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C++ to change QML object properties

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  • p3c0P Offline
    p3c0P Offline
    p3c0
    Moderators
    wrote on last edited by
    #19

    Can you post the new iobject.cpp and .h file ?

    157

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    • V Offline
      V Offline
      Vignes
      wrote on last edited by
      #20

      iobject.h
      @
      #ifndef IOBJECT_H
      #define IOBJECT_H

      #include <QObject>

      class iObject : public QObject
      {
      Q_OBJECT
      public:
      explicit iObject(QObject *parent = 0);

      signals:

      public slots:

      };

      #endif // IOBJECT_H
      @

      iobject.cpp
      @
      #include "iobject.h"

      iObject::iObject(QObject *parent) :
      QObject(parent)
      {
      }
      @

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      0
      • p3c0P Offline
        p3c0P Offline
        p3c0
        Moderators
        wrote on last edited by
        #21

        Everything seems to be fine to me.
        Try to clean, run qmake and build the project again.
        Apart from that declare the SLOT onCallCpp in iObject class.

        157

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        • V Offline
          V Offline
          Vignes
          wrote on last edited by
          #22

          Still same error, the
          @
          iObject a(W);
          @

          Creates following errors:
          "main.obj:-1: error: LNK2019: unresolved external symbol "public: _cdecl iObject::iObject(class QObject *)" (??0iObject@@QEAA@PEAVQObject@@@Z) referenced in function main""
          And
          "debug\HEVC
          .exe:-1: error: LNK1120: 1 unresolved externals
          "
          I tried cleaning and rebuild it and created a new project and tried it, same error

          All the code in new project follows:
          main.qml
          @
          import QtQuick 2.2
          import QtQuick.Window 2.1

          Window {
          visible: true
          width: 360
          height: 360

          MouseArea {
              anchors.fill: parent
              onClicked: {
                  Qt.quit();
              }
          }
          
          Text {
              text: qsTr("Hello World")
              anchors.centerIn: parent
          }
          

          }
          @

          main.cpp
          @
          #include <QGuiApplication>
          #include <QQmlApplicationEngine>
          #include <QtQuick/QQuickWindow>
          #include "iobject.h"

          int main(int argc, char *argv[])
          {
          QGuiApplication app(argc, argv);

          QQmlApplicationEngine engine;
          engine.load(QUrl(QStringLiteral("qrc:///main.qml")));
          QQuickWindow *W = (QQuickWindow *)engine.rootObjects().first();
              iObject a(W);
              QObject::connect(engine.rootObjects().first(),SIGNAL(callCpp()),&a,SLOT(onCallCpp()));
          
          return app.exec();
          

          }
          @

          iobject.h
          @
          #ifndef IOBJECT_H
          #define IOBJECT_H

          #include <QObject>

          class iObject : public QObject
          {
          Q_OBJECT
          public:
          explicit iObject(QObject *parent = 0);

          signals:

          public slots:
          void onCallCpp();

          };

          #endif // IOBJECT_H
          @

          iobject.cpp
          @
          #include "iobject.h"

          iObject::iObject(QObject *parent) :
          QObject(parent)
          {
          }
          @

          I went though several examples and foud ""Animated Tiles":http://qt-project.org/doc/qt-4.8/animation-animatedtiles.html" example. This one uses different library like QtWidgets, QtCore/qstate.h and main.moc. here not QML. This is an old version qt-4.8 as well.

          I'm now wondering, that am I using the right QT tool for my project, which uses 4K video playing, editing, analytics tools with the support of OpenGL to be implimented using Cpp.

          I chose QML, because of built in OpenGL, and Cpp and JS support. Now Qt Widgets, Qt Quick Application, Qt Quick UI and old version, new version are confusion to me.

          It would be great, If you could please help me with these.

          Thank you

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          • p3c0P Offline
            p3c0P Offline
            p3c0
            Moderators
            wrote on last edited by
            #23

            Have the files iobject.cpp and .h included in the project structure from Qt Creator?
            I have created a small test app based upon the example.
            Here's the "Link":https://docs.google.com/file/d/0B3rkZH6q1E7ocTdnOFQwNVBDM2c/edit?pli=1
            Please check if it works.

            Also Animated Tiles is a completely different example. It doesnot use Qt Quick.
            Please do not go over to Qt 4.8 or less. It's lot different from Qt 5.3

            You can refer Qt 5 docs for more information.
            Following are good links
            "http://qt-project.org/doc/qt-5/qtqml-index.html":http://qt-project.org/doc/qt-5/qtqml-index.html
            "http://qt-project.org/doc/qt-5/qtqml-cppintegration-topic.html":http://qt-project.org/doc/qt-5/qtqml-cppintegration-topic.html

            Let me know if the Sample Application works.

            157

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            • V Offline
              V Offline
              Vignes
              wrote on last edited by
              #24

              Thanks, your sample works. I got main working after deleting the build folder. Some reason cleaning didn't work, even when I copy and pasted your code.

              I was thinking like this, creating object and connecting it to QML types:
              iObject A
              A.screenSize (connect to Window : visibility)
              A.textApped (connect to Text : text)
              A.animantionStart (connect to Animation : start)

              Then changing it in cpp and then emitting signal or even creating, changing & destroying QML types in cpp. Like JavaScript in HTML application.

              If you can provide this type of sample works on would be very grateful.

              *Note: I learn using simple working example rather than reading text with pieces of code, because of my DYSLEXIA.

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              • p3c0P Offline
                p3c0P Offline
                p3c0
                Moderators
                wrote on last edited by
                #25

                You can also use "QMetaObject::invokeMethod":http://qt-project.org/doc/qt-5/qmetaobject.html#invokeMethod to call a javascript function inside a QML and in that function you can do the operations.
                For eg.
                Test.qml
                @
                Window {
                visible: true
                width: 400
                height: 400

                function changeColor() {
                    rect.color="blue"
                }
                
                Rectangle {
                    id: rect
                    anchors.fill: parent
                    color: "red"
                }
                

                }
                @

                and to call it from main.cpp

                @
                QMetaObject::invokeMethod(engine.rootObjects().first(), "changeColor");
                @

                You can also keep these calls in separate cpp methods of the iObject class.

                157

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                • V Offline
                  V Offline
                  Vignes
                  wrote on last edited by
                  #26

                  Say I have following main.qml
                  @
                  Window {
                  visible: true
                  width: 400
                  height: 400

                  Rectangle {
                  id: rect
                  anchors.fill: parent
                  color: "red"
                  
                      Text {
                      id: mytext
                      text: qsTr("<b>Hello World!</b>")
                      color: "blue"
                      }
                      MouseArea {
                      anchors.fill: parent
                      onClicked: {
                          Qt.quit();}
                      }
                  }
                  

                  }
                  @

                  How do I use this "const char * QMetaObject::className() const" to get Text object name.

                  How do I use "QMetaProperty::write(QObject * object, const QVariant & value) const" to change text value

                  Thank you

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                  0
                  • p3c0P Offline
                    p3c0P Offline
                    p3c0
                    Moderators
                    wrote on last edited by
                    #27

                    bq. How do I use this “const char * QMetaObject::className() const” to get Text object name.

                    As shown earlier you can find the exact Item using findChild and then use "metaObject()":http://qt-project.org/doc/qt-5/qobject.html#metaObject to get it's corresponding metaObject and then use it to get "className()":http://qt-project.org/doc/qt-5/qmetaobject.html#className;

                    bq. How do I use “QMetaProperty::write(QObject * object, const QVariant & value) const” to change text value

                    This kind of bit tedious, you have to first findChild then get it's metaObject and then iterate over it to find the exact index of the "property":http://qt-project.org/doc/qt-5/qmetaobject.html#property which you want to set and then change the property for that particular index using "write":http://qt-project.org/doc/qt-5/qmetaproperty.html#write

                    Alternatively you use more user friendly "setProperty":http://qt-project.org/doc/qt-5/qobject.html#setProperty to directly set it instead of first iterating,finding and then changing.

                    157

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                    • V Offline
                      V Offline
                      Vignes
                      wrote on last edited by
                      #28

                      how do I fix the following issue
                      @
                      MouseArea {
                      id: oneClick
                      anchors.fill: parent
                      onClicked: opacity_1.running = true;
                      }
                      MouseArea {
                      id: twoClick
                      anchors.fill: parent
                      onDoubleClicked: window1.callCpp()
                      }
                      @

                      Thank you

                      1 Reply Last reply
                      0
                      • V Offline
                        V Offline
                        Vignes
                        wrote on last edited by
                        #29

                        How do I use access mouse right click? I tried the following without success:
                        @
                        onClicked: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                        @
                        and
                        @
                        onPressed: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                        @

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                        0
                        • V Offline
                          V Offline
                          Vignes
                          wrote on last edited by
                          #30

                          Could you tell me how to set-up Git in QtCreator Option > Version Control: Configuration, Miscellaneous, Gitk and Repository Browser ?

