiashM Offline
        matthew.kuiash
        wrote on last edited by matthew.kuiash
        #9

        @aurquiel said in Give me recomendations for use Qthread:

        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));

        I'm not sure exactly what you are trying to achieve but it looks like you want to invoke "start" on the USB thread whenever a button is pushed?

        I think that you actually want to connect the buttons to slots on the USB thread, that would mean creating meaningful slots on the worker thread and connecting the button "clicked" signal to them.

        Next up, the syntax for you connects are wrong.

        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
        

        You need to fully qualify the object then is sending the message not the slot name.
        The slot name is "clicked()"
        The object is ui->pushButton_10

        connect(thread_one,SIGNAL(started()),ui->pushButton_10,SLOT(clicked()));
        

        However, that still won't work because "clicked()" is a signal not a slot.
        What I would expect to see is something like this

        connect(ui->pushButtonChannel3, SIGNAL(clicked()), usbPullThread, SLOT(setChannel3()));
        

        Lastly, and forgive me for being critical, PLEASE give you variables/members/functions meaningful names!

        The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

        1 Reply Last reply
        2
        • A aurquiel

          Well i was looking how to code, i can make it work. But i have some warnings

          I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

          Do some changes in backend class add the macro QObject

          #ifndef BACKEND_H
          #define BACKEND_H
          #include <libusb-1.0/libusb.h> //Include libsub
          #include <QObject>
          
          class backend: public QObject
          {
              Q_OBJECT
          
          ..
          ...
          .....
          

          In the MainWIndow

          //Create a global object to backend class
          backend *usb_and_channels=new backend;
          
          MainWindow::MainWindow(QWidget *parent) :
              QMainWindow(parent),
              ui(new Ui::MainWindow)
          {
              //This create the ui interface of QT
              ui->setupUi(this);
              //Star thread one
              QThread *thread_one = new QThread;
          
              //Moving channels object to thread_one
              usb_and_channels->moveToThread(thread_one);
          
              //Connecting thread_one started signal with usb initilization Begin
              connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
              //Connecting thread_one started signal with usb initilization End
          
              //Connecting thread_one started signal with channels buttons cliked Begin
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
              //Connectic thread_one started signal with channels buttons cliked Begin
          
              //Sarting thread one signal emited
              thread_one->start();
          }
          

          In the buttons For example one channel

          //Channel 123TV
          void MainWindow::on_pushButton_2_clicked()
          {
              //Initilize turnner and demulator
              usb_and_channels->initialize_tuner_demulator();
              //Tune frequency
              usb_and_channels->tune_in(521000);
          }
          

          When i compile i don't have warnings but after run i got this ones

          QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
          QObject::connect:  (receiver name: 'pushButton')
          libpng warning: iCCP: known incorrect sRGB profile
          

          But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by
          #10

          @aurquiel

          well, in that case : Praise the compiler for code optimization,:)

          because this:

          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
          

          makes my heart hurt.

          ui->pushButton->clicked(); is many things but above all its not a slot bit a Signal itself.

          If it works, I guess this chains the started Signal to what ever pushButton is connected to.

          but why dont you connect it this way than?

          connect(ui->pushButton, SIGNAL(clicked()), MyObject, SLOT(mySlot()));
          
          // and the started Signal directly to the target slot
          
          connect(thread_one,SIGNAL(started()),MyObject,SLOT(mySlot()));
          

          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          1 Reply Last reply
          3
          • A aurquiel

            Well i was looking how to code, i can make it work. But i have some warnings

            I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

            Do some changes in backend class add the macro QObject

            #ifndef BACKEND_H
            #define BACKEND_H
            #include <libusb-1.0/libusb.h> //Include libsub
            #include <QObject>
            
            class backend: public QObject
            {
                Q_OBJECT
            
            ..
            ...
            .....
            

