Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. How to include .txt on Qt
QtWS25 Last Chance

How to include .txt on Qt

Scheduled Pinned Locked Moved Unsolved General and Desktop
196 Posts 11 Posters 134.4k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    P Offline
    Payx
    wrote on 31 Dec 2016, 14:34 last edited by Payx
    #101

    So i have to rezise the picture or it will do automaticaly ?

    i don't understand what the function do

    1 Reply Last reply
    0
    • M Offline
      M Offline
      mrjj
      Lifetime Qt Champion
      wrote on 31 Dec 2016, 14:52 last edited by
      #102

      No, you will have to resize it, else it will be exactly as in the file.( I assume too big)
      the scaled function returns a copy of the pixmap that is scaled to
      WIDTH, HEIGHT. so it will fit in your area.

      1 Reply Last reply
      0
      • P Offline
        P Offline
        Payx
        wrote on 31 Dec 2016, 15:22 last edited by
        #103

        so if my rectangle is 8*8 tell me if it's correct :

        QPixmap scaledPix = pix.scaled(   8, 8
                                       Qt::KeepAspectRatio,
                                       Qt::SmoothTransformation
                                       );
        
        painter.drawPixmap(QPoint(i,j), scaledPix);
        

        just that ?

        1 Reply Last reply
        0
        • M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 1 Jan 2017, 01:03 last edited by mrjj 1 Jan 2017, 01:05
          #104

          Yes , that should draw image as 8x8 at i,j.
          Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
          maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

          A 1 Reply Last reply 1 Jan 2017, 04:17
          0
          • M mrjj
            1 Jan 2017, 01:03

            Yes , that should draw image as 8x8 at i,j.
            Note the flag Qt::KeepAspectRatio which means it might not be 8x8 directly but
            maybe 8x6 if the original images was not square. AspectRatio means keep the relation between height and width.

            A Offline
            A Offline
            ambershark
            wrote on 1 Jan 2017, 04:17 last edited by
            #105

            @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

            My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

            P 1 Reply Last reply 1 Jan 2017, 12:00
            0
            • A ambershark
              1 Jan 2017, 04:17

              @mrjj 104 posts on this thread... you are a patient person mrjj. ;) I would have just written the program for him by now, lol.

              P Offline
              P Offline
              Payx
              wrote on 1 Jan 2017, 12:00 last edited by Payx 1 Jan 2017, 12:22
              #106

              @ambershark Lol

              I prefer learn instead of just don't understand what i'm doing, i know i'm very bad to programmation by now but maybe in few years i'il be like mrjj haha !

              for the QPoint, i use it here :

              void MainWindow::on_push2_clicked()
              {
              
              
              	for (int i=0;i<pixi.width();i+=z){
              						 for (int j=0;j<pixi.height();j+=z){
              							 k=k+0.06;
              							Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
              
              		}
              	}
              
              

              but i use the QPixmap scaledPix .....
              in my function

              void Remplissage(QImage& image, const QPoint& topLeft, const QSize& rectangle, const QColor& colour) {
              

              so it tell that j and i was not declared in this scope

              so i declared i and j in my .h

              #ifndef MAINWINDOW_H
              #define MAINWINDOW_H
              
              #include <QMainWindow>
              #include <QPixmap>
              #include <QPoint>
              #include <QSize>
              #include <iostream>
              #include <QMapIterator>
              #include <QMap>
              
              namespace Ui {
              class MainWindow;
              }
              
              struct CostInfo {
                QString ImageName;
                int     Cost;
              };
              
              int j;
              int i;
              
              class MainWindow : public QMainWindow {
                Q_OBJECT
              
               public:
                explicit MainWindow(QWidget* parent = 0);
              
                ~MainWindow();
              
               private slots:
                void on_push_clicked();
                void on_push2_clicked();
                void on_verticalSlider_sliderMoved(int position);
              
               private:
                Ui::MainWindow* ui;
                QImage pixi;
                QPixmap pixa;
                float k;
                int a;
              
              
                int z = 1;
                int b;
              };
              
              #endif // MAINWINDOW_HH
              
              

              it will work?

              //

              it tell that painter was not declared too, so i search to the QPainter class,

              it's "void QPainter::drawPixmap(const QPoint & point, const QPixmap & pixmap)" that i should use ?

              A 1 Reply Last reply 2 Jan 2017, 00:49
              0
              • M Offline
                M Offline
                mrjj
                Lifetime Qt Champion
                wrote on 1 Jan 2017, 12:34 last edited by
                #107

                Hi
                hehe @ambershark , yes that would be faster but in this case,
                declaration and scopes are part of the exercise so hence the amount of posts. :)

                @Payx
                The j and is local variable in your for loops
                Yes it will work to make them member of the class but you actually give them to
                Remplissage via the QPoint(i,j)
                Remplissage(pixi,QPoint(i,j),QSize(z,z),Couleurdominante(pixi,QPoint(i,j),QSize(z,z)));
                so inside the Remplissage function, i and j are
                int i = topLeft.x();
                int j=topLeft.y();

                • it tell that painter was not declared too, so i search to the QPainter class,
                  Did you #include<QPainter> ?

