Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. [solved] Newbie is confused.How to add dynamic data to TableView and parse through it send data to c++
Forum Updated to NodeBB v4.3 + New Features

[solved] Newbie is confused.How to add dynamic data to TableView and parse through it send data to c++

Scheduled Pinned Locked Moved QML and Qt Quick
42 Posts 3 Posters 15.9k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    M Offline
    mcosta
    wrote on last edited by
    #4

    Hi,

    you should use QJsonDocument to parse JSON strings

    Once your problem is solved don't forget to:

    • Mark the thread as SOLVED using the Topic Tool menu
    • Vote up the answer(s) that helped you to solve the issue

    You can embed images using (http://imgur.com/) or (http://postimage.org/)

    vishnuV 1 Reply Last reply
    0
    • M mcosta

      Hi,

      you should use QJsonDocument to parse JSON strings

      vishnuV Offline
      vishnuV Offline
      vishnu
      wrote on last edited by
      #5

      @mcosta
      Is it correct the way how I access the Qml data in cpp?
      void SetTableDataHandling::datafromsetTableQml(QList<QString> var) //Is this the right way to do?

      p3c0P 1 Reply Last reply
      0
      • vishnuV vishnu

        @mcosta
        Is it correct the way how I access the Qml data in cpp?
        void SetTableDataHandling::datafromsetTableQml(QList<QString> var) //Is this the right way to do?

        p3c0P Offline
        p3c0P Offline
        p3c0
        Moderators
        wrote on last edited by p3c0
        #6

        @vishnu Actually you can directly access QML ListModel from C++. It can be casted into QAbstractListModel. Here is an example of how to access the data from C++

        QObject* root = engine.rootObjects().first(); //get the root object as usual
        QObject* list = root->findChild<QObject*>("myListview"); //get the ListView
        
        QVariant qmlmodel = list->property("model"); //access model property of ListView
        QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
        
        int rows = model->rowCount(); //get number of rows from model
        
        //iterate through the model
        for (int i = 0; i<rows; i++) {
            for(int j = 0; j<model->roleNames().count(); j++) { //get the roles count
                qDebug() <<  model->index(i, 0).data(j); //get the actual data using roles
            }
        }
        
        //accessing roles
        for(int j = 0; j<model->roleNames().count(); j++) {
            qDebug() << model->roleNames()[j];
        }
        

        P.S: In your case it would be TableView.

        157

        vishnuV 2 Replies Last reply
        1
        • p3c0P p3c0

          @vishnu Actually you can directly access QML ListModel from C++. It can be casted into QAbstractListModel. Here is an example of how to access the data from C++

          QObject* root = engine.rootObjects().first(); //get the root object as usual
          QObject* list = root->findChild<QObject*>("myListview"); //get the ListView
          
          QVariant qmlmodel = list->property("model"); //access model property of ListView
          QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
          
          int rows = model->rowCount(); //get number of rows from model
          
          //iterate through the model
          for (int i = 0; i<rows; i++) {
              for(int j = 0; j<model->roleNames().count(); j++) { //get the roles count
                  qDebug() <<  model->index(i, 0).data(j); //get the actual data using roles
              }
          }
          
          //accessing roles
          for(int j = 0; j<model->roleNames().count(); j++) {
              qDebug() << model->roleNames()[j];
          }
          

          P.S: In your case it would be TableView.

          vishnuV Offline
          vishnuV Offline
          vishnu
          wrote on last edited by
          #7

          @p3c0
          Thanks a lot man!!!
          But how do i get engine which is instanstiated in main.cpp to the function where I have to handle the data? Because engine is not declared in this scope right? Thanks

          1 Reply Last reply
          0
          • p3c0P p3c0

            @vishnu Actually you can directly access QML ListModel from C++. It can be casted into QAbstractListModel. Here is an example of how to access the data from C++

            QObject* root = engine.rootObjects().first(); //get the root object as usual
            QObject* list = root->findChild<QObject*>("myListview"); //get the ListView
            
            QVariant qmlmodel = list->property("model"); //access model property of ListView
            QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
            
            int rows = model->rowCount(); //get number of rows from model
            
            //iterate through the model
            for (int i = 0; i<rows; i++) {
                for(int j = 0; j<model->roleNames().count(); j++) { //get the roles count
                    qDebug() <<  model->index(i, 0).data(j); //get the actual data using roles
                }
            }
            
            //accessing roles
            for(int j = 0; j<model->roleNames().count(); j++) {
                qDebug() << model->roleNames()[j];
            }
            

            P.S: In your case it would be TableView.

            vishnuV Offline
            vishnuV Offline
            vishnu
            wrote on last edited by vishnu
            #8

            @p3c0
            I just tried in main.cpp but I ended with the following error.

            ASSERT: "!isEmpty()" in file ....\Qt\Qt5.4.1\5.4\mingw491_32\include/QtCore/qlist.h, line 292
            Invalid parameter passed to C runtime function.
            Invalid parameter passed to C runtime function.

            Main.cpp

            int main(int argc, char *argv[])
            {
                QGuiApplication app(argc, argv);
            
                QQmlApplicationEngine engine;
                SetTableDataHandling  setTableDataHandling;
                auto root_context = engine.rootContext();
                root_context->setContextProperty("SetTableDataHandling",&setTableDataHandling);
            
                //********
                QObject* root = engine.rootObjects().first();
            //    QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
            
            //    QVariant qmlmodel = list->property("model"); //access model property of ListView
            //    QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
            
            //    int rows = model->rowCount(); //get number of rows from model
            
            //    //iterate through the model
            //    for (int i = 0; i<rows; i++) {
            //        for(int j = 0; j<model->roleNames().count(); j++) { //get the roles count
            //            qDebug() <<  model->index(i, 0).data(j); //get the actual data using roles
            //        }
            //    }
            
                //
                engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                return app.exec();
            }
            
            p3c0P 1 Reply Last reply
            0
            • vishnuV vishnu

              @p3c0
              I just tried in main.cpp but I ended with the following error.

              ASSERT: "!isEmpty()" in file ....\Qt\Qt5.4.1\5.4\mingw491_32\include/QtCore/qlist.h, line 292
              Invalid parameter passed to C runtime function.
              Invalid parameter passed to C runtime function.

              Main.cpp

              int main(int argc, char *argv[])
              {
                  QGuiApplication app(argc, argv);
              
                  QQmlApplicationEngine engine;
                  SetTableDataHandling  setTableDataHandling;
                  auto root_context = engine.rootContext();
                  root_context->setContextProperty("SetTableDataHandling",&setTableDataHandling);
              
                  //********
                  QObject* root = engine.rootObjects().first();
              //    QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
              
              //    QVariant qmlmodel = list->property("model"); //access model property of ListView
              //    QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
              
              //    int rows = model->rowCount(); //get number of rows from model
              
              //    //iterate through the model
              //    for (int i = 0; i<rows; i++) {
              //        for(int j = 0; j<model->roleNames().count(); j++) { //get the roles count
              //            qDebug() <<  model->index(i, 0).data(j); //get the actual data using roles
              //        }
              //    }
              
                  //
                  engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                  return app.exec();
              }
              
              p3c0P Offline
              p3c0P Offline
              p3c0
              Moderators
              wrote on last edited by p3c0
              #9

              @vishnu
              QObject* root = engine.rootObjects().first();
              do this after loading the QML.

              But how do i get engine which is instanstiated in main.cpp to the function where I have to handle the data? Because engine is not declared in this scope right? Thanks

              Pass the pointer or reference of engine to that function.

              157

              vishnuV 3 Replies Last reply
              1
              • p3c0P p3c0

                @vishnu
                QObject* root = engine.rootObjects().first();
                do this after loading the QML.

                But how do i get engine which is instanstiated in main.cpp to the function where I have to handle the data? Because engine is not declared in this scope right? Thanks

                Pass the pointer or reference of engine to that function.

                vishnuV Offline
                vishnuV Offline
                vishnu
                wrote on last edited by
                #10

                @p3c0
                Man!!! you're are awesome awesomeeeee!!!! Thanks a lot.

                1 Reply Last reply
                0
                • p3c0P p3c0

                  @vishnu
                  QObject* root = engine.rootObjects().first();
                  do this after loading the QML.

                  But how do i get engine which is instanstiated in main.cpp to the function where I have to handle the data? Because engine is not declared in this scope right? Thanks

                  Pass the pointer or reference of engine to that function.

                  vishnuV Offline
                  vishnuV Offline
                  vishnu
                  wrote on last edited by vishnu
                  #11

                  @p3c0
                  May I know why the roles and data are in reverse order?
                  What i get is:
                  "tracking_z"
                  "tracking_y"
                  "tracking_x"
                  "deceleration"
                  "velocity"
                  "z_position"
                  "y_position"
                  "x_position"
                  But it should be in reverse order.
                  what i expect the data at
                  qDebug() << model->index(i, 0).data(j)
                  is the first row and first column from left side of TableView. But It is starting from right side. How do I make it correct?Thanks

                  p3c0P 1 Reply Last reply
                  0
                  • vishnuV vishnu

                    @p3c0
                    May I know why the roles and data are in reverse order?
                    What i get is:
                    "tracking_z"
                    "tracking_y"
                    "tracking_x"
                    "deceleration"
                    "velocity"
                    "z_position"
                    "y_position"
                    "x_position"
                    But it should be in reverse order.
                    what i expect the data at
                    qDebug() << model->index(i, 0).data(j)
                    is the first row and first column from left side of TableView. But It is starting from right side. How do I make it correct?Thanks

                    p3c0P Offline
                    p3c0P Offline
                    p3c0
                    Moderators
                    wrote on last edited by
                    #12

                    @vishnu That is completely internal. The processing of roles and properties by the engine cannot be controlled.
                    To correct it the only way is to read the properties in reverse order in the loop :)

                    157

                    1 Reply Last reply
                    0
                    • p3c0P p3c0

                      @vishnu
                      QObject* root = engine.rootObjects().first();
                      do this after loading the QML.

                      But how do i get engine which is instanstiated in main.cpp to the function where I have to handle the data? Because engine is not declared in this scope right? Thanks

                      Pass the pointer or reference of engine to that function.

                      vishnuV Offline
                      vishnuV Offline
                      vishnu
                      wrote on last edited by vishnu
                      #13

                      @p3c0
                      I am still getting the error.
                      ASSERT: "!isEmpty()" in file ......\Qt5.4.1\5.4\mingw491_32\include/QtCore/qlist.h, line 292
                      Invalid parameter passed to C runtime function.
                      Invalid parameter passed to C runtime function.
                      My main.cpp:

                      int main(int argc, char *argv[])
                      {
                          QGuiApplication app(argc, argv);
                          QQmlApplicationEngine engine;
                          TCPCommunicationPort tcpCommunicationPort;
                          auto root_context = engine.rootContext();
                          root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
                          engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                          QObject* root = engine.rootObjects().first();// error at this point
                          return app.exec();
                      }
                      

                      The same main code was working fine in another project but When i copied the same in new project it's again saying the same error. I have loaded main.qml before
                      QObject* root = engine.rootObjects().first();
                      May i know what's the mistake?

                      p3c0P 1 Reply Last reply
                      0
                      • vishnuV vishnu

                        @p3c0
                        I am still getting the error.
                        ASSERT: "!isEmpty()" in file ......\Qt5.4.1\5.4\mingw491_32\include/QtCore/qlist.h, line 292
                        Invalid parameter passed to C runtime function.
                        Invalid parameter passed to C runtime function.
                        My main.cpp:

                        int main(int argc, char *argv[])
                        {
                            QGuiApplication app(argc, argv);
                            QQmlApplicationEngine engine;
                            TCPCommunicationPort tcpCommunicationPort;
                            auto root_context = engine.rootContext();
                            root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
                            engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                            QObject* root = engine.rootObjects().first();// error at this point
                            return app.exec();
                        }
                        

                        The same main code was working fine in another project but When i copied the same in new project it's again saying the same error. I have loaded main.qml before
                        QObject* root = engine.rootObjects().first();
                        May i know what's the mistake?

                        p3c0P Offline
                        p3c0P Offline
                        p3c0
                        Moderators
                        wrote on last edited by
                        #14

                        @vishnu Can you post the QML part ? i.e main.qml

                        157

                        vishnuV 1 Reply Last reply
                        0
                        • p3c0P p3c0

                          @vishnu Can you post the QML part ? i.e main.qml

                          vishnuV Offline
                          vishnuV Offline
                          vishnu
                          wrote on last edited by vishnu
                          #15

                          @p3c0
                          main.qml

                          import QtQuick 2.3
                          import QtQuick.Window 2.2
                          import QtQuick.Controls 1.3
                          
                          Window{
                              id:window
                              width: Screen.width
                              height: Screen.height
                              visible: true
                          
                              Item{
                                  id:mainUI
                                  anchors.fill: parent
                                  Header{
                                      id:header
                                  }
                                  CentralView{
                                      id:centralView
                                      anchors.top: header.bottom
                                      anchors.bottom: footer.top
                                  }
                                  //Model
                                  SetTable{
                                      id:setTable
                                      anchors.top: header.bottom
                                      anchors.bottom: footer.top
                                      visible: false
                                  }
                                  Footer {
                                      id: footer
                                      anchors.bottom: parent.bottom
                                  }
                                  states: [
                                      State {
                                          name: "MainView"
                                          PropertyChanges {target: centralView;cycRegVisible:false; ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:false; }
                                      },
                                      //setTable view state
                                      State {
                                          name: "SetTableView"
                                          PropertyChanges {target: centralView;centralViewVisible:false;}
                                          PropertyChanges {target: setTable;visible:true;}
                                          PropertyChanges {target: footer;forwardButtonvisible:false;}
                                      },
                                      State {
                                          name: "CyclicRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:true }
                                          PropertyChanges {target: footer;backButtonvisible:true}
                                          PropertyChanges {target: centralView;ctrlReg1Visible:false }
                                          PropertyChanges {target: centralView;ctrlReg2Visible:false }
                                          PropertyChanges {target: centralView;cmodeRegVisible:false }
                                          PropertyChanges {target: centralView;directModeRegVisible:false }
                                          PropertyChanges {target: centralView;trackingModeRegVisible:false }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "ControlRegister1View"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:true;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;trackingModeRegVisible:false }
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "ControlRegister2View"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:true;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;trackingModeRegVisible:false }
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "OperationModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:true;directModeRegVisible:false }
                                          PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "DirectModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:true}
                                          PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "SetTableModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:true;trackingModeRegVisible:false;homingModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "TrackingModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:true;homingModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "HomingModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:true}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "JoggingModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:true}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:false }
                                      },
                                      State {
                                          name: "SAcyclicRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:true }
                                      },
                                      State {
                                          name: "StatusRegister1View"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg1Visible:true }
                                      },
                                      State {
                                          name: "StatusRegister2View"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg2Visible:true }
                                      },
                                      State {
                                          name: "StatusRegister3View"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg3Visible:true }
                                      },
                                      State {
                                          name: "SOperationModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sOperationRegVisible:true }
                                      },
                                      State {
                                          name: "SDirectModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sDirectModeRegVisible:true }
                                      },
                                      State {
                                          name: "SSetTableModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sSetTableModeRegVisible:true }
                                      },
                                      State {
                                          name: "STrackingModeRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sTtrackingModeRegVisible:true }
                                      },
                                      State {
                                          name: "SHomingRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sHomingModeRegVisible:true }
                                      },
                                      State {
                                          name: "SJoggingRegisterView"
                                          PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                          PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                          PropertyChanges {target: footer;backButtonvisible:true; }
                                          PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sJogginModeRegVisible:true }
                                      }
                                  ]
                                  state: "MainView"
                                  Connections{
                                      target: centralView;
                                      onAcyclicButtonClicked:{
                                          //                console.log("switching to CyclicRegisterView")
                                          mainUI.state="CyclicRegisterView"
                          
                                      }
                                      onControlRegister1ButtonClicked:{
                                          //                console.log("switching to Control Register1View")
                                          mainUI.state="ControlRegister1View"
                                      }
                                      onControlRegister2ButtonClicked:{
                                          //                console.log("switching to Control Register2View")
                                          mainUI.state="ControlRegister2View"
                                      }
                                      onOperationModeRegisterClicked:{
                                          //                console.log("switching to CMODE or operation mode register view")
                                          mainUI.state="OperationModeRegisterView"
                                      }
                                      onDirectModeRegisterClicked:{
                                          //                console.log("switching to direct mode register view")
                                          mainUI.state="DirectModeRegisterView"
                                      }
                                      onSetTableModeRegisterClicked:{
                                          //                console.log("switching to settable mode register view")
                                          mainUI.state="SetTableModeRegisterView"
                                      }
                                      onTrackingModeRegisterClicked:{
                                          //                console.log("switching to trakingmode register view")
                                          mainUI.state="TrackingModeRegisterView"
                                      }
                                      onHomingModeRegisterClicked:{
                                          //                console.log("switching to homing register view")
                                          mainUI.state="HomingModeRegisterView"
                                      }
                                      onJoggingModeRegisterClicked:{
                                          //                console.log("switching to joggin register view")
                                          mainUI.state="JoggingModeRegisterView"
                                      }
                                      onSAcyclicButtonClicked:{
                                          //                console.log("switching to display acyclic register view")
                                          mainUI.state="SAcyclicRegisterView"
                                      }
                                      onSStatusRegister1ButtonClicked:{
                                          mainUI.state="StatusRegister1View"
                                      }
                                      onSStatusRegister2ButtonClicked:{
                                          mainUI.state="StatusRegister2View"
                                      }
                                      onSStatusRegister3ButtonClicked:{
                                          mainUI.state="StatusRegister3View"
                                      }
                                      onSOperationModeRegisterClicked:{
                                          mainUI.state="SOperationModeRegisterView"
                                      }
                                      onSDirectModeRegisterClicked:{
                                          mainUI.state="SDirectModeRegisterView"
                                      }
                                      onSSetTableModeRegisterClicked:{
                                          mainUI.state="SSetTableModeRegisterView"
                                      }
                                      onSTrackingModeRegisterClicked:{
                                          mainUI.state="STrackingModeRegisterView"
                                      }
                                      onSHomingModeRegisterClicked:{
                                          mainUI.state="SHomingRegisterView"
                                      }
                                      onSJoggingModeRegisterClicked:{
                                          mainUI.state="SJoggingRegisterView"
                                      }
                                  }
                                  Connections{
                                      target: footer
                                      onBackButtoncliked:{
                                          //                console.log("switching to MainView")
                                          mainUI.state="MainView"
                                      }
                                      onForwardButtonClicked:{
                                          mainUI.state="SetTableView"
                                      }
                                  }
                              }
                          }
                          

                          Sorry for the lengthy one. my model is in SetTable.qml

                          import QtQuick 2.3
                          import QtQuick.Window 2.2
                          import QtQuick.Controls 1.3
                          import QtQuick.Layouts 1.1
                          Rectangle {
                              id:root
                              anchors.fill: parent
                              Row{
                                  id:buttons
                                  anchors.top: root.top
                                  Button{
                                      id:addNewRowButton
                                      text: "ADD"
                                      onClicked: {
                                          setTableModel.append({x_position: 0,
                                                                   y_position:0,
                                                                   z_position:0,
                                                                   velocity :0,
                                                                   acceleration:0,
                                                                   deceleration:0,
                                                                   tool:0,
                                                                   tracking_x:0,
                                                                   tracking_y:0,
                                                                   tracking_z:0}
                                                               )
                                      }
                                  }
                                  Button{
                                      id:deleteRowButton
                                      text: "DELETE"
                                      onClicked: {
                                          setTableModel.remove(setTableView.currentRow)
                                      }
                                  }
                          
                              }
                              ListModel{
                                  id:setTableModel
                          
                                  ListElement{
                                      x_position: 1000
                                      y_position: 200
                                      z_position: 300
                                      velocity: 28
                                      acceleration:34
                                      deceleration:14
                                      tool:1
                                      tracking_x: 400
                                      tracking_y:500
                                      tracking_z:5
                                  }
                                  ListElement{
                                      x_position: 1000
                                      y_position: 200
                                      z_position: 300
                                      velocity: 28
                                      acceleration:34
                                      deceleration:14
                                      tool:1
                                      tracking_x: 400
                                      tracking_y:500
                                      tracking_z:5
                                  }
                                  ListElement{
                                      x_position: 100
                                      y_position: 200
                                      z_position: 300
                                      velocity: 28
                                      acceleration:34
                                      deceleration:14
                                      tool:1
                                      tracking_x: 400
                                      tracking_y:500
                                      tracking_z:555
                                  }
                              }
                          
                              TableView{
                                  id:setTableView
                                  objectName: "setTableView"
                                  model: setTableModel
                                  width: parent.width
                                  height: parent.height-buttons.height
                                  Layout.minimumWidth: 400
                                  Layout.minimumHeight: 240
                                  Layout.preferredWidth: 600
                                  Layout.preferredHeight: 400
                                  anchors.top: buttons.bottom
                                  TableViewColumn {
                                      role: "x_position"
                                      title: "X mm"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "y_position"
                                      title: "Y mm"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "z_position"
                                      title: "Z mm"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "velocity"
                                      title: "V m/s"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "acceleration"
                                      title: "A m/s2"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "deceleration"
                                      title: "D m/s2"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "tool"
                                      title: "Tool"
                                      width: 80
                                      delegate:
                                          TextInput {
                                          anchors.left: parent.left
                                          anchors.verticalCenter: parent.verticalCenter
                                          renderType: Text.NativeRendering
                                          validator: IntValidator {bottom: 0; top: 1;}
                                          text: styleData.value
                                      }
                                  }
                          
                                  TableViewColumn {
                                      role: "tracking_x"
                                      title: "Tx mm"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "tracking_y"
                                      title: "Ty mm"
                                      width: 80
                                  }
                                  TableViewColumn {
                                      role: "tracking_z"
                                      title: "Tz mm"
                                      width: 80
                                  }
                                  itemDelegate: Item {
                                      TextInput {
                                          anchors.left: parent.left
                                          anchors.verticalCenter: parent.verticalCenter
                                          renderType: Text.NativeRendering
                                          text: styleData.value
                                      }
                                  }
                              }
                          }
                          

                          But the same piece of code as main.cpp is working fine in another project. I think something is wrong with my main.qml. May i know what's the mistake? Thanks

                          p3c0P 1 Reply Last reply
                          0
                          • vishnuV vishnu

                            @p3c0
                            main.qml

                            import QtQuick 2.3
                            import QtQuick.Window 2.2
                            import QtQuick.Controls 1.3
                            
                            Window{
                                id:window
                                width: Screen.width
                                height: Screen.height
                                visible: true
                            
                                Item{
                                    id:mainUI
                                    anchors.fill: parent
                                    Header{
                                        id:header
                                    }
                                    CentralView{
                                        id:centralView
                                        anchors.top: header.bottom
                                        anchors.bottom: footer.top
                                    }
                                    //Model
                                    SetTable{
                                        id:setTable
                                        anchors.top: header.bottom
                                        anchors.bottom: footer.top
                                        visible: false
                                    }
                                    Footer {
                                        id: footer
                                        anchors.bottom: parent.bottom
                                    }
                                    states: [
                                        State {
                                            name: "MainView"
                                            PropertyChanges {target: centralView;cycRegVisible:false; ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:false; }
                                        },
                                        //setTable view state
                                        State {
                                            name: "SetTableView"
                                            PropertyChanges {target: centralView;centralViewVisible:false;}
                                            PropertyChanges {target: setTable;visible:true;}
                                            PropertyChanges {target: footer;forwardButtonvisible:false;}
                                        },
                                        State {
                                            name: "CyclicRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:true }
                                            PropertyChanges {target: footer;backButtonvisible:true}
                                            PropertyChanges {target: centralView;ctrlReg1Visible:false }
                                            PropertyChanges {target: centralView;ctrlReg2Visible:false }
                                            PropertyChanges {target: centralView;cmodeRegVisible:false }
                                            PropertyChanges {target: centralView;directModeRegVisible:false }
                                            PropertyChanges {target: centralView;trackingModeRegVisible:false }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "ControlRegister1View"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:true;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;trackingModeRegVisible:false }
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "ControlRegister2View"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:true;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;trackingModeRegVisible:false }
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "OperationModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:true;directModeRegVisible:false }
                                            PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "DirectModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:true}
                                            PropertyChanges {target: centralView;trackingModeRegVisible:false ;homingModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "SetTableModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:true;trackingModeRegVisible:false;homingModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "TrackingModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:true;homingModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "HomingModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:true}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "JoggingModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:true}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:false }
                                        },
                                        State {
                                            name: "SAcyclicRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:true }
                                        },
                                        State {
                                            name: "StatusRegister1View"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg1Visible:true }
                                        },
                                        State {
                                            name: "StatusRegister2View"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg2Visible:true }
                                        },
                                        State {
                                            name: "StatusRegister3View"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;statusReg3Visible:true }
                                        },
                                        State {
                                            name: "SOperationModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sOperationRegVisible:true }
                                        },
                                        State {
                                            name: "SDirectModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sDirectModeRegVisible:true }
                                        },
                                        State {
                                            name: "SSetTableModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sSetTableModeRegVisible:true }
                                        },
                                        State {
                                            name: "STrackingModeRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sTtrackingModeRegVisible:true }
                                        },
                                        State {
                                            name: "SHomingRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sHomingModeRegVisible:true }
                                        },
                                        State {
                                            name: "SJoggingRegisterView"
                                            PropertyChanges {target: centralView;cycRegVisible:false;ctrlReg1Visible:false;ctrlReg2Visible:false;cmodeRegVisible:false;directModeRegVisible:false}
                                            PropertyChanges {target: centralView;setTableModeRegVisible:false;trackingModeRegVisible:false;homingModeRegVisible:false;jogginModeRegVisible:false}
                                            PropertyChanges {target: footer;backButtonvisible:true; }
                                            PropertyChanges {target: centralView;displayViewVisible:true;controlViewVisible:false;sAcycRegVisible:false;sJogginModeRegVisible:true }
                                        }
                                    ]
                                    state: "MainView"
                                    Connections{
                                        target: centralView;
                                        onAcyclicButtonClicked:{
                                            //                console.log("switching to CyclicRegisterView")
                                            mainUI.state="CyclicRegisterView"
                            
                                        }
                                        onControlRegister1ButtonClicked:{
                                            //                console.log("switching to Control Register1View")
                                            mainUI.state="ControlRegister1View"
                                        }
                                        onControlRegister2ButtonClicked:{
                                            //                console.log("switching to Control Register2View")
                                            mainUI.state="ControlRegister2View"
                                        }
                                        onOperationModeRegisterClicked:{
                                            //                console.log("switching to CMODE or operation mode register view")
                                            mainUI.state="OperationModeRegisterView"
                                        }
                                        onDirectModeRegisterClicked:{
                                            //                console.log("switching to direct mode register view")
                                            mainUI.state="DirectModeRegisterView"
                                        }
                                        onSetTableModeRegisterClicked:{
                                            //                console.log("switching to settable mode register view")
                                            mainUI.state="SetTableModeRegisterView"
                                        }
                                        onTrackingModeRegisterClicked:{
                                            //                console.log("switching to trakingmode register view")
                                            mainUI.state="TrackingModeRegisterView"
                                        }
                                        onHomingModeRegisterClicked:{
                                            //                console.log("switching to homing register view")
                                            mainUI.state="HomingModeRegisterView"
                                        }
                                        onJoggingModeRegisterClicked:{
                                            //                console.log("switching to joggin register view")
                                            mainUI.state="JoggingModeRegisterView"
                                        }
                                        onSAcyclicButtonClicked:{
                                            //                console.log("switching to display acyclic register view")
                                            mainUI.state="SAcyclicRegisterView"
                                        }
                                        onSStatusRegister1ButtonClicked:{
                                            mainUI.state="StatusRegister1View"
                                        }
                                        onSStatusRegister2ButtonClicked:{
                                            mainUI.state="StatusRegister2View"
                                        }
                                        onSStatusRegister3ButtonClicked:{
                                            mainUI.state="StatusRegister3View"
                                        }
                                        onSOperationModeRegisterClicked:{
                                            mainUI.state="SOperationModeRegisterView"
                                        }
                                        onSDirectModeRegisterClicked:{
                                            mainUI.state="SDirectModeRegisterView"
                                        }
                                        onSSetTableModeRegisterClicked:{
                                            mainUI.state="SSetTableModeRegisterView"
                                        }
                                        onSTrackingModeRegisterClicked:{
                                            mainUI.state="STrackingModeRegisterView"
                                        }
                                        onSHomingModeRegisterClicked:{
                                            mainUI.state="SHomingRegisterView"
                                        }
                                        onSJoggingModeRegisterClicked:{
                                            mainUI.state="SJoggingRegisterView"
                                        }
                                    }
                                    Connections{
                                        target: footer
                                        onBackButtoncliked:{
                                            //                console.log("switching to MainView")
                                            mainUI.state="MainView"
                                        }
                                        onForwardButtonClicked:{
                                            mainUI.state="SetTableView"
                                        }
                                    }
                                }
                            }
                            

                            Sorry for the lengthy one. my model is in SetTable.qml

                            import QtQuick 2.3
                            import QtQuick.Window 2.2
                            import QtQuick.Controls 1.3
                            import QtQuick.Layouts 1.1
                            Rectangle {
                                id:root
                                anchors.fill: parent
                                Row{
                                    id:buttons
                                    anchors.top: root.top
                                    Button{
                                        id:addNewRowButton
                                        text: "ADD"
                                        onClicked: {
                                            setTableModel.append({x_position: 0,
                                                                     y_position:0,
                                                                     z_position:0,
                                                                     velocity :0,
                                                                     acceleration:0,
                                                                     deceleration:0,
                                                                     tool:0,
                                                                     tracking_x:0,
                                                                     tracking_y:0,
                                                                     tracking_z:0}
                                                                 )
                                        }
                                    }
                                    Button{
                                        id:deleteRowButton
                                        text: "DELETE"
                                        onClicked: {
                                            setTableModel.remove(setTableView.currentRow)
                                        }
                                    }
                            
                                }
                                ListModel{
                                    id:setTableModel
                            
                                    ListElement{
                                        x_position: 1000
                                        y_position: 200
                                        z_position: 300
                                        velocity: 28
                                        acceleration:34
                                        deceleration:14
                                        tool:1
                                        tracking_x: 400
                                        tracking_y:500
                                        tracking_z:5
                                    }
                                    ListElement{
                                        x_position: 1000
                                        y_position: 200
                                        z_position: 300
                                        velocity: 28
                                        acceleration:34
                                        deceleration:14
                                        tool:1
                                        tracking_x: 400
                                        tracking_y:500
                                        tracking_z:5
                                    }
                                    ListElement{
                                        x_position: 100
                                        y_position: 200
                                        z_position: 300
                                        velocity: 28
                                        acceleration:34
                                        deceleration:14
                                        tool:1
                                        tracking_x: 400
                                        tracking_y:500
                                        tracking_z:555
                                    }
                                }
                            
                                TableView{
                                    id:setTableView
                                    objectName: "setTableView"
                                    model: setTableModel
                                    width: parent.width
                                    height: parent.height-buttons.height
                                    Layout.minimumWidth: 400
                                    Layout.minimumHeight: 240
                                    Layout.preferredWidth: 600
                                    Layout.preferredHeight: 400
                                    anchors.top: buttons.bottom
                                    TableViewColumn {
                                        role: "x_position"
                                        title: "X mm"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "y_position"
                                        title: "Y mm"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "z_position"
                                        title: "Z mm"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "velocity"
                                        title: "V m/s"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "acceleration"
                                        title: "A m/s2"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "deceleration"
                                        title: "D m/s2"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "tool"
                                        title: "Tool"
                                        width: 80
                                        delegate:
                                            TextInput {
                                            anchors.left: parent.left
                                            anchors.verticalCenter: parent.verticalCenter
                                            renderType: Text.NativeRendering
                                            validator: IntValidator {bottom: 0; top: 1;}
                                            text: styleData.value
                                        }
                                    }
                            
                                    TableViewColumn {
                                        role: "tracking_x"
                                        title: "Tx mm"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "tracking_y"
                                        title: "Ty mm"
                                        width: 80
                                    }
                                    TableViewColumn {
                                        role: "tracking_z"
                                        title: "Tz mm"
                                        width: 80
                                    }
                                    itemDelegate: Item {
                                        TextInput {
                                            anchors.left: parent.left
                                            anchors.verticalCenter: parent.verticalCenter
                                            renderType: Text.NativeRendering
                                            text: styleData.value
                                        }
                                    }
                                }
                            }
                            

                            But the same piece of code as main.cpp is working fine in another project. I think something is wrong with my main.qml. May i know what's the mistake? Thanks

                            p3c0P Offline
                            p3c0P Offline
                            p3c0
                            Moderators
                            wrote on last edited by
                            #16

                            @vishnu No idea. Seems closer to this QTBUG-44859.
                            Can you try trimming down the main.qml i.e removing some component and then executing ?

                            157

                            vishnuV 1 Reply Last reply
                            0
                            • p3c0P p3c0

                              @vishnu No idea. Seems closer to this QTBUG-44859.
                              Can you try trimming down the main.qml i.e removing some component and then executing ?

                              vishnuV Offline
                              vishnuV Offline
                              vishnu
                              wrote on last edited by
                              #17

                              @p3c0
                              Okay, Any other way to access the TableView model in C++ side?

                              p3c0P 1 Reply Last reply
                              0
                              • vishnuV vishnu

                                @p3c0
                                Okay, Any other way to access the TableView model in C++ side?

                                p3c0P Offline
                                p3c0P Offline
                                p3c0
                                Moderators
                                wrote on last edited by
                                #18

                                @vishnu AFAIK. no. But that error is not related to TableView or ListModel.

                                157

                                vishnuV 1 Reply Last reply
                                0
                                • p3c0P p3c0

                                  @vishnu AFAIK. no. But that error is not related to TableView or ListModel.

                                  vishnuV Offline
                                  vishnuV Offline
                                  vishnu
                                  wrote on last edited by vishnu
                                  #19

                                  @p3c0
                                  Got it.The error was due to the wrong import statement in qml.
                                  Now How do I capture the changes?
                                  If reading the entire model is the solution (ofcourse not efficient).
                                  How can I call this public slot getModel when ever there is a change in TableView in qml? What is the signal I get from the model/view which tells me that there is a change ?

                                  void TCPCommunicationPort::getModel(QQmlApplicationEngine &engine)
                                  {
                                      QObject* root = engine.rootObjects().first(); //get the root object as usual
                                      QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                                  
                                      QVariant qmlmodel = list->property("model"); //access model property of ListView
                                      QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                                  .....//data is handled here
                                  
                                  p3c0P 1 Reply Last reply
                                  0
                                  • vishnuV vishnu

                                    @p3c0
                                    Got it.The error was due to the wrong import statement in qml.
                                    Now How do I capture the changes?
                                    If reading the entire model is the solution (ofcourse not efficient).
                                    How can I call this public slot getModel when ever there is a change in TableView in qml? What is the signal I get from the model/view which tells me that there is a change ?

                                    void TCPCommunicationPort::getModel(QQmlApplicationEngine &engine)
                                    {
                                        QObject* root = engine.rootObjects().first(); //get the root object as usual
                                        QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                                    
                                        QVariant qmlmodel = list->property("model"); //access model property of ListView
                                        QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                                    .....//data is handled here
                                    
                                    p3c0P Offline
                                    p3c0P Offline
                                    p3c0
                                    Moderators
                                    wrote on last edited by p3c0
                                    #20

                                    @vishnu As we casted it to QAbstractListModel we can connect to its signal dataChanged from C++. Thus when anything changes the slot will be called.

                                    QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel);
                                    QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                                         &myclass,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                                    

                                    Access the changed data in slot

                                    void MyClass::onDataChanged(const QModelIndex &topLeft, 
                                                 const QModelIndex &bottomRight, const QVector<int> &roles)
                                    {
                                        qDebug() << "Data Changed :" << topLeft.data(roles[0]) << topLeft.data(roles[1]);
                                    }
                                    

                                    157

                                    vishnuV 1 Reply Last reply
                                    0
                                    • p3c0P p3c0

                                      @vishnu As we casted it to QAbstractListModel we can connect to its signal dataChanged from C++. Thus when anything changes the slot will be called.

                                      QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel);
                                      QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                                           &myclass,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                                      

                                      Access the changed data in slot

                                      void MyClass::onDataChanged(const QModelIndex &topLeft, 
                                                   const QModelIndex &bottomRight, const QVector<int> &roles)
                                      {
                                          qDebug() << "Data Changed :" << topLeft.data(roles[0]) << topLeft.data(roles[1]);
                                      }
                                      
                                      vishnuV Offline
                                      vishnuV Offline
                                      vishnu
                                      wrote on last edited by vishnu
                                      #21

                                      @p3c0
                                      I don't know why but the SLOT is not called when the data changes.
                                      I did the connection in main itself.
                                      main.qml

                                      QQmlApplicationEngine engine;
                                          TCPCommunicationPort tcpCommunicationPort;
                                          auto root_context = engine.rootContext();
                                          root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
                                          engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                                      //    tcpCommunicationPort.getModel(engine);
                                          QObject* root = engine.rootObjects().first(); //get the root object as usual
                                          QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                                      
                                          QVariant qmlmodel = list->property("model"); //access model property of ListView
                                          QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                                      
                                          QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                                               &tcpCommunicationPort,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                                      

                                      In header file

                                      public slots:
                                      void onDataChanged(const QModelIndex &topLeft,
                                                                  const QModelIndex &bottomRight, const QVector<int> &roles);
                                      

                                      May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                                      p3c0P 1 Reply Last reply
                                      0
                                      • vishnuV vishnu

                                        @p3c0
                                        I don't know why but the SLOT is not called when the data changes.
                                        I did the connection in main itself.
                                        main.qml

