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Erro with qt quick(no show correctly)

Scheduled Pinned Locked Moved QML and Qt Quick
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  • O Offline
    O Offline
    onek24
    wrote on last edited by
    #2

    How are you trying to display your QML application or what are you using as your viewer?

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    • L Offline
      L Offline
      lukasbady
      wrote on last edited by
      #3

      Hi, thanks for the reply ....

      First I rode with QT (IDE) - did not work, then ran from the command line (qmlviewer), also did not work ...

      Both cases the screen is transparent

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      • O Offline
        O Offline
        onek24
        wrote on last edited by
        #4

        Did it display any errors or any messages in your output-box? Could you post them in that case?

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        • JKSHJ Offline
          JKSHJ Offline
          JKSH
          Moderators
          wrote on last edited by
          #5

          Hi,

          What is your operating system?

          Are you using a physical machine or a virtual machine?

          What is your graphics card?

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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          • L Offline
            L Offline
            lukasbady
            wrote on last edited by
            #6

            In my output-box show:

            Starting C:\Qt\Qt5.1.1\5.1.1\msvc2010\bin\qmlscene.exe C:/Users/Thiago/teste/teste.qml
            class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(void): Could not initialize egl display: error 12289

            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            ""
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked

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            • L Offline
              L Offline
              lukasbady
              wrote on last edited by
              #7

              [quote author="JKSH" date="1392080718"]Hi,

              What is your operating system?

              Are you using a physical machine or a virtual machine?

              What is your graphics card?[/quote]

              Windows 7
              physical machine
              I no have graphics card, just on-borard video

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              • L Offline
                L Offline
                lukasbady
                wrote on last edited by
                #8

                [quote author="onek24" date="1392063115"]Did it display any errors or any messages in your output-box? Could you post them in that case?[/quote]

                In my output-box show:

                Starting C:\Qt\Qt5.1.1\5.1.1\msvc2010\bin\qmlscene.exe C:/Users/Thiago/teste/teste.qml
                class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(void): Could not initialize egl display: error 12289

                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
                QOpenGLFunctions created with non-current context
                QSGMaterialShader: Shader compilation failed:
                “”
                QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked

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                • O Offline
                  O Offline
                  onek24
                  wrote on last edited by
                  #9

                  Well, i would say the problem is that you've got no graphics-card, but i could be wrong.

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                  • JKSHJ Offline
                    JKSHJ Offline
                    JKSH
                    Moderators
                    wrote on last edited by
                    #10

                    Qt requires support for OpenGL 2 or higher. If you only have an onboard graphics chip, then you probably don't have this OpenGL support.

                    Try using the non-OpenGL version of Qt instead: Go to http://qt-project.org/downloads and download a package that doesn't contain "OpenGL" in its name.

                    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                    • L Offline
                      L Offline
                      lukasbady
                      wrote on last edited by
                      #11

                      Thanks by all answer, i will do some tests.....all answer was of great help...

                      This is very common trouble with computers of little quality( in Brazil exists many )

                      If you guys find more answers, please inform me

                      Thanks....

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                      • O Offline
                        O Offline
                        onek24
                        wrote on last edited by
                        #12

                        You're welcome. I'll see what i can find but the problem is probably the non-opengl support. Just try it out without open-gl and it should work out fine. Otherwise you still can use QtQuick 1.0 which doesn't support OpenGL by itself.

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                        • L Offline
                          L Offline
                          lukasbady
                          wrote on last edited by
                          #13

                          This problem was corrected in Qt 5.4

                          http://blog.qt.digia.com/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/

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                          • L Offline
                            L Offline
                            lukasbady
                            wrote on last edited by
                            #14

                            This problem was corrected in Qt 5.4

                            http://blog.qt.digia.com/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/

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