The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url] and for Debian in our [url=http://forum.openmw.org/viewtopic.php?f=20&t=1298]Debian PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release introduces the long awaited animation feature, many thanks to everyone on the team who has worked to bring this to fruition. Another major feature implemented in this release is support for loading multiple ESM and ESP files. Prepare to travel to Mournhold, Bloodmoon, and beyond into Tamriel Rebuilt and other mods. Other features include the "Dispose of Corpse" button, lights that are more faithful to classic Morrowind, and working active spell icons. The bug fix list for this release is quite extensive, see below.
PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher.
Known Issues:
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Launcher crash on OS X < 10.8
Polish version of Morrowind.esm makes OpenMW crash
Check out the [url=http://www.youtube.com/watch?v=a-i73Qb3KKw]release video[/url] by the inexorable WeirdSexy.
Changelog:
Implemented Active Spell Icons
Implemented walking, running, and swimming animation
Implemented support for ESPs and multiple ESMs
Implemented proper collision shapes for NPCs and creatures
Implemented lights that behave more like vanilla Morrowind
Implemented importing BSA files as part of the settings imported by the config importer
Implemented zoom in vanity mode
Implemented potion/ingredient effect stacking
Implemented object movement between cells
Implemented closing message boxes by pressing the activation key
Implemented random persuasion responses
Implemented closing message boxes when enter is pressed
Use rendered object shape for physics raycasts
Improved the race selection preview camera
Class and Birthsign menus options are now preselected
Disabled dialog window until character creation is finished
Decoupled water animation speed from timescale
Changed underwater rendering to more closely resemble vanilla Morrowind
Hid potion effects until discovered
Finished class selection-dialogue
Re-factored Launcher ESX selector into a re-usable component
Various fixes and implementations for the script compiler
Fix for a keyboard repeat rate issue
Fix for errant character outline on water in 3rd person
Fix for duplicate player collision model at origin
Fix for dialogue list jumping when a topic is clicked
Fix to prevent attributes/skills going below zero
Fix for global variables of type short being read incorrectly
Fix for collision and tooltip on invisible meshes
Fix for CG showing in Options when it is not available
Fix for crash when Alt-tabbing with the console open
Fix for pick up sound playing when object cannot be picked up
Fix for moving left or right canceling auto-move
Fix for gender being swapped (woops!)
Fix for footless guards
Fix for waterfalls not rendering at a certain distance
Fix for crash in "Mournhold, Royal Palace"
Fix for not finding non-DDS textures
Fix for some meshes being invisible from above water in Bloodmoon
Fix for Messagebox causing assert to fail
Fixes for Launcher file path selection
Fixes for missing/incorrect UI graphical elements
Fixes for various transparency rendering issues
Fixes fo various character generation UI issues
Fixes for config import in Launcher
Fixes for various new issues discovered when handling mod content
Various code cleanup
see also:
[url=http://www.youtube.com/user/MrOpenMW]Official Youtube Channel[/url]
[url=http://openmw.org/wiki/index.php?tit...ibution_Wanted]For New Developers[/url]
[url=http://openmw.org/]OpenMW Homepage[/url]
[url=http://freenode.net/ #openmw]Chat @freenode[/url]