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  4. [solved] Newbie is confused.How to add dynamic data to TableView and parse through it send data to c++
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[solved] Newbie is confused.How to add dynamic data to TableView and parse through it send data to c++

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  • vishnuV vishnu

    @p3c0
    I am still getting the error.
    ASSERT: "!isEmpty()" in file ......\Qt5.4.1\5.4\mingw491_32\include/QtCore/qlist.h, line 292
    Invalid parameter passed to C runtime function.
    Invalid parameter passed to C runtime function.
    My main.cpp:

    int main(int argc, char *argv[])
    {
        QGuiApplication app(argc, argv);
        QQmlApplicationEngine engine;
        TCPCommunicationPort tcpCommunicationPort;
        auto root_context = engine.rootContext();
        root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
        engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
        QObject* root = engine.rootObjects().first();// error at this point
        return app.exec();
    }
    

    The same main code was working fine in another project but When i copied the same in new project it's again saying the same error. I have loaded main.qml before
    QObject* root = engine.rootObjects().first();
    May i know what's the mistake?

    p3c0P Offline
    p3c0P Offline
    p3c0
    Moderators
    wrote on last edited by
    #14

    @vishnu Can you post the QML part ? i.e main.qml

    157

    vishnuV 1 Reply Last reply
    0
    • p3c0P p3c0

      @vishnu Can you post the QML part ? i.e main.qml

      vishnuV Offline
      vishnuV Offline
      vishnu
      wrote on last edited by vishnu
      #15

      @p3c0
      main.qml

      import QtQuick 2.3
      import QtQuick.Window 2.2
      import QtQuick.Controls 1.3
      
      Window{
          id:window
          width: Screen.width
          height: Screen.height
          visible: true
      
          Item{
              id:mainUI
              anchors.fill: parent
              Header{
                  id:header
              }
              CentralView{
                  id:centralView
                  anchors.top: header.bottom
                  anchors.bottom: footer.top
              }
              //Model
              SetTable{
                  id:setTable
                  anchors.top: header.bottom
                  anchors.bottom: footer.top
                  visible: false
              }
              Footer {
                  id: footer
                  anchors.bottom: parent.bottom
              }
              states: [
                  State {
                      name: "MainView"
                      PropertyChanges {target: centralView;cycRegVisible:false; ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:false; }
                  },
                  //setTable view state
                  State {
                      name: "SetTableView"
                      PropertyChanges {target: centralView;centralViewVisible:false;}
                      PropertyChanges {target: setTable;visible:true;}
                      PropertyChanges {target: footer;forwardButtonvisible:false;}
                  },
                  State {
                      name: "CyclicRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:true }
                      PropertyChanges {target: footer;backButtonvisible:true}
                      PropertyChanges {target: centralView;ctrlReg1Visible:false }
                      PropertyChanges {target: centralView;ctrlReg2Visible:false }
                      PropertyChanges {target: centralView;cmodeRegVisible:false }
                      PropertyChanges {target: centralView;directModeRegVisible:false }
                      PropertyChanges {target: centralView;trackingModeRegVisible:false }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "ControlRegister1View"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:true;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;trackingModeRegVisible:false }
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "ControlRegister2View"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:true;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;trackingModeRegVisible:false }
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "OperationModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:true;directModeRegVisible:false }
                      PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "DirectModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:true}
                      PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "SetTableModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:true;trackingModeRegVisible:false;homingModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "TrackingModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:true;homingModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "HomingModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:true}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "JoggingModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:true}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:false }
                  },
                  State {
                      name: "SAcyclicRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:true }
                  },
                  State {
                      name: "StatusRegister1View"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg1Visible:true }
                  },
                  State {
                      name: "StatusRegister2View"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg2Visible:true }
                  },
                  State {
                      name: "StatusRegister3View"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg3Visible:true }
                  },
                  State {
                      name: "SOperationModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sOperationRegVisible:true }
                  },
                  State {
                      name: "SDirectModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sDirectModeRegVisible:true }
                  },
                  State {
                      name: "SSetTableModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sSetTableModeRegVisible:true }
                  },
                  State {
                      name: "STrackingModeRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sTtrackingModeRegVisible:true }
                  },
                  State {
                      name: "SHomingRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sHomingModeRegVisible:true }
                  },
                  State {
                      name: "SJoggingRegisterView"
                      PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                      PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                      PropertyChanges {target: footer;backButtonvisible:true; }
                      PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sJogginModeRegVisible:true }
                  }
              ]
              state: "MainView"
              Connections{
                  target: centralView;
                  onAcyclicButtonClicked:{
                      //                console.log("switching to CyclicRegisterView")
                      mainUI.state="CyclicRegisterView"
      
