Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Game Development
  4. [solved] deal cards and add to the scene
Forum Updated to NodeBB v4.3 + New Features

[solved] deal cards and add to the scene

Scheduled Pinned Locked Moved Game Development
29 Posts 2 Posters 10.5k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    M Offline
    Marcius
    wrote on last edited by
    #20

    I tried that, although I still can't remove copy and assignment operator constructors without getting the same error..

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #21

      Because somewhere in your code you are doing a copy. Are you using a QList<Card> or something similar ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • M Offline
        M Offline
        Marcius
        wrote on last edited by
        #22

        I saw your reply in my other post and I indeed did do copies by using vector. I'm changing my code around now.

        Check this line @ vector<Card*> * player = new vector<Card*>; @ Is it correct? And if so, how do I iterate through player? I'm getting a little confused with all these pointers.

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #23

          Just use vector<Card *> player, there's no need of a pointer for the vector

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • M Offline
            M Offline
            Marcius
            wrote on last edited by
            #24

            @
            for (vector<Card*>::iterator iter = player.begin();
            iter != player.end(); ++iter)
            {
            qDebug() << iter->GetSuit()
            }
            @

            How do I call GetSuit() function? This is obviously incorrect

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #25

              With

              @(*iter)->GetSuit();@

              You should be good

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • M Offline
                M Offline
                Marcius
                wrote on last edited by
                #26

                Tried it before I asked :) But I get an error: "expression must have pointer-to-class type"

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #27

                  Sorry, there was a mistake in my code example

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    Marcius
                    wrote on last edited by
                    #28

                    Ah, simple as that. Works like a charm :)

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #29

                      Yes, sometimes it's a simple thing :) But can be hard to track down :-D

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0

                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Search
                      • Get Qt Extensions
                      • Unsolved