            In the MainWIndow

            //Create a global object to backend class
            backend *usb_and_channels=new backend;
            
            MainWindow::MainWindow(QWidget *parent) :
                QMainWindow(parent),
                ui(new Ui::MainWindow)
            {
                //This create the ui interface of QT
                ui->setupUi(this);
                //Star thread one
                QThread *thread_one = new QThread;
            
                //Moving channels object to thread_one
                usb_and_channels->moveToThread(thread_one);
            
                //Connecting thread_one started signal with usb initilization Begin
                connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
                //Connecting thread_one started signal with usb initilization End
            
                //Connecting thread_one started signal with channels buttons cliked Begin
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
                //Connectic thread_one started signal with channels buttons cliked Begin
            
                //Sarting thread one signal emited
                thread_one->start();
            }
            

            In the buttons For example one channel

            //Channel 123TV
            void MainWindow::on_pushButton_2_clicked()
            {
                //Initilize turnner and demulator
                usb_and_channels->initialize_tuner_demulator();
                //Tune frequency
                usb_and_channels->tune_in(521000);
            }
            

            When i compile i don't have warnings but after run i got this ones

            QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
            QObject::connect:  (receiver name: 'pushButton')
            QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
            QObject::connect:  (receiver name: 'pushButton')
            libpng warning: iCCP: known incorrect sRGB profile
            

            But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #11

            @aurquiel You should really read about Qt signals/slots, what you are doing is completely wrong:

            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
            

            should be

            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
            

            Why do you connect QThread::started signal to QPushButton::clicked signal? What do you want to achieve?

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            1
            • A Offline
              A Offline
              aurquiel
              wrote on last edited by aurquiel
              #12
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
              

              this doesn't work

              QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
              QObject::connect:  (receiver name: 'pushButton')
              

              I thing i must declare a new class only for threads with a public class to backend
              and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

              To get something like this

              connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
              
              jsulmJ matthew.kuiashM 2 Replies Last reply
              0
              • A aurquiel
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
                

                this doesn't work

                QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
                QObject::connect:  (receiver name: 'pushButton')
                

                I thing i must declare a new class only for threads with a public class to backend
                and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

                To get something like this

                connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
                
                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #13

                @aurquiel You're aware that clicked() is a SIGNAL not SLOT?

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                1
                • A aurquiel
                  connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
                  

                  this doesn't work

                  QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
                  QObject::connect:  (receiver name: 'pushButton')
                  

                  I thing i must declare a new class only for threads with a public class to backend
                  and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

                  To get something like this

                  connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
                  
                  matthew.kuiashM Offline
                  matthew.kuiashM Offline
                  matthew.kuiash
                  wrote on last edited by
                  #14

                  @aurquiel Yes, see my previous message "However, that still won't work because "clicked()" is a signal not a slot."

                  What you need to do is extend your "backend" class (Q_OBJECT) with slots for the functions you want to perform

                  public slots:
                      rescan();
                      setChannel1();
                      setChannel2();
                      setChannel3();
                  

                  Then connect you UI events to those slots.

                  //MainWindow.cpp
                  connect(ui->pushButtonChannel1, SIGNAL(clicked()), backend, SLOT(setChannel1()));
                  connect(ui->pushButtonChannel2, SIGNAL(clicked()), backend, SLOT(setChannel2()));
                  connect(ui->pushButtonChannel3, SIGNAL(clicked()), backend, SLOT(setChannel3()));
                  

                  You will probably want to reconsider the exact method for doing this eventually e.g. have a "setChannel(int channelId();" slot on backend instead and then place some logic in the UI to handle that. That is to say that the clicked handlers are within MainWindow and MainWindow emits a signal specify a numeric channel or SSID. However, that's the next step.

