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Close connection qobject

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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi
    What is the question ?
    Are you looking for disconnect ?
    http://doc.qt.io/qt-5/qobject.html#disconnect

    J 1 Reply Last reply
    2
    • Pradeep KumarP Offline
      Pradeep KumarP Offline
      Pradeep Kumar
      wrote on last edited by Pradeep Kumar
      #3

      Adding to @mrjj

      disconnect usage.
      disconnect(this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));

      Is escucharMouse() is a slot?.

      Pradeep Kumar
      Qt,QML Developer

      J 1 Reply Last reply
      1
      • Pradeep KumarP Pradeep Kumar

        Adding to @mrjj

        disconnect usage.
        disconnect(this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));

        Is escucharMouse() is a slot?.

        J Offline
        J Offline
        Jeronimo
        wrote on last edited by
        #4

        @Pradeep-Kumar yes

        1 Reply Last reply
        0
        • mrjjM mrjj

          Hi
          What is the question ?
          Are you looking for disconnect ?
          http://doc.qt.io/qt-5/qobject.html#disconnect

          J Offline
          J Offline
          Jeronimo
          wrote on last edited by Jeronimo
          #5

          @mrjj i connect one instance of one class of qobject and i connect with the upside way.. I dont know if it is the best way to connect calling the function using one slot. it's only to show my mouse events. But i tried to disconnect this qobject but not seems to work.

          1 Reply Last reply
          0
          • BjornWB Offline
            BjornWB Offline
            BjornW
            wrote on last edited by BjornW
            #6

            When connecting to a lambda, you need to save the returned QMetaObject::Connection. From the docs:

            QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)
            

            So something like.... (Can't compile right now)

            void MainWindow::escucharMouse()
            {
                  auto connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
                  ...
                  QObject::disconnect(connection);      
            }
            
            

            EDIT: By "need to save" I mean that if you wish to disconnect a connection, you need to save the return value. If you're not going to, just leave it!

            J 1 Reply Last reply
            2
            • BjornWB BjornW

              When connecting to a lambda, you need to save the returned QMetaObject::Connection. From the docs:

              QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)
              

              So something like.... (Can't compile right now)

              void MainWindow::escucharMouse()
              {
                    auto connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
                    ...
                    QObject::disconnect(connection);      
              }
              
              

              EDIT: By "need to save" I mean that if you wish to disconnect a connection, you need to save the return value. If you're not going to, just leave it!

              J Offline
              J Offline
              Jeronimo
              wrote on last edited by Jeronimo
              #7

              @BjornW ok

              1 Reply Last reply
              0
              • BjornWB Offline
                BjornWB Offline
                BjornW
                wrote on last edited by
                #8

                If you want to disconnect elsewhere you need to save the connection object inside your class.

                Again, I did not compile this. But it should give you an idea.

                class MainWindow : public QMainWindow
                {
                ...
                private:
                   QMetaObject::Connection m_connection;
                };
                
                ...
                
                void MainWindow::escucharMouse()
                {
                      m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
                }
                void MainWindow::stopEscucharMouse()
                {
                      QObject::disconnect(m_connection ); 
                }
                

                On a side note, today I learned that escuchar means listen. Which reminded me of the song "Equador" (by Sash) where they sing "Escuchame". Funny how things connect. And disconnect :).

                J 1 Reply Last reply
                3
                • BjornWB BjornW

                  If you want to disconnect elsewhere you need to save the connection object inside your class.

                  Again, I did not compile this. But it should give you an idea.

                  class MainWindow : public QMainWindow
                  {
                  ...
                  private:
                     QMetaObject::Connection m_connection;
                  };
                  
                  ...
                  
                  void MainWindow::escucharMouse()
                  {
                        m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
                  }
                  void MainWindow::stopEscucharMouse()
                  {
                        QObject::disconnect(m_connection ); 
                  }
                  

                  On a side note, today I learned that escuchar means listen. Which reminded me of the song "Equador" (by Sash) where they sing "Escuchame". Funny how things connect. And disconnect :).

                  J Offline
                  J Offline
                  Jeronimo
                  wrote on last edited by Jeronimo
                  #9

                  @BjornW said in Close connection qobject:

                  m_connection

                  thx a lot!!

                  1 Reply Last reply
                  1
                  • BjornWB Offline
                    BjornWB Offline
                    BjornW
                    wrote on last edited by
                    #10

                    Good luck :)

                    J 1 Reply Last reply
                    2
                    • BjornWB BjornW

                      Good luck :)

                      J Offline
                      J Offline
                      Jeronimo
                      wrote on last edited by
                      #11

                      @BjornW your help me a lot thx but i think when someone use one hook for mouse events for example it's impossible to close this connection. thx again!

