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[Solved] QAnimations: what's the best way to print flippable cards?

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  • P Offline
    P Offline
    Pippin
    wrote on last edited by Pippin
    #5

    Well, since I get no reply, I suppose that there is no obvious answer.

    I think I'll try to use QSequentialAnimationGroups whenever I need to flip a card: a first animation that scales the (face-up) card from 1 to 0, and a second animation that scales the (face-down) card from 0 to 1. The QPixmap of the first animation would be different than the QPixmap of the second one. Hopefully that will work and look natural.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      Hi,

      Please, practice some patience, allow 24 to 48 hours before bumping your own thread. This forum is community driven and not all people active here live in the same timezone as you.

      From the thread I linked, you have the base to do the flip itself. From there you can create a new QGraphicsObject derived class and add a custom property that you will use with the animation framework to animate the flip.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • P Offline
        P Offline
        Pippin
        wrote on last edited by
        #7

        @SGaist Thank you for your reply and sorry for the impatience.

        1. Would you mind dropping a very small code sample that would do the stuff you described? I'm not yet familiar with animations and properties, you'll be sparing me a lot - a lot - of time.

        2. About Qt itself. If I want to draw, say, 150 cards that each have a unique image while face-up, but all have the same image while face-down, and if all of them are face-down at a given time, Qt would be storing/drawing 150 identical QGraphicsPixmapItems whereas it would have been possible (with SFML for example) to store only 1 image and draw it 150 times. That looks very sub-optimal, but since Qt handles everything itself, I don't have much of a choice here, right?

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #8
          1. I wouldn't mind but I don't have it at hand, however the Animated Tile Example shows how to animate the position. You can adapt that for your needs.

          2. QPixmap is one of the implicitly shared classes of Qt so you would indeed get 150 items but they will use all the same pixmap. Not that you can create your own item that contains both pixmap and set the right one when you flip it.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • P Offline
            P Offline
            Pippin
            wrote on last edited by
            #9

            @SGaist Thanks for your reply.

            1. I've already read that example, but it doesn't tackle my problem. I have no idea how to adapt it to flip tiles. I apologize if that's obvious :S
            mrjjM 1 Reply Last reply
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            • P Pippin

              @SGaist Thanks for your reply.

              1. I've already read that example, but it doesn't tackle my problem. I have no idea how to adapt it to flip tiles. I apologize if that's obvious :S
              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              @Pippin
              Hi this one is having flip code
              https://blog.qt.io/blog/2009/06/09/flippin-widgets-medium-rare-please/
              with animation. maybe you can reuse some of it.

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #11

                @mrjj good one ! Indeed, the code easily be re-used since it's already using the graphics view framework.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • mrjjM mrjj

                  @Pippin
                  Hi this one is having flip code
                  https://blog.qt.io/blog/2009/06/09/flippin-widgets-medium-rare-please/
                  with animation. maybe you can reuse some of it.

                  P Offline
                  P Offline
                  Pippin
                  wrote on last edited by
                  #12

                  @mrjj Thanks a lot, that is very helpful. A bit old though (2009), I see a method rootState() that doesn't exist anymore.

                  mrjjM 1 Reply Last reply
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                  • P Pippin

                    @mrjj Thanks a lot, that is very helpful. A bit old though (2009), I see a method rootState() that doesn't exist anymore.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #13

                    @Pippin
                    indeed at bit old.
                    They talk about it here. (rootState())
                    http://stackoverflow.com/questions/7051146/qt-animation-member-doesnt-exist

                    QState *state1 = new QState(machine);
                    seems to be same as rootState

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                    • mrjjM mrjj

                      @Pippin
                      indeed at bit old.
                      They talk about it here. (rootState())
                      http://stackoverflow.com/questions/7051146/qt-animation-member-doesnt-exist

                      QState *state1 = new QState(machine);
                      seems to be same as rootState

                      P Offline
                      P Offline
                      Pippin
                      wrote on last edited by
                      #14

                      @mrjj Thank you again. I've been willing to use your link but I would have questions.

                      How can I link a QState to a QGraphics(Pixmap)Item ? QState::assignProperty takes QObjects as first argument, but QGraphics(Pixmap)Item are not QObjects.

                      mrjjM 1 Reply Last reply
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                      • P Pippin

                        @mrjj Thank you again. I've been willing to use your link but I would have questions.

                        How can I link a QState to a QGraphics(Pixmap)Item ? QState::assignProperty takes QObjects as first argument, but QGraphics(Pixmap)Item are not QObjects.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        hi
                        i think you need to make you own QGraphicsObject
                        that controls the image drawing.
                        Then add a new property for switching the image to next one and
                        use that for QState::assignProperty

                        P 1 Reply Last reply
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                        • mrjjM mrjj

                          hi
                          i think you need to make you own QGraphicsObject
                          that controls the image drawing.
                          Then add a new property for switching the image to next one and
                          use that for QState::assignProperty

                          P Offline
                          P Offline
                          Pippin
                          wrote on last edited by
                          #16

                          @mrjj said:

                          hi
                          i think you need to make you own QGraphicsObject
                          that controls the image drawing.
                          Then add a new property for switching the image to next one and
                          use that for QState::assignProperty

                          I'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.

