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C++ to change QML object properties

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  • V Offline
    V Offline
    Vignes
    wrote on last edited by
    #28

    how do I fix the following issue
    @
    MouseArea {
    id: oneClick
    anchors.fill: parent
    onClicked: opacity_1.running = true;
    }
    MouseArea {
    id: twoClick
    anchors.fill: parent
    onDoubleClicked: window1.callCpp()
    }
    @

    Thank you

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    0
    • V Offline
      V Offline
      Vignes
      wrote on last edited by
      #29

      How do I use access mouse right click? I tried the following without success:
      @
      onClicked: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
      @
      and
      @
      onPressed: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
      @

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      • V Offline
        V Offline
        Vignes
        wrote on last edited by
        #30

        Could you tell me how to set-up Git in QtCreator Option > Version Control: Configuration, Miscellaneous, Gitk and Repository Browser ?

        Thank you

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        0
        • V Offline
          V Offline
          Vignes
          wrote on last edited by
          #31

          What am I doing wrong here :
          I have included <QScreen>
          @
          QScreen *screen;
          qDebug() << "Information for screen:" << screen->name();
          qDebug() << " Available geometry:" << screen->availableGeometry().x() << screen->availableGeometry().y() << screen->availableGeometry().width() << "x" << screen->availableGeometry().height();
          qDebug() << " Available size:" << screen->availableSize().width() << "x" << screen->availableSize().height();
          qDebug() << " Available virtual geometry:" << screen->availableVirtualGeometry().x() << screen->availableVirtualGeometry().y() << screen->availableVirtualGeometry().width() << "x" << screen->availableVirtualGeometry().height();
          qDebug() << " Available virtual size:" << screen->availableVirtualSize().width() << "x" << screen->availableVirtualSize().height();
          qDebug() << " Depth:" << screen->depth() << "bits";
          qDebug() << " Geometry:" << screen->geometry().x() << screen->geometry().y() << screen->geometry().width() << "x" << screen->geometry().height();
          qDebug() << " Logical DPI:" << screen->logicalDotsPerInch();
          qDebug() << " Logical DPI X:" << screen->logicalDotsPerInchX();
          qDebug() << " Logical DPI Y:" << screen->logicalDotsPerInchY();
          @
          Help please

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          0
          • p3c0P Offline
            p3c0P Offline
            p3c0
            Moderators
            wrote on last edited by
            #32

            [quote author="Vignes" date="1406045743"]how do I fix the following issue
            @
            MouseArea {
            id: oneClick
            anchors.fill: parent
            onClicked: opacity_1.running = true;
            }
            MouseArea {
            id: twoClick
            anchors.fill: parent
            onDoubleClicked: window1.callCpp()
            }
            @

            Thank you[/quote]

            What is the problem ? You need to elaborate.

            bq. onClicked: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}

            set acceptedButtons: Qt.LeftButton | Qt.RightButton for MouseArea

            bq.
            QScreen *screen;
            qDebug() << "Information for screen:" << screen->name();
            .
            .
            .

            @
            QScreen *screen = QGuiApplication::primaryScreen();
            qDebug() << screen->availableGeometry();
            @

            157

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            0
            • p3c0P Offline
              p3c0P Offline
              p3c0
              Moderators
              wrote on last edited by
              #33

              [quote author="Vignes" date="1406047246"]Could you tell me how to set-up Git in QtCreator Option > Version Control: Configuration, Miscellaneous, Gitk and Repository Browser ?

              Thank you[/quote]

              May be "this":https://qt-project.org/doc/qtcreator-2.8/creator-version-control.html#using-version-control-systems and a youtube tutorial "here":http://www.youtube.com/watch?v=3Dr05-bFMbw help you. I have never used git from Qt Creator, so can't help you that much on it. I normally do it through command line.

              157

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              0
              • V Offline
                V Offline
                Vignes
                wrote on last edited by
                #34

                I tried to add two mouse area function on main window: double clicked and a clicked like below:
                @
                MouseArea {
                id: oneClick
                anchors.fill: parent
                onClicked: opacity_1.running = true;
                }
                MouseArea {
                id: twoClick
                anchors.fill: parent
                onDoubleClicked: window1.callCpp()
                }
                @

                • Here only the last muse area function works. So I tried merging two and it works :
                  @
                  MouseArea {
                  id: windowClicks
                  anchors.fill: parent
                  onClicked: if(menu.opacity == 0){opacity_1.running = true;}{opacity_1.running = true;}}}
                  onDoubleClicked: window1.callCpp()
                  }
                  @

                I wanted a mouse area function for right mouse clicked, for this I tried the bellow:
                @
                onPressed: {if(mouse.button == Qt.RightButton){if(menu.opacity == 0){opacity_1.running = true;}}}
                @

                • Here it did not work, but if I change the "Qt.RightButton" to "Qt.LeftButton" it works

                Is there any other way to add multiple mouse event to one area?

