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C++ to change QML object properties

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  • V Offline
    V Offline
    Vignes
    wrote on last edited by
    #22

    Still same error, the
    @
    iObject a(W);
    @

    Creates following errors:
    "main.obj:-1: error: LNK2019: unresolved external symbol "public: _cdecl iObject::iObject(class QObject *)" (??0iObject@@QEAA@PEAVQObject@@@Z) referenced in function main""
    And
    "debug\HEVC
    .exe:-1: error: LNK1120: 1 unresolved externals
    "
    I tried cleaning and rebuild it and created a new project and tried it, same error

    All the code in new project follows:
    main.qml
    @
    import QtQuick 2.2
    import QtQuick.Window 2.1

    Window {
    visible: true
    width: 360
    height: 360

    MouseArea {
        anchors.fill: parent
        onClicked: {
            Qt.quit();
        }
    }
    
    Text {
        text: qsTr("Hello World")
        anchors.centerIn: parent
    }
    

    }
    @

    main.cpp
    @
    #include <QGuiApplication>
    #include <QQmlApplicationEngine>
    #include <QtQuick/QQuickWindow>
    #include "iobject.h"

    int main(int argc, char *argv[])
    {
    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:///main.qml")));
    QQuickWindow *W = (QQuickWindow *)engine.rootObjects().first();
        iObject a(W);
        QObject::connect(engine.rootObjects().first(),SIGNAL(callCpp()),&a,SLOT(onCallCpp()));
    
    return app.exec();
    

    }
    @

    iobject.h
    @
    #ifndef IOBJECT_H
    #define IOBJECT_H

    #include <QObject>

    class iObject : public QObject
    {
    Q_OBJECT
    public:
    explicit iObject(QObject *parent = 0);

    signals:

    public slots:
    void onCallCpp();

    };

    #endif // IOBJECT_H
    @

    iobject.cpp
    @
    #include "iobject.h"

    iObject::iObject(QObject *parent) :
    QObject(parent)
    {
    }
    @

    I went though several examples and foud ""Animated Tiles":http://qt-project.org/doc/qt-4.8/animation-animatedtiles.html" example. This one uses different library like QtWidgets, QtCore/qstate.h and main.moc. here not QML. This is an old version qt-4.8 as well.

    I'm now wondering, that am I using the right QT tool for my project, which uses 4K video playing, editing, analytics tools with the support of OpenGL to be implimented using Cpp.

    I chose QML, because of built in OpenGL, and Cpp and JS support. Now Qt Widgets, Qt Quick Application, Qt Quick UI and old version, new version are confusion to me.

    It would be great, If you could please help me with these.

    Thank you

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    • p3c0P Offline
      p3c0P Offline
      p3c0
      Moderators
      wrote on last edited by
      #23

      Have the files iobject.cpp and .h included in the project structure from Qt Creator?
      I have created a small test app based upon the example.
      Here's the "Link":https://docs.google.com/file/d/0B3rkZH6q1E7ocTdnOFQwNVBDM2c/edit?pli=1
      Please check if it works.

      Also Animated Tiles is a completely different example. It doesnot use Qt Quick.
      Please do not go over to Qt 4.8 or less. It's lot different from Qt 5.3

      You can refer Qt 5 docs for more information.
      Following are good links
      "http://qt-project.org/doc/qt-5/qtqml-index.html":http://qt-project.org/doc/qt-5/qtqml-index.html
      "http://qt-project.org/doc/qt-5/qtqml-cppintegration-topic.html":http://qt-project.org/doc/qt-5/qtqml-cppintegration-topic.html

      Let me know if the Sample Application works.

      157

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      0
      • V Offline
        V Offline
        Vignes
        wrote on last edited by
        #24

        Thanks, your sample works. I got main working after deleting the build folder. Some reason cleaning didn't work, even when I copy and pasted your code.

        I was thinking like this, creating object and connecting it to QML types:
        iObject A
        A.screenSize (connect to Window : visibility)
        A.textApped (connect to Text : text)
        A.animantionStart (connect to Animation : start)

        Then changing it in cpp and then emitting signal or even creating, changing & destroying QML types in cpp. Like JavaScript in HTML application.

