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Close connection qobject

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  • BjornWB Offline
    BjornWB Offline
    BjornW
    wrote on last edited by BjornW
    #6

    When connecting to a lambda, you need to save the returned QMetaObject::Connection. From the docs:

    QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)
    

    So something like.... (Can't compile right now)

    void MainWindow::escucharMouse()
    {
          auto connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
          ...
          QObject::disconnect(connection);      
    }
    
    

    EDIT: By "need to save" I mean that if you wish to disconnect a connection, you need to save the return value. If you're not going to, just leave it!

    J 1 Reply Last reply
    2
    • BjornWB BjornW

      When connecting to a lambda, you need to save the returned QMetaObject::Connection. From the docs:

      QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)
      

      So something like.... (Can't compile right now)

      void MainWindow::escucharMouse()
      {
            auto connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
            ...
            QObject::disconnect(connection);      
      }
      
      

      EDIT: By "need to save" I mean that if you wish to disconnect a connection, you need to save the return value. If you're not going to, just leave it!

      J Offline
      J Offline
      Jeronimo
      wrote on last edited by Jeronimo
      #7

      @BjornW ok

      1 Reply Last reply
      0
      • BjornWB Offline
        BjornWB Offline
        BjornW
        wrote on last edited by
        #8

        If you want to disconnect elsewhere you need to save the connection object inside your class.

        Again, I did not compile this. But it should give you an idea.

        class MainWindow : public QMainWindow
        {
        ...
        private:
           QMetaObject::Connection m_connection;
        };
        
        ...
        
        void MainWindow::escucharMouse()
        {
              m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
        }
        void MainWindow::stopEscucharMouse()
        {
              QObject::disconnect(m_connection ); 
        }
        

        On a side note, today I learned that escuchar means listen. Which reminded me of the song "Equador" (by Sash) where they sing "Escuchame". Funny how things connect. And disconnect :).

        J 1 Reply Last reply
        3
        • BjornWB BjornW

          If you want to disconnect elsewhere you need to save the connection object inside your class.

          Again, I did not compile this. But it should give you an idea.

          class MainWindow : public QMainWindow
          {
          ...
          private:
             QMetaObject::Connection m_connection;
          };
          
          ...
          
          void MainWindow::escucharMouse()
          {
                m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
          }
          void MainWindow::stopEscucharMouse()
          {
                QObject::disconnect(m_connection ); 
          }
          

          On a side note, today I learned that escuchar means listen. Which reminded me of the song "Equador" (by Sash) where they sing "Escuchame". Funny how things connect. And disconnect :).

          J Offline
          J Offline
          Jeronimo
          wrote on last edited by Jeronimo
          #9

          @BjornW said in Close connection qobject:

          m_connection

          thx a lot!!

          1 Reply Last reply
          1
          • BjornWB Offline
            BjornWB Offline
            BjornW
            wrote on last edited by
            #10

            Good luck :)

            J 1 Reply Last reply
            2
            • BjornWB BjornW

              Good luck :)

              J Offline
              J Offline
              Jeronimo
              wrote on last edited by
              #11

              @BjornW your help me a lot thx but i think when someone use one hook for mouse events for example it's impossible to close this connection. thx again!

              1 Reply Last reply
              1
              • BjornWB Offline
                BjornWB Offline
                BjornW
                wrote on last edited by
                #12

                Post your code please. I don't understand. It should always be possible to close the connection.

                J 2 Replies Last reply
                1
                • BjornWB BjornW

                  Post your code please. I don't understand. It should always be possible to close the connection.

                  J Offline
                  J Offline
                  Jeronimo
                  wrote on last edited by
                  #13

                  @BjornW maybe can be because in my main window class i defined with this way
                  class MainWindow : public QObject {

                  }???

                  mrjjM 1 Reply Last reply
                  0
                  • J Jeronimo

                    @BjornW maybe can be because in my main window class i defined with this way
                    class MainWindow : public QObject {

                    }???

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    @Jeronimo
                    Actually all QWidgets are QObject too so it should not matter.

