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Weird crash of QNetworkAccessManager::post()

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  • J.HilkJ J.Hilk

    I'm not quite sure, but:

    if (this->mNetworkReply != NULL) delete this->mNetworkReply;
    
        this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, "");
    

    you delete your NetworkReply object here and in the next line, try to access the object via the pointer -> This usually results in a crash.

    jsulmJ Online
    jsulmJ Online
    jsulm
    Lifetime Qt Champion
    wrote on last edited by jsulm
    #8

    @J.Hilk No, that is not the case: he deletes the object mNetworkReply (not mNetworkReply itself) is pointing to and then assigns a pointer pointing to the new object. This is perfectly valid.
    delete this->mNetworkReply does not delete mNetworkReply - it deletes the object mNetworkReply is pointing to.

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
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    • J.HilkJ J.Hilk

      I'm not quite sure, but:

      if (this->mNetworkReply != NULL) delete this->mNetworkReply;
      
          this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, "");
      

      you delete your NetworkReply object here and in the next line, try to access the object via the pointer -> This usually results in a crash.

      M Offline
      M Offline
      MemphisWang
      wrote on last edited by
      #9

      @J.Hilk
      I don't think so.
      first I free the memory of a pointer, it's the value (represents some memory address) of pointer not available, pointer itself can be access.
      then I assign a new memory address as the value for the pointer. now it get a new memory to point to.

      those code works in the old day, and still works if the url is 127.0.0.1, I just don't why others can't work.

      jsulmJ 1 Reply Last reply
      1
      • M MemphisWang

        @J.Hilk
        I don't think so.
        first I free the memory of a pointer, it's the value (represents some memory address) of pointer not available, pointer itself can be access.
        then I assign a new memory address as the value for the pointer. now it get a new memory to point to.

        those code works in the old day, and still works if the url is 127.0.0.1, I just don't why others can't work.

        jsulmJ Online
        jsulmJ Online
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #10

        @MemphisWang It works for 127.0.0.1? Then you should connect error signal to a slot and print the error you get for other destinations.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        M 1 Reply Last reply
        0
        • jsulmJ jsulm

          @MemphisWang It works for 127.0.0.1? Then you should connect error signal to a slot and print the error you get for other destinations.

          M Offline
          M Offline
          MemphisWang
          wrote on last edited by
          #11

          @jsulm yes it works only for 127.0.0.1, and I have tried to step over this code. after on_btn_crash_clicked() been invoked, it didn't have the chance to send out any useful signal. it just crashed. in moc code.

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          • T Offline
            T Offline
            tomma
            wrote on last edited by
            #12

            That crash stack seems to point to issue with getting proxy configuration from platform.
            You could try disabling proxy for QNAM using setProxy(QNetworkProxy::NoProxy).
            Most likely some bug with Mac OS integration and you should report it if not reported already.

            M 1 Reply Last reply
            2
            • M Offline
              M Offline
              MemphisWang
              wrote on last edited by
              #13

              I don't understand, it's so weird. and my program can't even finish it's login work now.
              if it's a bug, it's a huge bug, it will not be allowed to release. so I guess there must be some thing wrong with my code.
              can any body repeat this problem? here is my header for your convenience: http://paste2.org/ZABXaUUJ

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              • T Offline
                T Offline
                tomma
                wrote on last edited by
                #14

                Found report for that issue:
                https://bugreports.qt.io/browse/QTBUG-56747

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                • T tomma

                  That crash stack seems to point to issue with getting proxy configuration from platform.
                  You could try disabling proxy for QNAM using setProxy(QNetworkProxy::NoProxy).
                  Most likely some bug with Mac OS integration and you should report it if not reported already.

                  M Offline
                  M Offline
                  MemphisWang
                  wrote on last edited by
                  #15

                  @tomma Thannnnnnnnnnnnnnnnnks men! you are so amazing! It works when i set my mNetworkAccessManager's proxy to NoProxy!

                  kshegunovK 1 Reply Last reply
                  0
                  • M MemphisWang

                    @tomma Thannnnnnnnnnnnnnnnnks men! you are so amazing! It works when i set my mNetworkAccessManager's proxy to NoProxy!