                How do I use the Right click to run a function?

                Is it possible to add or modify or remove mouse event in cpp?

                Thanks

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                0
                • p3c0P Offline
                  p3c0P Offline
                  p3c0
                  Moderators
                  wrote on last edited by
                  #35

                  bq. Is there any other way to add multiple mouse event to one area?

                  Yes. You just did it by adding onClicked and onDoubleClicked event handler to mousearea

                  bq. How do I use the Right click to run a function?

                  As I said earlier you need to set acceptedButtons
                  @
                  MouseArea {
                  id: twoClick
                  anchors.fill: parent
                  acceptedButtons: Qt.LeftButton | Qt.RightButton
                  onClicked: {
                  if(mouse.button==Qt.RightButton) {
                  console.log("Right Click")
                  }
                  }
                  }
                  @

                  bq. Is it possible to add or modify or remove mouse event in cpp?

                  You can set enabled property from C++ by finding child as shown earlier.

                  157

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                  • V Offline
                    V Offline
                    Vignes
                    wrote on last edited by
                    #36

                    I want to open button that only opens "png" image file or "yuv or bin" video file and display it on fixed size stage (600 x 400).

                    How do I add open function to a QML item?

                    What library should I use?

                    Is canvas best for fast video processing or image processing (e.g. splitting, applying filters .. ) ?

                    Thank you

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                    0
                    • p3c0P Offline
                      p3c0P Offline
                      p3c0
                      Moderators
                      wrote on last edited by
                      #37

                      bq. How do I add open function to a QML item?

                      You can use "FileDialog":http://qt-project.org/doc/qt-5/qml-qtquick-dialogs-filedialog.html to allow user to select a file and in return you get the file path. You can set "nameFilters":http://qt-project.org/doc/qt-5/qml-qtquick-dialogs-filedialog.html#nameFilters-prop to filter what kind of file you want to show.
                      Then after getting the file path of for eg. image you can set it to "Image":http://qt-project.org/doc/qt-5/qml-qtquick-image.html element which will display the image.

                      bq. Is canvas best for fast video processing or image processing (e.g. splitting, applying filters .. ) ?

                      I have not used canvas so can't comment on that. May be someone with greater knowledge would.
                      You can check "qmlvideofx":http://qt-project.org/doc/qt-5/qtmultimedia-video-qmlvideofx-example.html if it might help you in applying effects to videos.

                      157

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                      0
                      • V Offline
                        V Offline
                        Vignes
                        wrote on last edited by
                        #38

                        One of the reason I chose Qt QML is "qmlvideofx" player example, But it uses "QtMultimedia 5.0" and it doesn't support "yuv" format. In terms of understanding the QML and Cpp, I'm way way off.

                        @
                        FileDialog {
                        id: fileDialog
                        title: "Please choose a file"
                        nameFilters: ["Image File (*.png *.jpg *.bmp)"]
                        onAccepted: {
                        console.log("You chose: " + fileDialog.fileUrls)
                        }
                        onRejected: {
                        console.log("Canceled")
                        }
                        }

                        Rectangle {
                            id: button
                            width: 100
                            height: 50
                            color: "blue"
                            anchors.right: parent.right
                            anchors.top: parent.top
                        
                        
                            MouseArea {
                                anchors.fill: parent
                                onClicked: {
                                    fileDialog.visible = true;
                                }
                            }
                        }
                        
                        Image {
                            id: imageViewer
                            source: fileDialog.fileUrls
                            width: parent.width
                            height: parent.height/0.8
                            anchors.bottom: parent.bottom
                            anchors.left: parent.left
                        }
                        

                        @

                        How do I pass the file Urls to image source, because above code didn't work?

                        Thanks

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                        0
                        • p3c0P Offline
                          p3c0P Offline
                          p3c0
                          Moderators
                          wrote on last edited by
                          #39

                          bq. In terms of understanding the QML and Cpp, I’m way way off

                          I'd suggest you to read the concepts of QML and C++ integration instead of just directly going for examples.