                Calling it like
                painter.drawPixmap(topLeft, scaledPix);
                should work.

                1 Reply Last reply
                0
                • P Offline
                  P Offline
                  Payx
                  wrote on 1 Jan 2017, 13:09 last edited by
                  #108

                  Yes i have already test with include QPainter, same error ^^

                  M 1 Reply Last reply 1 Jan 2017, 13:16
                  0
                  • P Payx
                    1 Jan 2017, 13:09

                    Yes i have already test with include QPainter, same error ^^

                    M Offline
                    M Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on 1 Jan 2017, 13:16 last edited by mrjj 1 Jan 2017, 13:19
                    #109

                    @Payx
                    oh did you create the painter first ?
                    Oh You need to create it first. as a variable.
                    QPainter painter(this);

                    But here comes an issue. you can only use a painter in a PaintEvent function.

                    So only other way is to have a Pixmap as member and then paint to it in Remplissage
                    and then later paint the pixmap in PaintEvent.

                    Anyway to paint to an image
                    QPixmap pix(500,500); // make sure size matches, might need to live as member in class for paintEvent
                    QPainter painter(&pix);// give pix to painter
                    ...
                    painter.drawPixmap(topLeft, scaledPix); //

                    1 Reply Last reply
                    0
                    • P Offline
                      P Offline
                      Payx
                      wrote on 1 Jan 2017, 13:28 last edited by
                      #110

                      ok but i have an other question,

                      in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                      so when i write

                      QPixmap pix( ci.ImageName );
                      

                      it will create a Pixmap from my image ?

                      M 1 Reply Last reply 1 Jan 2017, 13:36
                      0
                      • P Payx
                        1 Jan 2017, 13:28

                        ok but i have an other question,

                        in my QMap, i defined my picture "fraise.png" as a QString ImageName;

                        so when i write

                        QPixmap pix( ci.ImageName );
                        

                        it will create a Pixmap from my image ?

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 1 Jan 2017, 13:36 last edited by mrjj 1 Jan 2017, 13:37
                        #111

                        @Payx
                        yes that will create a pixmap if the path to image is valid.

                        QPixmap pix( ci.ImageName );

                        BUT
                        you seems to store as e "fraise.png" ?
                        That wont work as there is no path so it cant find it.

                        However if you embed the images via qres file
                        then the syntax ":/"
                        will allow to load them.
                        ":/fraise.png"

                        http://doc.qt.io/qt-5/resources.html
                        These images are then embedded into the .exe file and can be loaded with ":/" in front.

                        If you want to use external files, you must think of how to handle the paths.

                        1 Reply Last reply
                        0
                        • P Offline
                          P Offline
                          Payx
                          wrote on 1 Jan 2017, 13:50 last edited by mrjj 1 Jan 2017, 13:55
                          #112

                          mrjj: SORRY i edited your post!. browser lag. cannot undo
                          Im very sorry.

                          • Yes i have already do that u explained to me before ^^
                            Oh. sorry. Well now we know its working :)
                            seems good. Note its single ":/" not "://"

                          and i dont understand the "Give pix to painter"

                          When you construct the painter you give it the widget normally
                          QPainter painter(this); <<< "this" being the widget pointer
                          but when we paint on image then we give pixmap instead of "this"
                          QPainter painter(&pix); // pix is pixmap and not widget
                          So basically we tell painter to draw on this picmap and not on a widget.

                          M 1 Reply Last reply 1 Jan 2017, 13:58
                          0
                          • P Payx
                            1 Jan 2017, 13:50

                            mrjj: SORRY i edited your post!. browser lag. cannot undo
                            Im very sorry.

                            • Yes i have already do that u explained to me before ^^
                              Oh. sorry. Well now we know its working :)
                              seems good. Note its single ":/" not "://"

                            and i dont understand the "Give pix to painter"

                            When you construct the painter you give it the widget normally
                            QPainter painter(this); <<< "this" being the widget pointer
                            but when we paint on image then we give pixmap instead of "this"
                            QPainter painter(&pix); // pix is pixmap and not widget
                            So basically we tell painter to draw on this picmap and not on a widget.

                            M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 1 Jan 2017, 13:58 last edited by mrjj 1 Jan 2017, 14:02
                            #113

                            @Payx
                            So you last issue is the painting of the little image.

                            Since we are not allowed to paint inside Remplissage, you have 2 options.

