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Repeatedly playing contents of QByteArray through QAudioOutput

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  • nulluseN Offline
    nulluseN Offline
    nulluse
    wrote on last edited by
    #9

    Emits a beep in Audacity as one would expect (if pasted 1000 times).

    mrjjM 1 Reply Last reply
    1
    • nulluseN nulluse

      Emits a beep in Audacity as one would expect (if pasted 1000 times).

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #10

      Ok so the beep would be somewhat like the burb you get with Qt?

      Im wondering about
      QAudioFormat format;
      and
      new QAudioOutput(format, this);
      If it will copy it. ( I assume yes) (+ wav file works)
      so dont matter it goes out of scope.

      also
      else{ // restart from scratch
      QDataStream s(buf, QIODevice::ReadWrite);
      audio->start(s.device());
      }
      That seems to be a new / another QDataStream and not the one you made a class member?

      1 Reply Last reply
      0
      • nulluseN Offline
        nulluseN Offline
        nulluse
        wrote on last edited by nulluse
        #11

        Since then I've changed the code to use the member stream:

                else{ // restart from scratch
                    audio->start(s->device()); // s is a class member here
                }
        

        No, the 'burp' is a short burst, a short abrupt chirp, nothing like a proper sine wave.
        The audio output clearly thinks it is playing audio, as there are no events until I hit the Stop button and then it prints

        Stopped audio IdleState
        

        into the debug output. It's just that there is no sound coming from the speakers. The program also appears in the Windows mixer once the audio output starts.

        mrjjM 1 Reply Last reply
        0
        • nulluseN nulluse

          Since then I've changed the code to use the member stream:

                  else{ // restart from scratch
                      audio->start(s->device()); // s is a class member here
                  }
          

          No, the 'burp' is a short burst, a short abrupt chirp, nothing like a proper sine wave.
          The audio output clearly thinks it is playing audio, as there are no events until I hit the Stop button and then it prints

          Stopped audio IdleState
          

          into the debug output. It's just that there is no sound coming from the speakers. The program also appears in the Windows mixer once the audio output starts.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #12

          My best guess is that it dont like the format but
          I cannot see why not.
          Also
          http://stackoverflow.com/questions/32049950/realtime-streaming-with-qaudiooutput-qt
          which seems same code, it seems it plays for him.
          And you seem to check errors etc so Im out of suggestions for now :(

          1 Reply Last reply
          0
          • nulluseN Offline
            nulluseN Offline
            nulluse
            wrote on last edited by nulluse
            #13

            I am somewhat suspicious of the repeated starting of the output from the same stream.
            Should there be something to re-wind the stream to the beginning? Like this:

                    else{ // restart from scratch
                        s->resetStatus();
                        audio->start(s->device());
                    }
            

            which does not actually help, I am just posting this as a question.
            That was one of the reasons I wanted to create a local variable for the stream in both places: for initial start and re-start.

            Or perhaps do I need to create a completely separate stream for reading from the buffer? I am getting impression that the stream is either at the end after writing data into the buffer, or when I want to re-start.

            mrjjM 1 Reply Last reply
            0
            • nulluseN nulluse

              I am somewhat suspicious of the repeated starting of the output from the same stream.
              Should there be something to re-wind the stream to the beginning? Like this:

                      else{ // restart from scratch
                          s->resetStatus();
                          audio->start(s->device());
                      }
              

              which does not actually help, I am just posting this as a question.
              That was one of the reasons I wanted to create a local variable for the stream in both places: for initial start and re-start.

              Or perhaps do I need to create a completely separate stream for reading from the buffer? I am getting impression that the stream is either at the end after writing data into the buffer, or when I want to re-start.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #14

              Hi
              I wondered the same.
              Like it plays once and then are at the end.
              You could maybe put sample generation in a function and create a new sample
              at restart. mostly for test.