                  }
                  onControlRegister1ButtonClicked:{
                      //                console.log("switching to Control Register1View")
                      mainUI.state="ControlRegister1View"
                  }
                  onControlRegister2ButtonClicked:{
                      //                console.log("switching to Control Register2View")
                      mainUI.state="ControlRegister2View"
                  }
                  onOperationModeRegisterClicked:{
                      //                console.log("switching to CMODE or operation mode register view")
                      mainUI.state="OperationModeRegisterView"
                  }
                  onDirectModeRegisterClicked:{
                      //                console.log("switching to direct mode register view")
                      mainUI.state="DirectModeRegisterView"
                  }
                  onSetTableModeRegisterClicked:{
                      //                console.log("switching to settable mode register view")
                      mainUI.state="SetTableModeRegisterView"
                  }
                  onTrackingModeRegisterClicked:{
                      //                console.log("switching to trakingmode register view")
                      mainUI.state="TrackingModeRegisterView"
                  }
                  onHomingModeRegisterClicked:{
                      //                console.log("switching to homing register view")
                      mainUI.state="HomingModeRegisterView"
                  }
                  onJoggingModeRegisterClicked:{
                      //                console.log("switching to joggin register view")
                      mainUI.state="JoggingModeRegisterView"
                  }
                  onSAcyclicButtonClicked:{
                      //                console.log("switching to display acyclic register view")
                      mainUI.state="SAcyclicRegisterView"
                  }
                  onSStatusRegister1ButtonClicked:{
                      mainUI.state="StatusRegister1View"
                  }
                  onSStatusRegister2ButtonClicked:{
                      mainUI.state="StatusRegister2View"
                  }
                  onSStatusRegister3ButtonClicked:{
                      mainUI.state="StatusRegister3View"
                  }
                  onSOperationModeRegisterClicked:{
                      mainUI.state="SOperationModeRegisterView"
                  }
                  onSDirectModeRegisterClicked:{
                      mainUI.state="SDirectModeRegisterView"
                  }
                  onSSetTableModeRegisterClicked:{
                      mainUI.state="SSetTableModeRegisterView"
                  }
                  onSTrackingModeRegisterClicked:{
                      mainUI.state="STrackingModeRegisterView"
                  }
                  onSHomingModeRegisterClicked:{
                      mainUI.state="SHomingRegisterView"
                  }
                  onSJoggingModeRegisterClicked:{
                      mainUI.state="SJoggingRegisterView"
                  }
              }
              Connections{
                  target: footer
                  onBackButtoncliked:{
                      //                console.log("switching to MainView")
                      mainUI.state="MainView"
                  }
                  onForwardButtonClicked:{
                      mainUI.state="SetTableView"
                  }
              }
          }
      }
      

      Sorry for the lengthy one. my model is in SetTable.qml

      import QtQuick 2.3
      import QtQuick.Window 2.2
      import QtQuick.Controls 1.3
      import QtQuick.Layouts 1.1
      Rectangle {
          id:root
          anchors.fill: parent
          Row{
              id:buttons
              anchors.top: root.top
              Button{
                  id:addNewRowButton
                  text: "ADD"
                  onClicked: {
                      setTableModel.append({x_position: 0,
                                               y_position:0,
                                               z_position:0,
                                               velocity :0,
                                               acceleration:0,
                                               deceleration:0,
                                               tool:0,
                                               tracking_x:0,
                                               tracking_y:0,
                                               tracking_z:0}
                                           )
                  }
              }
              Button{
                  id:deleteRowButton
                  text: "DELETE"
                  onClicked: {
                      setTableModel.remove(setTableView.currentRow)
                  }
              }
      
          }
          ListModel{
              id:setTableModel
      
              ListElement{
                  x_position: 1000
                  y_position: 200
                  z_position: 300
                  velocity: 28
                  acceleration:34
                  deceleration:14
                  tool:1
                  tracking_x: 400
                  tracking_y:500
                  tracking_z:5
              }
              ListElement{
                  x_position: 1000
                  y_position: 200
                  z_position: 300
                  velocity: 28
                  acceleration:34
                  deceleration:14
                  tool:1
                  tracking_x: 400
                  tracking_y:500
                  tracking_z:5
              }
              ListElement{
                  x_position: 100
                  y_position: 200
                  z_position: 300
                  velocity: 28
                  acceleration:34
                  deceleration:14
                  tool:1
                  tracking_x: 400
                  tracking_y:500
                  tracking_z:555
              }
          }
      
          TableView{
              id:setTableView
              objectName: "setTableView"
              model: setTableModel
              width: parent.width
              height: parent.height-buttons.height
              Layout.minimumWidth: 400
              Layout.minimumHeight: 240
              Layout.preferredWidth: 600
              Layout.preferredHeight: 400
              anchors.top: buttons.bottom
              TableViewColumn {
                  role: "x_position"
                  title: "X mm"
                  width: 80
              }
              TableViewColumn {
                  role: "y_position"
                  title: "Y mm"
                  width: 80
              }
              TableViewColumn {
                  role: "z_position"
                  title: "Z mm"
                  width: 80
              }
              TableViewColumn {
                  role: "velocity"
                  title: "V m/s"
                  width: 80
              }
              TableViewColumn {
                  role: "acceleration"
                  title: "A m/s2"
                  width: 80
              }
              TableViewColumn {
                  role: "deceleration"
                  title: "D m/s2"
                  width: 80
              }
              TableViewColumn {
                  role: "tool"
                  title: "Tool"
                  width: 80
                  delegate:
                      TextInput {
                      anchors.left: parent.left
                      anchors.verticalCenter: parent.verticalCenter
                      renderType: Text.NativeRendering
                      validator: IntValidator {bottom: 0; top: 1;}
                      text: styleData.value
                  }
              }
      
              TableViewColumn {
                  role: "tracking_x"
                  title: "Tx mm"
                  width: 80
              }
              TableViewColumn {
                  role: "tracking_y"
                  title: "Ty mm"
                  width: 80
              }
              TableViewColumn {
                  role: "tracking_z"
                  title: "Tz mm"
                  width: 80
              }
              itemDelegate: Item {
                  TextInput {
                      anchors.left: parent.left
                      anchors.verticalCenter: parent.verticalCenter
                      renderType: Text.NativeRendering
                      text: styleData.value
                  }
              }
          }
      }
      

