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[solved] deal cards and add to the scene

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  • M Offline
    M Offline
    Marcius
    wrote on last edited by
    #9

    Oh, sorry, I simply forgot to pass my Card object as a reference to addItem, it seems to be working now.

    Ok, so I've got a couple of cards on the screen now and a mouse press event, that looks like this:
    @
    void Card::mousePressEvent(QGraphicsSceneMouseEvent *Card)
    {
    qDebug() << "I clicked a card ";
    }
    @

    This is only for testing at the moment. Now, when I click on a Card, I'd like qDebug() to output its suit and value. As I mentioned before, I do have getter methods for that, but not too sure where to go from here.

    Again, much appreciated, SGaist!

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #10

      It should rather be:

      @
      void Card::mousePressEvent(QGraphicsSceneMouseEvent *event) <- here
      {
      qDebug() << "I clicked a card ";
      }@

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • M Offline
        M Offline
        Marcius
        wrote on last edited by
        #11

        There's still heaps of work left to be done, but you, sir, got me helluva closer :)

        Thank you!

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #12

          You're welcome !

          Don't hesitate to take some times to look at Qt's documentation examples. They might contain a lot of stuff you can reuse/get inspiration from for your application

          Happy coding !

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • M Offline
            M Offline
            Marcius
            wrote on last edited by
            #13

            Hi,

            Not too happy about coming back to the same thread, but I'm facing an issue.

            @
            class Card : public QGraphicsPixmapItem
            @

            This line generates a C2248 error, saying I cannot access private member in a QGraphicsPixmapItem class.

            I have only a slight idea as to why this happens, but unfortunately no clue what to do about it. Funny thing is, it compiled no problem before, although I haven't made any changes to the Card class or any other relevant part of the code..

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #14

              What's the exact error you are getting ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • M Offline
                M Offline
                Marcius
                wrote on last edited by
                #15

                error C2248: 'QGraphicsPixmapItem::QGraphicsPixmapItem' : cannot access private member declared in class 'QGraphicsPixmapItem'

                error C2248: 'QGraphicsPixmapItem::operator =' : cannot access private member declared in class 'QGraphicsPixmapItem'

                And that's compiler's output:

                1> c:\qt\5.2.1\msvc2012\include\qtwidgets\qgraphicsitem.h(866) : see declaration of 'QGraphicsPixmapItem::QGraphicsPixmapItem'
                1> c:\qt\5.2.1\msvc2012\include\qtwidgets\qgraphicsitem.h(822) : see declaration of 'QGraphicsPixmapItem'
                1> This diagnostic occurred in the compiler generated function 'Card::Card(const Card &)'

                and

                'Card &Card::operator =(const Card &)'

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                • M Offline
                  M Offline
                  Marcius
                  wrote on last edited by
                  #16

                  I can't believe I did it (given my almost non-existent experience), but I finally got rid of the errors by providing my own class copy and assignment operator constructors. Please keep tuned though, will see where it leads me to.. :)

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #17

                    What you are doing is risky, you've got the error because the base class (QGraphicsPixmapItem ) explicitly forbids the copy.

                    If you look at QGraphicsScene you see that you addItem takes a pointer to an item

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • M Offline
                      M Offline
                      Marcius
                      wrote on last edited by
                      #18

                      I see what you're saying. I actually may be having problems because of that at the moment (not sure yet though). How would you go about this issue then? Quite frankly, I still don't know which which part of my program causes the error.

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #19

                        Just allocate your Cards on the heap and not on the stack

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • M Offline
                          M Offline
                          Marcius
                          wrote on last edited by
                          #20

                          I tried that, although I still can't remove copy and assignment operator constructors without getting the same error..

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #21

                            Because somewhere in your code you are doing a copy. Are you using a QList<Card> or something similar ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • M Offline
                              M Offline
                              Marcius
                              wrote on last edited by
                              #22

                              I saw your reply in my other post and I indeed did do copies by using vector. I'm changing my code around now.

                              Check this line @ vector<Card*> * player = new vector<Card*>; @ Is it correct? And if so, how do I iterate through player? I'm getting a little confused with all these pointers.

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                Just use vector<Card *> player, there's no need of a pointer for the vector

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • M Offline
                                  M Offline
                                  Marcius
                                  wrote on last edited by
                                  #24

                                  @
                                  for (vector<Card*>::iterator iter = player.begin();
                                  iter != player.end(); ++iter)
                                  {
                                  qDebug() << iter->GetSuit()
                                  }
                                  @

                                  How do I call GetSuit() function? This is obviously incorrect

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #25

                                    With

                                    @(*iter)->GetSuit();@

                                    You should be good

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • M Offline
                                      M Offline
                                      Marcius
                                      wrote on last edited by
                                      #26

                                      Tried it before I asked :) But I get an error: "expression must have pointer-to-class type"

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                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #27

                                        Sorry, there was a mistake in my code example

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                        • M Offline
                                          M Offline
                                          Marcius
                                          wrote on last edited by
                                          #28

                                          Ah, simple as that. Works like a charm :)

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