                                        QQmlApplicationEngine engine;
                                            TCPCommunicationPort tcpCommunicationPort;
                                            auto root_context = engine.rootContext();
                                            root_context->setContextProperty("tcpCommunicationPort",&tcpCommunicationPort);
                                            engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                                        //    tcpCommunicationPort.getModel(engine);
                                            QObject* root = engine.rootObjects().first(); //get the root object as usual
                                            QObject* list = root->findChild<QObject*>("setTableView"); //get the ListView
                                        
                                            QVariant qmlmodel = list->property("model"); //access model property of ListView
                                            QAbstractListModel *model = qvariant_cast<QAbstractListModel *>(qmlmodel); //convert to QAbstractListModel
                                        
                                            QObject::connect(model,SIGNAL(dataChanged(QModelIndex,QModelIndex,QVector<int>)),
                                                                 &tcpCommunicationPort,SLOT(onDataChanged(QModelIndex,QModelIndex,QVector<int>)));
                                        

                                        In header file

                                        public slots:
                                        void onDataChanged(const QModelIndex &topLeft,
                                                                    const QModelIndex &bottomRight, const QVector<int> &roles);
                                        

                                        May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                                        p3c0P Offline
                                        p3c0P Offline
                                        p3c0
                                        Moderators
                                        wrote on last edited by p3c0
                                        #22

                                        @vishnu

                                        May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                                        Since you are using ListModel use onDataChanged signal handler.

                                        ListModel {
                                            id: myModel
                                        
                                            onDataChanged: console.log("Data Changed")
                                        }
                                        

                                        thus verify whether the data is changed.

                                        157

                                        vishnuV 1 Reply Last reply
                                        0
                                        • p3c0P p3c0

                                          @vishnu

                                          May i know why the slot is not called?I even don't know whether the signal is raised or not.How to know whether the signal is emitted not in this case?

                                          Since you are using ListModel use onDataChanged signal handler.

                                          ListModel {
                                              id: myModel
                                          
                                              onDataChanged: console.log("Data Changed")
                                          }
                                          

                                          thus verify whether the data is changed.

                                          vishnuV Offline
                                          vishnuV Offline
                                          vishnu
                                          wrote on last edited by vishnu
                                          #23

                                          @p3c0
                                          nice hint. unfortunatelly onDataChanged singal is not emitted. when ever I am changing data,adding new row. That means problem is on my QML side.Again this is code for my model,View:
                                          setTable.qml

                                          import QtQuick 2.3
                                          import QtQuick.Window 2.2
                                          import QtQuick.Controls 1.3
                                          import QtQuick.Layouts 1.1
                                          Rectangle {
                                              id:root
                                              anchors.fill: parent
                                              Row{
                                                  id:buttons
                                                  anchors.top: root.top
                                                  Button{
                                                      id:addNewRowButton
                                                      text: "ADD"
                                                      onClicked: {
                                                          setTableModel.append({x_position: 0,
                                                                                   y_position:0,
                                                                                   z_position:0,
                                                                                   velocity :0,
                                                                                   acceleration:0,
                                                                                   deceleration:0,
                                                                                   tool:0,
                                                                                   tracking_x:0,
                                                                                   tracking_y:0,
                                                                                   tracking_z:0}
                                                                               )
                                                      }
                                                  }
                                                  Button{
                                                      id:deleteRowButton
                                                      text: "DELETE"
                                                      onClicked: {
                                                          setTableModel.remove(setTableView.currentRow)
                                                      }
                                                  }
                                          
                                              }
                                              ListModel{
                                                  id:setTableModel
                                          
                                                  ListElement{
                                                      x_position: 0
                                                      y_position: 300
                                                      z_position: 500
                                                      velocity: 100
                                                      acceleration:100
                                                      deceleration:0
                                                      tool:0
                                                      tracking_x: 0
                                                      tracking_y:0
                                                      tracking_z:0
                                                  }
                                                  onDataChanged: {
                                                      console.log("Data changed")
                                                  }
                                              }
                                          
                                              TableView{
                                                  id:setTableView
                                                  objectName: "setTableView"
                                                  model: setTableModel
                                                  width: parent.width
                                                  height: parent.height-buttons.height
                                                  Layout.minimumWidth: 400
                                                  Layout.minimumHeight: 240
                                                  Layout.preferredWidth: 600
                                                  Layout.preferredHeight: 400
                                                  anchors.top: buttons.bottom
                                                  TableViewColumn {
                                                      role: "x_position"
                                                      title: "X mm"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "y_position"
                                                      title: "Y mm"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "z_position"
                                                      title: "Z mm"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "velocity"
                                                      title: "V m/s"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "acceleration"
                                                      title: "A m/s2"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "deceleration"
                                                      title: "D m/s2"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "tool"
                                                      title: "Tool"
                                                      width: 80
                                                      delegate:
                                                          TextInput {
                                                          anchors.left: parent.left
                                                          anchors.verticalCenter: parent.verticalCenter
                                                          renderType: Text.NativeRendering
                                                          validator: IntValidator {bottom: 0; top: 1;}
                                                          text: styleData.value
                                                      }
                                                  }
                                                  TableViewColumn {
                                                      role: "tracking_x"
                                                      title: "Tx mm"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "tracking_y"
                                                      title: "Ty mm"
                                                      width: 80
                                                  }
                                                  TableViewColumn {
                                                      role: "tracking_z"
                                                      title: "Tz mm"
                                                      width: 80
                                                  }
                                                  itemDelegate: Item {
                                                      TextInput {
                                                          anchors.left: parent.left
                                                          anchors.verticalCenter: parent.verticalCenter
                                                          renderType: Text.NativeRendering
                                                          text: styleData.value
                                                      }
                                                  }
                                              }
                                          }
                                          
                                          p3c0P 1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved