Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Give me recomendations for use Qthread
QtWS25 Last Chance

Give me recomendations for use Qthread

Scheduled Pinned Locked Moved Solved General and Desktop
22 Posts 5 Posters 4.0k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    aurquiel
    wrote on last edited by aurquiel
    #8

    Well i was looking how to code, i can make it work. But i have some warnings

    I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

    Do some changes in backend class add the macro QObject

    #ifndef BACKEND_H
    #define BACKEND_H
    #include <libusb-1.0/libusb.h> //Include libsub
    #include <QObject>
    
    class backend: public QObject
    {
        Q_OBJECT
    
    ..
    ...
    .....
    

    In the MainWIndow

    //Create a global object to backend class
    backend *usb_and_channels=new backend;
    
    MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
    {
        //This create the ui interface of QT
        ui->setupUi(this);
        //Star thread one
        QThread *thread_one = new QThread;
    
        //Moving channels object to thread_one
        usb_and_channels->moveToThread(thread_one);
    
        //Connecting thread_one started signal with usb initilization Begin
        connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
        //Connecting thread_one started signal with usb initilization End
    
        //Connecting thread_one started signal with channels buttons cliked Begin
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
        //Connectic thread_one started signal with channels buttons cliked Begin
    
        //Sarting thread one signal emited
        thread_one->start();
    }
    

    In the buttons For example one channel

    //Channel 123TV
    void MainWindow::on_pushButton_2_clicked()
    {
        //Initilize turnner and demulator
        usb_and_channels->initialize_tuner_demulator();
        //Tune frequency
        usb_and_channels->tune_in(521000);
    }
    

    When i compile i don't have warnings but after run i got this ones

    QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
    QObject::connect:  (receiver name: 'pushButton')
    QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
    QObject::connect:  (receiver name: 'pushButton')
    libpng warning: iCCP: known incorrect sRGB profile
    

    But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

    matthew.kuiashM J.HilkJ jsulmJ 3 Replies Last reply
    0
    • A aurquiel

      Well i was looking how to code, i can make it work. But i have some warnings

      I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

      Do some changes in backend class add the macro QObject

      #ifndef BACKEND_H
      #define BACKEND_H
      #include <libusb-1.0/libusb.h> //Include libsub
      #include <QObject>
      
      class backend: public QObject
      {
          Q_OBJECT
      
      ..
      ...
      .....
      

      In the MainWIndow

      //Create a global object to backend class
      backend *usb_and_channels=new backend;
      
      MainWindow::MainWindow(QWidget *parent) :
          QMainWindow(parent),
          ui(new Ui::MainWindow)
      {
          //This create the ui interface of QT
          ui->setupUi(this);
          //Star thread one
          QThread *thread_one = new QThread;
      
          //Moving channels object to thread_one
          usb_and_channels->moveToThread(thread_one);
      
          //Connecting thread_one started signal with usb initilization Begin
          connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
          //Connecting thread_one started signal with usb initilization End
      
          //Connecting thread_one started signal with channels buttons cliked Begin
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
          //Connectic thread_one started signal with channels buttons cliked Begin
      
          //Sarting thread one signal emited
          thread_one->start();
      }
      

      In the buttons For example one channel

      //Channel 123TV
      void MainWindow::on_pushButton_2_clicked()
      {
          //Initilize turnner and demulator
          usb_and_channels->initialize_tuner_demulator();
          //Tune frequency
          usb_and_channels->tune_in(521000);
      }
      

      When i compile i don't have warnings but after run i got this ones

      QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
      QObject::connect:  (receiver name: 'pushButton')
      QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
      QObject::connect:  (receiver name: 'pushButton')
      libpng warning: iCCP: known incorrect sRGB profile
      

      But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

      matthew.kuiashM Offline
      matthew.kuiashM Offline
      matthew.kuiash
      wrote on last edited by matthew.kuiash
      #9

      @aurquiel said in Give me recomendations for use Qthread:

      connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));

      I'm not sure exactly what you are trying to achieve but it looks like you want to invoke "start" on the USB thread whenever a button is pushed?

      I think that you actually want to connect the buttons to slots on the USB thread, that would mean creating meaningful slots on the worker thread and connecting the button "clicked" signal to them.