                          Thank you

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                          0
                          • V Offline
                            V Offline
                            Vignes
                            wrote on last edited by
                            #31

                            What am I doing wrong here :
                            I have included <QScreen>
                            @
                            QScreen *screen;
                            qDebug() << "Information for screen:" << screen->name();
                            qDebug() << " Available geometry:" << screen->availableGeometry().x() << screen->availableGeometry().y() << screen->availableGeometry().width() << "x" << screen->availableGeometry().height();
                            qDebug() << " Available size:" << screen->availableSize().width() << "x" << screen->availableSize().height();
                            qDebug() << " Available virtual geometry:" << screen->availableVirtualGeometry().x() << screen->availableVirtualGeometry().y() << screen->availableVirtualGeometry().width() << "x" << screen->availableVirtualGeometry().height();
                            qDebug() << " Available virtual size:" << screen->availableVirtualSize().width() << "x" << screen->availableVirtualSize().height();
                            qDebug() << " Depth:" << screen->depth() << "bits";
                            qDebug() << " Geometry:" << screen->geometry().x() << screen->geometry().y() << screen->geometry().width() << "x" << screen->geometry().height();
                            qDebug() << " Logical DPI:" << screen->logicalDotsPerInch();
                            qDebug() << " Logical DPI X:" << screen->logicalDotsPerInchX();
                            qDebug() << " Logical DPI Y:" << screen->logicalDotsPerInchY();
                            @
                            Help please

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                            0
                            • p3c0P Offline
                              p3c0P Offline
                              p3c0
                              Moderators
                              wrote on last edited by
                              #32

                              [quote author="Vignes" date="1406045743"]how do I fix the following issue
                              @
                              MouseArea {
                              id: oneClick
                              anchors.fill: parent
                              onClicked: opacity_1.running = true;
                              }
                              MouseArea {
                              id: twoClick
                              anchors.fill: parent
                              onDoubleClicked: window1.callCpp()
                              }
                              @

                              Thank you[/quote]

                              What is the problem ? You need to elaborate.

                              bq. onClicked: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}

                              set acceptedButtons: Qt.LeftButton | Qt.RightButton for MouseArea

                              bq.
                              QScreen *screen;
                              qDebug() << "Information for screen:" << screen->name();
                              .
                              .
                              .

                              @
                              QScreen *screen = QGuiApplication::primaryScreen();
                              qDebug() << screen->availableGeometry();
                              @

                              157

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                              • p3c0P Offline
                                p3c0P Offline
                                p3c0
                                Moderators
                                wrote on last edited by
                                #33

                                [quote author="Vignes" date="1406047246"]Could you tell me how to set-up Git in QtCreator Option > Version Control: Configuration, Miscellaneous, Gitk and Repository Browser ?

                                Thank you[/quote]

                                May be "this":https://qt-project.org/doc/qtcreator-2.8/creator-version-control.html#using-version-control-systems and a youtube tutorial "here":http://www.youtube.com/watch?v=3Dr05-bFMbw help you. I have never used git from Qt Creator, so can't help you that much on it. I normally do it through command line.

                                157

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                                • V Offline
                                  V Offline
                                  Vignes
                                  wrote on last edited by
                                  #34

                                  I tried to add two mouse area function on main window: double clicked and a clicked like below:
                                  @
                                  MouseArea {
                                  id: oneClick
                                  anchors.fill: parent
                                  onClicked: opacity_1.running = true;
                                  }
                                  MouseArea {
                                  id: twoClick
                                  anchors.fill: parent
                                  onDoubleClicked: window1.callCpp()
                                  }
                                  @

                                  • Here only the last muse area function works. So I tried merging two and it works :
                                    @
                                    MouseArea {
                                    id: windowClicks
                                    anchors.fill: parent
                                    onClicked: if(menu.opacity == 0){opacity_1.running = true;}{opacity_1.running = true;}}}
                                    onDoubleClicked: window1.callCpp()
                                    }
                                    @

                                  I wanted a mouse area function for right mouse clicked, for this I tried the bellow:
                                  @
                                  onPressed: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                                  @

                                  • Here it did not work, but if I change the "Qt.RightButton" to "Qt.LeftButton" it works

                                  Is there any other way to add multiple mouse event to one area?