                      1 Reply Last reply
                      1
                      • BjornWB Offline
                        BjornWB Offline
                        BjornW
                        wrote on last edited by
                        #12

                        Post your code please. I don't understand. It should always be possible to close the connection.

                        J 2 Replies Last reply
                        1
                        • BjornWB BjornW

                          Post your code please. I don't understand. It should always be possible to close the connection.

                          J Offline
                          J Offline
                          Jeronimo
                          wrote on last edited by
                          #13

                          @BjornW maybe can be because in my main window class i defined with this way
                          class MainWindow : public QObject {

                          }???

                          mrjjM 1 Reply Last reply
                          0
                          • J Jeronimo

                            @BjornW maybe can be because in my main window class i defined with this way
                            class MainWindow : public QObject {

                            }???

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #14

                            @Jeronimo
                            Actually all QWidgets are QObject too so it should not matter.

                            1 Reply Last reply
                            1
                            • BjornWB Offline
                              BjornWB Offline
                              BjornW
                              wrote on last edited by
                              #15

                              Do you inherit QMainWindow?

                              class MainWindow : public QMainWindow
                              
                              1 Reply Last reply
                              1
                              • BjornWB BjornW

                                Post your code please. I don't understand. It should always be possible to close the connection.

                                J Offline
                                J Offline
                                Jeronimo
                                wrote on last edited by
                                #16

                                @BjornW i only did one function to connect:
                                void MainWindow::escucharMouse()
                                {
                                m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, { });
                                }
                                Other for close:
                                void MainWindow::stopEscucharMouse()
                                {
                                QObject::disconnect(m_connection );
                                }
                                i defined in headers:
                                class MainWindow : public QMainWindow
                                {
                                ...
                                public
                                private:
                                QMetaObject::Connection m_connection;
                                public slots:
                                void escucharMouse();
                                void apagarMouse();
                                and slots to call these functions (two buttons)
                                };

                                and in the slots i call the function one to open other to close like:

                                void MainWindow::slot1(){
                                m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, { });
                                }

                                void MainWindow::slot1(){
                                QObject::disconnect(m_connection );
                                }
                                i'm using one hook to capture the events of my mouse.
                                seems not to close connection and still capture events.

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                                0
                                • BjornWB Offline
                                  BjornWB Offline
                                  BjornW
                                  wrote on last edited by
                                  #17

                                  You have two definitions of slot1()?

                                  J 1 Reply Last reply
                                  1
                                  • BjornWB BjornW

                                    You have two definitions of slot1()?

                                    J Offline
                                    J Offline
                                    Jeronimo
                                    wrote on last edited by Jeronimo
                                    #18

                                    @BjornW i tried two different public slots like:

                                    connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                    connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                    
                                    void MainWindow::escucharMouse()
                                    {
                                          m_connection = QObject::connect(&mouselog::instance(), &mouselog::mouseEvent, [](){ });
                                    }
                                    void MainWindow::stopEscucharMouse()
                                    {
                                          QObject::disconnect(m_connection ); 
                                    }
                                    

                                    with headers in private for metaobject::connection and slots in public slots.

                                    But now how can call one slot or other i call them for example with this way:

                                    escucharMouse(); -> to connect
                                    stopEscucharMouse(); -> dont listen more
                                    

                                    I put two different slots

                                    Works to connect but to disconnect not seems to work.
                                    inherit of qobject

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                                    0
                                    • J Offline
                                      J Offline
                                      Jeronimo
                                      wrote on last edited by
                                      #19

                                      i solved my problem but the connection still thx all

                                      1 Reply Last reply
                                      1
                                      • BjornWB Offline
                                        BjornWB Offline
                                        BjornW
                                        wrote on last edited by
                                        #20

                                        This does not seem right:

                                        connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                        connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                        

                                        You connect the same signal. And why does "verMouse" have a a timeout? What is it?

                                        Anyway, since you say you solved your problem...

                                        J 2 Replies Last reply
                                        1
                                        • BjornWB BjornW

                                          This does not seem right:

                                          connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(escucharMouse()));
                                          connect(&this->verMouse,SIGNAL(timeout()),this,SLOT(stopEscucharMouse()));
                                          

                                          You connect the same signal. And why does "verMouse" have a a timeout? What is it?

                                          Anyway, since you say you solved your problem...

                                          J Offline
                                          J Offline
                                          Jeronimo
                                          wrote on last edited by Jeronimo
                                          #21

                                          @BjornW i need to use different signals to close the connection? i put timeout because these slots will repeat each time i say. I'm interesting to solve this issue because it's very useful too.

                                          1 Reply Last reply
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