      Next up, the syntax for you connects are wrong.

      connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
      

      You need to fully qualify the object then is sending the message not the slot name.
      The slot name is "clicked()"
      The object is ui->pushButton_10

      connect(thread_one,SIGNAL(started()),ui->pushButton_10,SLOT(clicked()));
      

      However, that still won't work because "clicked()" is a signal not a slot.
      What I would expect to see is something like this

      connect(ui->pushButtonChannel3, SIGNAL(clicked()), usbPullThread, SLOT(setChannel3()));
      

      Lastly, and forgive me for being critical, PLEASE give you variables/members/functions meaningful names!

      The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

      1 Reply Last reply
      2
      • A aurquiel

        Well i was looking how to code, i can make it work. But i have some warnings

        I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

        Do some changes in backend class add the macro QObject

        #ifndef BACKEND_H
        #define BACKEND_H
        #include <libusb-1.0/libusb.h> //Include libsub
        #include <QObject>
        
        class backend: public QObject
        {
            Q_OBJECT
        
        ..
        ...
        .....
        

        In the MainWIndow

        //Create a global object to backend class
        backend *usb_and_channels=new backend;
        
        MainWindow::MainWindow(QWidget *parent) :
            QMainWindow(parent),
            ui(new Ui::MainWindow)
        {
            //This create the ui interface of QT
            ui->setupUi(this);
            //Star thread one
            QThread *thread_one = new QThread;
        
            //Moving channels object to thread_one
            usb_and_channels->moveToThread(thread_one);
        
            //Connecting thread_one started signal with usb initilization Begin
            connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
            //Connecting thread_one started signal with usb initilization End
        
            //Connecting thread_one started signal with channels buttons cliked Begin
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
            //Connectic thread_one started signal with channels buttons cliked Begin
        
            //Sarting thread one signal emited
            thread_one->start();
        }
        

        In the buttons For example one channel

        //Channel 123TV
        void MainWindow::on_pushButton_2_clicked()
        {
            //Initilize turnner and demulator
            usb_and_channels->initialize_tuner_demulator();
            //Tune frequency
            usb_and_channels->tune_in(521000);
        }
        

        When i compile i don't have warnings but after run i got this ones

        QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
        QObject::connect:  (receiver name: 'pushButton')
        QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
        QObject::connect:  (receiver name: 'pushButton')
        libpng warning: iCCP: known incorrect sRGB profile
        

        But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #10

        @aurquiel

        well, in that case : Praise the compiler for code optimization,:)

        because this:

        connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
        

        makes my heart hurt.

        ui->pushButton->clicked(); is many things but above all its not a slot bit a Signal itself.

        If it works, I guess this chains the started Signal to what ever pushButton is connected to.

        but why dont you connect it this way than?

        connect(ui->pushButton, SIGNAL(clicked()), MyObject, SLOT(mySlot()));
        
        // and the started Signal directly to the target slot
        
        connect(thread_one,SIGNAL(started()),MyObject,SLOT(mySlot()));
        

        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        1 Reply Last reply
        3
        • A aurquiel

          Well i was looking how to code, i can make it work. But i have some warnings

          I have some buttons to change the frequency of a tuner of TDA (Digital Television) that instruction goes through usb control transfer connection using libusb that part works. All that functions are in the backend class.

          Do some changes in backend class add the macro QObject

          #ifndef BACKEND_H
          #define BACKEND_H
          #include <libusb-1.0/libusb.h> //Include libsub
          #include <QObject>
          
          class backend: public QObject
          {
              Q_OBJECT
          
          ..
          ...
          .....
          

          In the MainWIndow

          //Create a global object to backend class
          backend *usb_and_channels=new backend;
          
          MainWindow::MainWindow(QWidget *parent) :
              QMainWindow(parent),
              ui(new Ui::MainWindow)
          {
              //This create the ui interface of QT
              ui->setupUi(this);
              //Star thread one
              QThread *thread_one = new QThread;
          
              //Moving channels object to thread_one
              usb_and_channels->moveToThread(thread_one);
          
              //Connecting thread_one started signal with usb initilization Begin
              connect(thread_one,SIGNAL(started()),this,SLOT(usb_connecting_and_status()));
              //Connecting thread_one started signal with usb initilization End
          
              //Connecting thread_one started signal with channels buttons cliked Begin
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_2->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_3->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_4->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_5->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_6->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_7->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_8->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_9->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_10->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_11->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_12->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_13->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_14->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_15->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_16->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_17->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_18->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_19->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_20->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_21->clicked();));
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton_22->clicked();));
              //Connectic thread_one started signal with channels buttons cliked Begin
          
              //Sarting thread one signal emited
              thread_one->start();
          }
          

