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Game Development

What can we say - we like games. And you can use Qt to write some. Questions? Ask here.
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  • Improved support for writing games using Qt

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    Another thing that is nice for games is some way to play sound effects, such as short wav files. Low latency, easy to use is key here.

    Support for spritesheets (aka. texture atlases) would also be nice to speed up loading lots of sprites.

  • Game Design with MVC

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    [quote author="Vass" date="1293627414"]May be "this":http://www.amazon.com/Open-Source-Game-Development-Windows/dp/1584504064 ? But I don't know how this is good.[/quote]

    Even I am finding it difficult to get a copy of this book at my place.

  • 0 Votes
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    Hi Wajahat,

    the link I posted points to uic documentation, uic is the User Interface compiler, which creates source code from designer xml.

    Again the link: "uic":http://doc.qt.nokia.com/latest/uic.html

  • Known Game Titles Done In Qt

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    Hello xsacha, thanks for the link, I'll be sure to keep it updated when possible. The size of the company doesn't matter as long as they're making or made a game with Qt, it can be an indie group as well.

  • 0 Votes
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    danilocesar's post: "Symbian, 2D games and Qt Optimization Flags":http://labs.danilocesar.com/blog/2010/09/19/symbian-2d-games-and-qt-optimization-flags/

    EDIT: There is also "a thread":http://developer.qt.nokia.com/forums/viewthread/945/ about that post.

  • 0 Votes
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    As far as I know, you should override the paint event to a null function and do your rendering from another function.

  • 0 Votes
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    [quote author="Bradley" date="1291441829"]Yes, if view is moved around the scene, the items positions must also be updated to hold them in a constant location in the view.[/quote]

    I think it may be a performance problem. But only prototype may show does performance problem really exist.

  • RPG Creator in Qt

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    Hi,
    I think we are talking about two different things:
    One is computer RPGs and one is standard Pen and Paper with Computer support, right?
    And both could work on an N8.

  • Detecting what is shown on the display

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    I see ... anyway, that's not reported in the documentation clearly.

    T.

  • How QML cycle sprites?

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    Hey thanks!

  • Qt Quick Game Programming

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    Kim informed me that the issue has been addressed and is fixed in Qt 4.7.1

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  • Where to find Qt Games Module

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    I had checked it, even it points to dead links.

  • Networked game over messenger

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    Sounds intresting, i have some free time after work

  • Symbian, 2D games and Qt Optimization Flags

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    Hi have You tried QGraphicsView::NoViewportUpdate. I found that this method brought me the biggest improvement when it came to my games FPS. I don't know what the scope of Your game is but if it runs using QGraphicsScene::advance() this might work the same way for You.

    Ok now that I started to paint an nonblnak background NoViewportUpdate stopped being such a good idea. Please ignore my previous statement.

  • 0 Votes
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    [quote author="danilocesar" date="1285421897"]For me, The best way to learn Qt is: read the examples and the "documentation":http://doc.qt.nokia.com/4.7/index.html[/quote]

    totally agree, but sometimes I just feel it is so nice to just sit back and see some cool videos on Qt :)

  • 0 Votes
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    It seems your goal is to have something as "QPixmapCache":http://doc.trolltech.com/4.6-snapshot/qpixmapcache.html, isn't it?

  • Laser towers

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    [quote author="Markus Liebe" date="1283256324"]

    However I think the wiki parsed away several modulo operators after qrand():

    [/quote]

    Sounds like a missed copy-passed... Thank you Markus

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    @Johannes good one, you should probably write this up on a new wiki page

  • A political management game idea

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    If you want to develop game "Like this":http://pc.ign.com/objects/016/016873.html

    You need to learn Qt Graphics Framework first, for writing graphics-engine for rendering 2D/3D sprites.