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[Solved] QAnimations: what's the best way to print flippable cards?

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  • P Offline
    P Offline
    Pippin
    wrote on last edited by
    #9

    @SGaist Thanks for your reply.

    1. I've already read that example, but it doesn't tackle my problem. I have no idea how to adapt it to flip tiles. I apologize if that's obvious :S
    mrjjM 1 Reply Last reply
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    • P Pippin

      @SGaist Thanks for your reply.

      1. I've already read that example, but it doesn't tackle my problem. I have no idea how to adapt it to flip tiles. I apologize if that's obvious :S
      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #10

      @Pippin
      Hi this one is having flip code
      https://blog.qt.io/blog/2009/06/09/flippin-widgets-medium-rare-please/
      with animation. maybe you can reuse some of it.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #11

        @mrjj good one ! Indeed, the code easily be re-used since it's already using the graphics view framework.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • mrjjM mrjj

          @Pippin
          Hi this one is having flip code
          https://blog.qt.io/blog/2009/06/09/flippin-widgets-medium-rare-please/
          with animation. maybe you can reuse some of it.

          P Offline
          P Offline
          Pippin
          wrote on last edited by
          #12

          @mrjj Thanks a lot, that is very helpful. A bit old though (2009), I see a method rootState() that doesn't exist anymore.

          mrjjM 1 Reply Last reply
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          • P Pippin

            @mrjj Thanks a lot, that is very helpful. A bit old though (2009), I see a method rootState() that doesn't exist anymore.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #13

            @Pippin
            indeed at bit old.
            They talk about it here. (rootState())
            http://stackoverflow.com/questions/7051146/qt-animation-member-doesnt-exist

            QState *state1 = new QState(machine);
            seems to be same as rootState

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            • mrjjM mrjj

              @Pippin
              indeed at bit old.
              They talk about it here. (rootState())
              http://stackoverflow.com/questions/7051146/qt-animation-member-doesnt-exist

              QState *state1 = new QState(machine);
              seems to be same as rootState

              P Offline
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              Pippin
              wrote on last edited by
              #14

              @mrjj Thank you again. I've been willing to use your link but I would have questions.

              How can I link a QState to a QGraphics(Pixmap)Item ? QState::assignProperty takes QObjects as first argument, but QGraphics(Pixmap)Item are not QObjects.

              mrjjM 1 Reply Last reply
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              • P Pippin

                @mrjj Thank you again. I've been willing to use your link but I would have questions.

                How can I link a QState to a QGraphics(Pixmap)Item ? QState::assignProperty takes QObjects as first argument, but QGraphics(Pixmap)Item are not QObjects.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #15

                hi
                i think you need to make you own QGraphicsObject
                that controls the image drawing.
                Then add a new property for switching the image to next one and
                use that for QState::assignProperty

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                • mrjjM mrjj

                  hi
                  i think you need to make you own QGraphicsObject
                  that controls the image drawing.
                  Then add a new property for switching the image to next one and
                  use that for QState::assignProperty

                  P Offline
                  P Offline
                  Pippin
                  wrote on last edited by
                  #16

                  @mrjj said:

                  hi
                  i think you need to make you own QGraphicsObject
                  that controls the image drawing.
                  Then add a new property for switching the image to next one and
                  use that for QState::assignProperty

                  I'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.

                  mrjjM 1 Reply Last reply
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                  • P Pippin

                    @mrjj said:

                    hi
                    i think you need to make you own QGraphicsObject
                    that controls the image drawing.
                    Then add a new property for switching the image to next one and
                    use that for QState::assignProperty

                    I'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #17

                    @Pippin
                    well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
                    c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.

                    Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
                    user interfaces.
                    For example it can just flip
                    http://doc.qt.io/qt-4.8/qml-flipable.html#details
                    and tons of other easy to use features.

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                    • mrjjM mrjj

                      @Pippin
                      well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
                      c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.

                      Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
                      user interfaces.
                      For example it can just flip
                      http://doc.qt.io/qt-4.8/qml-flipable.html#details
                      and tons of other easy to use features.

                      P Offline
                      P Offline
                      Pippin
                      wrote on last edited by
                      #18

                      @mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through qmake, make and ./run in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S

                      mrjjM 1 Reply Last reply
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                      • P Pippin

                        @mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through qmake, make and ./run in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #19

                        @Pippin
                        its not like c++
                        there is a viewer program and you can also embed in c++
                        http://www.ics.com/blog/whole-shebang-running-qml-files-directly
                        Google is your friend
                        You can mix with c++ so you can do most.
                        But depends on what you really need for project.

                        P 1 Reply Last reply
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                        • mrjjM mrjj

                          @Pippin
                          its not like c++
                          there is a viewer program and you can also embed in c++
                          http://www.ics.com/blog/whole-shebang-running-qml-files-directly
                          Google is your friend
                          You can mix with c++ so you can do most.
                          But depends on what you really need for project.

                          P Offline
                          P Offline
                          Pippin
                          wrote on last edited by
                          #20

                          @mrjj said:

                          @Pippin
                          its not like c++
                          there is a viewer program and you can also embed in c++
                          http://www.ics.com/blog/whole-shebang-running-qml-files-directly
                          Google is your friend
                          You can mix with c++ so you can do most.
                          But depends on what you really need for project.

                          The thing is, the QGraphicsView/Scene is only part of a window, which is part of my global project. How exactly do I insert QML inside a Qt project?

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                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #21

                            hi
                            you can use createWindowContainer
                            http://www.ics.com/blog/combining-qt-widgets-and-qml-qwidgetcreatewindowcontainer
                            or like this
                            http://doc.qt.io/qt-4.8/qml-integration.html
                            (check if works for 5.5)

                            But if most of is c++ , it might be overkill to use QML just to draw some cards.
                            Even if easy animation wise. You can try it out and see how much a hassle it is.

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                            • P Offline
                              P Offline
                              Pippin
                              wrote on last edited by
                              #22

                              Would it work if I created a class that inherits both from QObject and QGraphicsPixmapItem? Would that make the assignProperty thing work or is it more complicated than that?

                              mrjjM 1 Reply Last reply
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                              • P Pippin

                                Would it work if I created a class that inherits both from QObject and QGraphicsPixmapItem? Would that make the assignProperty thing work or is it more complicated than that?

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @Pippin
                                That should work. Remember Q_OBJECT in class.
                                Not much more needed
                                adding a property for advancing image
                                http://doc.qt.io/qt-5.5/properties.html
                                then use the CurrentFrame (or what you call it) with animation system to
                                load next image .
                                If I understand correctly that you have sequence of images that is the card flipping.

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                                • P Offline
                                  P Offline
                                  Pippin
                                  wrote on last edited by Pippin
                                  #24

                                  Thank you for your help so far @mrjj

                                  So I've created the class QSpecialGraphicsPixmapItem, which basically inherits from QObject and QGraphicsPixmapItem.

                                  	QPixmap *pix = new QPixmap("Images/A.png");
                                  	QSpecialGraphicsPixmapItem* item = new QSpecialGraphicsPixmapItem(*pix);
                                  	item->setPos(100, 100);
                                  	WindowScene.addItem(item);
                                  	
                                  	QStateMachine *machine = new QStateMachine();
                                  	
                                  	QState *state1 = new QState();
                                  	state1->assignProperty(item, "rotation", 90);
                                  	
                                  	QState *state2 = new QState();
                                  	state2->assignProperty(item, "rotation", 0);
                                  	
                                  	state1->addTransition(&Button1, SIGNAL(clicked()), state2);
                                  	state2->addTransition(&Button1, SIGNAL(clicked()), state1);
                                  	
                                  	machine->addState(state1);
                                  	machine->addState(state2);
                                  	machine->setInitialState(state1);
                                  	machine->start();
                                  

                                  But when I compile & execute it, the pixmap is not rotated by 90 as it should be (since state1 is the initial state). What am I missing? Edit: nvm, got it. I just had to add

                                  Q_PROPERTY(qreal rotation READ rotation WRITE setRotation)
                                  

                                  in the definition of the class QSpecialGraphicsPixmapItem. I'm starting to get it.

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                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #25

                                    Good work!
                                    If it works, please update to solved.
                                    Im pretty sure many more in the future will want to flip cards. :)

                                    P 1 Reply Last reply
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                                    • mrjjM mrjj

                                      Good work!
                                      If it works, please update to solved.
                                      Im pretty sure many more in the future will want to flip cards. :)

                                      P Offline
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                                      Pippin
                                      wrote on last edited by Pippin
                                      #26

                                      @mrjj Well not yet, I'm not quite flipping QGraphicsPixmapItems yet ^^

                                      Let's suppose I want to flip an horizontal, face-down card so that it becomes a vertical, face-up card. Let's suppose I also want to move it in the process, from point A to point B. There are 3 transformations to operate at once:

                                      • a rotation round the Z axis (horizontal to vertical: 90 degrees)
                                      • a rotation round the Y axis (face-down to face-up: 180 degrees)
                                      • a translation from (x_a, y_a) to (x_b, y_b)

                                      My plan is to first create a transformation that will do half the above (1):

                                      • a rotation round the Z axis (horizontal to oblique: 45 degrees)
                                      • a rotation round the Y axis (face-down to <interim state> : 90 degrees)
                                      • a translation from (x_a, y_a) to ([x_a + x_b]/2, [y_a + y_b]/2)

                                      When this animation is over, I have to find a way to automatically run another function that will change the QPixmap, then initiate the rest of the transformation (2). I have no idea which signal conveys the information "Animation is Finished" in Qt 5.5 though. Once this is coded, I only have to create the second, and last, animation that will operate at once (3):

                                      • a rotation round the Z axis (oblique to vertical: 45 degrees)
                                      • a rotation round the Y axis (<interim state> to face-up : 90 degrees)
                                      • a translation from([x_a + x_b]/2, [y_a + y_b]/2) to (x_b, y_b)

                                      So basically, to do that, I have to find out the QTransform objects that will do (1) and (3) for me, and I have to find out how to "know" that my QObject has finished its first animation so that I can change its QPixmap then initiate the second animation (2).

                                      If someone knows how to handle either part of the solution, feel free to share... Thank you.

                                      Or maybe I should forget about the rotation round the Y axis and simply realize a scale from 0 to 1 x-wise. Not sure which is better.

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                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #27

                                        oh, biit too early to celebrate ;)
                                        Animations can tell when finished.
                                        connect(animation, signal( finished() ), this, slot( XXx );
                                        Also look at QSequentialAnimationGroup
                                        http://doc.qt.io/qt-5/qsequentialanimationgroup.html#details

                                        P 1 Reply Last reply
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                                        • mrjjM mrjj

                                          oh, biit too early to celebrate ;)
                                          Animations can tell when finished.
                                          connect(animation, signal( finished() ), this, slot( XXx );
                                          Also look at QSequentialAnimationGroup
                                          http://doc.qt.io/qt-5/qsequentialanimationgroup.html#details

                                          P Offline
                                          P Offline
                                          Pippin
                                          wrote on last edited by
                                          #28

                                          @mrjj Okay thanks, I'll look into it. Do you have any idea how to use an animation based on a QTransform object? Is it even possible? Like, putting the starting value at Id, and the ending value at the matrix we want?

                                          Or should I rather create 3 animations on the same object (1 translation + 1 scale x-wise OR 1 rotation round Y + 1 rotation round Z) ? Does Qt allow more than 1 animation at a time for a given object?

                                          mrjjM 1 Reply Last reply
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