                    1 Reply Last reply
                    1
                    • BjornWB Offline
                      BjornWB Offline
                      BjornW
                      wrote on last edited by
                      #15

                      Do you inherit QMainWindow?

                      class MainWindow : public QMainWindow
                      
                      1 Reply Last reply
                      1
                      • BjornWB BjornW

                        Post your code please. I don't understand. It should always be possible to close the connection.

                        J Offline
                        J Offline
                        Jeronimo
                        wrote on last edited by
                        #16

                        @BjornW i only did one function to connect:
                        void MainWindow::escucharMouse()
                        {
                        m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, { });
                        }
                        Other for close:
                        void MainWindow::stopEscucharMouse()
                        {
                        QObject::disconnect(m_connection );
                        }
                        i defined in headers:
                        class MainWindow : public QMainWindow
                        {
                        ...
                        public
                        private:
                        QMetaObject::Connection m_connection;
                        public slots:
                        void escucharMouse();
                        void apagarMouse();
                        and slots to call these functions (two buttons)
                        };

                        and in the slots i call the function one to open other to close like:

                        void MainWindow::slot1(){
                        m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, { });
                        }

                        void MainWindow::slot1(){
                        QObject::disconnect(m_connection );
                        }
                        i'm using one hook to capture the events of my mouse.
                        seems not to close connection and still capture events.

                        1 Reply Last reply
                        0
                        • BjornWB Offline
                          BjornWB Offline
                          BjornW
                          wrote on last edited by
                          #17

                          You have two definitions of slot1()?

                          J 1 Reply Last reply
                          1
                          • BjornWB BjornW

                            You have two definitions of slot1()?

                            J Offline
                            J Offline
                            Jeronimo
                            wrote on last edited by Jeronimo
                            #18

                            @BjornW i tried two different public slots like:

                            connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                            connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                            
                            void MainWindow::escucharMouse()
                            {
                                  m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
                            }
                            void MainWindow::stopEscucharMouse()
                            {
                                  QObject::disconnect(m_connection ); 
                            }
                            

                            with headers in private for metaobject::connection and slots in public slots.

                            But now how can call one slot or other i call them for example with this way:

                            escucharMouse(); -> to connect
                            stopEscucharMouse(); -> dont listen more
                            

                            I put two different slots

                            Works to connect but to disconnect not seems to work.
                            inherit of qobject

                            1 Reply Last reply
                            0
                            • J Offline
                              J Offline
                              Jeronimo
                              wrote on last edited by
                              #19

                              i solved my problem but the connection still thx all

                              1 Reply Last reply
                              1
                              • BjornWB Offline
                                BjornWB Offline
                                BjornW
                                wrote on last edited by
                                #20

                                This does not seem right:

                                connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                

                                You connect the same signal. And why does "verMouse" have a a timeout? What is it?

                                Anyway, since you say you solved your problem...

                                J 2 Replies Last reply
                                1
                                • BjornWB BjornW

                                  This does not seem right:

                                  connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                  connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                  

                                  You connect the same signal. And why does "verMouse" have a a timeout? What is it?

                                  Anyway, since you say you solved your problem...

                                  J Offline
                                  J Offline
                                  Jeronimo
                                  wrote on last edited by Jeronimo
                                  #21

                                  @BjornW i need to use different signals to close the connection? i put timeout because these slots will repeat each time i say. I'm interesting to solve this issue because it's very useful too.

                                  1 Reply Last reply
                                  0
                                  • BjornWB BjornW

                                    This does not seem right:

                                    connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                    connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                    

                                    You connect the same signal. And why does "verMouse" have a a timeout? What is it?

                                    Anyway, since you say you solved your problem...

                                    J Offline
                                    J Offline
                                    Jeronimo
                                    wrote on last edited by
                                    #22

                                    @BjornW verMouse.setInterval(50); with this i was trying to stop the signal verMouse.stop() documentation https://doc.qt.io/qt-4.8/qtimer.html#stop

                                    1 Reply Last reply
                                    0
                                    • BjornWB Offline
                                      BjornWB Offline
                                      BjornW
                                      wrote on last edited by
                                      #23
                                      connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                      connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                      

                                      You have connected the same signal to both escuchar/stopEscuchar! This makes no sense. The order in which the slots are called is undefined in this case.

                                      1 Reply Last reply
                                      0

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