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  4. [Solved] QAnimations: what's the best way to print flippable cards?
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[Solved] QAnimations: what's the best way to print flippable cards?

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  • mrjjM mrjj

    hi
    i think you need to make you own QGraphicsObject
    that controls the image drawing.
    Then add a new property for switching the image to next one and
    use that for QState::assignProperty

    P Offline
    P Offline
    Pippin
    wrote on last edited by
    #16

    @mrjj said:

    hi
    i think you need to make you own QGraphicsObject
    that controls the image drawing.
    Then add a new property for switching the image to next one and
    use that for QState::assignProperty

    I'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.

    mrjjM 1 Reply Last reply
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    • P Pippin

      @mrjj said:

      hi
      i think you need to make you own QGraphicsObject
      that controls the image drawing.
      Then add a new property for switching the image to next one and
      use that for QState::assignProperty

      I'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #17

      @Pippin
      well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
      c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.

      Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
      user interfaces.
      For example it can just flip
      http://doc.qt.io/qt-4.8/qml-flipable.html#details
      and tons of other easy to use features.

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      • mrjjM mrjj

        @Pippin
        well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
        c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.

        Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
        user interfaces.
        For example it can just flip
        http://doc.qt.io/qt-4.8/qml-flipable.html#details
        and tons of other easy to use features.

        P Offline
        P Offline
        Pippin
        wrote on last edited by
        #18

        @mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through qmake, make and ./run in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S

        mrjjM 1 Reply Last reply
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        • P Pippin

          @mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through qmake, make and ./run in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #19

          @Pippin
          its not like c++
          there is a viewer program and you can also embed in c++
          http://www.ics.com/blog/whole-shebang-running-qml-files-directly
          Google is your friend
          You can mix with c++ so you can do most.
          But depends on what you really need for project.

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          • mrjjM mrjj

            @Pippin
            its not like c++
            there is a viewer program and you can also embed in c++
            http://www.ics.com/blog/whole-shebang-running-qml-files-directly
            Google is your friend
            You can mix with c++ so you can do most.
            But depends on what you really need for project.

            P Offline
            P Offline
            Pippin
            wrote on last edited by
            #20

            @mrjj said:

            @Pippin
            its not like c++
            there is a viewer program and you can also embed in c++
            http://www.ics.com/blog/whole-shebang-running-qml-files-directly
            Google is your friend
            You can mix with c++ so you can do most.
            But depends on what you really need for project.

            The thing is, the QGraphicsView/Scene is only part of a window, which is part of my global project. How exactly do I insert QML inside a Qt project?

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            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #21

              hi
              you can use createWindowContainer
              http://www.ics.com/blog/combining-qt-widgets-and-qml-qwidgetcreatewindowcontainer
              or like this
              http://doc.qt.io/qt-4.8/qml-integration.html
              (check if works for 5.5)

              But if most of is c++ , it might be overkill to use QML just to draw some cards.
              Even if easy animation wise. You can try it out and see how much a hassle it is.

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              • P Offline
                P Offline
                Pippin
                wrote on last edited by
                #22

                Would it work if I created a class that inherits both from QObject and QGraphicsPixmapItem? Would that make the assignProperty thing work or is it more complicated than that?

                mrjjM 1 Reply Last reply
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                • P Pippin

                  Would it work if I created a class that inherits both from QObject and QGraphicsPixmapItem? Would that make the assignProperty thing work or is it more complicated than that?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #23

                  @Pippin
                  That should work. Remember Q_OBJECT in class.
                  Not much more needed
                  adding a property for advancing image
                  http://doc.qt.io/qt-5.5/properties.html
                  then use the CurrentFrame (or what you call it) with animation system to
                  load next image .
                  If I understand correctly that you have sequence of images that is the card flipping.

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                  • P Offline
                    P Offline
                    Pippin
                    wrote on last edited by Pippin
                    #24

                    Thank you for your help so far @mrjj

                    So I've created the class QSpecialGraphicsPixmapItem, which basically inherits from QObject and QGraphicsPixmapItem.