        If you can provide this type of sample works on would be very grateful.

        *Note: I learn using simple working example rather than reading text with pieces of code, because of my DYSLEXIA.

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        • p3c0P Offline
          p3c0P Offline
          p3c0
          Moderators
          wrote on last edited by
          #25

          You can also use "QMetaObject::invokeMethod":http://qt-project.org/doc/qt-5/qmetaobject.html#invokeMethod to call a javascript function inside a QML and in that function you can do the operations.
          For eg.
          Test.qml
          @
          Window {
          visible: true
          width: 400
          height: 400

          function changeColor() {
              rect.color="blue"
          }
          
          Rectangle {
              id: rect
              anchors.fill: parent
              color: "red"
          }
          

          }
          @

          and to call it from main.cpp

          @
          QMetaObject::invokeMethod(engine.rootObjects().first(), "changeColor");
          @

          You can also keep these calls in separate cpp methods of the iObject class.

          157

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          0
          • V Offline
            V Offline
            Vignes
            wrote on last edited by
            #26

            Say I have following main.qml
            @
            Window {
            visible: true
            width: 400
            height: 400

            Rectangle {
            id: rect
            anchors.fill: parent
            color: "red"
            
                Text {
                id: mytext
                text: qsTr("<b>Hello World!</b>")
                color: "blue"
                }
                MouseArea {
                anchors.fill: parent
                onClicked: {
                    Qt.quit();}
                }
            }
            

            }
            @

            How do I use this "const char * QMetaObject::className() const" to get Text object name.

            How do I use "QMetaProperty::write(QObject * object, const QVariant & value) const" to change text value

            Thank you

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            0
            • p3c0P Offline
              p3c0P Offline
              p3c0
              Moderators
              wrote on last edited by
              #27

              bq. How do I use this “const char * QMetaObject::className() const” to get Text object name.

              As shown earlier you can find the exact Item using findChild and then use "metaObject()":http://qt-project.org/doc/qt-5/qobject.html#metaObject to get it's corresponding metaObject and then use it to get "className()":http://qt-project.org/doc/qt-5/qmetaobject.html#className;

              bq. How do I use “QMetaProperty::write(QObject * object, const QVariant & value) const” to change text value

              This kind of bit tedious, you have to first findChild then get it's metaObject and then iterate over it to find the exact index of the "property":http://qt-project.org/doc/qt-5/qmetaobject.html#property which you want to set and then change the property for that particular index using "write":http://qt-project.org/doc/qt-5/qmetaproperty.html#write

              Alternatively you use more user friendly "setProperty":http://qt-project.org/doc/qt-5/qobject.html#setProperty to directly set it instead of first iterating,finding and then changing.

              157

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              • V Offline
                V Offline
                Vignes
                wrote on last edited by
                #28

                how do I fix the following issue
                @
                MouseArea {
                id: oneClick
                anchors.fill: parent
                onClicked: opacity_1.running = true;
                }
                MouseArea {
                id: twoClick
                anchors.fill: parent
                onDoubleClicked: window1.callCpp()
                }
                @

                Thank you

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                0
                • V Offline
                  V Offline
                  Vignes
                  wrote on last edited by
                  #29

                  How do I use access mouse right click? I tried the following without success:
                  @
                  onClicked: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                  @
                  and
                  @
                  onPressed: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                  @

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                  0
                  • V Offline
                    V Offline
                    Vignes
                    wrote on last edited by
                    #30

                    Could you tell me how to set-up Git in QtCreator Option > Version Control: Configuration, Miscellaneous, Gitk and Repository Browser ?

