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Regarding the mirror effect required for text in QLabel

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  • M Offline
    M Offline
    muratkarakus7
    wrote on last edited by
    #8

    My solution would be overriding paintEvent of QLabel. You have to rotate text. It is a bit hard but you can start from qt source code to check default implementation of paintEvent and make a small change to rotate it. After that you can have another widget one with normal label big font, other with small font rotated text, put them into a layout and present to user. Or, if you can do all this in a label paintEvent.

    http://stackoverflow.com/questions/26511409/qt-creator-rotate-a-qlabel-that-contains-text-90-degrees

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    • Pradeep KumarP Offline
      Pradeep KumarP Offline
      Pradeep Kumar
      wrote on last edited by
      #9

      I will give it a try guys. Will update.

      Pradeep Kumar
      Qt,QML Developer

      1 Reply Last reply
      0
      • M Offline
        M Offline
        muratkarakus7
        wrote on last edited by muratkarakus7
        #10

        Thanks!

        I noted as well, I will try when I have time. In case I come up with a good looking widget, I will share with you guys.

        mrjjM 1 Reply Last reply
        2
        • M muratkarakus7

          Thanks!

          I noted as well, I will try when I have time. In case I come up with a good looking widget, I will share with you guys.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #11

          Hi
          The hard part is most likely to get good looking reflection.
          Some gradient and transparency will help but will take some playing around to look
          nice. :)

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          1
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #12

            Hi! Maybe a bit over-engineered, but I'd use a custom QGraphicsEffect for this. The wiki article Text Shadows in QLabel shows how to apply it.

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            • Pradeep KumarP Offline
              Pradeep KumarP Offline
              Pradeep Kumar
              wrote on last edited by
              #13

              Guys with your help i have compiled the following code.

              I have used 2 classes
              Follow is the link where the code will be available.

              By clicking QPushButton , i am showing QLabel.

              classes i have used
              LabelShadowEffect.h
              LabelShadowEffect.cpp

              http://codepaste.net/dke2fr
              http://codepaste.net/jec1hm

              and i have used LabelRotation Class where i have inherited from QLabel .
              http://codepaste.net/gdvi11
              http://codepaste.net/tqo8bn

              Guys help me with the code where i require the alphabets to be reflected, but in the output, it is not.

              Below is the link of the output

              https://postimg.org/image/v13g6x943/

              Guidance is required.

              Pradeep Kumar
              Qt,QML Developer

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              0
              • M Offline
                M Offline
                muratkarakus7
                wrote on last edited by
                #14

                For the LabelRotation, I guess you should use righttoleft direction, then it will be how you want.

                layoutDirection : Qt::LayoutDirection
                This property holds the layout direction for this widget.
                By default, this property is set to Qt::LeftToRight.

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                • Pradeep KumarP Offline
                  Pradeep KumarP Offline
                  Pradeep Kumar
                  wrote on last edited by
                  #15

                  I used below line but still didnt work

                  painter.setLayoutDirection(Qt::RightToLeft);

                  can u share the piece of code or edit in the code which i provided in the link. I will also try to make it work.

                  Pradeep Kumar
                  Qt,QML Developer

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                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by A Former User
                    #16

                    Here is an example using QGraphicsEffect. The result looks like this:

                    mainwindow.cpp

                    //...
                    #include "myeffect.h"
                    
                    MainWindow::MainWindow(QWidget *parent) :
                        QMainWindow(parent),
                        ui(new Ui::MainWindow)
                    {
                        ui->setupUi(this);
                        MyEffect *effect = new MyEffect(this);
                        ui->label->setGraphicsEffect(effect);
                    }
                    //...
                    

                    myeffect.h

                    #ifndef MYEFFECT_H
                    #define MYEFFECT_H
                    
                    #include <QGraphicsEffect>
                    
                    class MyEffect : public QGraphicsEffect
                    {
                        Q_OBJECT
                    public:
                        MyEffect(QObject *parent = Q_NULLPTR);
                        virtual QRectF boundingRectFor(const QRectF &sourceRect) const override;
                        virtual void draw(QPainter *painter) override;
                    };
                    
                    #endif // MYEFFECT_H
                    

                    myeffect.cpp

                    #include "myeffect.h"
                    
                    #include <QPainter>
                    #include <QPixmap>
                    #include <QPoint>
                    #include <QSize>
                    
                    MyEffect::MyEffect(QObject *parent)
                        : QGraphicsEffect(parent)
                    {
                    }
                    
                    QRectF MyEffect::boundingRectFor(const QRectF &sourceRect) const
                    {
                        return sourceRect.adjusted(0, 0, 0, sourceRect.height());
                    }
                    
                    void MyEffect::draw(QPainter *painter)
                    {
                        painter->save();
                        QPoint offset;
                        const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
                        painter->drawPixmap(offset, pixmap);
                    
                        QImage img = pixmap.toImage();
                        const QSize s = img.size();
                        const qreal fac = 255.0 / s.height();
                        const qreal brightness = 0.9;
                        for (int i=0; i<s.width(); ++i) {
                            for (int j=0; j<s.height(); ++j) {
                                QRgb argb = img.pixel(i,j);
                                int grayValue = (255-(fac*j))*brightness;
                                grayValue = grayValue < 0 ? 0 : grayValue;
                                grayValue = grayValue > 255 ? 255 : grayValue;
                                QColor newColor(grayValue, grayValue, grayValue, qAlpha(argb));
                                img.setPixelColor(i,j,newColor);
                            }
                        }
                        img = img.mirrored();
                        painter->drawImage(0,0, img);
                        painter->restore();
                    }
                    

                    Hope it helps!

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                    • Pradeep KumarP Offline
                      Pradeep KumarP Offline
                      Pradeep Kumar
                      wrote on last edited by
                      #17

                      Thanks man
                      I got the output , here is the link of the output which got.

                      https://postimg.org/image/qtwp1ywst/

                      Thanks,

                      Pradeep Kumar
                      Qt,QML Developer

                      1 Reply Last reply
                      1
                      • Pradeep KumarP Offline
                        Pradeep KumarP Offline
                        Pradeep Kumar
                        wrote on last edited by
                        #18

                        Thanks guys @muratkarakus7 @mrjj @Wieland for your support, marking as solved, which will be useful.

                        Thanks.

                        Pradeep Kumar
                        Qt,QML Developer

                        1 Reply Last reply
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