              1 Reply Last reply
              0
              • nulluseN Offline
                nulluseN Offline
                nulluse
                wrote on last edited by nulluse
                #15

                No luck! I tried to add this to the state handler:

                        else{ // restart from scratch
                            delete buf;
                            delete s;
                
                            buf = new QByteArray();
                            s = new QDataStream(buf, QIODevice::ReadWrite);
                
                            for(float ii=0.0f; ii<360.0f; ii+=(360.0f*1000.0f/af.sampleRate())){
                                int sample = ((int)(qSin(qDegreesToRadians(ii)) * 32768));
                                (*s) << sample;
                        //        char sample = (char)(qSin(qDegreesToRadians(ii)) * 128);
                        //        buf->append(sample);
                        //        qDebug() << (int)sample;
                            }
                
                            audio->start(s->device());
                        }
                        break;
                

                Still no sound.
                Also tried completely removing re-start and simply repeating the wave 1000 times to get 1 second of sound, but to no avail:

                for(int i=0; i<1000; i++){
                    for(float ii=0.0f; ii<360.0f; ii+=(360.0f*1000.0f/af.sampleRate())){
                        int sample = ((int)(qSin(qDegreesToRadians(ii)) * 32768));
                        (*s) << sample;
                //        char sample = (char)(qSin(qDegreesToRadians(ii)) * 128);
                //        buf->append(sample);
                        qDebug() << (int)sample;
                    }
                }
                

                It saved a 180,000 byte file which plays a nearly perfect tone when imported into Audacity (as far as I can tell with the cheap speakers).

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                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  Ok so data is good
                  but it seems it dont like. I wonder if some of the format settings
                  is wrong but I really cant spot it.

                  Is it possible for me to have the project to play with ?

                  nulluseN 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    Ok so data is good
                    but it seems it dont like. I wonder if some of the format settings
                    is wrong but I really cant spot it.

                    Is it possible for me to have the project to play with ?

                    nulluseN Offline
                    nulluseN Offline
                    nulluse
                    wrote on last edited by
                    #17

                    @mrjj
                    You can grab it from here: qtcreator project
                    Thank you for your time!

                    1 Reply Last reply
                    1
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      Hi,

                      I'd recommend taking a look at the spectrum example in the example of the QtMultimedia module. There's a small tone generator that should get you started.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      2
                      • nulluseN Offline
                        nulluseN Offline
                        nulluse
                        wrote on last edited by nulluse
                        #19

                        This is it, that project set me onto the right track:

                        s->device()->close();
                        s->device()->open(QIODevice::ReadOnly);
                        

                        before starting playback fixed the issue! So that really was the stream at the end.
                        Super, thanks a lot!

                        Development is not over, as I suspect that closing and re-opening the device is time consuming and would cause jerky sound, but at least it is clear now why it was not working.

                        For now when I try to play the buffer with 1 sine wave repeatedly, using s->device()->seek(0); before restarting audio, the speakers are just clicking fast instead of playing a sine wave. This approach may be entirely unsustainable due to overhead involved in restarting both IO device and Audio output.

                        1 Reply Last reply
                        1
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #20

                          Super
                          I tried with
                          http://doc.qt.io/qt-5/qbuffer.html#details
                          but had no luck.

                          1 Reply Last reply
                          1
                          • nulluseN Offline
                            nulluseN Offline
                            nulluse
                            wrote on last edited by nulluse
                            #21

                            Overhead of seeking to 0 and re-starting audio must be huge!
                            When I am playing 1 second of 1000 waves and re-starting, there is about 1/10 second delay between the blocks.
                            This is on i7-2600 3.4 GHz machine. I will need to change the approach completely, but at least you two got me onto the right track - appreciate your help!

                            mrjjM 1 Reply Last reply
                            0
                            • nulluseN nulluse

                              Overhead of seeking to 0 and re-starting audio must be huge!
                              When I am playing 1 second of 1000 waves and re-starting, there is about 1/10 second delay between the blocks.
                              This is on i7-2600 3.4 GHz machine. I will need to change the approach completely, but at least you two got me onto the right track - appreciate your help!

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #22

                              @nulluse
                              You are most welcome :)
                              Its pretty huge delay.
                              Im surprised seek is that expensive.

                              funny, i have i7-2600 also. Old now but still a fine CPU

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                Note
                                Adding just
                                s->device()->seek(0);
                                made it play for me.

                                1 Reply Last reply
                                1
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #24

                                  I was wondering if we subclass
                                  QIODevice and implement
                                  qint64 QIODevice::readData(char * data, qint64 maxSize)
                                  If we then would endless supply data and avoid the
                                  delay as we never restart then.
                                  I have never subclassed QIODevice so not sure what minimum
                                  override is.

                                  1 Reply Last reply
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