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OpenMW (Open source Morrowind) seeks Qt developer

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  • O Offline
    O Offline
    OpenMW
    wrote on 29 Sept 2012, 15:59 last edited by
    #2

    Hi there,
    openMW 0.17.0 has been released and it won't be long untill version 0.18.0. We are still hoping for new Qt developers and that's why we would like this community updated with news about this project. For more info please check the original post.

    "Screenshot":https://wiki.openmw.org/images/thumb/6/66/017-6.jpg/800px-017-6.jpg

    "The release video":https://www.youtube.com/watch?v=uI0GP2p89rA

    We also made a "FAQ video":https://www.youtube.com/watch?v=g2PKBD0D9Gw

    Known Issues:
    -Activating a bed can lock up the game
    -There is a minor memory leak that will be fixed in 0.18.0

    Changelog:
    -Implemented potion usage
    -Implemented skill gain backend
    -Implemented Drain/Fortify dynamic Stats/Attributes magic effects
    -Reimplemented dropping items
    -Implemented a Pause Menu
    -Implemented Camera Modes and proper Player control
    -Added support for objects crossing cell borders
    -Added support for object rotation and scaling
    -Fix for physics shapes and dark textures
    -Fix for character normals
    -Fix for laggy input on OS X
    -Fix for NIF material sharing
    -Fixes for various crashes and errors
    -Fix for memory leaks
    -Various improvements for console scripts
    -Various improvements to the source code including cleanup, refactoring and redesign

    We hope to hear from you soon,

    The OpenMW team

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    • O Offline
      O Offline
      OpenMW
      wrote on 5 Oct 2012, 19:38 last edited by
      #3

      And we're here again, for the release of version 0.18.0!

      This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release commentary video.

      http://www.youtube.com/watch?v=LdEThh8efGs

      Known Issues:

      The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
      “Shaking screen effect” can occur on cell change

      Changelog:

      Implemented Level-Up dialog
      Implemented Hide Marker, fixes big black blocks
      Implemented Hotkey dialog
      Implemented Keyboard and Mouse bindings, input system rewritten
      Implemented Spell Buying Window
      Added support for handling resources across multiple data directories
      Implemented Object Movement/Creation script instructions
      Initial AI framework implemented
      Implemented eating Ingredients
      Implemented Door markers on the local map
      Implemented using Keys to open doors/containers
      Implemented Loading screens
      Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
      Fixed the size of Preferences menu buttons
      Fixed Hand-to-hand always being 100
      Fixes for NPC and character animation
      Fix for sound coordinates
      Fix for exception when drinking self-made potions
      Fix for clothes showing up in 1st person
      Fix for weird character on door tooltips
      Collision fixes
      Fix for “onOfferButtonClicked” crash

      Interested to help in this project? Be sure to check out the original post for more information.

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      0
      • I Offline
        I Offline
        inbush1
        wrote on 8 Oct 2012, 18:16 last edited by
        #4

        Is there any open vacancy of Qt Editor Developer? How can I contact you?

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        0
        • P Offline
          P Offline
          philosopher
          wrote on 15 Oct 2012, 13:59 last edited by
          #5

          I can write it without bugs. sn.igor1@gmail.com

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          • O Offline
            O Offline
            OpenMW
            wrote on 29 Oct 2012, 10:06 last edited by
            #6

            To all interested to help, please post a on our "recruiting forums":https://forum.openmw.org/viewforum.php?f=22

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            • O Offline
              O Offline
              OpenMW
              wrote on 10 Nov 2012, 15:48 last edited by
              #7

              And here we are again, this time with the release of version 0.19.0!

              Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url] . Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.

              Check out our release video by WeirdSexy: http://youtu.be/yw2ITfTzzg4

              Known Issues:

              • Launcher crashes on OS X < 10.8
              • Extreme shaking can occur during exterior cell transitions for some users

              Changelog:

              • Implemented sleep/wait
              • Further implementation for alchemy/potions
              • Implemented death
              • Implemented spell creation and spell creation window
              • Implemented travel and travel dialogue
              • Implemented first layer of global map
              • Implemented trainer window
              • Implemented skill increase from skill books
              • Implemented ESM/ESP record saving
              • Fix for Character shaking in 3rd person mode near the origin
              • Implemented gamma correct rendering (does not work without shaders)
              • Fix for fortify attribute effects on the last 3 attributes
              • Fix for NCC flag handling, fixes some collision issues
              • Sort birthsign menu alphabetically
              • Various fixes/cleanup for the launcher
              • Fix for sound listener position updating incorrectly
              • Implemented dynamically generating splash image list
              • Fix for markers interfering with raycasting
              • Fix for crash after picking up items from an NPC