      But the same piece of code as main.cpp is working fine in another project. I think something is wrong with my main.qml. May i know what's the mistake? Thanks

      p3c0P 1 Reply Last reply
      0
      • vishnuV vishnu

        @p3c0
        main.qml

        import QtQuick 2.3
        import QtQuick.Window 2.2
        import QtQuick.Controls 1.3
        
        Window{
            id:window
            width: Screen.width
            height: Screen.height
            visible: true
        
            Item{
                id:mainUI
                anchors.fill: parent
                Header{
                    id:header
                }
                CentralView{
                    id:centralView
                    anchors.top: header.bottom
                    anchors.bottom: footer.top
                }
                //Model
                SetTable{
                    id:setTable
                    anchors.top: header.bottom
                    anchors.bottom: footer.top
                    visible: false
                }
                Footer {
                    id: footer
                    anchors.bottom: parent.bottom
                }
                states: [
                    State {
                        name: "MainView"
                        PropertyChanges {target: centralView;cycRegVisible:false; ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:false; }
                    },
                    //setTable view state
                    State {
                        name: "SetTableView"
                        PropertyChanges {target: centralView;centralViewVisible:false;}
                        PropertyChanges {target: setTable;visible:true;}
                        PropertyChanges {target: footer;forwardButtonvisible:false;}
                    },
                    State {
                        name: "CyclicRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:true }
                        PropertyChanges {target: footer;backButtonvisible:true}
                        PropertyChanges {target: centralView;ctrlReg1Visible:false }
                        PropertyChanges {target: centralView;ctrlReg2Visible:false }
                        PropertyChanges {target: centralView;cmodeRegVisible:false }
                        PropertyChanges {target: centralView;directModeRegVisible:false }
                        PropertyChanges {target: centralView;trackingModeRegVisible:false }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "ControlRegister1View"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:true;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;trackingModeRegVisible:false }
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "ControlRegister2View"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:true;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;trackingModeRegVisible:false }
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "OperationModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:true;directModeRegVisible:false }
                        PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "DirectModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:true}
                        PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "SetTableModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:true;trackingModeRegVisible:false;homingModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "TrackingModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:true;homingModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "HomingModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:true}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "JoggingModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:true}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:false }
                    },
                    State {
                        name: "SAcyclicRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:true }
                    },
                    State {
                        name: "StatusRegister1View"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg1Visible:true }
                    },
                    State {
                        name: "StatusRegister2View"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg2Visible:true }
                    },
                    State {
                        name: "StatusRegister3View"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg3Visible:true }
                    },
                    State {
                        name: "SOperationModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sOperationRegVisible:true }
                    },
                    State {
                        name: "SDirectModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sDirectModeRegVisible:true }
                    },
                    State {
                        name: "SSetTableModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sSetTableModeRegVisible:true }
                    },
                    State {
                        name: "STrackingModeRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sTtrackingModeRegVisible:true }
                    },
                    State {
                        name: "SHomingRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sHomingModeRegVisible:true }
                    },
                    State {
                        name: "SJoggingRegisterView"
                        PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                        PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                        PropertyChanges {target: footer;backButtonvisible:true; }
                        PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sJogginModeRegVisible:true }
                    }
                ]
                state: "MainView"
                Connections{
                    target: centralView;
                    onAcyclicButtonClicked:{
                        //                console.log("switching to CyclicRegisterView")
                        mainUI.state="CyclicRegisterView"
        
                    }
                    onControlRegister1ButtonClicked:{
                        //                console.log("switching to Control Register1View")
                        mainUI.state="ControlRegister1View"
                    }
                    onControlRegister2ButtonClicked:{
                        //                console.log("switching to Control Register2View")
                        mainUI.state="ControlRegister2View"
                    }
                    onOperationModeRegisterClicked:{
                        //                console.log("switching to CMODE or operation mode register view")
                        mainUI.state="OperationModeRegisterView"
                    }
                    onDirectModeRegisterClicked:{
                        //                console.log("switching to direct mode register view")
                        mainUI.state="DirectModeRegisterView"
                    }
                    onSetTableModeRegisterClicked:{
                        //                console.log("switching to settable mode register view")
                        mainUI.state="SetTableModeRegisterView"
                    }
                    onTrackingModeRegisterClicked:{
                        //                console.log("switching to trakingmode register view")
                        mainUI.state="TrackingModeRegisterView"
                    }
                    onHomingModeRegisterClicked:{
                        //                console.log("switching to homing register view")
                        mainUI.state="HomingModeRegisterView"
                    }
                    onJoggingModeRegisterClicked:{
                        //                console.log("switching to joggin register view")
                        mainUI.state="JoggingModeRegisterView"
                    }
                    onSAcyclicButtonClicked:{
                        //                console.log("switching to display acyclic register view")
                        mainUI.state="SAcyclicRegisterView"
                    }
                    onSStatusRegister1ButtonClicked:{
                        mainUI.state="StatusRegister1View"
                    }
                    onSStatusRegister2ButtonClicked:{
                        mainUI.state="StatusRegister2View"
                    }
                    onSStatusRegister3ButtonClicked:{
                        mainUI.state="StatusRegister3View"
                    }
                    onSOperationModeRegisterClicked:{
                        mainUI.state="SOperationModeRegisterView"
                    }
                    onSDirectModeRegisterClicked:{
                        mainUI.state="SDirectModeRegisterView"
                    }
                    onSSetTableModeRegisterClicked:{
                        mainUI.state="SSetTableModeRegisterView"
                    }
                    onSTrackingModeRegisterClicked:{
                        mainUI.state="STrackingModeRegisterView"
                    }
                    onSHomingModeRegisterClicked:{
                        mainUI.state="SHomingRegisterView"
                    }
                    onSJoggingModeRegisterClicked:{
                        mainUI.state="SJoggingRegisterView"
                    }
                }
                Connections{
                    target: footer
                    onBackButtoncliked:{
                        //                console.log("switching to MainView")
                        mainUI.state="MainView"
                    }
                    onForwardButtonClicked:{
                        mainUI.state="SetTableView"
                    }
                }
            }
        }
        

