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Library not found on Mac OS

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    Ok try with:

    Add

    QMAKE_LFLAGS_SONAME = -Wl,-install_name,@rpath/
    

    to your libraries .pro file

    and

    QMAKE_RPATHDIR += /path_your_libs_dir/
    

    to your application .pro file

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    • A Offline
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      Amott
      wrote on last edited by
      #7

      So, I tried that but I still got the same error with macdeploy and the same exception in my app. Maybe I did it wrong :
      I add QMAKE_FLAGS_SONAME = -Wl, -install_name, @rpath/
      and in my app .pro : DEPENDPATH += ../debug

      I have tried to change the first one into QMAKE_FLAGS_SONAME = -Wl, -install_name, ../debug/ but still the same thing.

      The exception is about RecomputeDimBlock.tx, which is not a lib from me, so I can't apply anything to it

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        Why DEPENDPATH ? It's not the same thing as QMAKE_RPATHDIR .

        Also, I'd rather try with the full path using the OUT_PWD variable with QMAKE_RPATHDIR

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        • A Offline
          A Offline
          Amott
          wrote on last edited by
          #9

          I just copy/paste the wrong line, I have tested with QMAKE_DIRPATH.
          It didn't change with OUT_PWD.
          Maybe there is a thing to do with command install_name_tool on all library ? I will take a look on this trail

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #10

            Again, it's not QMAKE_DIRPATH, it's QMAKE_RPATHDIR

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            • A Offline
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              Amott
              wrote on last edited by
              #11

              erf... I should go back to school and learn to read again !
              so now I have : QMAKE_RPATHDIR=OUT_PWD/../debug
              but, nothing has changed

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #12

                Did you forgot the double $ before OUT_PWD?

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                • A Offline
                  A Offline
                  Amott
                  wrote on last edited by
                  #13

                  Oh... Yes... It explains why it didn't work !
                  The command macdeploy now works fine ! A lot a thing appeared in the .app. But the .tx is still not detected even after copying it on the right directory

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    Can you remind me what these .tx files are ?

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                    • A Offline
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                      Amott
                      wrote on last edited by
                      #15

                      In my case .tx is a lib provided by ODA library.
                      When my app start, I use a function "loadapp" from ODA, to load my .tx. After debugging it seams that this function is looking for the tx into <myapp.app>/Contents/MacOS directory, so I placed my lib here but it still doesn't detect it

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        macdeployqt won't handle them because it currently only targets .framework and .dylib.

                        If we want to nitpick, putting "plugin" in the MacOS folder is wrong from a bundle point of view.

                        You have to write a script that copies these .tx file at the right place and call install_name_tool on them to update the paths to all their dependencies (excluding the system libraries)

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                          Amott
                          wrote on last edited by
                          #17

                          ok so if I understood correctly, I have to write a script that first build my .app, then copy the .tx into MacOS and finally apply install_name_tool ?

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            Not necessarily. I was more thinking about a post-macdeployqt script that would handle the .tx files.

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                            • A Offline
                              A Offline
                              Amott
                              wrote on last edited by
                              #19

                              ok, given that I'm an intern and my internship will end next week, I prefer writing a bash script that makes everything, that will be easier for my workmate in the future.
                              Is there anyway to tell Qt that it has to call this script after compiling ?

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #20

                                What do you mean by everything ? Run macdeployqt or build your application + macdeployqt + .tx deployment ?

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • A Offline
                                  A Offline
                                  Amott
                                  wrote on last edited by
                                  #21

                                  Yes, after compiling, the script calls macdeployqt, and install every tx properly, the application should work after that (I hope).
                                  For the moment I just call macdeployqt and copy every tx into MacOS.

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #22

                                    It's been a long time since I've done this but IIRC you should be able to do that adding a custom target.

                                    See qmake's adding custom targets documentation.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • A Offline
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                                      Amott
                                      wrote on last edited by
                                      #23

                                      Thanks for your help ! I will take a look a that, and post another thread if I have a lot of problems.

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