                            Do this in paintEvent. ( meaning call Remplissage )
                            or
                            let Remplissage paint on a new pixmap and then later paint this new pix in
                            the real paintEvent function.

                            1 Reply Last reply
                            0
                            • P Offline
                              P Offline
                              Payx
                              wrote on 1 Jan 2017, 14:06 last edited by
                              #114

                              What is the simpliest method ? ahah

                              M 1 Reply Last reply 1 Jan 2017, 14:09
                              0
                              • P Payx
                                1 Jan 2017, 14:06

                                What is the simpliest method ? ahah

                                M Offline
                                M Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on 1 Jan 2017, 14:09 last edited by
                                #115

                                @Payx said in How to include .txt on Qt:

                                What is the simpliest method ? ahah

                                I think to paint on image as you can then later just
                                show in QLabel and might not even need to make a PaintEvent.
                                This new image should be the size of the red rect one where u scan for colors.
                                so you will draw the mini images on this new picmap and then its the final pixmap i assume.

                                1 Reply Last reply
                                0
                                • P Offline
                                  P Offline
                                  Payx
                                  wrote on 1 Jan 2017, 14:17 last edited by
                                  #116

                                  so on my rectangle i create a label and i display the pixmap in the label ?

                                  M 1 Reply Last reply 1 Jan 2017, 14:22
                                  0
                                  • P Payx
                                    1 Jan 2017, 14:17

                                    so on my rectangle i create a label and i display the pixmap in the label ?

                                    M Offline
                                    M Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on 1 Jan 2017, 14:22 last edited by
                                    #117

                                    @Payx
                                    I dont know what rectangle is.
                                    the QLabel should/could be placed on UI and after you created the final image and OUTSIDE
                                    of any loops
                                    you can do
                                    ui->Label->setPix thing.

                                    1 Reply Last reply
                                    0
                                    • P Offline
                                      P Offline
                                      Payx
                                      wrote on 1 Jan 2017, 14:46 last edited by
                                      #118

                                      so in this loop

                                        for(int x = topLeft.x(); x < maxX; ++x) {
                                          for(int y = topLeft.y(); y < maxY; ++y) {
                                      

                                      i can include

                                      QLabel *label = new QLabel(this);
                                            foreach( QRgb key, Costs.keys() ) {
                                              QColor BaseColor( key );
                                              if (Costs.contains( colour.rgb() ) || IsCloseColor(BaseColor, colour) )  {
                                                CostInfo& ci = Costs[colour.rgb()];
                                      //          int Cost = ci.Cost;
                                                QPixmap pix( ci.ImageName );
                                      					QPixmap scaledPix = pix.scaled(   8, 8,
                                      																				 Qt::KeepAspectRatio,
                                      																				 Qt::SmoothTransformation
                                      																				 );
                                      
                                      ui->label->setPixmap(pix);
                                      

                                      ?

                                      M 1 Reply Last reply 1 Jan 2017, 14:49
                                      0
                                      • P Payx
                                        1 Jan 2017, 14:46

                                        so in this loop

                                          for(int x = topLeft.x(); x < maxX; ++x) {
                                            for(int y = topLeft.y(); y < maxY; ++y) {
                                        

                                        i can include

                                        QLabel *label = new QLabel(this);
                                              foreach( QRgb key, Costs.keys() ) {
                                                QColor BaseColor( key );
                                                if (Costs.contains( colour.rgb() ) || IsCloseColor(BaseColor, colour) )  {
                                                  CostInfo& ci = Costs[colour.rgb()];
                                        //          int Cost = ci.Cost;
                                                  QPixmap pix( ci.ImageName );
                                        					QPixmap scaledPix = pix.scaled(   8, 8,
                                        																				 Qt::KeepAspectRatio,
                                        																				 Qt::SmoothTransformation
                                        																				 );
                                        
                                        ui->label->setPixmap(pix);
                                        

                                        ?

                                        M Offline
                                        M Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on 1 Jan 2017, 14:49 last edited by
                                        #119

                                        @Payx
                                        yes something like that.
                                        if pix is the FINISHED result. seems not.

                                        That code would just show the original one?

                                        and why new the qlabel? Why not just add to UI file with designer?

                                        1 Reply Last reply
                                        0
                                        • P Offline
                                          P Offline
                                          Payx
                                          wrote on 1 Jan 2017, 15:36 last edited by
                                          #120

                                          Because it will not return only one picture, if my picture is 540540 and my rectangle is 88 i cannot just add a label to display 70 picture.

                                          at the end it will have http://www.hostingpics.net/viewer.php?id=354728program.png

                                          by replacing all the rectangle by a picture, it depends the color of the rectangle

                                          1 Reply Last reply
                                          0

                                          110/196

                                          1 Jan 2017, 13:28

                                          • Login

                                          • Login or register to search.
                                          110 out of 196
                                          • First post
                                            110/196
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved