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Erro with qt quick(no show correctly)

Scheduled Pinned Locked Moved QML and Qt Quick
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  • O Offline
    O Offline
    onek24
    wrote on last edited by
    #4

    Did it display any errors or any messages in your output-box? Could you post them in that case?

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    • JKSHJ Offline
      JKSHJ Offline
      JKSH
      Moderators
      wrote on last edited by
      #5

      Hi,

      What is your operating system?

      Are you using a physical machine or a virtual machine?

      What is your graphics card?

      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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      • L Offline
        L Offline
        lukasbady
        wrote on last edited by
        #6

        In my output-box show:

        Starting C:\Qt\Qt5.1.1\5.1.1\msvc2010\bin\qmlscene.exe C:/Users/Thiago/teste/teste.qml
        class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(void): Could not initialize egl display: error 12289

        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
        QOpenGLFunctions created with non-current context
        QSGMaterialShader: Shader compilation failed:
        ""
        QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
        QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked

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        • L Offline
          L Offline
          lukasbady
          wrote on last edited by
          #7

          [quote author="JKSH" date="1392080718"]Hi,

          What is your operating system?

          Are you using a physical machine or a virtual machine?

          What is your graphics card?[/quote]

          Windows 7
          physical machine
          I no have graphics card, just on-borard video

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          • L Offline
            L Offline
            lukasbady
            wrote on last edited by
            #8

            [quote author="onek24" date="1392063115"]Did it display any errors or any messages in your output-box? Could you post them in that case?[/quote]

            In my output-box show:

            Starting C:\Qt\Qt5.1.1\5.1.1\msvc2010\bin\qmlscene.exe C:/Users/Thiago/teste/teste.qml
            class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(void): Could not initialize egl display: error 12289

            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( pixelSize ): shader program is not linked
            QOpenGLFunctions created with non-current context
            QSGMaterialShader: Shader compilation failed:
            “”
            QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
            QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked

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            • O Offline
              O Offline
              onek24
              wrote on last edited by
              #9

              Well, i would say the problem is that you've got no graphics-card, but i could be wrong.

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              • JKSHJ Offline
                JKSHJ Offline
                JKSH
                Moderators
                wrote on last edited by
                #10

                Qt requires support for OpenGL 2 or higher. If you only have an onboard graphics chip, then you probably don't have this OpenGL support.

                Try using the non-OpenGL version of Qt instead: Go to http://qt-project.org/downloads and download a package that doesn't contain "OpenGL" in its name.

                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                • L Offline
                  L Offline
                  lukasbady
                  wrote on last edited by
                  #11

                  Thanks by all answer, i will do some tests.....all answer was of great help...

                  This is very common trouble with computers of little quality( in Brazil exists many )

                  If you guys find more answers, please inform me

                  Thanks....

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                  • O Offline
                    O Offline
                    onek24
                    wrote on last edited by
                    #12

                    You're welcome. I'll see what i can find but the problem is probably the non-opengl support. Just try it out without open-gl and it should work out fine. Otherwise you still can use QtQuick 1.0 which doesn't support OpenGL by itself.

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                    • L Offline
                      L Offline
                      lukasbady
                      wrote on last edited by
                      #13

                      This problem was corrected in Qt 5.4

                      http://blog.qt.digia.com/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/

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                      • L Offline
                        L Offline
                        lukasbady
                        wrote on last edited by
                        #14

                        This problem was corrected in Qt 5.4

                        http://blog.qt.digia.com/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/

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