              You want to contribute or find out more about this project, be sure to check out these sites:

              [url=http://www.youtube.com/user/MrOpenMW]Official Youtube Channel[/url]
              [url=http://openmw.org/wiki/index.php?tit...ibution_Wanted]For New Developers[/url]
              [url=http://openmw.org/]OpenMW Homepage[/url]
              [url=http://freenode.net/ #openmw]Chat @freenode[/url]

              [url=https://bugs.openmw.org/versions/11]These[/url] are the tasks planned for version 0.20.0.

              Hope to hear from you soon,

              the OpenMW team

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              0
              • O Offline
                O Offline
                OpenMW
                wrote on 9 Dec 2012, 10:14 last edited by
                #8

                The OpenMW project is in search of Qt-developers. Our next release will be coming out soon and part of the team will be getting his hands on the custom editor for OpenMW. If you are interested to help with this, please contact us on our forums.

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                0
                • O Offline
                  O Offline
                  OpenMW
                  wrote on 20 Dec 2012, 17:30 last edited by
                  #9

                  The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.

                  Check out WeirdSexy's [url=http://www.youtube.com/watch?v=swXDXgYUqFA]release video[/url].

                  Known Issues:
                  Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
                  The disposition implementation is severely broken and will give wrong numbers in many cases
                  Entering a cell containing a Golden Saint model will crash the game
                  A journal regression causes journal updates to not display correctly

                  Changelog:
                  Implemented all missing dialoque filters
                  Implemented Mercantile skill
                  Implemented Persuasion dialogue
                  Initial implemetation of AI package classes
                  Implemented 2nd layer for Global map
                  Player race now changes visually during character creation
                  Fixed Cell reloading when using teleport doors that link to the same cell
                  Animations now stop when the game is paused
                  Fixed "0 a.m." to display as "12 a.m."
                  Fixed text persisting in the "name" field of the potion/spell creation window
                  Fixed starting date of new games
                  Fixed console window close behavior
                  Fixed container window formatting to better accomodate long item names
                  Fixed some topics not automaticaly being added to the known topic list
                  Fixed automove working despite DisablePlayerControls being set
                  Fixed rest dialogue opening again after resting
                  Fixed double removal of ingredients when creating potions
                  Various engine code and scripting improvements

                  Join us!

                  [size=3] The OpenMW team is more then ever searching for new members to join in our project. We are especially in need of Qt developers and testers. But of course all kind of work can be done. If you've been following this project because you love what we're doing, why not visit our forums, sign up and be part of something we all want to see finished.[/size]

                  see also:
                  [url=http://www.youtube.com/user/MrOpenMW]Official Youtube Channel[/url]
                  [url=http://openmw.org/wiki/index.php?tit...ibution_Wanted]For New Developers[/url]
                  [url=http://openmw.org/]OpenMW Homepage[/url]
                  [url=http://freenode.net/ #openmw]Chat @freenode[/url]

                  !https://wiki.openmw.org/images/e/ea/Map.jpg(OpenMW)!
                  The 2nd layer has been added to the world map.

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                  0
                  • O Offline
                    O Offline
                    OpenMW
                    wrote on 20 Feb 2013, 13:36 last edited by
                    #10

                    The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.

                    Check out WeirdSexy's [url=http://youtu.be/7FtIcIPogpQ]release video[/url].

                    Known Issues:
                    No sound when playing videos on OS X
                    Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
                    Launcher crash on OS X < 10.8

                    Changelog:

                    Various dialogue, trading, and disposition fixes and improvements
                    Torch flickering improved to better match vanilla Morrowind
                    Fix for attribute fluctuation when infected with Ash Woe Blight
                    Adjusted activation range to better match vanilla Morrowind
                    Fixes for the Journal UI
                    Fixed crash caused by Golden Saint models
                    Fix for beast races being able to wear shoes
                    Fix for background music not playing
                    Fix for meshes without certain node names not being loaded
                    Fix for incorrect terrain shape on inital cell load
                    Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
                    Added video playback
                    Added support for escape sequences in message box and dialogue text
                    Added AI related script functions, note that AI is not functional yet
                    Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
                    Implemented execution of scripts of objects in containers/inventories in active cells
                    Cell loading performance improvements
                    Removed broken GMST contamination fixing mechanism

                    see also:
                    [url=http://www.youtube.com/user/MrOpenMW]Official Youtube Channel[/url]
                    [url=http://openmw.org/wiki/index.php?tit...ibution_Wanted]For New Developers[/url]
                    [url=http://openmw.org/]OpenMW Homepage[/url]
                    [url=http://freenode.net/ #openmw]Chat @freenode[/url]

                    1 Reply Last reply
                    0
                    • O Offline
                      O Offline
                      OpenMW
                      wrote on 30 Mar 2013, 11:49 last edited by
                      #11

                      The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url] and for Debian in our [url=http://forum.openmw.org/viewtopic.php?f=20&t=1298]Debian PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This release introduces the long awaited animation feature, many thanks to everyone on the team who has worked to bring this to fruition. Another major feature implemented in this release is support for loading multiple ESM and ESP files. Prepare to travel to Mournhold, Bloodmoon, and beyond into Tamriel Rebuilt and other mods. Other features include the "Dispose of Corpse" button, lights that are more faithful to classic Morrowind, and working active spell icons. The bug fix list for this release is quite extensive, see below.

                      PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher.

                      Known Issues:
                      Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
                      Launcher crash on OS X < 10.8
                      Polish version of Morrowind.esm makes OpenMW crash

                      Check out the [url=http://www.youtube.com/watch?v=a-i73Qb3KKw]release video[/url] by the inexorable WeirdSexy.

                      Changelog:
                      Implemented Active Spell Icons
                      Implemented walking, running, and swimming animation
                      Implemented support for ESPs and multiple ESMs
                      Implemented proper collision shapes for NPCs and creatures
                      Implemented lights that behave more like vanilla Morrowind
                      Implemented importing BSA files as part of the settings imported by the config importer
                      Implemented zoom in vanity mode
                      Implemented potion/ingredient effect stacking
                      Implemented object movement between cells
                      Implemented closing message boxes by pressing the activation key
                      Implemented random persuasion responses
                      Implemented closing message boxes when enter is pressed
                      Use rendered object shape for physics raycasts
                      Improved the race selection preview camera
                      Class and Birthsign menus options are now preselected
                      Disabled dialog window until character creation is finished
                      Decoupled water animation speed from timescale
                      Changed underwater rendering to more closely resemble vanilla Morrowind
                      Hid potion effects until discovered
                      Finished class selection-dialogue
                      Re-factored Launcher ESX selector into a re-usable component
                      Various fixes and implementations for the script compiler
                      Fix for a keyboard repeat rate issue
                      Fix for errant character outline on water in 3rd person
                      Fix for duplicate player collision model at origin
                      Fix for dialogue list jumping when a topic is clicked
                      Fix to prevent attributes/skills going below zero
                      Fix for global variables of type short being read incorrectly
                      Fix for collision and tooltip on invisible meshes
                      Fix for CG showing in Options when it is not available
                      Fix for crash when Alt-tabbing with the console open
                      Fix for pick up sound playing when object cannot be picked up
                      Fix for moving left or right canceling auto-move
                      Fix for gender being swapped (woops!)
                      Fix for footless guards
                      Fix for waterfalls not rendering at a certain distance
                      Fix for crash in "Mournhold, Royal Palace"
                      Fix for not finding non-DDS textures
                      Fix for some meshes being invisible from above water in Bloodmoon
                      Fix for Messagebox causing assert to fail
                      Fixes for Launcher file path selection
                      Fixes for missing/incorrect UI graphical elements
                      Fixes for various transparency rendering issues
                      Fixes fo various character generation UI issues
                      Fixes for config import in Launcher
                      Fixes for various new issues discovered when handling mod content
                      Various code cleanup

                      see also:
                      [url=http://www.youtube.com/user/MrOpenMW]Official Youtube Channel[/url]
                      [url=http://openmw.org/wiki/index.php?tit...ibution_Wanted]For New Developers[/url]
                      [url=http://openmw.org/]OpenMW Homepage[/url]
                      [url=http://freenode.net/ #openmw]Chat @freenode[/url]

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