                    	QPixmap *pix = new QPixmap("Images/A.png");
                    	QSpecialGraphicsPixmapItem* item = new QSpecialGraphicsPixmapItem(*pix);
                    	item->setPos(100, 100);
                    	WindowScene.addItem(item);
                    	
                    	QStateMachine *machine = new QStateMachine();
                    	
                    	QState *state1 = new QState();
                    	state1->assignProperty(item, "rotation", 90);
                    	
                    	QState *state2 = new QState();
                    	state2->assignProperty(item, "rotation", 0);
                    	
                    	state1->addTransition(&Button1, SIGNAL(clicked()), state2);
                    	state2->addTransition(&Button1, SIGNAL(clicked()), state1);
                    	
                    	machine->addState(state1);
                    	machine->addState(state2);
                    	machine->setInitialState(state1);
                    	machine->start();
                    

                    But when I compile & execute it, the pixmap is not rotated by 90 as it should be (since state1 is the initial state). What am I missing? Edit: nvm, got it. I just had to add

                    Q_PROPERTY(qreal rotation READ rotation WRITE setRotation)
                    

                    in the definition of the class QSpecialGraphicsPixmapItem. I'm starting to get it.

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                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #25

                      Good work!
                      If it works, please update to solved.
                      Im pretty sure many more in the future will want to flip cards. :)

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                      • mrjjM mrjj

                        Good work!
                        If it works, please update to solved.
                        Im pretty sure many more in the future will want to flip cards. :)

                        P Offline
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                        Pippin
                        wrote on last edited by Pippin
                        #26

                        @mrjj Well not yet, I'm not quite flipping QGraphicsPixmapItems yet ^^

                        Let's suppose I want to flip an horizontal, face-down card so that it becomes a vertical, face-up card. Let's suppose I also want to move it in the process, from point A to point B. There are 3 transformations to operate at once:

                        • a rotation round the Z axis (horizontal to vertical: 90 degrees)
                        • a rotation round the Y axis (face-down to face-up: 180 degrees)
                        • a translation from (x_a, y_a) to (x_b, y_b)

                        My plan is to first create a transformation that will do half the above (1):

                        • a rotation round the Z axis (horizontal to oblique: 45 degrees)
                        • a rotation round the Y axis (face-down to <interim state> : 90 degrees)
                        • a translation from (x_a, y_a) to ([x_a + x_b]/2, [y_a + y_b]/2)

                        When this animation is over, I have to find a way to automatically run another function that will change the QPixmap, then initiate the rest of the transformation (2). I have no idea which signal conveys the information "Animation is Finished" in Qt 5.5 though. Once this is coded, I only have to create the second, and last, animation that will operate at once (3):

                        • a rotation round the Z axis (oblique to vertical: 45 degrees)
                        • a rotation round the Y axis (<interim state> to face-up : 90 degrees)
                        • a translation from([x_a + x_b]/2, [y_a + y_b]/2) to (x_b, y_b)

                        So basically, to do that, I have to find out the QTransform objects that will do (1) and (3) for me, and I have to find out how to "know" that my QObject has finished its first animation so that I can change its QPixmap then initiate the second animation (2).

                        If someone knows how to handle either part of the solution, feel free to share... Thank you.

                        Or maybe I should forget about the rotation round the Y axis and simply realize a scale from 0 to 1 x-wise. Not sure which is better.

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                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #27

                          oh, biit too early to celebrate ;)
                          Animations can tell when finished.
                          connect(animation, signal( finished() ), this, slot( XXx );
                          Also look at QSequentialAnimationGroup
                          http://doc.qt.io/qt-5/qsequentialanimationgroup.html#details

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                          • mrjjM mrjj

                            oh, biit too early to celebrate ;)
                            Animations can tell when finished.
                            connect(animation, signal( finished() ), this, slot( XXx );
                            Also look at QSequentialAnimationGroup
                            http://doc.qt.io/qt-5/qsequentialanimationgroup.html#details

                            P Offline
                            P Offline
                            Pippin
                            wrote on last edited by
                            #28

                            @mrjj Okay thanks, I'll look into it. Do you have any idea how to use an animation based on a QTransform object? Is it even possible? Like, putting the starting value at Id, and the ending value at the matrix we want?

                            Or should I rather create 3 animations on the same object (1 translation + 1 scale x-wise OR 1 rotation round Y + 1 rotation round Z) ? Does Qt allow more than 1 animation at a time for a given object?

                            mrjjM 1 Reply Last reply
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                            • P Pippin

                              @mrjj Okay thanks, I'll look into it. Do you have any idea how to use an animation based on a QTransform object? Is it even possible? Like, putting the starting value at Id, and the ending value at the matrix we want?