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #16

                    As a side note, this delete:

                    delete this->mNetworkReply;
                    

                    is rather suspicious. In some use cases (e.g. using multiple threads) you might have events pending for that object in the event loop. Consider using QObject::deleteLater() instead.

                    Read and abide by the Qt Code of Conduct

                    VRoninV M 2 Replies Last reply
                    2
                    • kshegunovK kshegunov

                      As a side note, this delete:

                      delete this->mNetworkReply;
                      

                      is rather suspicious. In some use cases (e.g. using multiple threads) you might have events pending for that object in the event loop. Consider using QObject::deleteLater() instead.

                      VRoninV Offline
                      VRoninV Offline
                      VRonin
                      wrote on last edited by
                      #17

                      @kshegunov or, given the use case, use QScopedPointer<QNetworkReply,QScopedPointerDeleteLater> mNetworkReply;

                      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                      ~Napoleon Bonaparte

                      On a crusade to banish setIndexWidget() from the holy land of Qt

                      kshegunovK 1 Reply Last reply
                      1
                      • VRoninV VRonin

                        @kshegunov or, given the use case, use QScopedPointer<QNetworkReply,QScopedPointerDeleteLater> mNetworkReply;

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #18

                        Yes indeed. It does the same thing though. ;)

                        Read and abide by the Qt Code of Conduct

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                        • kshegunovK kshegunov

                          As a side note, this delete:

                          delete this->mNetworkReply;
                          

                          is rather suspicious. In some use cases (e.g. using multiple threads) you might have events pending for that object in the event loop. Consider using QObject::deleteLater() instead.

                          M Offline
                          M Offline
                          MemphisWang
                          wrote on last edited by
                          #19

                          @kshegunov You are right. I'll use deleteLater next time. and I have a further questions for this:
                          if i have a pointer to a QObject this->pObj,

                          this->pObj = new Foo();
                          this->pObj->doingSomeThing();
                          this->pObj->deleteLater();
                          

                          can i continue to use this pointer immediately

                          this->pObj = new Foo();
                          this->pObj->doingSomeThing();
                          

                          Is it OK?

                          kshegunovK 1 Reply Last reply
                          0
                          • M MemphisWang

                            @kshegunov You are right. I'll use deleteLater next time. and I have a further questions for this:
                            if i have a pointer to a QObject this->pObj,

                            this->pObj = new Foo();
                            this->pObj->doingSomeThing();
                            this->pObj->deleteLater();
                            

                            can i continue to use this pointer immediately

                            this->pObj = new Foo();
                            this->pObj->doingSomeThing();
                            

                            Is it OK?

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #20

                            @MemphisWang said in Weird crash of QNetworkAccessManager::post():

                            can i continue to use this pointer immediately

                            Yes, you can even use the same object immediately.

                            this->pObj = new Foo();
                            this->pObj->doingSomeThing();
                            this->pObj->deleteLater();
                            
                            this->pObj->someOtherThing(); //< Valid until you return control to the event loop
                            

                            Read and abide by the Qt Code of Conduct

                            M 1 Reply Last reply
                            1
                            • kshegunovK kshegunov

                              @MemphisWang said in Weird crash of QNetworkAccessManager::post():

                              can i continue to use this pointer immediately

                              Yes, you can even use the same object immediately.

                              this->pObj = new Foo();
                              this->pObj->doingSomeThing();
                              this->pObj->deleteLater();
                              
                              this->pObj->someOtherThing(); //< Valid until you return control to the event loop
                              
                              M Offline
                              M Offline
                              MemphisWang
                              wrote on last edited by
                              #21

                              @kshegunov that's nice, and convenient. I can be less careful about memory and care more about business logic.

                              kshegunovK 1 Reply Last reply
                              0
                              • M MemphisWang

                                @kshegunov that's nice, and convenient. I can be less careful about memory and care more about business logic.

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #22

                                Well, it's "invented" not to make you less careful about memory, but exactly because deleteing an object that's referenced in a queued event in the event loop is pretty nasty - I'd segfault.

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
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