          In the buttons For example one channel

          //Channel 123TV
          void MainWindow::on_pushButton_2_clicked()
          {
              //Initilize turnner and demulator
              usb_and_channels->initialize_tuner_demulator();
              //Tune frequency
              usb_and_channels->tune_in(521000);
          }
          

          When i compile i don't have warnings but after run i got this ones

          QObject::connect: No such slot QPushButton::ui->pushButton->clicked(); in ../PIZZA/mainwindow.cpp:29
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_2->clicked(); in ../PIZZA/mainwindow.cpp:30
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_3->clicked(); in ../PIZZA/mainwindow.cpp:31
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_4->clicked(); in ../PIZZA/mainwindow.cpp:32
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_5->clicked(); in ../PIZZA/mainwindow.cpp:33
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_6->clicked(); in ../PIZZA/mainwindow.cpp:34
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_7->clicked(); in ../PIZZA/mainwindow.cpp:35
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_8->clicked(); in ../PIZZA/mainwindow.cpp:36
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_9->clicked(); in ../PIZZA/mainwindow.cpp:37
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_10->clicked(); in ../PIZZA/mainwindow.cpp:38
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_11->clicked(); in ../PIZZA/mainwindow.cpp:39
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_12->clicked(); in ../PIZZA/mainwindow.cpp:40
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_13->clicked(); in ../PIZZA/mainwindow.cpp:41
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_14->clicked(); in ../PIZZA/mainwindow.cpp:42
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_15->clicked(); in ../PIZZA/mainwindow.cpp:43
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_16->clicked(); in ../PIZZA/mainwindow.cpp:44
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_17->clicked(); in ../PIZZA/mainwindow.cpp:45
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_18->clicked(); in ../PIZZA/mainwindow.cpp:46
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_19->clicked(); in ../PIZZA/mainwindow.cpp:47
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_20->clicked(); in ../PIZZA/mainwindow.cpp:48
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_21->clicked(); in ../PIZZA/mainwindow.cpp:49
          QObject::connect:  (receiver name: 'pushButton')
          QObject::connect: No such slot QPushButton::ui->pushButton_22->clicked(); in ../PIZZA/mainwindow.cpp:50
          QObject::connect:  (receiver name: 'pushButton')
          libpng warning: iCCP: known incorrect sRGB profile
          

          But it is strange actually works i can change the frequency of the tuner in the device. I was making debug run and the buttons was running in other thread (in thread_one)

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #11

          @aurquiel You should really read about Qt signals/slots, what you are doing is completely wrong:

          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(ui->pushButton->clicked();));
          

          should be

          connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
          

          Why do you connect QThread::started signal to QPushButton::clicked signal? What do you want to achieve?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • A Offline
            A Offline
            aurquiel
            wrote on last edited by aurquiel
            #12
            connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
            

            this doesn't work

            QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
            QObject::connect:  (receiver name: 'pushButton')
            

            I thing i must declare a new class only for threads with a public class to backend
            and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

            To get something like this

            connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
            
            jsulmJ matthew.kuiashM 2 Replies Last reply
            0
            • A aurquiel
              connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
              

              this doesn't work

              QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
              QObject::connect:  (receiver name: 'pushButton')
              

              I thing i must declare a new class only for threads with a public class to backend
              and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

              To get something like this

              connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
              
              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #13

              @aurquiel You're aware that clicked() is a SIGNAL not SLOT?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              1
              • A aurquiel
                connect(thread_one,SIGNAL(started()),ui->pushButton,SLOT(clicked()));
                

                this doesn't work

                QObject::connect: No such slot QPushButton::clicked() in ../PIZZA/mainwindow.cpp:28
                QObject::connect:  (receiver name: 'pushButton')
                

                I thing i must declare a new class only for threads with a public class to backend
                and create the public slots in the thread class, the public slot of thread class will contain the backend functions.

                To get something like this

                connect(ui->pushButtonChannel3, SIGNAL(clicked()), thread_one, SLOT(setChannel3()));
                
                matthew.kuiashM Offline
                matthew.kuiashM Offline
                matthew.kuiash
                wrote on last edited by
                #14

                @aurquiel Yes, see my previous message "However, that still won't work because "clicked()" is a signal not a slot."

                What you need to do is extend your "backend" class (Q_OBJECT) with slots for the functions you want to perform

                public slots:
                    rescan();
                    setChannel1();
                    setChannel2();
                    setChannel3();
                

                Then connect you UI events to those slots.