                  The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                  1 Reply Last reply
                  1
                  • A Offline
                    A Offline
                    aurquiel
                    wrote on last edited by aurquiel
                    #15

                    yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                    because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                    J.HilkJ matthew.kuiashM 2 Replies Last reply
                    0
                    • A aurquiel

                      yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                      because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #16

                      @aurquiel

                      ok,
                      how about

                      
                      connect(thread_one, SIGNAL(started()), this, SLOT(on_pushButton_2_clicked()));
                      
                      

                      from your example

                      should behave exactly the same, but without error messages.


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      1 Reply Last reply
                      0
                      • A aurquiel

                        yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                        because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                        matthew.kuiashM Offline
                        matthew.kuiashM Offline
                        matthew.kuiash
                        wrote on last edited by matthew.kuiash
                        #17

                        @aurquiel Backend does not need to be thread. Instead it is owned by a thread (I think you create that thread in MainWindow).

                        That is, the QThread HASA MyQObject (not MyQObject ISA QThread)

                        Backend is still your implementation of the USB/TV Tuner control.

                        Now the backend will receive events and process them (slots) in the context of the thread that owns it, not in the context of the thread that emitted the signal.

                        To summarise:

                        • Your backend does all the actual interfacing with the USB device
                        • Create a thread and move the backend object to it
                        • Start that thread
                        • The UI emits signals (such as QPushButton::clicked) and there is a connection between that signal and the backend object slot
                        • Because the backend object is owned by a different thread (and therefore has an event loop) it's slot functions are executed in the context of the thread that owns it e.g. the moveToThread argument and not in the UI context. Events are free to travel in the other direction e.g. you can "emit" from your backend thread.

                        That is, it is your backend object that does the processing, it is that object that you implement your functionality on (as slots). The thread you created and moved the backend object to is the thread context used to execute the slots.

                        This is quite a decent way of implementing the threading model as your backend object doesn't need to worry about threading models. Just let Qt handle the cross thread deferred call via it's event model using sig/slots.

                        The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                        J.HilkJ 1 Reply Last reply
                        2
                        • matthew.kuiashM matthew.kuiash

                          @aurquiel Backend does not need to be thread. Instead it is owned by a thread (I think you create that thread in MainWindow).

                          That is, the QThread HASA MyQObject (not MyQObject ISA QThread)

                          Backend is still your implementation of the USB/TV Tuner control.

                          Now the backend will receive events and process them (slots) in the context of the thread that owns it, not in the context of the thread that emitted the signal.

                          To summarise:

                          • Your backend does all the actual interfacing with the USB device
                          • Create a thread and move the backend object to it
                          • Start that thread
                          • The UI emits signals (such as QPushButton::clicked) and there is a connection between that signal and the backend object slot
                          • Because the backend object is owned by a different thread (and therefore has an event loop) it's slot functions are executed in the context of the thread that owns it e.g. the moveToThread argument and not in the UI context. Events are free to travel in the other direction e.g. you can "emit" from your backend thread.

                          That is, it is your backend object that does the processing, it is that object that you implement your functionality on (as slots). The thread you created and moved the backend object to is the thread context used to execute the slots.

                          This is quite a decent way of implementing the threading model as your backend object doesn't need to worry about threading models. Just let Qt handle the cross thread deferred call via it's event model using sig/slots.

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #18

                          just realized, in your example function:

                          //Channel 123TV
                          void MainWindow::on_pushButton_2_clicked()
                          {
                              //Initilize turnner and demulator
                              usb_and_channels->initialize_tuner_demulator();
                              //Tune frequency
                              usb_and_channels->tune_in(521000);
                          }
                          

                          you access usb_and_channels and manipulate it. But you moved it previously to a different Thread

                          //Moving channels object to thread_one
                              usb_and_channels->moveToThread(thread_one);
                          

                          Dont do that
                          Allways use Signal/Slots, or Mutex, for cross-thread access, or your programm will eventually crash.


