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Regarding the mirror effect required for text in QLabel

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  • M Offline
    M Offline
    muratkarakus7
    wrote on last edited by
    #5

    Wouldn't be easier to inherit from QLabel and override set text function. In that way, you can do custom processing for it.

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    • Pradeep KumarP Offline
      Pradeep KumarP Offline
      Pradeep Kumar
      wrote on last edited by
      #6
      This post is deleted!
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      0
      • Pradeep KumarP Offline
        Pradeep KumarP Offline
        Pradeep Kumar
        wrote on last edited by
        #7

        sorry for the inconvenience

        Here is the link

        https://postimg.org/image/d727f14gb/

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        • M Offline
          M Offline
          muratkarakus7
          wrote on last edited by
          #8

          My solution would be overriding paintEvent of QLabel. You have to rotate text. It is a bit hard but you can start from qt source code to check default implementation of paintEvent and make a small change to rotate it. After that you can have another widget one with normal label big font, other with small font rotated text, put them into a layout and present to user. Or, if you can do all this in a label paintEvent.

          http://stackoverflow.com/questions/26511409/qt-creator-rotate-a-qlabel-that-contains-text-90-degrees

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          • Pradeep KumarP Offline
            Pradeep KumarP Offline
            Pradeep Kumar
            wrote on last edited by
            #9

            I will give it a try guys. Will update.

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            0
            • M Offline
              M Offline
              muratkarakus7
              wrote on last edited by muratkarakus7
              #10

              Thanks!

              I noted as well, I will try when I have time. In case I come up with a good looking widget, I will share with you guys.

              mrjjM 1 Reply Last reply
              2
              • M muratkarakus7

                Thanks!

                I noted as well, I will try when I have time. In case I come up with a good looking widget, I will share with you guys.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Hi
                The hard part is most likely to get good looking reflection.
                Some gradient and transparency will help but will take some playing around to look
                nice. :)

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                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #12

                  Hi! Maybe a bit over-engineered, but I'd use a custom QGraphicsEffect for this. The wiki article Text Shadows in QLabel shows how to apply it.

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                  • Pradeep KumarP Offline
                    Pradeep KumarP Offline
                    Pradeep Kumar
                    wrote on last edited by
                    #13

                    Guys with your help i have compiled the following code.

                    I have used 2 classes
                    Follow is the link where the code will be available.

                    By clicking QPushButton , i am showing QLabel.

                    classes i have used
                    LabelShadowEffect.h
                    LabelShadowEffect.cpp

                    http://codepaste.net/dke2fr
                    http://codepaste.net/jec1hm

                    and i have used LabelRotation Class where i have inherited from QLabel .
                    http://codepaste.net/gdvi11
                    http://codepaste.net/tqo8bn

                    Guys help me with the code where i require the alphabets to be reflected, but in the output, it is not.

                    Below is the link of the output

                    https://postimg.org/image/v13g6x943/

                    Guidance is required.

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                    • M Offline
                      M Offline
                      muratkarakus7
                      wrote on last edited by
                      #14

                      For the LabelRotation, I guess you should use righttoleft direction, then it will be how you want.

                      layoutDirection : Qt::LayoutDirection
                      This property holds the layout direction for this widget.
                      By default, this property is set to Qt::LeftToRight.

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                      • Pradeep KumarP Offline
                        Pradeep KumarP Offline
                        Pradeep Kumar
                        wrote on last edited by
                        #15

                        I used below line but still didnt work

                        painter.setLayoutDirection(Qt::RightToLeft);

                        can u share the piece of code or edit in the code which i provided in the link. I will also try to make it work.

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                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by A Former User
                          #16

                          Here is an example using QGraphicsEffect. The result looks like this:

                          mainwindow.cpp

                          //...
                          #include "myeffect.h"
                          
                          MainWindow::MainWindow(QWidget *parent) :
                              QMainWindow(parent),
                              ui(new Ui::MainWindow)
                          {
                              ui->setupUi(this);
                              MyEffect *effect = new MyEffect(this);
                              ui->label->setGraphicsEffect(effect);
                          }
                          //...
                          

                          myeffect.h

                          #ifndef MYEFFECT_H
                          #define MYEFFECT_H
                          
                          #include <QGraphicsEffect>
                          
                          class MyEffect : public QGraphicsEffect
                          {
                              Q_OBJECT
                          public:
                              MyEffect(QObject *parent = Q_NULLPTR);
                              virtual QRectF boundingRectFor(const QRectF &sourceRect) const override;
                              virtual void draw(QPainter *painter) override;
                          };
                          
                          #endif // MYEFFECT_H
                          

                          myeffect.cpp

                          #include "myeffect.h"
                          
                          #include <QPainter>
                          #include <QPixmap>
                          #include <QPoint>
                          #include <QSize>
                          
                          MyEffect::MyEffect(QObject *parent)
                              : QGraphicsEffect(parent)
                          {
                          }
                          
                          QRectF MyEffect::boundingRectFor(const QRectF &sourceRect) const
                          {
                              return sourceRect.adjusted(0, 0, 0, sourceRect.height());
                          }
                          
                          void MyEffect::draw(QPainter *painter)
                          {
                              painter->save();
                              QPoint offset;
                              const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
                              painter->drawPixmap(offset, pixmap);
                          
                              QImage img = pixmap.toImage();
                              const QSize s = img.size();
                              const qreal fac = 255.0 / s.height();
                              const qreal brightness = 0.9;
                              for (int i=0; i<s.width(); ++i) {
                                  for (int j=0; j<s.height(); ++j) {
                                      QRgb argb = img.pixel(i,j);
                                      int grayValue = (255-(fac*j))*brightness;
                                      grayValue = grayValue < 0 ? 0 : grayValue;
                                      grayValue = grayValue > 255 ? 255 : grayValue;
                                      QColor newColor(grayValue, grayValue, grayValue, qAlpha(argb));
                                      img.setPixelColor(i,j,newColor);
                                  }
                              }
                              img = img.mirrored();
                              painter->drawImage(0,0, img);
                              painter->restore();
                          }
                          

                          Hope it helps!

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                          • Pradeep KumarP Offline
                            Pradeep KumarP Offline
                            Pradeep Kumar
                            wrote on last edited by
                            #17

                            Thanks man
                            I got the output , here is the link of the output which got.

                            https://postimg.org/image/qtwp1ywst/

                            Thanks,

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                            1
                            • Pradeep KumarP Offline
                              Pradeep KumarP Offline
                              Pradeep Kumar
                              wrote on last edited by
                              #18

                              Thanks guys @muratkarakus7 @mrjj @Wieland for your support, marking as solved, which will be useful.

                              Thanks.

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