        Sorry for the lengthy one. my model is in SetTable.qml

        import QtQuick 2.3
        import QtQuick.Window 2.2
        import QtQuick.Controls 1.3
        import QtQuick.Layouts 1.1
        Rectangle {
            id:root
            anchors.fill: parent
            Row{
                id:buttons
                anchors.top: root.top
                Button{
                    id:addNewRowButton
                    text: "ADD"
                    onClicked: {
                        setTableModel.append({x_position: 0,
                                                 y_position:0,
                                                 z_position:0,
                                                 velocity :0,
                                                 acceleration:0,
                                                 deceleration:0,
                                                 tool:0,
                                                 tracking_x:0,
                                                 tracking_y:0,
                                                 tracking_z:0}
                                             )
                    }
                }
                Button{
                    id:deleteRowButton
                    text: "DELETE"
                    onClicked: {
                        setTableModel.remove(setTableView.currentRow)
                    }
                }
        
            }
            ListModel{
                id:setTableModel
        
                ListElement{
                    x_position: 1000
                    y_position: 200
                    z_position: 300
                    velocity: 28
                    acceleration:34
                    deceleration:14
                    tool:1
                    tracking_x: 400
                    tracking_y:500
                    tracking_z:5
                }
                ListElement{
                    x_position: 1000
                    y_position: 200
                    z_position: 300
                    velocity: 28
                    acceleration:34
                    deceleration:14
                    tool:1
                    tracking_x: 400
                    tracking_y:500
                    tracking_z:5
                }
                ListElement{
                    x_position: 100
                    y_position: 200
                    z_position: 300
                    velocity: 28
                    acceleration:34
                    deceleration:14
                    tool:1
                    tracking_x: 400
                    tracking_y:500
                    tracking_z:555
                }
            }
        
            TableView{
                id:setTableView
                objectName: "setTableView"
                model: setTableModel
                width: parent.width
                height: parent.height-buttons.height
                Layout.minimumWidth: 400
                Layout.minimumHeight: 240
                Layout.preferredWidth: 600
                Layout.preferredHeight: 400
                anchors.top: buttons.bottom
                TableViewColumn {
                    role: "x_position"
                    title: "X mm"
                    width: 80
                }
                TableViewColumn {
                    role: "y_position"
                    title: "Y mm"
                    width: 80
                }
                TableViewColumn {
                    role: "z_position"
                    title: "Z mm"
                    width: 80
                }
                TableViewColumn {
                    role: "velocity"
                    title: "V m/s"
                    width: 80
                }
                TableViewColumn {
                    role: "acceleration"
                    title: "A m/s2"
                    width: 80
                }
                TableViewColumn {
                    role: "deceleration"
                    title: "D m/s2"
                    width: 80
                }
                TableViewColumn {
                    role: "tool"
                    title: "Tool"
                    width: 80
                    delegate:
                        TextInput {
                        anchors.left: parent.left
                        anchors.verticalCenter: parent.verticalCenter
                        renderType: Text.NativeRendering
                        validator: IntValidator {bottom: 0; top: 1;}
                        text: styleData.value
                    }
                }
        
                TableViewColumn {
                    role: "tracking_x"
                    title: "Tx mm"
                    width: 80
                }
                TableViewColumn {
                    role: "tracking_y"
                    title: "Ty mm"
                    width: 80
                }
                TableViewColumn {
                    role: "tracking_z"
                    title: "Tz mm"
                    width: 80
                }
                itemDelegate: Item {
                    TextInput {
                        anchors.left: parent.left
                        anchors.verticalCenter: parent.verticalCenter
                        renderType: Text.NativeRendering
                        text: styleData.value
                    }
                }
            }
        }
        

        But the same piece of code as main.cpp is working fine in another project. I think something is wrong with my main.qml. May i know what's the mistake? Thanks

        p3c0P Offline
        p3c0P Offline
        p3c0
        Moderators
        wrote on last edited by
        #16

        @vishnu No idea. Seems closer to this QTBUG-44859.
        Can you try trimming down the main.qml i.e removing some component and then executing ?

        157

        vishnuV 1 Reply Last reply
        0
        • p3c0P p3c0

          @vishnu No idea. Seems closer to this QTBUG-44859.
          Can you try trimming down the main.qml i.e removing some component and then executing ?

          vishnuV Offline
          vishnuV Offline
          vishnu
          wrote on last edited by
          #17

          @p3c0
          Okay, Any other way to access the TableView model in C++ side?

          p3c0P 1 Reply Last reply
          0
          • vishnuV vishnu

            @p3c0
            Okay, Any other way to access the TableView model in C++ side?

            p3c0P Offline
            p3c0P Offline
            p3c0
            Moderators
            wrote on last edited by
            #18

            @vishnu AFAIK. no. But that error is not related to TableView or ListModel.