                //MainWindow.cpp
                connect(ui->pushButtonChannel1, SIGNAL(clicked()), backend, SLOT(setChannel1()));
                connect(ui->pushButtonChannel2, SIGNAL(clicked()), backend, SLOT(setChannel2()));
                connect(ui->pushButtonChannel3, SIGNAL(clicked()), backend, SLOT(setChannel3()));
                

                You will probably want to reconsider the exact method for doing this eventually e.g. have a "setChannel(int channelId();" slot on backend instead and then place some logic in the UI to handle that. That is to say that the clicked handlers are within MainWindow and MainWindow emits a signal specify a numeric channel or SSID. However, that's the next step.

                The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                1 Reply Last reply
                1
                • A Offline
                  A Offline
                  aurquiel
                  wrote on last edited by aurquiel
                  #15

                  yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                  because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                  J.HilkJ matthew.kuiashM 2 Replies Last reply
                  0
                  • A aurquiel

                    yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                    because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #16

                    @aurquiel

                    ok,
                    how about

                    
                    connect(thread_one, SIGNAL(started()), this, SLOT(on_pushButton_2_clicked()));
                    
                    

                    from your example

                    should behave exactly the same, but without error messages.


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    1 Reply Last reply
                    0
                    • A aurquiel

                      yes but backend is not a thread, i am very confuse at this point how to create a thread for the signals of the buttons could be handle with this thread.

                      because in the connect() must have the signal clicked and the slot of the tread also have the signal of thread started

                      matthew.kuiashM Offline
                      matthew.kuiashM Offline
                      matthew.kuiash
                      wrote on last edited by matthew.kuiash
                      #17

                      @aurquiel Backend does not need to be thread. Instead it is owned by a thread (I think you create that thread in MainWindow).

                      That is, the QThread HASA MyQObject (not MyQObject ISA QThread)

                      Backend is still your implementation of the USB/TV Tuner control.

                      Now the backend will receive events and process them (slots) in the context of the thread that owns it, not in the context of the thread that emitted the signal.

                      To summarise:

                      • Your backend does all the actual interfacing with the USB device
                      • Create a thread and move the backend object to it
                      • Start that thread
                      • The UI emits signals (such as QPushButton::clicked) and there is a connection between that signal and the backend object slot
                      • Because the backend object is owned by a different thread (and therefore has an event loop) it's slot functions are executed in the context of the thread that owns it e.g. the moveToThread argument and not in the UI context. Events are free to travel in the other direction e.g. you can "emit" from your backend thread.

                      That is, it is your backend object that does the processing, it is that object that you implement your functionality on (as slots). The thread you created and moved the backend object to is the thread context used to execute the slots.

                      This is quite a decent way of implementing the threading model as your backend object doesn't need to worry about threading models. Just let Qt handle the cross thread deferred call via it's event model using sig/slots.

                      The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                      J.HilkJ 1 Reply Last reply
                      2
                      • matthew.kuiashM matthew.kuiash

                        @aurquiel Backend does not need to be thread. Instead it is owned by a thread (I think you create that thread in MainWindow).

                        That is, the QThread HASA MyQObject (not MyQObject ISA QThread)

                        Backend is still your implementation of the USB/TV Tuner control.

                        Now the backend will receive events and process them (slots) in the context of the thread that owns it, not in the context of the thread that emitted the signal.

                        To summarise:

                        • Your backend does all the actual interfacing with the USB device
                        • Create a thread and move the backend object to it
                        • Start that thread
                        • The UI emits signals (such as QPushButton::clicked) and there is a connection between that signal and the backend object slot
                        • Because the backend object is owned by a different thread (and therefore has an event loop) it's slot functions are executed in the context of the thread that owns it e.g. the moveToThread argument and not in the UI context. Events are free to travel in the other direction e.g. you can "emit" from your backend thread.

                        That is, it is your backend object that does the processing, it is that object that you implement your functionality on (as slots). The thread you created and moved the backend object to is the thread context used to execute the slots.

                        This is quite a decent way of implementing the threading model as your backend object doesn't need to worry about threading models. Just let Qt handle the cross thread deferred call via it's event model using sig/slots.

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #18

                        just realized, in your example function:

                        //Channel 123TV
                        void MainWindow::on_pushButton_2_clicked()
                        {
                            //Initilize turnner and demulator
                            usb_and_channels->initialize_tuner_demulator();
                            //Tune frequency
                            usb_and_channels->tune_in(521000);
                        }
                        

                        you access usb_and_channels and manipulate it. But you moved it previously to a different Thread

                        //Moving channels object to thread_one
                            usb_and_channels->moveToThread(thread_one);
                        

                        Dont do that
                        Allways use Signal/Slots, or Mutex, for cross-thread access, or your programm will eventually crash.


