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Repeatedly playing contents of QByteArray through QAudioOutput

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  • nulluseN Offline
    nulluseN Offline
    nulluse
    wrote on last edited by nulluse
    #15

    No luck! I tried to add this to the state handler:

            else{ // restart from scratch
                delete buf;
                delete s;
    
                buf = new QByteArray();
                s = new QDataStream(buf, QIODevice::ReadWrite);
    
                for(float ii=0.0f; ii<360.0f; ii+=(360.0f*1000.0f/af.sampleRate())){
                    int sample = ((int)(qSin(qDegreesToRadians(ii)) * 32768));
                    (*s) << sample;
            //        char sample = (char)(qSin(qDegreesToRadians(ii)) * 128);
            //        buf->append(sample);
            //        qDebug() << (int)sample;
                }
    
                audio->start(s->device());
            }
            break;
    

    Still no sound.
    Also tried completely removing re-start and simply repeating the wave 1000 times to get 1 second of sound, but to no avail:

    for(int i=0; i<1000; i++){
        for(float ii=0.0f; ii<360.0f; ii+=(360.0f*1000.0f/af.sampleRate())){
            int sample = ((int)(qSin(qDegreesToRadians(ii)) * 32768));
            (*s) << sample;
    //        char sample = (char)(qSin(qDegreesToRadians(ii)) * 128);
    //        buf->append(sample);
            qDebug() << (int)sample;
        }
    }
    

    It saved a 180,000 byte file which plays a nearly perfect tone when imported into Audacity (as far as I can tell with the cheap speakers).

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    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #16

      Ok so data is good
      but it seems it dont like. I wonder if some of the format settings
      is wrong but I really cant spot it.

      Is it possible for me to have the project to play with ?

      nulluseN 1 Reply Last reply
      0
      • mrjjM mrjj

        Ok so data is good
        but it seems it dont like. I wonder if some of the format settings
        is wrong but I really cant spot it.

        Is it possible for me to have the project to play with ?

        nulluseN Offline
        nulluseN Offline
        nulluse
        wrote on last edited by
        #17

        @mrjj
        You can grab it from here: qtcreator project
        Thank you for your time!

        1 Reply Last reply
        1
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #18

          Hi,

          I'd recommend taking a look at the spectrum example in the example of the QtMultimedia module. There's a small tone generator that should get you started.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          2
          • nulluseN Offline
            nulluseN Offline
            nulluse
            wrote on last edited by nulluse
            #19

            This is it, that project set me onto the right track:

            s->device()->close();
            s->device()->open(QIODevice::ReadOnly);
            

            before starting playback fixed the issue! So that really was the stream at the end.
            Super, thanks a lot!

            Development is not over, as I suspect that closing and re-opening the device is time consuming and would cause jerky sound, but at least it is clear now why it was not working.

            For now when I try to play the buffer with 1 sine wave repeatedly, using s->device()->seek(0); before restarting audio, the speakers are just clicking fast instead of playing a sine wave. This approach may be entirely unsustainable due to overhead involved in restarting both IO device and Audio output.

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            1
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #20

              Super
              I tried with
              http://doc.qt.io/qt-5/qbuffer.html#details
              but had no luck.

              1 Reply Last reply
              1
              • nulluseN Offline
                nulluseN Offline
                nulluse
                wrote on last edited by nulluse
                #21

                Overhead of seeking to 0 and re-starting audio must be huge!
                When I am playing 1 second of 1000 waves and re-starting, there is about 1/10 second delay between the blocks.
                This is on i7-2600 3.4 GHz machine. I will need to change the approach completely, but at least you two got me onto the right track - appreciate your help!

                mrjjM 1 Reply Last reply
                0
                • nulluseN nulluse

                  Overhead of seeking to 0 and re-starting audio must be huge!
                  When I am playing 1 second of 1000 waves and re-starting, there is about 1/10 second delay between the blocks.
                  This is on i7-2600 3.4 GHz machine. I will need to change the approach completely, but at least you two got me onto the right track - appreciate your help!

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #22

                  @nulluse
                  You are most welcome :)
                  Its pretty huge delay.
                  Im surprised seek is that expensive.

                  funny, i have i7-2600 also. Old now but still a fine CPU

                  1 Reply Last reply
                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #23

                    Note
                    Adding just
                    s->device()->seek(0);
                    made it play for me.

                    1 Reply Last reply
                    1
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #24

                      I was wondering if we subclass
                      QIODevice and implement
                      qint64 QIODevice::readData(char * data, qint64 maxSize)
                      If we then would endless supply data and avoid the
                      delay as we never restart then.
                      I have never subclassed QIODevice so not sure what minimum
                      override is.

                      1 Reply Last reply
                      0

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