                                  How do I use the Right click to run a function?

                                  Is it possible to add or modify or remove mouse event in cpp?

                                  Thanks

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                                  • p3c0P Offline
                                    p3c0P Offline
                                    p3c0
                                    Moderators
                                    wrote on last edited by
                                    #35

                                    bq. Is there any other way to add multiple mouse event to one area?

                                    Yes. You just did it by adding onClicked and onDoubleClicked event handler to mousearea

                                    bq. How do I use the Right click to run a function?

                                    As I said earlier you need to set acceptedButtons
                                    @
                                    MouseArea {
                                    id: twoClick
                                    anchors.fill: parent
                                    acceptedButtons: Qt.LeftButton | Qt.RightButton
                                    onClicked: {
                                    if(mouse.button==Qt.RightButton) {
                                    console.log("Right Click")
                                    }
                                    }
                                    }
                                    @

                                    bq. Is it possible to add or modify or remove mouse event in cpp?

                                    You can set enabled property from C++ by finding child as shown earlier.

                                    157

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                                    • V Offline
                                      V Offline
                                      Vignes
                                      wrote on last edited by
                                      #36

                                      I want to open button that only opens "png" image file or "yuv or bin" video file and display it on fixed size stage (600 x 400).

                                      How do I add open function to a QML item?

                                      What library should I use?

                                      Is canvas best for fast video processing or image processing (e.g. splitting, applying filters .. ) ?

                                      Thank you

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                                      • p3c0P Offline
                                        p3c0P Offline
                                        p3c0
                                        Moderators
                                        wrote on last edited by
                                        #37

                                        bq. How do I add open function to a QML item?

                                        You can use "FileDialog":http://qt-project.org/doc/qt-5/qml-qtquick-dialogs-filedialog.html to allow user to select a file and in return you get the file path. You can set "nameFilters":http://qt-project.org/doc/qt-5/qml-qtquick-dialogs-filedialog.html#nameFilters-prop to filter what kind of file you want to show.
                                        Then after getting the file path of for eg. image you can set it to "Image":http://qt-project.org/doc/qt-5/qml-qtquick-image.html element which will display the image.

                                        bq. Is canvas best for fast video processing or image processing (e.g. splitting, applying filters .. ) ?

                                        I have not used canvas so can't comment on that. May be someone with greater knowledge would.
                                        You can check "qmlvideofx":http://qt-project.org/doc/qt-5/qtmultimedia-video-qmlvideofx-example.html if it might help you in applying effects to videos.

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                                        • V Offline
                                          V Offline
                                          Vignes
                                          wrote on last edited by
                                          #38

                                          One of the reason I chose Qt QML is "qmlvideofx" player example, But it uses "QtMultimedia 5.0" and it doesn't support "yuv" format. In terms of understanding the QML and Cpp, I'm way way off.

                                          @
                                          FileDialog {
                                          id: fileDialog
                                          title: "Please choose a file"
                                          nameFilters: ["Image File (*.png *.jpg *.bmp)"]
                                          onAccepted: {
                                          console.log("You chose: " + fileDialog.fileUrls)
                                          }
                                          onRejected: {
                                          console.log("Canceled")
                                          }
                                          }

                                          Rectangle {
                                              id: button
                                              width: 100
                                              height: 50
                                              color: "blue"
                                              anchors.right: parent.right
                                              anchors.top: parent.top
                                          
                                          
                                              MouseArea {
                                                  anchors.fill: parent
                                                  onClicked: {
                                                      fileDialog.visible = true;
                                                  }
                                              }
                                          }
                                          
                                          Image {
                                              id: imageViewer
                                              source: fileDialog.fileUrls
                                              width: parent.width
                                              height: parent.height/0.8
                                              anchors.bottom: parent.bottom
                                              anchors.left: parent.left
                                          }
                                          

                                          @

                                          How do I pass the file Urls to image source, because above code didn't work?

                                          Thanks

                                          1 Reply Last reply
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