[Solved] QAnimations: what's the best way to print flippable cards?
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Hi Qt community.
So I'm going to use QAnimations to draw flippable cards into a QGraphicsView/QGraphicsScene, but I'm not yet familiar with QAnimations in general. How would you draw flippable cards (constructed QImages converted into QPixmaps) in a QGraphicsView? What's the easiest/cleanest way to handle two-sided 2D objects?
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Hi,
Are you looking for something like described in this thread ?
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@SGaist Yes, although the OP didn't seem to be using animations.
My understanding of Qt animations is: you specify the location of the object you want to move at t=0, the location of the destination of that object, the duration of the movement, and Qt will draw everything for you. Keeping that in mind, I'm asking what I should do if I want to progressively scale (horizontally for example) an object from 1 to -1, and change its image halfway when it is scaled to 0 (so that it does look like that object has been flipped).
Not sure if the above was clear, I can try again if I'm asked.
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Nobody has ever come across my problem before? Nobody has ever tried to flip 2D animations?
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Well, since I get no reply, I suppose that there is no obvious answer.
I think I'll try to use QSequentialAnimationGroups whenever I need to flip a card: a first animation that scales the (face-up) card from 1 to 0, and a second animation that scales the (face-down) card from 0 to 1. The QPixmap of the first animation would be different than the QPixmap of the second one. Hopefully that will work and look natural.
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Hi,
Please, practice some patience, allow 24 to 48 hours before bumping your own thread. This forum is community driven and not all people active here live in the same timezone as you.
From the thread I linked, you have the base to do the flip itself. From there you can create a new QGraphicsObject derived class and add a custom property that you will use with the animation framework to animate the flip.
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@SGaist Thank you for your reply and sorry for the impatience.
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Would you mind dropping a very small code sample that would do the stuff you described? I'm not yet familiar with animations and properties, you'll be sparing me a lot - a lot - of time.
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About Qt itself. If I want to draw, say, 150 cards that each have a unique image while face-up, but all have the same image while face-down, and if all of them are face-down at a given time, Qt would be storing/drawing 150 identical QGraphicsPixmapItems whereas it would have been possible (with SFML for example) to store only 1 image and draw it 150 times. That looks very sub-optimal, but since Qt handles everything itself, I don't have much of a choice here, right?
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I wouldn't mind but I don't have it at hand, however the Animated Tile Example shows how to animate the position. You can adapt that for your needs.
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QPixmap is one of the implicitly shared classes of Qt so you would indeed get 150 items but they will use all the same pixmap. Not that you can create your own item that contains both pixmap and set the right one when you flip it.
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@SGaist Thanks for your reply.
- I've already read that example, but it doesn't tackle my problem. I have no idea how to adapt it to flip tiles. I apologize if that's obvious :S
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@Pippin
Hi this one is having flip code
https://blog.qt.io/blog/2009/06/09/flippin-widgets-medium-rare-please/
with animation. maybe you can reuse some of it. -
@mrjj good one ! Indeed, the code easily be re-used since it's already using the graphics view framework.
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@mrjj Thanks a lot, that is very helpful. A bit old though (2009), I see a method
rootState()
that doesn't exist anymore. -
@Pippin
indeed at bit old.
They talk about it here. (rootState())
http://stackoverflow.com/questions/7051146/qt-animation-member-doesnt-existQState *state1 = new QState(machine);
seems to be same as rootState -
@mrjj Thank you again. I've been willing to use your link but I would have questions.
How can I link a QState to a QGraphics(Pixmap)Item ?
QState::assignProperty
takes QObjects as first argument, but QGraphics(Pixmap)Item are not QObjects. -
hi
i think you need to make you own QGraphicsObject
that controls the image drawing.
Then add a new property for switching the image to next one and
use that for QState::assignProperty -
@mrjj said:
hi
i think you need to make you own QGraphicsObject
that controls the image drawing.
Then add a new property for switching the image to next one and
use that for QState::assignPropertyI'm really not familiar enough with Qt for that sadly... It's a real shame there is no simple way to do that. I'm a bit surprised that the beginner that I am finds right away something easy that is not easily done on Qt.
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@Pippin
well the c++ of Qt does take some practice and knowledge of Class and subclasses and other
c++ related topic. Once mastering common c++ methods, its not that hard as it else would seem.Did you have a look at QML ? its another qt way that is more easy in regards to more dynamic
user interfaces.
For example it can just flip
http://doc.qt.io/qt-4.8/qml-flipable.html#details
and tons of other easy to use features. -
@mrjj I don't know how to use QML, the tutorial shows code but I failed to understand where to put it / how to link it with the rest of the project. I'm doing everything through
qmake
,make
and./run
in the terminal. I'm also not sure if QML can do anything I could do with C++ methods :S -
@Pippin
its not like c++
there is a viewer program and you can also embed in c++
http://www.ics.com/blog/whole-shebang-running-qml-files-directly
Google is your friend
You can mix with c++ so you can do most.
But depends on what you really need for project. -
@mrjj said:
@Pippin
its not like c++
there is a viewer program and you can also embed in c++
http://www.ics.com/blog/whole-shebang-running-qml-files-directly
Google is your friend
You can mix with c++ so you can do most.
But depends on what you really need for project.The thing is, the QGraphicsView/Scene is only part of a window, which is part of my global project. How exactly do I insert QML inside a Qt project?