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Erro with qt quick(no show correctly)

Scheduled Pinned Locked Moved QML and Qt Quick
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  • JKSHJ Offline
    JKSHJ Offline
    JKSH
    Moderators
    wrote on last edited by
    #5

    Hi,

    What is your operating system?

    Are you using a physical machine or a virtual machine?

    What is your graphics card?

    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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    0
    • L Offline
      L Offline
      lukasbady
      wrote on last edited by
      #6

      In my output-box show:

      Starting C:\Qt\Qt5.1.1\5.1.1\msvc2010\bin\qmlscene.exe C:/Users/Thiago/teste/teste.qml
      class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(void): Could not initialize egl display: error 12289

      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
      QOpenGLFunctions created with non-current context
      QSGMaterialShader: Shader compilation failed:
      ""
      QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked

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      • L Offline
        L Offline
        lukasbady
        wrote on last edited by
        #7

        [quote author="JKSH" date="1392080718"]Hi,

        What is your operating system?

        Are you using a physical machine or a virtual machine?

        What is your graphics card?[/quote]

        Windows 7
        physical machine
        I no have graphics card, just on-borard video

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        • L Offline
          L Offline
          lukasbady
          wrote on last edited by
          #8

          [quote author="onek24" date="1392063115"]Did it display any errors or any messages in your output-box? Could you post them in that case?[/quote]

          In my output-box show:

          Starting C:\Qt\Qt5.1.1\5.1.1\msvc2010\bin\qmlscene.exe C:/Users/Thiago/teste/teste.qml
          class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(void): Could not initialize egl display: error 12289

          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
          QOpenGLFunctions created with non-current context
          QSGMaterialShader: Shader compilation failed:
          “”
          QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
          QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked

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          • O Offline
            O Offline
            onek24
            wrote on last edited by
            #9

            Well, i would say the problem is that you've got no graphics-card, but i could be wrong.

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            0
            • JKSHJ Offline
              JKSHJ Offline
              JKSH
              Moderators
              wrote on last edited by
              #10

              Qt requires support for OpenGL 2 or higher. If you only have an onboard graphics chip, then you probably don't have this OpenGL support.

              Try using the non-OpenGL version of Qt instead: Go to http://qt-project.org/downloads and download a package that doesn't contain "OpenGL" in its name.

              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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              • L Offline
                L Offline
                lukasbady
                wrote on last edited by
                #11

                Thanks by all answer, i will do some tests.....all answer was of great help...

                This is very common trouble with computers of little quality( in Brazil exists many )

                If you guys find more answers, please inform me

                Thanks....

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                • O Offline
                  O Offline
                  onek24
                  wrote on last edited by
                  #12

                  You're welcome. I'll see what i can find but the problem is probably the non-opengl support. Just try it out without open-gl and it should work out fine. Otherwise you still can use QtQuick 1.0 which doesn't support OpenGL by itself.

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                  • L Offline
                    L Offline
                    lukasbady
                    wrote on last edited by
                    #13

                    This problem was corrected in Qt 5.4

                    http://blog.qt.digia.com/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/

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                    • L Offline
                      L Offline
                      lukasbady
                      wrote on last edited by
                      #14

                      This problem was corrected in Qt 5.4

                      http://blog.qt.digia.com/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/

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                      0

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