Weird crash of QNetworkAccessManager::post()
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- OSX 10.12.3 (16D32)
- Clang 800.0.42.1 (Qt default)
- LLDB 360.1.70 (Xcode default)
 Migrated from Qt 5.7 to Qt 5.8 several days ago, my QNetworkAccessManager::post() stop working. 
 What more weird is that it does work if the url you set is a loopback address.
 here i find a minimal way to reproduce it:#include "mainwindow.h" #include "ui_mainwindow.h" #include <QNetworkAccessManager> #include <QNetworkReply> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); this->mNetworkReply = NULL; this->mNetworkAccessManager = new QNetworkAccessManager(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_btn_crash_clicked() { // QUrl url = QUrl("http://127.0.0.1:5000/api"); // it's ok to post to a loopback address QUrl url = QUrl("http://192.168.1.103:5000/api"); // crash on specific ip address or domain name address QNetworkRequest networkRequest; networkRequest.setUrl(url); networkRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded"); if (this->mNetworkReply != NULL) delete this->mNetworkReply; this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, ""); connect(this->mNetworkReply, &QNetworkReply::readyRead, [=](){ qDebug() << "readyRead"; }); connect(this->mNetworkReply, &QNetworkReply::finished, [=](){ qDebug() << "finished"; }); }Is there some thing wrong with my implement? 
 why it can't work on the new version?
 Is it a bug?
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Program looks ok. When does it crash ? After you post or while constructing URL ? Also IP address u specified is pingable? IP address displayed when u run ifconfig command ? 
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Program looks ok. When does it crash ? After you post or while constructing URL ? Also IP address u specified is pingable? IP address displayed when u run ifconfig command ? @dheerendra 
 After post. it crashed in moc code i guess:
 when i step over this code on debug mode. it went to moc_mainwindow:- qt_static_metacall
- case 0: _t->on_btn_crash_clicked(); break;
- qt_metacall
 and then go straight to Disassembler, which i can't handle with here is my crash report if it might help: http://paste2.org/Ecn72PgG 
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- OSX 10.12.3 (16D32)
- Clang 800.0.42.1 (Qt default)
- LLDB 360.1.70 (Xcode default)
 Migrated from Qt 5.7 to Qt 5.8 several days ago, my QNetworkAccessManager::post() stop working. 
 What more weird is that it does work if the url you set is a loopback address.
 here i find a minimal way to reproduce it:#include "mainwindow.h" #include "ui_mainwindow.h" #include <QNetworkAccessManager> #include <QNetworkReply> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); this->mNetworkReply = NULL; this->mNetworkAccessManager = new QNetworkAccessManager(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_btn_crash_clicked() { // QUrl url = QUrl("http://127.0.0.1:5000/api"); // it's ok to post to a loopback address QUrl url = QUrl("http://192.168.1.103:5000/api"); // crash on specific ip address or domain name address QNetworkRequest networkRequest; networkRequest.setUrl(url); networkRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded"); if (this->mNetworkReply != NULL) delete this->mNetworkReply; this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, ""); connect(this->mNetworkReply, &QNetworkReply::readyRead, [=](){ qDebug() << "readyRead"; }); connect(this->mNetworkReply, &QNetworkReply::finished, [=](){ qDebug() << "finished"; }); }Is there some thing wrong with my implement? 
 why it can't work on the new version?
 Is it a bug?@MemphisWang Not related: are you coming from Python? :-) 
 Because you prefix everything with this->, it is not needed in C++.Another note: there is no need to allocate mNetworkAccessManager on the heap. 
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Program looks ok. When does it crash ? After you post or while constructing URL ? Also IP address u specified is pingable? IP address displayed when u run ifconfig command ? @dheerendra 
 '192.168.1.103' is my local machine's IP address. (on ifconfig of course: it is in en0: )
 I had a python flask server on port 5000. normally these two IP did not tell from each other.
 but on this code snippet, they do.
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I'm not quite sure, but: if (this->mNetworkReply != NULL) delete this->mNetworkReply; this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, "");you delete your NetworkReply object here and in the next line, try to access the object via the pointer -> This usually results in a crash. 
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@MemphisWang Not related: are you coming from Python? :-) 
 Because you prefix everything with this->, it is not needed in C++.Another note: there is no need to allocate mNetworkAccessManager on the heap. @jsulm 
 I personally like to user this->, it can help me find out if it is a local variable.
 but yeah~ I use python :P wrote Qt for ui, script for data handling.and thanks for allocate advice. 
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I'm not quite sure, but: if (this->mNetworkReply != NULL) delete this->mNetworkReply; this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, "");you delete your NetworkReply object here and in the next line, try to access the object via the pointer -> This usually results in a crash. @J.Hilk No, that is not the case: he deletes the object mNetworkReply (not mNetworkReply itself) is pointing to and then assigns a pointer pointing to the new object. This is perfectly valid. 
 delete this->mNetworkReply does not delete mNetworkReply - it deletes the object mNetworkReply is pointing to.
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I'm not quite sure, but: if (this->mNetworkReply != NULL) delete this->mNetworkReply; this->mNetworkReply = this->mNetworkAccessManager->post(networkRequest, "");you delete your NetworkReply object here and in the next line, try to access the object via the pointer -> This usually results in a crash. @J.Hilk 
 I don't think so.
 first I free the memory of a pointer, it's the value (represents some memory address) of pointer not available, pointer itself can be access.
 then I assign a new memory address as the value for the pointer. now it get a new memory to point to.those code works in the old day, and still works if the url is 127.0.0.1, I just don't why others can't work. 
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@J.Hilk 
 I don't think so.
 first I free the memory of a pointer, it's the value (represents some memory address) of pointer not available, pointer itself can be access.
 then I assign a new memory address as the value for the pointer. now it get a new memory to point to.those code works in the old day, and still works if the url is 127.0.0.1, I just don't why others can't work. @MemphisWang It works for 127.0.0.1? Then you should connect error signal to a slot and print the error you get for other destinations. 
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@MemphisWang It works for 127.0.0.1? Then you should connect error signal to a slot and print the error you get for other destinations. @jsulm yes it works only for 127.0.0.1, and I have tried to step over this code. after on_btn_crash_clicked()been invoked, it didn't have the chance to send out any useful signal. it just crashed. in moc code.
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That crash stack seems to point to issue with getting proxy configuration from platform. 
 You could try disabling proxy for QNAM using setProxy(QNetworkProxy::NoProxy).
 Most likely some bug with Mac OS integration and you should report it if not reported already.
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I don't understand, it's so weird. and my program can't even finish it's login work now. 
 if it's a bug, it's a huge bug, it will not be allowed to release. so I guess there must be some thing wrong with my code.
 can any body repeat this problem? here is my header for your convenience: http://paste2.org/ZABXaUUJ
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Found report for that issue: 
 https://bugreports.qt.io/browse/QTBUG-56747
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That crash stack seems to point to issue with getting proxy configuration from platform. 
 You could try disabling proxy for QNAM using setProxy(QNetworkProxy::NoProxy).
 Most likely some bug with Mac OS integration and you should report it if not reported already.@tomma Thannnnnnnnnnnnnnnnnks men! you are so amazing! It works when i set my mNetworkAccessManager's proxy to NoProxy! 
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@tomma Thannnnnnnnnnnnnnnnnks men! you are so amazing! It works when i set my mNetworkAccessManager's proxy to NoProxy! As a side note, this delete: delete this->mNetworkReply;is rather suspicious. In some use cases (e.g. using multiple threads) you might have events pending for that object in the event loop. Consider using QObject::deleteLater()instead.
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As a side note, this delete: delete this->mNetworkReply;is rather suspicious. In some use cases (e.g. using multiple threads) you might have events pending for that object in the event loop. Consider using QObject::deleteLater()instead.@kshegunov or, given the use case, use QScopedPointer<QNetworkReply,QScopedPointerDeleteLater> mNetworkReply;
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@kshegunov or, given the use case, use QScopedPointer<QNetworkReply,QScopedPointerDeleteLater> mNetworkReply;Yes indeed. It does the same thing though. ;) 
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As a side note, this delete: delete this->mNetworkReply;is rather suspicious. In some use cases (e.g. using multiple threads) you might have events pending for that object in the event loop. Consider using QObject::deleteLater()instead.@kshegunov You are right. I'll use deleteLater next time. and I have a further questions for this: 
 if i have a pointer to a QObjectthis->pObj,this->pObj = new Foo(); this->pObj->doingSomeThing(); this->pObj->deleteLater();can i continue to use this pointer immediately this->pObj = new Foo(); this->pObj->doingSomeThing();Is it OK? 
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@kshegunov You are right. I'll use deleteLater next time. and I have a further questions for this: 
 if i have a pointer to a QObjectthis->pObj,this->pObj = new Foo(); this->pObj->doingSomeThing(); this->pObj->deleteLater();can i continue to use this pointer immediately this->pObj = new Foo(); this->pObj->doingSomeThing();Is it OK? @MemphisWang said in Weird crash of QNetworkAccessManager::post(): can i continue to use this pointer immediately Yes, you can even use the same object immediately. this->pObj = new Foo(); this->pObj->doingSomeThing(); this->pObj->deleteLater(); this->pObj->someOtherThing(); //< Valid until you return control to the event loop
 