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        1
                        • A Offline
                          A Offline
                          aurquiel
                          wrote on last edited by
                          #19

                          How to move the backend object to the thread for get the public slot function of backend

                           backend *usb_and_channels=new backend;
                          
                              QThread *thread_one = new QThread();
                          
                              connect(ui->pushButton,SIGNAL(ui->pushButton->clicked()),thread_one,SLOT());
                          
                              thread_one->start();
                          

                          QThread *thread_one = new QThread(I MUST ADD IT HERE I THIS BUT HOW);

                          matthew.kuiashM 1 Reply Last reply
                          0
                          • A aurquiel

                            How to move the backend object to the thread for get the public slot function of backend

                             backend *usb_and_channels=new backend;
                            
                                QThread *thread_one = new QThread();
                            
                                connect(ui->pushButton,SIGNAL(ui->pushButton->clicked()),thread_one,SLOT());
                            
                                thread_one->start();
                            

                            QThread *thread_one = new QThread(I MUST ADD IT HERE I THIS BUT HOW);

                            matthew.kuiashM Offline
                            matthew.kuiashM Offline
                            matthew.kuiash
                            wrote on last edited by
                            #20

                            @aurquiel

                            class backend : QObject {
                                Q_OBJECT
                                backend(QObject * parent = 0) : QObject(parent) { }
                            
                            public slots:
                                void go();
                            
                            private:
                                // .....
                            };
                            
                            //....
                            
                            backend * usb_and_channels = new backend();
                            QThread * thread_one = new QThread();
                            usb_and_channels->moveToThread(thread_one);
                            connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                            thread_one->start();
                            

                            "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                            The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                            A 1 Reply Last reply
                            1
                            • matthew.kuiashM matthew.kuiash

                              @aurquiel

                              class backend : QObject {
                                  Q_OBJECT
                                  backend(QObject * parent = 0) : QObject(parent) { }
                              
                              public slots:
                                  void go();
                              
                              private:
                                  // .....
                              };
                              
                              //....
                              
                              backend * usb_and_channels = new backend();
                              QThread * thread_one = new QThread();
                              usb_and_channels->moveToThread(thread_one);
                              connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                              thread_one->start();
                              

                              "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                              A Offline
                              A Offline
                              aurquiel
                              wrote on last edited by
                              #21

                              @matthew.kuiash said in Give me recomendations for use Qthread:

                              @aurquiel

                              class backend : QObject {
                                  Q_OBJECT
                                  backend(QObject * parent = 0) : QObject(parent) { }
                              
                              public slots:
                                  void go();
                              
                              private:
                                  // .....
                              };
                              
                              //....
                              
                              backend * usb_and_channels = new backend();
                              QThread * thread_one = new QThread();
                              usb_and_channels->moveToThread(thread_one);
                              connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                              thread_one->start();
                              

                              "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                              Yes sir, thank you thank you, i was never worked with thread my mind was a miss.

                              Really thanks

                              matthew.kuiashM 1 Reply Last reply
                              0
                              • A aurquiel

                                @matthew.kuiash said in Give me recomendations for use Qthread:

                                @aurquiel

                                class backend : QObject {
                                    Q_OBJECT
                                    backend(QObject * parent = 0) : QObject(parent) { }
                                
                                public slots:
                                    void go();
                                
                                private:
                                    // .....
                                };
                                
                                //....
                                
                                backend * usb_and_channels = new backend();
                                QThread * thread_one = new QThread();
                                usb_and_channels->moveToThread(thread_one);
                                connect(ui->pushButton, SIGNAL(clicked()), usb_and_channels, SLOT(go()));
                                thread_one->start();
                                

                                "go" will be called in the context of "thread_one" not the context of the UI (main) thread.

                                Yes sir, thank you thank you, i was never worked with thread my mind was a miss.

                                Really thanks

                                matthew.kuiashM Offline
                                matthew.kuiashM Offline
                                matthew.kuiash
                                wrote on last edited by
                                #22

                                @aurquiel No problem at all. If this is a solution to you problem please mark the reply as the correct answer and mark the thread as solved. Thank you!

                                The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

                                1 Reply Last reply
                                0

                                • Login

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups
                                • Search
                                • Get Qt Extensions
                                • Unsolved