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Repeatedly playing contents of QByteArray through QAudioOutput

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  • nulluseN nulluse

    I am somewhat suspicious of the repeated starting of the output from the same stream.
    Should there be something to re-wind the stream to the beginning? Like this:

            else{ // restart from scratch
                s->resetStatus();
                audio->start(s->device());
            }
    

    which does not actually help, I am just posting this as a question.
    That was one of the reasons I wanted to create a local variable for the stream in both places: for initial start and re-start.

    Or perhaps do I need to create a completely separate stream for reading from the buffer? I am getting impression that the stream is either at the end after writing data into the buffer, or when I want to re-start.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #14

    Hi
    I wondered the same.
    Like it plays once and then are at the end.
    You could maybe put sample generation in a function and create a new sample
    at restart. mostly for test.

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    0
    • nulluseN Offline
      nulluseN Offline
      nulluse
      wrote on last edited by nulluse
      #15

      No luck! I tried to add this to the state handler:

              else{ // restart from scratch
                  delete buf;
                  delete s;
      
                  buf = new QByteArray();
                  s = new QDataStream(buf, QIODevice::ReadWrite);
      
                  for(float ii=0.0f; ii<360.0f; ii+=(360.0f*1000.0f/af.sampleRate())){
                      int sample = ((int)(qSin(qDegreesToRadians(ii)) * 32768));
                      (*s) << sample;
              //        char sample = (char)(qSin(qDegreesToRadians(ii)) * 128);
              //        buf->append(sample);
              //        qDebug() << (int)sample;
                  }
      
                  audio->start(s->device());
              }
              break;
      

      Still no sound.
      Also tried completely removing re-start and simply repeating the wave 1000 times to get 1 second of sound, but to no avail:

      for(int i=0; i<1000; i++){
          for(float ii=0.0f; ii<360.0f; ii+=(360.0f*1000.0f/af.sampleRate())){
              int sample = ((int)(qSin(qDegreesToRadians(ii)) * 32768));
              (*s) << sample;
      //        char sample = (char)(qSin(qDegreesToRadians(ii)) * 128);
      //        buf->append(sample);
              qDebug() << (int)sample;
          }
      }
      

      It saved a 180,000 byte file which plays a nearly perfect tone when imported into Audacity (as far as I can tell with the cheap speakers).

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      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #16

        Ok so data is good
        but it seems it dont like. I wonder if some of the format settings
        is wrong but I really cant spot it.

        Is it possible for me to have the project to play with ?

        nulluseN 1 Reply Last reply
        0
        • mrjjM mrjj

          Ok so data is good
          but it seems it dont like. I wonder if some of the format settings
          is wrong but I really cant spot it.

          Is it possible for me to have the project to play with ?

          nulluseN Offline
          nulluseN Offline
          nulluse
          wrote on last edited by
          #17

          @mrjj
          You can grab it from here: qtcreator project
          Thank you for your time!

          1 Reply Last reply
          1
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #18

            Hi,

            I'd recommend taking a look at the spectrum example in the example of the QtMultimedia module. There's a small tone generator that should get you started.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            2
            • nulluseN Offline
              nulluseN Offline
              nulluse
              wrote on last edited by nulluse
              #19

              This is it, that project set me onto the right track:

              s->device()->close();
              s->device()->open(QIODevice::ReadOnly);
              

              before starting playback fixed the issue! So that really was the stream at the end.
              Super, thanks a lot!

              Development is not over, as I suspect that closing and re-opening the device is time consuming and would cause jerky sound, but at least it is clear now why it was not working.

              For now when I try to play the buffer with 1 sine wave repeatedly, using s->device()->seek(0); before restarting audio, the speakers are just clicking fast instead of playing a sine wave. This approach may be entirely unsustainable due to overhead involved in restarting both IO device and Audio output.

              1 Reply Last reply
              1
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #20

                Super
                I tried with
                http://doc.qt.io/qt-5/qbuffer.html#details
                but had no luck.

                1 Reply Last reply
                1
                • nulluseN Offline
                  nulluseN Offline
                  nulluse
                  wrote on last edited by nulluse
                  #21

                  Overhead of seeking to 0 and re-starting audio must be huge!
                  When I am playing 1 second of 1000 waves and re-starting, there is about 1/10 second delay between the blocks.
                  This is on i7-2600 3.4 GHz machine. I will need to change the approach completely, but at least you two got me onto the right track - appreciate your help!

                  mrjjM 1 Reply Last reply
                  0
                  • nulluseN nulluse

                    Overhead of seeking to 0 and re-starting audio must be huge!
                    When I am playing 1 second of 1000 waves and re-starting, there is about 1/10 second delay between the blocks.
                    This is on i7-2600 3.4 GHz machine. I will need to change the approach completely, but at least you two got me onto the right track - appreciate your help!

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #22

                    @nulluse
                    You are most welcome :)
                    Its pretty huge delay.
                    Im surprised seek is that expensive.

                    funny, i have i7-2600 also. Old now but still a fine CPU

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                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #23

                      Note
                      Adding just
                      s->device()->seek(0);
                      made it play for me.

                      1 Reply Last reply
                      1
                      • mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        I was wondering if we subclass
                        QIODevice and implement
                        qint64 QIODevice::readData(char * data, qint64 maxSize)
                        If we then would endless supply data and avoid the
                        delay as we never restart then.
                        I have never subclassed QIODevice so not sure what minimum
                        override is.

                        1 Reply Last reply
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