                    Thank you

                    1 Reply Last reply
                    0
                    • V Offline
                      V Offline
                      Vignes
                      wrote on last edited by
                      #31

                      What am I doing wrong here :
                      I have included <QScreen>
                      @
                      QScreen *screen;
                      qDebug() << "Information for screen:" << screen->name();
                      qDebug() << " Available geometry:" << screen->availableGeometry().x() << screen->availableGeometry().y() << screen->availableGeometry().width() << "x" << screen->availableGeometry().height();
                      qDebug() << " Available size:" << screen->availableSize().width() << "x" << screen->availableSize().height();
                      qDebug() << " Available virtual geometry:" << screen->availableVirtualGeometry().x() << screen->availableVirtualGeometry().y() << screen->availableVirtualGeometry().width() << "x" << screen->availableVirtualGeometry().height();
                      qDebug() << " Available virtual size:" << screen->availableVirtualSize().width() << "x" << screen->availableVirtualSize().height();
                      qDebug() << " Depth:" << screen->depth() << "bits";
                      qDebug() << " Geometry:" << screen->geometry().x() << screen->geometry().y() << screen->geometry().width() << "x" << screen->geometry().height();
                      qDebug() << " Logical DPI:" << screen->logicalDotsPerInch();
                      qDebug() << " Logical DPI X:" << screen->logicalDotsPerInchX();
                      qDebug() << " Logical DPI Y:" << screen->logicalDotsPerInchY();
                      @
                      Help please

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                      0
                      • p3c0P Offline
                        p3c0P Offline
                        p3c0
                        Moderators
                        wrote on last edited by
                        #32

                        [quote author="Vignes" date="1406045743"]how do I fix the following issue
                        @
                        MouseArea {
                        id: oneClick
                        anchors.fill: parent
                        onClicked: opacity_1.running = true;
                        }
                        MouseArea {
                        id: twoClick
                        anchors.fill: parent
                        onDoubleClicked: window1.callCpp()
                        }
                        @

                        Thank you[/quote]

                        What is the problem ? You need to elaborate.

                        bq. onClicked: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}

                        set acceptedButtons: Qt.LeftButton | Qt.RightButton for MouseArea

                        bq.
                        QScreen *screen;
                        qDebug() << "Information for screen:" << screen->name();
                        .
                        .
                        .

                        @
                        QScreen *screen = QGuiApplication::primaryScreen();
                        qDebug() << screen->availableGeometry();
                        @

                        157

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                        • p3c0P Offline
                          p3c0P Offline
                          p3c0
                          Moderators
                          wrote on last edited by
                          #33

                          [quote author="Vignes" date="1406047246"]Could you tell me how to set-up Git in QtCreator Option > Version Control: Configuration, Miscellaneous, Gitk and Repository Browser ?

                          Thank you[/quote]

                          May be "this":https://qt-project.org/doc/qtcreator-2.8/creator-version-control.html#using-version-control-systems and a youtube tutorial "here":http://www.youtube.com/watch?v=3Dr05-bFMbw help you. I have never used git from Qt Creator, so can't help you that much on it. I normally do it through command line.

                          157

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                          • V Offline
                            V Offline
                            Vignes
                            wrote on last edited by
                            #34

                            I tried to add two mouse area function on main window: double clicked and a clicked like below:
                            @
                            MouseArea {
                            id: oneClick
                            anchors.fill: parent
                            onClicked: opacity_1.running = true;
                            }
                            MouseArea {
                            id: twoClick
                            anchors.fill: parent
                            onDoubleClicked: window1.callCpp()
                            }
                            @

                            • Here only the last muse area function works. So I tried merging two and it works :
                              @
                              MouseArea {
                              id: windowClicks
                              anchors.fill: parent
                              onClicked: if(menu.opacity == 0){opacity_1.running = true;}{opacity_1.running = true;}}}
                              onDoubleClicked: window1.callCpp()
                              }
                              @

                            I wanted a mouse area function for right mouse clicked, for this I tried the bellow:
                            @
                            onPressed: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                            @

                            • Here it did not work, but if I change the "Qt.RightButton" to "Qt.LeftButton" it works

                            Is there any other way to add multiple mouse event to one area?

                            How do I use the Right click to run a function?

                            Is it possible to add or modify or remove mouse event in cpp?

                            Thanks

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                            0
                            • p3c0P Offline
                              p3c0P Offline
                              p3c0
                              Moderators
                              wrote on last edited by
                              #35

                              bq. Is there any other way to add multiple mouse event to one area?