            157

            vishnuV 1 Reply Last reply
            0
            • p3c0P p3c0

              @vishnu AFAIK. no. But that error is not related to TableView or ListModel.

              vishnuV Offline
              vishnuV Offline
              vishnu
              wrote on last edited by vishnu
              #19

              @p3c0
              Got it.The error was due to the wrong import statement in qml.
              Now How do I capture the changes?
              If reading the entire model is the solution (ofcourse not efficient).
              How can I call this public slot getModel when ever there is a change in TableView in qml? What is the signal I get from the model/view which tells me that there is a change ?

              void TCPCommunicationPort::getModel(QQmlApplicationEngine &engine)
              {
                  QObject* root = engine.rootObjects().first(); //get the root object as usual
                  QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
              
                  QVariant qmlmodel = list->property("model"); //access model property of ListView
                  QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
              .....//data is handled here
              
              p3c0P 1 Reply Last reply
              0
              • vishnuV vishnu

                @p3c0
                Got it.The error was due to the wrong import statement in qml.
                Now How do I capture the changes?
                If reading the entire model is the solution (ofcourse not efficient).
                How can I call this public slot getModel when ever there is a change in TableView in qml? What is the signal I get from the model/view which tells me that there is a change ?

                void TCPCommunicationPort::getModel(QQmlApplicationEngine &engine)
                {
                    QObject* root = engine.rootObjects().first(); //get the root object as usual
                    QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                
                    QVariant qmlmodel = list->property("model"); //access model property of ListView
                    QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                .....//data is handled here
                
                p3c0P Offline
                p3c0P Offline
                p3c0
                Moderators
                wrote on last edited by p3c0
                #20

                @vishnu As we casted it to QAbstractListModel we can connect to its signal dataChanged from C++. Thus when anything changes the slot will be called.

                QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel);
                QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                     &myclass,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                

                Access the changed data in slot

                void MyClass::onDataChanged(const QModelIndex &topLeft, 
                             const QModelIndex &bottomRight, const QVector<int> &roles)
                {
                    qDebug() << "Data Changed :" << topLeft.data(roles[0]) << topLeft.data(roles[1]);
                }
                

                157

                vishnuV 1 Reply Last reply
                0
                • p3c0P p3c0

                  @vishnu As we casted it to QAbstractListModel we can connect to its signal dataChanged from C++. Thus when anything changes the slot will be called.

                  QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel);
                  QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                       &myclass,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                  

                  Access the changed data in slot

                  void MyClass::onDataChanged(const QModelIndex &topLeft, 
                               const QModelIndex &bottomRight, const QVector<int> &roles)
                  {
                      qDebug() << "Data Changed :" << topLeft.data(roles[0]) << topLeft.data(roles[1]);
                  }
                  
                  vishnuV Offline
                  vishnuV Offline
                  vishnu
                  wrote on last edited by vishnu
                  #21

                  @p3c0
                  I don't know why but the SLOT is not called when the data changes.
                  I did the connection in main itself.
                  main.qml

                  QQmlApplicationEngine engine;
                      TCPCommunicationPort tcpCommunicationPort;
                      auto root_context = engine.rootContext();
                      root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
                      engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                  //    tcpCommunicationPort.getModel(engine);
                      QObject* root = engine.rootObjects().first(); //get the root object as usual
                      QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                  
                      QVariant qmlmodel = list->property("model"); //access model property of ListView
                      QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                  
                      QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                           &tcpCommunicationPort,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                  

                  In header file

                  public slots:
                  void onDataChanged(const QModelIndex &topLeft,
                                              const QModelIndex &bottomRight, const QVector<int> &roles);
                  

                  May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                  p3c0P 1 Reply Last reply
                  0
                  • vishnuV vishnu

                    @p3c0
                    I don't know why but the SLOT is not called when the data changes.
                    I did the connection in main itself.
                    main.qml

                    QQmlApplicationEngine engine;
                        TCPCommunicationPort tcpCommunicationPort;
                        auto root_context = engine.rootContext();
                        root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
                        engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                    //    tcpCommunicationPort.getModel(engine);
                        QObject* root = engine.rootObjects().first(); //get the root object as usual
                        QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                    
                        QVariant qmlmodel = list->property("model"); //access model property of ListView
                        QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                    
                        QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                             &tcpCommunicationPort,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                    

                    In header file

                    public slots:
                    void onDataChanged(const QModelIndex &topLeft,
                                                const QModelIndex &bottomRight, const QVector<int> &roles);
                    

                    May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                    p3c0P Offline
                    p3c0P Offline
                    p3c0
                    Moderators
                    wrote on last edited by p3c0
                    #22

                    @vishnu

                    May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                    Since you are using ListModel use onDataChanged signal handler.

                    ListModel {
                        id: myModel
                    
                        onDataChanged: console.log("Data Changed")
                    }
                    

                    thus verify whether the data is changed.

                    157

                    vishnuV 1 Reply Last reply
                    0
                    • p3c0P p3c0

                      @vishnu

                      May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                      Since you are using ListModel use onDataChanged signal handler.

                      ListModel {
                          id: myModel
                      
                          onDataChanged: console.log("Data Changed")
                      }
                      

                      thus verify whether the data is changed.

                      vishnuV Offline
                      vishnuV Offline
                      vishnu
                      wrote on last edited by vishnu
                      #23

                      @p3c0
                      nice hint. unfortunatelly onDataChanged singal is not emitted. when ever I am changing data,adding new row. That means problem is on my QML side.Again this is code for my model,View:
                      setTable.qml

                      import QtQuick 2.3
                      import QtQuick.Window 2.2
                      import QtQuick.Controls 1.3
                      import QtQuick.Layouts 1.1
                      Rectangle {
                          id:root
                          anchors.fill: parent
                          Row{
                              id:buttons
                              anchors.top: root.top
                              Button{
                                  id:addNewRowButton
                                  text: "ADD"
                                  onClicked: {
                                      setTableModel.append({x_position: 0,
                                                               y_position:0,
                                                               z_position:0,
                                                               velocity :0,
                                                               acceleration:0,
                                                               deceleration:0,
                                                               tool:0,
                                                               tracking_x:0,
                                                               tracking_y:0,
                                                               tracking_z:0}
                                                           )
                                  }
                              }
                              Button{
                                  id:deleteRowButton
                                  text: "DELETE"
                                  onClicked: {
                                      setTableModel.remove(setTableView.currentRow)
                                  }
                              }
                      
                          }
                          ListModel{
                              id:setTableModel
                      
                              ListElement{
                                  x_position: 0
                                  y_position: 300
                                  z_position: 500
                                  velocity: 100
                                  acceleration:100
                                  deceleration:0
                                  tool:0
                                  tracking_x: 0
                                  tracking_y:0
                                  tracking_z:0
                              }
                              onDataChanged: {
                                  console.log("Data changed")
                              }
                          }
                      
                          TableView{
                              id:setTableView
                              objectName: "setTableView"
                              model: setTableModel
                              width: parent.width
                              height: parent.height-buttons.height
                              Layout.minimumWidth: 400
                              Layout.minimumHeight: 240
                              Layout.preferredWidth: 600
                              Layout.preferredHeight: 400
                              anchors.top: buttons.bottom
                              TableViewColumn {
                                  role: "x_position"
                                  title: "X mm"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "y_position"
                                  title: "Y mm"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "z_position"
                                  title: "Z mm"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "velocity"
                                  title: "V m/s"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "acceleration"
                                  title: "A m/s2"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "deceleration"
                                  title: "D m/s2"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "tool"
                                  title: "Tool"
                                  width: 80
                                  delegate:
                                      TextInput {
                                      anchors.left: parent.left
                                      anchors.verticalCenter: parent.verticalCenter
                                      renderType: Text.NativeRendering
                                      validator: IntValidator {bottom: 0; top: 1;}
                                      text: styleData.value
                                  }
                              }
                              TableViewColumn {
                                  role: "tracking_x"
                                  title: "Tx mm"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "tracking_y"
                                  title: "Ty mm"
                                  width: 80
                              }
                              TableViewColumn {
                                  role: "tracking_z"
                                  title: "Tz mm"
                                  width: 80
                              }
                              itemDelegate: Item {
                                  TextInput {
                                      anchors.left: parent.left
                                      anchors.verticalCenter: parent.verticalCenter
                                      renderType: Text.NativeRendering
                                      text: styleData.value
                                  }
                              }
                          }
                      }
                      
                      p3c0P 1 Reply Last reply
                      0
                      • vishnuV vishnu

                        @p3c0
                        nice hint. unfortunatelly onDataChanged singal is not emitted. when ever I am changing data,adding new row. That means problem is on my QML side.Again this is code for my model,View:
                        setTable.qml

                        import QtQuick 2.3
                        import QtQuick.Window 2.2
                        import QtQuick.Controls 1.3
                        import QtQuick.Layouts 1.1
                        Rectangle {
                            id:root
                            anchors.fill: parent
                            Row{
                                id:buttons
                                anchors.top: root.top
                                Button{
                                    id:addNewRowButton
                                    text: "ADD"
                                    onClicked: {
                                        setTableModel.append({x_position: 0,
                                                                 y_position:0,
                                                                 z_position:0,
                                                                 velocity :0,
                                                                 acceleration:0,
                                                                 deceleration:0,
                                                                 tool:0,
                                                                 tracking_x:0,
                                                                 tracking_y:0,
                                                                 tracking_z:0}
                                                             )
                                    }
                                }
                                Button{
                                    id:deleteRowButton
                                    text: "DELETE"
                                    onClicked: {
                                        setTableModel.remove(setTableView.currentRow)
                                    }
                                }
                        
                            }
                            ListModel{
                                id:setTableModel
                        
                                ListElement{
                                    x_position: 0
                                    y_position: 300
                                    z_position: 500
                                    velocity: 100
                                    acceleration:100
                                    deceleration:0
                                    tool:0
                                    tracking_x: 0
                                    tracking_y:0
                                    tracking_z:0
                                }
                                onDataChanged: {
                                    console.log("Data changed")
                                }
                            }
                        