                          Going to the code, Image element just displays a single image at a time and hence it won't take URL's but just a single URL.
                          So,
                          @
                          FileDialog {
                          id: fileDialog
                          title: "Please choose a file"
                          nameFilters: ["Image File (*.png *.jpg *.bmp)"]
                          onAccepted: {
                          console.log("You chose: " + fileDialog.fileUrls)
                          imageViewer.source = fileDialog.fileUrls[0]
                          }
                          onRejected: {
                          console.log("Canceled")
                          }
                          }

                          Image {
                          id: imageViewer
                          width: parent.width
                          height: parent.height/0.8
                          anchors.bottom: parent.bottom
                          anchors.left: parent.left
                          }
                          @

                          157

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                          • V Offline
                            V Offline
                            Vignes
                            wrote on last edited by
                            #40

                            I red "Integrating QML and C++" in the start and I red it again. Now it made more sense, because I have done few example and as I red I could connect them. However, I still need to do more to understand the where and what fits e.g. "Separate the user interface code from the application logic code, by implementing the former with QML and JavaScript within QML documents, and the latter with C++". With your help, I'll understand it.

                            Now I have two issues in the following code
                            @
                            //Button.qml
                            import QtQuick 2.2

                            Rectangle {
                            id: btn
                            width: 100
                            height: 62
                            border.width: 2
                            Text{
                            id: btnLabel
                            anchors.centerIn: parent
                            text: btn.label
                            }

                            property string label: "Button Label"
                            property color newColor: "lightblue"
                            property color onHoverColor: "gold"
                            property color borderColor: "black"
                            property string gradColor : newColor
                            property bool gradOn : false
                            
                            signal buttonClick()
                            onButtonClick: {
                                console.log(btnLabel.text + " clicked" )
                            }
                            
                            MouseArea {
                                id: btnMouseArea
                                anchors.fill: parent
                                onClicked: buttonClick()
                                hoverEnabled: true
                                onEntered: {parent.border.color = onHoverColor; gradColor = Qt.darker(gradColor, 1.1)}
                                onExited:  {parent.border.color = borderColor; gradColor = Qt.darker(gradColor, 0.9)}
                            

                            // onPressed: {
                            // console.log("pressed", pressed)
                            // gradColor = Qt.darker(gradColor, 1.5)
                            // }
                            // onReleased: {
                            //// gradColor = Qt.darker(gradColor, 2/3)
                            // gradColor = newColor
                            // }
                            }
                            //determines the color of the button by using the conditional operator
                            color: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor

                            gradColor: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor
                            
                            gradient: Gradient {
                                GradientStop { position: 0.0; color: gradColor }
                                GradientStop { position: 0.17; color: "#6A6D6A" }
                                GradientStop { position: 0.77; color: gradColor }
                                GradientStop { position: 1.0; color: "#6A6D6A" }
                            }
                            

                            }
                            @

                            This code: "color: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor" works but This code: "gradColor: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor" doesn't works. Why?

                            I was trying to put a if statement to around gradient: to switch on and off using "gradOn" custom property. It is not allowed. Any other way of doing this?

                            Thank you

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                            • p3c0P Offline
                              p3c0P Offline
                              p3c0
                              Moderators
                              wrote on last edited by
                              #41

                              bq. This code: “color: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor” works but This code: “gradColor: btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor” doesn’t works. Why?

                              Since you are assigning gradColor a value twice, remove the latter one. You can assign an expression even when you declare a property.
                              @
                              property string gradColor : btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor

                              @

                              bq. I was trying to put a if statement to around gradient: to switch on and off using “gradOn” custom property. It is not allowed. Any other way of doing this?

                              Yes, AFAIK but you must create Gradient outside.
                              @
                              Gradient {
                              id: gradient
                              GradientStop { position: 0.0; color: gradColor }
                              GradientStop { position: 0.17; color: "#6A6D6A" }
                              GradientStop { position: 0.77; color: gradColor }
                              GradientStop { position: 1.0; color: "#6A6D6A" }
                              }
                              gradient: if(gradOn) { return gradient } else { return undefined }
                              @

                              I'd prefer a ternary one here.

                              157

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                              • V Offline
                                V Offline
                                Vignes
                                wrote on last edited by
                                #42

                                I tried both, none of them are working for me (I cleaned and build it several times).

