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Regarding the mirror effect required for text in QLabel

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  • Pradeep KumarP Pradeep Kumar

    This post is deleted!

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    @Pradeep-Kumar
    Not seeing the image / link?

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    1
    • M Offline
      M Offline
      muratkarakus7
      wrote on last edited by
      #5

      Wouldn't be easier to inherit from QLabel and override set text function. In that way, you can do custom processing for it.

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      • Pradeep KumarP Offline
        Pradeep KumarP Offline
        Pradeep Kumar
        wrote on last edited by
        #6
        This post is deleted!
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        • Pradeep KumarP Offline
          Pradeep KumarP Offline
          Pradeep Kumar
          wrote on last edited by
          #7

          sorry for the inconvenience

          Here is the link

          https://postimg.org/image/d727f14gb/

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          • M Offline
            M Offline
            muratkarakus7
            wrote on last edited by
            #8

            My solution would be overriding paintEvent of QLabel. You have to rotate text. It is a bit hard but you can start from qt source code to check default implementation of paintEvent and make a small change to rotate it. After that you can have another widget one with normal label big font, other with small font rotated text, put them into a layout and present to user. Or, if you can do all this in a label paintEvent.

            http://stackoverflow.com/questions/26511409/qt-creator-rotate-a-qlabel-that-contains-text-90-degrees

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            • Pradeep KumarP Offline
              Pradeep KumarP Offline
              Pradeep Kumar
              wrote on last edited by
              #9

              I will give it a try guys. Will update.

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              • M Offline
                M Offline
                muratkarakus7
                wrote on last edited by muratkarakus7
                #10

                Thanks!

                I noted as well, I will try when I have time. In case I come up with a good looking widget, I will share with you guys.

                mrjjM 1 Reply Last reply
                2
                • M muratkarakus7

                  Thanks!

                  I noted as well, I will try when I have time. In case I come up with a good looking widget, I will share with you guys.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  Hi
                  The hard part is most likely to get good looking reflection.
                  Some gradient and transparency will help but will take some playing around to look
                  nice. :)

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                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #12

                    Hi! Maybe a bit over-engineered, but I'd use a custom QGraphicsEffect for this. The wiki article Text Shadows in QLabel shows how to apply it.

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                    • Pradeep KumarP Offline
                      Pradeep KumarP Offline
                      Pradeep Kumar
                      wrote on last edited by
                      #13

                      Guys with your help i have compiled the following code.

                      I have used 2 classes
                      Follow is the link where the code will be available.

                      By clicking QPushButton , i am showing QLabel.

                      classes i have used
                      LabelShadowEffect.h
                      LabelShadowEffect.cpp

                      http://codepaste.net/dke2fr
                      http://codepaste.net/jec1hm

                      and i have used LabelRotation Class where i have inherited from QLabel .
                      http://codepaste.net/gdvi11
                      http://codepaste.net/tqo8bn

                      Guys help me with the code where i require the alphabets to be reflected, but in the output, it is not.

                      Below is the link of the output

                      https://postimg.org/image/v13g6x943/

                      Guidance is required.

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                      • M Offline
                        M Offline
                        muratkarakus7
                        wrote on last edited by
                        #14

                        For the LabelRotation, I guess you should use righttoleft direction, then it will be how you want.

                        layoutDirection : Qt::LayoutDirection
                        This property holds the layout direction for this widget.
                        By default, this property is set to Qt::LeftToRight.

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                        • Pradeep KumarP Offline
                          Pradeep KumarP Offline
                          Pradeep Kumar
                          wrote on last edited by
                          #15

                          I used below line but still didnt work

                          painter.setLayoutDirection(Qt::RightToLeft);

                          can u share the piece of code or edit in the code which i provided in the link. I will also try to make it work.

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                          • ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by A Former User
                            #16

                            Here is an example using QGraphicsEffect. The result looks like this:

                            mainwindow.cpp

                            //...
                            #include "myeffect.h"
                            
                            MainWindow::MainWindow(QWidget *parent) :
                                QMainWindow(parent),
                                ui(new Ui::MainWindow)
                            {
                                ui->setupUi(this);
                                MyEffect *effect = new MyEffect(this);
                                ui->label->setGraphicsEffect(effect);
                            }
                            //...
                            

                            myeffect.h

                            #ifndef MYEFFECT_H
                            #define MYEFFECT_H
                            
                            #include <QGraphicsEffect>
                            
                            class MyEffect : public QGraphicsEffect
                            {
                                Q_OBJECT
                            public:
                                MyEffect(QObject *parent = Q_NULLPTR);
                                virtual QRectF boundingRectFor(const QRectF &sourceRect) const override;
                                virtual void draw(QPainter *painter) override;
                            };
                            
                            #endif // MYEFFECT_H
                            

                            myeffect.cpp

                            #include "myeffect.h"
                            
                            #include <QPainter>
                            #include <QPixmap>
                            #include <QPoint>
                            #include <QSize>
                            
                            MyEffect::MyEffect(QObject *parent)
                                : QGraphicsEffect(parent)
                            {
                            }
                            
                            QRectF MyEffect::boundingRectFor(const QRectF &sourceRect) const
                            {
                                return sourceRect.adjusted(0, 0, 0, sourceRect.height());
                            }
                            
                            void MyEffect::draw(QPainter *painter)
                            {
                                painter->save();
                                QPoint offset;
                                const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
                                painter->drawPixmap(offset, pixmap);
                            
                                QImage img = pixmap.toImage();
                                const QSize s = img.size();
                                const qreal fac = 255.0 / s.height();
                                const qreal brightness = 0.9;
                                for (int i=0; i<s.width(); ++i) {
                                    for (int j=0; j<s.height(); ++j) {
                                        QRgb argb = img.pixel(i,j);
                                        int grayValue = (255-(fac*j))*brightness;
                                        grayValue = grayValue < 0 ? 0 : grayValue;
                                        grayValue = grayValue > 255 ? 255 : grayValue;
                                        QColor newColor(grayValue, grayValue, grayValue, qAlpha(argb));
                                        img.setPixelColor(i,j,newColor);
                                    }
                                }
                                img = img.mirrored();
                                painter->drawImage(0,0, img);
                                painter->restore();
                            }
                            

                            Hope it helps!

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                            • Pradeep KumarP Offline
                              Pradeep KumarP Offline
                              Pradeep Kumar
                              wrote on last edited by
                              #17

                              Thanks man
                              I got the output , here is the link of the output which got.

                              https://postimg.org/image/qtwp1ywst/

                              Thanks,

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                              1
                              • Pradeep KumarP Offline
                                Pradeep KumarP Offline
                                Pradeep Kumar
                                wrote on last edited by
                                #18

                                Thanks guys @muratkarakus7 @mrjj @Wieland for your support, marking as solved, which will be useful.

                                Thanks.

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                                3

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