                              Yes. You just did it by adding onClicked and onDoubleClicked event handler to mousearea

                              bq. How do I use the Right click to run a function?

                              As I said earlier you need to set acceptedButtons
                              @
                              MouseArea {
                              id: twoClick
                              anchors.fill: parent
                              acceptedButtons: Qt.LeftButton | Qt.RightButton
                              onClicked: {
                              if(mouse.button==Qt.RightButton) {
                              console.log("Right Click")
                              }
                              }
                              }
                              @

                              bq. Is it possible to add or modify or remove mouse event in cpp?

                              You can set enabled property from C++ by finding child as shown earlier.

                              157

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                              • V Offline
                                V Offline
                                Vignes
                                wrote on last edited by
                                #36

                                I want to open button that only opens "png" image file or "yuv or bin" video file and display it on fixed size stage (600 x 400).

                                How do I add open function to a QML item?

                                What library should I use?

                                Is canvas best for fast video processing or image processing (e.g. splitting, applying filters .. ) ?

                                Thank you

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                                • p3c0P Offline
                                  p3c0P Offline
                                  p3c0
                                  Moderators
                                  wrote on last edited by
                                  #37

                                  bq. How do I add open function to a QML item?

                                  You can use "FileDialog":http://qt-project.org/doc/qt-5/qml-qtquick-dialogs-filedialog.html to allow user to select a file and in return you get the file path. You can set "nameFilters":http://qt-project.org/doc/qt-5/qml-qtquick-dialogs-filedialog.html#nameFilters-prop to filter what kind of file you want to show.
                                  Then after getting the file path of for eg. image you can set it to "Image":http://qt-project.org/doc/qt-5/qml-qtquick-image.html element which will display the image.

                                  bq. Is canvas best for fast video processing or image processing (e.g. splitting, applying filters .. ) ?

                                  I have not used canvas so can't comment on that. May be someone with greater knowledge would.
                                  You can check "qmlvideofx":http://qt-project.org/doc/qt-5/qtmultimedia-video-qmlvideofx-example.html if it might help you in applying effects to videos.

                                  157

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                                  • V Offline
                                    V Offline
                                    Vignes
                                    wrote on last edited by
                                    #38

                                    One of the reason I chose Qt QML is "qmlvideofx" player example, But it uses "QtMultimedia 5.0" and it doesn't support "yuv" format. In terms of understanding the QML and Cpp, I'm way way off.

                                    @
                                    FileDialog {
                                    id: fileDialog
                                    title: "Please choose a file"
                                    nameFilters: ["Image File (*.png *.jpg *.bmp)"]
                                    onAccepted: {
                                    console.log("You chose: " + fileDialog.fileUrls)
                                    }
                                    onRejected: {
                                    console.log("Canceled")
                                    }
                                    }

                                    Rectangle {
                                        id: button
                                        width: 100
                                        height: 50
                                        color: "blue"
                                        anchors.right: parent.right
                                        anchors.top: parent.top
                                    
                                    
                                        MouseArea {
                                            anchors.fill: parent
                                            onClicked: {
                                                fileDialog.visible = true;
                                            }
                                        }
                                    }
                                    
                                    Image {
                                        id: imageViewer
                                        source: fileDialog.fileUrls
                                        width: parent.width
                                        height: parent.height/0.8
                                        anchors.bottom: parent.bottom
                                        anchors.left: parent.left
                                    }
                                    

                                    @

                                    How do I pass the file Urls to image source, because above code didn't work?

                                    Thanks

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                                    • p3c0P Offline
                                      p3c0P Offline
                                      p3c0
                                      Moderators
                                      wrote on last edited by
                                      #39

                                      bq. In terms of understanding the QML and Cpp, I’m way way off

                                      I'd suggest you to read the concepts of QML and C++ integration instead of just directly going for examples.