                            TableView{
                                id:setTableView
                                objectName: "setTableView"
                                model: setTableModel
                                width: parent.width
                                height: parent.height-buttons.height
                                Layout.minimumWidth: 400
                                Layout.minimumHeight: 240
                                Layout.preferredWidth: 600
                                Layout.preferredHeight: 400
                                anchors.top: buttons.bottom
                                TableViewColumn {
                                    role: "x_position"
                                    title: "X mm"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "y_position"
                                    title: "Y mm"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "z_position"
                                    title: "Z mm"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "velocity"
                                    title: "V m/s"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "acceleration"
                                    title: "A m/s2"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "deceleration"
                                    title: "D m/s2"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "tool"
                                    title: "Tool"
                                    width: 80
                                    delegate:
                                        TextInput {
                                        anchors.left: parent.left
                                        anchors.verticalCenter: parent.verticalCenter
                                        renderType: Text.NativeRendering
                                        validator: IntValidator {bottom: 0; top: 1;}
                                        text: styleData.value
                                    }
                                }
                                TableViewColumn {
                                    role: "tracking_x"
                                    title: "Tx mm"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "tracking_y"
                                    title: "Ty mm"
                                    width: 80
                                }
                                TableViewColumn {
                                    role: "tracking_z"
                                    title: "Tz mm"
                                    width: 80
                                }
                                itemDelegate: Item {
                                    TextInput {
                                        anchors.left: parent.left
                                        anchors.verticalCenter: parent.verticalCenter
                                        renderType: Text.NativeRendering
                                        text: styleData.value
                                    }
                                }
                            }
                        }
                        
                        p3c0P Offline
                        p3c0P Offline
                        p3c0
                        Moderators
                        wrote on last edited by
                        #24

                        @vishnu AFAICS You are just adding and removing the data but not updating it. In this case dataChanged wont be called.

                        157

                        vishnuV 1 Reply Last reply
                        0
                        • p3c0P p3c0

                          @vishnu AFAICS You are just adding and removing the data but not updating it. In this case dataChanged wont be called.

                          vishnuV Offline
                          vishnuV Offline
                          vishnu
                          wrote on last edited by
                          #25

                          @p3c0
                          Any hint or example on how to update the data? Thanks a lot

                          p3c0P 1 Reply Last reply
                          0
                          • vishnuV vishnu

                            @p3c0
                            Any hint or example on how to update the data? Thanks a lot

                            p3c0P Offline
                            p3c0P Offline
                            p3c0
                            Moderators
                            wrote on last edited by
                            #26

                            @vishnu Make use rowsInserted of rowsRemoved signals. Connect them to their respective slots as shown previously for dataChanged.

                            157

                            vishnuV 1 Reply Last reply
                            0
                            • p3c0P p3c0

                              @vishnu Make use rowsInserted of rowsRemoved signals. Connect them to their respective slots as shown previously for dataChanged.

                              vishnuV Offline
                              vishnuV Offline
                              vishnu
                              wrote on last edited by
                              #27

                              @p3c0
                              I have already added 3 rows with default value. when ever I change default value to someother value. I am not getting the updated value to c++ side.
                              QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)), &myclass,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                              This is not working? As you said since I am not updating the model, just appending and removing the rows.I feel like there has to be done more in my QML part.May I know what is wrong or missing in my Model and View (QML) ?Thanks

                              p3c0P 1 Reply Last reply
                              0
                              • vishnuV vishnu

                                @p3c0
                                I have already added 3 rows with default value. when ever I change default value to someother value. I am not getting the updated value to c++ side.
                                QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)), &myclass,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                                This is not working? As you said since I am not updating the model, just appending and removing the rows.I feel like there has to be done more in my QML part.May I know what is wrong or missing in my Model and View (QML) ?Thanks

                                p3c0P Offline
                                p3c0P Offline
                                p3c0
                                Moderators
                                wrote on last edited by
                                #28

                                @vishnu

                                I have already added 3 rows with default value. when ever I change default value to someother value. I am not getting the updated value to c++ side.

                                how are you changing the default value ?

                                157

                                vishnuV 1 Reply Last reply
                                0
                                • p3c0P p3c0

                                  @vishnu

                                  I have already added 3 rows with default value. when ever I change default value to someother value. I am not getting the updated value to c++ side.

                                  how are you changing the default value ?

                                  vishnuV Offline
                                  vishnuV Offline
                                  vishnu
                                  wrote on last edited by
                                  #29

                                  @p3c0
                                  I can change my default values because my delegate is a TextInput.

                                   TableViewColumn {
                                              role: "tool"
                                              title: "Tool"
                                              width: 80
                                              delegate:
                                                  TextInput {
                                                  anchors.left: parent.left
                                                  anchors.verticalCenter: parent.verticalCenter
                                                  renderType: Text.NativeRendering
                                                  validator: IntValidator {bottom: 0; top: 1;}
                                                  text: styleData.value
                                              }
                                          }
                                  
                                  p3c0P 1 Reply Last reply
                                  0
                                  • vishnuV vishnu

                                    @p3c0
                                    I can change my default values because my delegate is a TextInput.

                                     TableViewColumn {
                                                role: "tool"
                                                title: "Tool"
                                                width: 80
                                                delegate:
                                                    TextInput {
                                                    anchors.left: parent.left
                                                    anchors.verticalCenter: parent.verticalCenter
                                                    renderType: Text.NativeRendering
                                                    validator: IntValidator {bottom: 0; top: 1;}
                                                    text: styleData.value
                                                }
                                            }
                                    
                                    p3c0P Offline
                                    p3c0P Offline
                                    p3c0
                                    Moderators
                                    wrote on last edited by p3c0
                                    #30

                                    @vishnu Im asking how do you change the items added in ListModel ? That signal will only be updated only when you update the existing items in the model.
                                    For eg:

                                    ListModel {
                                        id: myModel
                                    
                                        ListElement {
                                            name: "abc"
                                            age: 12
                                        }
                                    
                                        onDataChanged: console.log("Changed")
                                    }
                                    
                                    //updating the list model
                                    myModel.set(0, { "name" : "xyz" } )
                                    

                                    So here the signal dataChanged will be triggered and hence the slot onDataChanged in QML will be invoked. Same will work for C++ slot too.