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          1 Reply Last reply
                          1
                          • A Offline
                            A Offline
                            aurquiel
                            wrote on last edited by
                            #19

                            How to move the backend object to the thread for get the public slot function of backend

                             backend *usb_and_channels=new backend;
                            
                                QThread *thread_one = new QThread();
                            
                                connect(ui->pushButton,SIGNAL(ui->pushButton->clicked()),thread_one,SLOT());
                            
                                thread_one->start();
                            

                            QThread *thread_one = new QThread(I MUST ADD IT HERE I THIS BUT HOW);

                            matthew.kuiashM 1 Reply Last reply
                            0
                            • A aurquiel

                              How to move the backend object to the thread for get the public slot function of backend

                               backend *usb_and_channels=new backend;
                              
                                  QThread *thread_one = new QThread();
                              
                                  connect(ui->pushButton,SIGNAL(ui->pushButton->clicked()),thread_one,SLOT());
                              
                                  thread_one->start();
                              

                              QThread *thread_one = new QThread(I MUST ADD IT HERE I THIS BUT HOW);

                              matthew.kuiashM Offline
                              matthew.kuiashM Offline
                              matthew.kuiash
                              wrote on last edited by
                              #20

                              @aurquiel

                              class backend : QObject {
                                  Q_OBJECT
                                  backend(QObject * parent = 0) : QObject(parent) { }
                              
                              public slots:
                                  void go();
                              
                              private:
                                  // .....
                              };
                              
                              //....
                              
                              backend * usb_and_channels = new backend();
                              QThread * thread_one = new QThread();
                              usb_and_channels->moveToThread(thread_one);
                              connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                              thread_one->start();
                              

                              "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                              The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                              A 1 Reply Last reply
                              1
                              • matthew.kuiashM matthew.kuiash

                                @aurquiel

                                class backend : QObject {
                                    Q_OBJECT
                                    backend(QObject * parent = 0) : QObject(parent) { }
                                
                                public slots:
                                    void go();
                                
                                private:
                                    // .....
                                };
                                
                                //....
                                
                                backend * usb_and_channels = new backend();
                                QThread * thread_one = new QThread();
                                usb_and_channels->moveToThread(thread_one);
                                connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                                thread_one->start();
                                

                                "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                                A Offline
                                A Offline
                                aurquiel
                                wrote on last edited by
                                #21

                                @matthew.kuiash said in Give me recomendations for use Qthread:

                                @aurquiel

                                class backend : QObject {
                                    Q_OBJECT
                                    backend(QObject * parent = 0) : QObject(parent) { }
                                
                                public slots:
                                    void go();
                                
                                private:
                                    // .....
                                };
                                
                                //....
                                
                                backend * usb_and_channels = new backend();
                                QThread * thread_one = new QThread();
                                usb_and_channels->moveToThread(thread_one);
                                connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                                thread_one->start();
                                

                                "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                                Yes sir, thank you thank you, i was never worked with thread my mind was a miss.

                                Really thanks

                                matthew.kuiashM 1 Reply Last reply
                                0
                                • A aurquiel

                                  @matthew.kuiash said in Give me recomendations for use Qthread:

                                  @aurquiel

                                  class backend : QObject {
                                      Q_OBJECT
                                      backend(QObject * parent = 0) : QObject(parent) { }
                                  
                                  public slots:
                                      void go();
                                  
                                  private:
                                      // .....
                                  };
                                  
                                  //....
                                  
                                  backend * usb_and_channels = new backend();
                                  QThread * thread_one = new QThread();
                                  usb_and_channels->moveToThread(thread_one);
                                  connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                                  thread_one->start();
                                  

                                  "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                                  Yes sir, thank you thank you, i was never worked with thread my mind was a miss.

                                  Really thanks

                                  matthew.kuiashM Offline
                                  matthew.kuiashM Offline
                                  matthew.kuiash
                                  wrote on last edited by
                                  #22

                                  @aurquiel No problem at all. If this is a solution to you problem please mark the reply as the correct answer and mark the thread as solved. Thank you!

                                  The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

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