                                @property string gradColor : btnMouseArea.pressed ? Qt.darker(newColor, 1.5) : newColor@ has no complain, but doesn't darken the color

                                @gradient: if(gradOn)...@

                                complain with underline and doesn't build

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                                • p3c0P Offline
                                  p3c0P Offline
                                  p3c0
                                  Moderators
                                  wrote on last edited by
                                  #43

                                  See if this works,
                                  @
                                  Item {
                                  id: item
                                  width: 200
                                  height: 200
                                  property bool gradOn: false
                                  property color newColor: "red"
                                  property string gradColor : mousearea.pressed ? Qt.darker(newColor, 1.5) : newColor

                                  Rectangle {
                                      color: "red"
                                      anchors.fill: parent
                                      MouseArea {
                                          id: mousearea
                                          anchors.fill: parent
                                          onClicked: { gradOn = true }
                                      }
                                  
                                      Gradient {
                                          id: gradient
                                          GradientStop { position: 0.0; color: gradColor }
                                          GradientStop { position: 0.17; color: "#6A6D6A" }
                                          GradientStop { position: 0.77; color: gradColor }
                                          GradientStop { position: 1.0; color: "#6A6D6A" }
                                      }
                                      gradient: if(gradOn) { return gradient } else { return undefined }
                                  }
                                  

                                  }
                                  @

                                  157

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                                  • V Offline
                                    V Offline
                                    Vignes
                                    wrote on last edited by
                                    #44

                                    Yes this works, thanks, I thought "Rectangle" Inherits every things from "Item" and add its' additional properties.

                                    Is "mousearea" has ".entered" event (@gradColor : mousearea.entered ? Qt.darker(newColor, 1.5) : newColor@)

                                    Now the important part. I need to read a compressed file and create an Image on the screen. This image will be made of square block region of 64, 31, 16, 8, 4 pixels. When each square is clicked, an information window will display.

                                    I found these libraries can create pixel: #include <QGraphicsScene>, #include <QtOpenGL>, #include <QQuickImageProvider> and #include <QPainter>.

                                    But I don't know which one will be best for me (speed of image creation is very important and easy to implement)?

                                    The number of square block sizes differ from picture to picture. So is It easier to create from Cpp or QML ?

                                    Thank you

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                                    • p3c0P Offline
                                      p3c0P Offline
                                      p3c0
                                      Moderators
                                      wrote on last edited by
                                      #45

                                      bq. Is “mousearea” has “.entered” event

                                      That won't work. AFAIK, you can use "containsMouse":http://qt-project.org/doc/qt-5/qml-qtquick-mousearea.html#containsMouse-prop to do that provided you must set hoverEnabled to true for MouseArea

                                      bq. I need to read a compressed file and create an Image on the screen

                                      Do you mean jpg, png etc.. ? And do you mean you have those images and you have to just set them using Image element with size you mentioned? You can have MouseArea for Image element.

                                      Since you are using QML, there would be no use of QGraphicsView, Scene etc..
                                      QQuickImageProvider allows you to provide an image from C++ to qml. Check its documentation for more details.
                                      Using QPainter you can draw acording to you needs, since you are using QML, to use QPainter you will have to use QQuickPaintedItem, override paint method and draw your contents. Have a look at it's docs for a basic idea.

                                      bq. But I don’t know which one will be best for me (speed of image creation is very important and easy to implement)?

                                      Do you mean you are creating your own image ? or you want to set an existing image in a QML

                                      bq. The number of square block sizes differ from picture to picture. So is It easier to create from Cpp or QML ?

                                      What do you intend to use for square blocks, Image element ?

                                      The best way IMO to help you would be if you would post codes like previous of what you done so that we get a clear understanding of what you intend to do.

                                      157

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                                      • V Offline
                                        V Offline
                                        Vignes
                                        wrote on last edited by
                                        #46

                                        The images are from a compress video clip similar to H.264, but not same and file format is .BIN. Each frame in the compressed video is processed by splitting it into square blocks and doing several processes.

                                        I need to read this bin file, then extract a frame or picture at given point, then display its' compression processes details. E.g. the first picture in the compressed video is on the screen. This will be split into a combination of block regions like complex grids. When each block is clicked, a popup window will open next to it and display details of the compression process was done to it.

                                        I need to play this video file at the highest possible frame rate. I believe QML uses OpenGL. I also need to extract picture and display and able to play .YUV format video.

                                        The video file or picture size will go up to 4K resolution. If I'm successful, with your help I'll. Qt QML based next generation compressed video player with analytical tools and video editor will be built.

                                        (I may need to switch the display into Luma, Croma mode, which is filtering process.)

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                                        • p3c0P Offline
                                          p3c0P Offline
                                          p3c0
                                          Moderators
                                          wrote on last edited by
                                          #47

                                          What i think is you need to do those processing i.e read this bin file, then extract a frame or picture at given point on C++ side and use a Grid element to place these pictures using may be an Image element. QML definitely uses OpenGL.
                                          Sorry, but i have never worked on Video using QML so i can't be useful there. And coming to image i think QML image element can handle that resolution.
                                          May be you should have look at "QtAV":https://github.com/wang-bin/QtAV if its useful.

                                          157

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