                                    Now in your earlier code you are just adding and removing the rows so those signals (mentioned earlier) will be triggered.

                                    157

                                    vishnuV 1 Reply Last reply
                                    0
                                    • p3c0P p3c0

                                      @vishnu Im asking how do you change the items added in ListModel ? That signal will only be updated only when you update the existing items in the model.
                                      For eg:

                                      ListModel {
                                          id: myModel
                                      
                                          ListElement {
                                              name: "abc"
                                              age: 12
                                          }
                                      
                                          onDataChanged: console.log("Changed")
                                      }
                                      
                                      //updating the list model
                                      myModel.set(0, { "name" : "xyz" } )
                                      

                                      So here the signal dataChanged will be triggered and hence the slot onDataChanged in QML will be invoked. Same will work for C++ slot too.

                                      Now in your earlier code you are just adding and removing the rows so those signals (mentioned earlier) will be triggered.

                                      vishnuV Offline
                                      vishnuV Offline
                                      vishnu
                                      wrote on last edited by
                                      #31

                                      @p3c0
                                      I am no where doing that kind of updating. I am assuming that ListModel.append method does updating the model as well as view.

                                      Button{
                                                      id:addNewRowButton
                                                      text: "ADD"
                                                      onClicked: {
                                                          setTableModel.append({"x_position": 0,
                                                                                   "y_position":0,
                                                                                   "z_position":0,
                                                                                   "velocity":0,
                                                                                   "acceleration":0,
                                                                                   "deceleration":0,
                                                                                   "tool":0,
                                                                                   "tracking_x":0,
                                                                                   "tracking_y":0,
                                                                                   "tracking_z":0}
                                                                               )
                                                      }
                                                  }
                                      
                                      p3c0P 1 Reply Last reply
                                      0
                                      • vishnuV vishnu

                                        @p3c0
                                        I am no where doing that kind of updating. I am assuming that ListModel.append method does updating the model as well as view.

                                        Button{
                                                        id:addNewRowButton
                                                        text: "ADD"
                                                        onClicked: {
                                                            setTableModel.append({"x_position": 0,
                                                                                     "y_position":0,
                                                                                     "z_position":0,
                                                                                     "velocity":0,
                                                                                     "acceleration":0,
                                                                                     "deceleration":0,
                                                                                     "tool":0,
                                                                                     "tracking_x":0,
                                                                                     "tracking_y":0,
                                                                                     "tracking_z":0}
                                                                                 )
                                                        }
                                                    }
                                        
                                        p3c0P Offline
                                        p3c0P Offline
                                        p3c0
                                        Moderators
                                        wrote on last edited by
                                        #32

                                        @vishnu No that is not updating. That wont invoke the data changed signal.
                                        As said earlier if you use append or remove use rowsInserted or rowsRemoved signals repectively.

                                        157

                                        vishnuV 1 Reply Last reply
                                        0
                                        • p3c0P p3c0

                                          @vishnu No that is not updating. That wont invoke the data changed signal.
                                          As said earlier if you use append or remove use rowsInserted or rowsRemoved signals repectively.

                                          vishnuV Offline
                                          vishnuV Offline
                                          vishnu
                                          wrote on last edited by vishnu
                                          #33

                                          @p3c0
                                          you are right. This works perfect. I can see the data in c++ when ever a new row is added.

                                           QObject::connect(model,SIGNAL(rowsInserted(QModelIndex,int,int)),
                                                                   &tcpCommunicationPort,SLOT(onRowsInserted(QModelIndex,int,int)));
                                          

                                          But when one of item in the Row is changed I can't see the new data in c++.So that means only Set/setproperty of ListModel will invoke the data changed signal. That mean My qml code is wrong if i want dataChangedsignal.
                                          I changed my TableView like this:

                                          TableView{
                                                      id:setTableView
                                                      objectName: "setTableView"
                                                      model: {
                                                           setTableModel.set(0,{"x_position": 0,
                                                                                 "y_position":300,
                                                                                 "z_position":500,
                                                                                 "velocity":0,
                                                                                 "acceleration":0,
                                                                                 "deceleration":0,
                                                                                 "tool":0,
                                                                                 "tracking_x":0,
                                                                                 "tracking_y":0,
                                                                                 "tracking_z":0});
                                                          setTableModel.set(1,{"x_position": 0,
                                                                                "y_position":400,
                                                                                "z_position":800,
                                                                                "velocity":0,
                                                                                "acceleration":0,
                                                                                "deceleration":0,
                                                                                "tool":0,
                                                                                "tracking_x":0,
                                                                                "tracking_y":0,
                                                                                "tracking_z":0})
                                                      }
                                          

                                          Now the entire view if gone. I cannot add anymore rows.That means what I have done is wrong.But don't know what to do.
                                          Also If the user changes some value in any of the times.how can i know which value is changed? TableView has onClicked signal I can get the current row ,and delegate has access to the properties styleData.row - the index of the row ; styleData.column - the index of the column. Don't know how to make use of them.
                                          Can you please tell me what exactly have to be done on my QML side. Should i change my delegate or View or Model code?Thanks.

                                          p3c0P 1 Reply Last reply
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