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QtWS25 Last Chance
  • C++ Qt BlackBerry App Developer

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    appollosputnikA
    hi Tanya I am Sujan an experienced Qt developer from India. I sent you my resume please revert back. Thanks
  • Developer Needed (ideally in London)

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    mrdebugM
    Hi. I'm living Italy. If is sufficient a remote worker please contact me. I can come in London only for some meetings. Regards.
  • Qt specialised company

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    ?
    Please contact on admin@falahsystems.in for more details about our company. Regards Ansif
  • US based Sales Engineer Opening

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  • C++ Blackberry Programmer

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  • Looking for Qt and C++ Developer in Sophia Antipolis (France)

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    K
    Hi Jarosław, Should you have any projects in Poland or projects where Qt/C++ development can be provided remotely, please feel free to check our company profile. We have a team specializing in C++/Qt development of various platforms, working out of few cities in Poland and supporting most of our clients remotely. Feel free to contact me online in case of any opportunities or options: Skype: kacper_gazda Email: kgazda@milosolutions.com Best regards, Kacper Gazda Founder/CEO Milo Solutions
  • OpenMW (Open source Morrowind) seeks Qt developer

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    O
    The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url] and for Debian in our [url=http://forum.openmw.org/viewtopic.php?f=20&t=1298]Debian PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release introduces the long awaited animation feature, many thanks to everyone on the team who has worked to bring this to fruition. Another major feature implemented in this release is support for loading multiple ESM and ESP files. Prepare to travel to Mournhold, Bloodmoon, and beyond into Tamriel Rebuilt and other mods. Other features include the "Dispose of Corpse" button, lights that are more faithful to classic Morrowind, and working active spell icons. The bug fix list for this release is quite extensive, see below. PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher. Known Issues: Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround) Launcher crash on OS X < 10.8 Polish version of Morrowind.esm makes OpenMW crash Check out the [url=http://www.youtube.com/watch?v=a-i73Qb3KKw]release video[/url] by the inexorable WeirdSexy. Changelog: Implemented Active Spell Icons Implemented walking, running, and swimming animation Implemented support for ESPs and multiple ESMs Implemented proper collision shapes for NPCs and creatures Implemented lights that behave more like vanilla Morrowind Implemented importing BSA files as part of the settings imported by the config importer Implemented zoom in vanity mode Implemented potion/ingredient effect stacking Implemented object movement between cells Implemented closing message boxes by pressing the activation key Implemented random persuasion responses Implemented closing message boxes when enter is pressed Use rendered object shape for physics raycasts Improved the race selection preview camera Class and Birthsign menus options are now preselected Disabled dialog window until character creation is finished Decoupled water animation speed from timescale Changed underwater rendering to more closely resemble vanilla Morrowind Hid potion effects until discovered Finished class selection-dialogue Re-factored Launcher ESX selector into a re-usable component Various fixes and implementations for the script compiler Fix for a keyboard repeat rate issue Fix for errant character outline on water in 3rd person Fix for duplicate player collision model at origin Fix for dialogue list jumping when a topic is clicked Fix to prevent attributes/skills going below zero Fix for global variables of type short being read incorrectly Fix for collision and tooltip on invisible meshes Fix for CG showing in Options when it is not available Fix for crash when Alt-tabbing with the console open Fix for pick up sound playing when object cannot be picked up Fix for moving left or right canceling auto-move Fix for gender being swapped (woops!) Fix for footless guards Fix for waterfalls not rendering at a certain distance Fix for crash in "Mournhold, Royal Palace" Fix for not finding non-DDS textures Fix for some meshes being invisible from above water in Bloodmoon Fix for Messagebox causing assert to fail Fixes for Launcher file path selection Fixes for missing/incorrect UI graphical elements Fixes for various transparency rendering issues Fixes fo various character generation UI issues Fixes for config import in Launcher Fixes for various new issues discovered when handling mod content Various code cleanup see also: [url=http://www.youtube.com/user/MrOpenMW]Official Youtube Channel[/url] [url=http://openmw.org/wiki/index.php?tit...ibution_Wanted]For New Developers[/url] [url=http://openmw.org/]OpenMW Homepage[/url] [url=http://freenode.net/ #openmw]Chat @freenode[/url]
  • Software development support

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    appollosputnikA
    Please go through my website and email me your requirements.
  • Looking for Qt developers in Italy

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    R
    Grazie a te! [quote author="Zinanni" date="1364319466"]Ciao rferrazz, ti contatterà una mia collega a breve per parlarne meglio. Grazie della candidatura. Ciao, Simone [/quote]
  • Software Engineer – C++ QT (permanent remote job)

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    appollosputnikA
    Hi I am 10 years experienced Qt developer from India. I got vast experience in developing engineering application in a wide-variety of domains such as aerospace, oil&gas. I can relocate to your place and work for you if you provide me visa. Else I can also work remotely from India. I have sent you my resume. Also please visit my web page at "www.freelancesujan.com":http://www.freelancesujan.com Please feel free to contact me.
  • Wuxi,China Qt Job. Qt工程师招聘

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  • Check Out This Software Developer Available

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  • [Closed] Help in porting from Qt to Marmalade (JOB)

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    Q
    Please note that the job has been closed
  • Check this website

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    S
    Hi, Thanks for your offer, but could you maybe tell more about it here? Just extending your post would be fine :)
  • RIM is looking for more Qt experts. Permanent, full time postions.

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    VladimirMinenkoV
    So far in Munich only. For now, we are not large enough handle remote workers.
  • Small team. Remote job.

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    P
    Hi a-pavlov, I go through your github links and really want to work with you if you allow. I have around 4 years 10 months of experience in C++ & Qt with different domains. currently working on cad - cam domain so it would great to hear you from back. Waiting for your reply. here is my contact details if you want. gmail id - pmoglaikar@gmail.com skype - pmoglaikar Thanks Prashant
  • Experienced Qt developer looking for remote work

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  • Opening for C++ Qt Mobile App Developer

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    K
    Should you decide to work with a remote team, please check the info below. I currently lead a team of C++/Qt Engineers and we work on various mobile, desktop, embedded and web projects. We specialize in Qt and would be glad to support your project. After initial call/chat we can assign an appropriate developer to your project. WWW: http://milosolutions.com Feel free to contact me online: Skype: kacper_gazda Email: kgazda@milosolutions.com
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