                                      Going to the code, Image element just displays a single image at a time and hence it won't take URL's but just a single URL.
                                      So,
                                      @
                                      FileDialog {
                                      id: fileDialog
                                      title: "Please choose a file"
                                      nameFilters: ["Image File (*.png *.jpg *.bmp)"]
                                      onAccepted: {
                                      console.log("You chose: " + fileDialog.fileUrls)
                                      imageViewer.source = fileDialog.fileUrls[0]
                                      }
                                      onRejected: {
                                      console.log("Canceled")
                                      }
                                      }

                                      Image {
                                      id: imageViewer
                                      width: parent.width
                                      height: parent.height/0.8
                                      anchors.bottom: parent.bottom
                                      anchors.left: parent.left
                                      }
                                      @

                                      157

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                                      • V Offline
                                        V Offline
                                        Vignes
                                        wrote on last edited by
                                        #40

                                        I red "Integrating QML and C++" in the start and I red it again. Now it made more sense, because I have done few example and as I red I could connect them. However, I still need to do more to understand the where and what fits e.g. "Separate the user interface code from the application logic code, by implementing the former with QML and JavaScript within QML documents, and the latter with C++". With your help, I'll understand it.

                                        Now I have two issues in the following code
                                        @
                                        //Button.qml
                                        import QtQuick 2.2

                                        Rectangle {
                                        id: btn
                                        width: 100
                                        height: 62
                                        border.width: 2
                                        Text{
                                        id: btnLabel
                                        anchors.centerIn: parent
                                        text: btn.label
                                        }

                                        property string label: "Button Label"
                                        property color newColor: "lightblue"
                                        property color onHoverColor: "gold"
                                        property color borderColor: "black"
                                        property string gradColor : newColor
                                        property bool gradOn : false
                                        
                                        signal buttonClick()
                                        onButtonClick: {
                                            console.log(btnLabel.text + " clicked" )
                                        }
                                        
                                        MouseArea {
                                            id: btnMouseArea
                                            anchors.fill: parent
                                            onClicked: buttonClick()
                                            hoverEnabled: true
                                            onEntered: {parent.border.color = onHoverColor; gradColor = Qt.darker(gradColor, 1.1)}
                                            onExited:  {parent.border.color = borderColor; gradColor = Qt.darker(gradColor, 0.9)}
                                        

                                        // onPressed: {
                                        // console.log("pressed", pressed)
                                        // gradColor = Qt.darker(gradColor, 1.5)
                                        // }
                                        // onReleased: {
                                        //// gradColor = Qt.darker(gradColor, 2/3)
                                        // gradColor = newColor
                                        // }
                                        }
                                        //determines the color of the button by using the conditional operator
                                        color: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor

                                        gradColor: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor
                                        
                                        gradient: Gradient {
                                            GradientStop { position: 0.0; color: gradColor }
                                            GradientStop { position: 0.17; color: "#6A6D6A" }
                                            GradientStop { position: 0.77; color: gradColor }
                                            GradientStop { position: 1.0; color: "#6A6D6A" }
                                        }
                                        

                                        }
                                        @

                                        This code: "color: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor" works but This code: "gradColor: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor" doesn't works. Why?

                                        I was trying to put a if statement to around gradient: to switch on and off using "gradOn" custom property. It is not allowed. Any other way of doing this?

                                        Thank you

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                                        • p3c0P Offline
                                          p3c0P Offline
                                          p3c0
                                          Moderators
                                          wrote on last edited by
                                          #41

                                          bq. This code: “color: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor” works but This code: “gradColor: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor” doesn’t works. Why?

                                          Since you are assigning gradColor a value twice, remove the latter one. You can assign an expression even when you declare a property.
                                          @
                                          property string gradColor : btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor

                                          @

                                          bq. I was trying to put a if statement to around gradient: to switch on and off using “gradOn” custom property. It is not allowed. Any other way of doing this?

                                          Yes, AFAIK but you must create Gradient outside.
                                          @
                                          Gradient {
                                          id: gradient
                                          GradientStop { position: 0.0; color: gradColor }
                                          GradientStop { position: 0.17; color: "#6A6D6A" }
                                          GradientStop { position: 0.77; color: gradColor }
                                          GradientStop { position: 1.0; color: "#6A6D6A" }
                                          }
                                          gradient: if(gradOn) { return gradient } else { return undefined }
                                          @

                                          I'd prefer a ternary one here.

                                          157

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