                          mrjjM 1 Reply Last reply
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                          • P Pippin

                            @mrjj said:

                            hi
                            i think you need to make you own QGraphicsObject
                            that controls the image drawing.
                            Then add a new property for switching the image to next one and
                            use that for QState::assignProperty

                            I'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #17

                            @Pippin
                            well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
                            c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.

                            Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
                            user interfaces.
                            For example it can just flip
                            http://doc.qt.io/qt-4.8/qml-flipable.html#details
                            and tons of other easy to use features.

                            P 1 Reply Last reply
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                            • mrjjM mrjj

                              @Pippin
                              well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
                              c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.

                              Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
                              user interfaces.
                              For example it can just flip
                              http://doc.qt.io/qt-4.8/qml-flipable.html#details
                              and tons of other easy to use features.

                              P Offline
                              P Offline
                              Pippin
                              wrote on last edited by
                              #18

                              @mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through qmake, make and ./run in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S

                              mrjjM 1 Reply Last reply
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                              • P Pippin

                                @mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through qmake, make and ./run in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #19

                                @Pippin
                                its not like c++
                                there is a viewer program and you can also embed in c++
                                http://www.ics.com/blog/whole-shebang-running-qml-files-directly
                                Google is your friend
                                You can mix with c++ so you can do most.
                                But depends on what you really need for project.

                                P 1 Reply Last reply
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                                • mrjjM mrjj

                                  @Pippin
                                  its not like c++
                                  there is a viewer program and you can also embed in c++
                                  http://www.ics.com/blog/whole-shebang-running-qml-files-directly
                                  Google is your friend
                                  You can mix with c++ so you can do most.
                                  But depends on what you really need for project.

                                  P Offline
                                  P Offline
                                  Pippin
                                  wrote on last edited by
                                  #20

                                  @mrjj said:

                                  @Pippin
                                  its not like c++
                                  there is a viewer program and you can also embed in c++
                                  http://www.ics.com/blog/whole-shebang-running-qml-files-directly
                                  Google is your friend
                                  You can mix with c++ so you can do most.
                                  But depends on what you really need for project.

                                  The thing is, the QGraphicsView/Scene is only part of a window, which is part of my global project. How exactly do I insert QML inside a Qt project?

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                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    hi
                                    you can use createWindowContainer
                                    http://www.ics.com/blog/combining-qt-widgets-and-qml-qwidgetcreatewindowcontainer
                                    or like this
                                    http://doc.qt.io/qt-4.8/qml-integration.html
                                    (check if works for 5.5)

                                    But if most of is c++ , it might be overkill to use QML just to draw some cards.
                                    Even if easy animation wise. You can try it out and see how much a hassle it is.

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                                    • P Offline
                                      P Offline
                                      Pippin
                                      wrote on last edited by
                                      #22

                                      Would it work if I created a class that inherits both from QObject and QGraphicsPixmapItem? Would that make the assignProperty thing work or is it more complicated than that?

                                      mrjjM 1 Reply Last reply
                                      0
                                      • P Pippin

                                        Would it work if I created a class that inherits both from QObject and QGraphicsPixmapItem? Would that make the assignProperty thing work or is it more complicated than that?

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #23

                                        @Pippin
                                        That should work. Remember Q_OBJECT in class.
                                        Not much more needed
                                        adding a property for advancing image
                                        http://doc.qt.io/qt-5.5/properties.html
                                        then use the CurrentFrame (or what you call it) with animation system to
                                        load next image .
                                        If I understand correctly that you have sequence of images that is the card flipping.

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                                        • P Offline
                                          P Offline
                                          Pippin
                                          wrote on last edited by Pippin
                                          #24

                                          Thank you for your help so far @mrjj

                                          So I've created the class QSpecialGraphicsPixmapItem, which basically inherits from QObject and QGraphicsPixmapItem.

                                          	QPixmap *pix = new QPixmap("Images/A.png");
                                          	QSpecialGraphicsPixmapItem* item = new QSpecialGraphicsPixmapItem(*pix);
                                          	item->setPos(100, 100);
                                          	WindowScene.addItem(item);
                                          	
                                          	QStateMachine *machine = new QStateMachine();
                                          	
                                          	QState *state1 = new QState();
                                          	state1->assignProperty(item, "rotation", 90);
                                          	
                                          	QState *state2 = new QState();
                                          	state2->assignProperty(item, "rotation", 0);
                                          	
                                          	state1->addTransition(&Button1, SIGNAL(clicked()), state2);
                                          	state2->addTransition(&Button1, SIGNAL(clicked()), state1);
                                          	
                                          	machine->addState(state1);
                                          	machine->addState(state2);
                                          	machine->setInitialState(state1);
                                          	machine->start();
                                          

                                          But when I compile & execute it, the pixmap is not rotated by 90 as it should be (since state1 is the initial state). What am I missing? Edit: nvm, got it. I just had to add

                                          Q_PROPERTY(qreal rotation READ rotation WRITE setRotation)
                                          

                                          in the definition of the class QSpecialGraphicsPixmapItem. I'm starting to get it.

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