                              Or should I rather create 3 animations on the same object (1 translation + 1 scale x-wise OR 1 rotation round Y + 1 rotation round Z) ? Does Qt allow more than 1 animation at a time for a given object?

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #29

                              @Pippin

                              Well I only used QPropertyAnimation which needs a property.
                              Not seen any that took a QTransform. So I think it can't out of the box but
                              it might be possible in some way.

                              --Does Qt allow more than 1 animation at a time for a given object
                              That I never tried. But if different props, I see no reason why not.

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by SGaist
                                #30

                                QParallelAnimationGroup to apply several animations at once

                                There's no QTransform property put that can be added to a custom object

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • P Offline
                                  P Offline
                                  Pippin
                                  wrote on last edited by
                                  #31

                                  Okay I'm almost there! Switching the 2 Pixmaps is done successfully, the card is moved, rotated and scaled at the same time.

                                  But the overall process doesn't look natural because, while the translation's speed is constant, the QGraphicsItem is not centered. (If I move the item to the position (x, y), the top left corner of the item will match (x, y) instead of its center.) Because of this, the item first seems to move slowly (typically when I'm scaling it from 1 to 0), and then faster (typically when I'm scaling it back from 0 to 1).

                                  How can I specify that I want my items centered on the position I draw them onto?

                                  mrjjM 1 Reply Last reply
                                  0
                                  • P Pippin

                                    Okay I'm almost there! Switching the 2 Pixmaps is done successfully, the card is moved, rotated and scaled at the same time.

                                    But the overall process doesn't look natural because, while the translation's speed is constant, the QGraphicsItem is not centered. (If I move the item to the position (x, y), the top left corner of the item will match (x, y) instead of its center.) Because of this, the item first seems to move slowly (typically when I'm scaling it from 1 to 0), and then faster (typically when I'm scaling it back from 0 to 1).

                                    How can I specify that I want my items centered on the position I draw them onto?

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #32

                                    @Pippin
                                    Hi
                                    Good work.
                                    Maybe its stupid question but if you draw it yourself, cant you just draw it centered ?
                                    All you need is size of area and sixe of item, then you can offset x,y
                                    sort of like this:
                                    Draws images centered.

                                    QImage source;
                                    QPainter painter(...);
                                    QRect rect(source.rect());
                                    QRect devRect(painter.device()->width(), painter.device()->height());
                                    rect.moveCenter(devRect.center());
                                    painter.drawImage(rect.topLeft(), source);
                                    
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                                    • mrjjM mrjj

                                      @Pippin
                                      Hi
                                      Good work.
                                      Maybe its stupid question but if you draw it yourself, cant you just draw it centered ?
                                      All you need is size of area and sixe of item, then you can offset x,y
                                      sort of like this:
                                      Draws images centered.

                                      QImage source;
                                      QPainter painter(...);
                                      QRect rect(source.rect());
                                      QRect devRect(painter.device()->width(), painter.device()->height());
                                      rect.moveCenter(devRect.center());
                                      painter.drawImage(rect.topLeft(), source);
                                      
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                                      P Offline
                                      Pippin
                                      wrote on last edited by
                                      #33

                                      @mrjj

                                      I don't understand, how can I draw it myself? I'm doing everything through animations. I'm not using any QImage or QPainter at this point. Qt is basically drawing everything itself from Point A to Point B, and I'm looking for a way to make it do that in a centered manner.

                                      mrjjM 1 Reply Last reply
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                                      • P Pippin

                                        @mrjj

                                        I don't understand, how can I draw it myself? I'm doing everything through animations. I'm not using any QImage or QPainter at this point. Qt is basically drawing everything itself from Point A to Point B, and I'm looking for a way to make it do that in a centered manner.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #34

                                        @Pippin
                                        Ok. Just read "on the position I draw them onto?" that you did draw it yourself.
                                        So I guess you cannot adjust x,y yourself. sorry.

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                                        • P Offline
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                                          Pippin
                                          wrote on last edited by
                                          #35

                                          So does this mean there's no way to solve this problem with animations? I've tried to set the "TransformOriginPoint" to the center of the item but that didn't change anything apparently. I've also looked for an option that would allow "drawing on center" but I couldn't find anything.

                                          mrjjM 1 Reply Last reply
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