Skip to content

Game Development

What can we say - we like games. And you can use Qt to write some. Questions? Ask here.
842 Topics 4.1k Posts
  • Path Finding and Binary Heaps

    13
    0 Votes
    13 Posts
    8k Views
    C

    This is what I found when I started working with Boost. I did some basic math and figured that I wouldn't really gain any significant performance improvements over using my own code.

    Of course, I am running this code on a very small set of data. At the most, some of the datasets will only contain perhaps 100 elements. If I were coding against a very large (and/or complicated) set of data (i.e. pattern matching across thousands of elements is a good example) then I would rethink my using Boost.

  • Improved support for writing games using Qt

    23
    0 Votes
    23 Posts
    15k Views
    C

    Another thing that is nice for games is some way to play sound effects, such as short wav files. Low latency, easy to use is key here.

    Support for spritesheets (aka. texture atlases) would also be nice to speed up loading lots of sprites.

  • Game Design with MVC

    8
    0 Votes
    8 Posts
    6k Views
    K

    [quote author="Vass" date="1293627414"]May be "this":http://www.amazon.com/Open-Source-Game-Development-Windows/dp/1584504064 ? But I don't know how this is good.[/quote]

    Even I am finding it difficult to get a copy of this book at my place.

  • 0 Votes
    5 Posts
    7k Views
    G

    Hi Wajahat,

    the link I posted points to uic documentation, uic is the User Interface compiler, which creates source code from designer xml.

    Again the link: "uic":http://doc.qt.nokia.com/latest/uic.html

  • Known Game Titles Done In Qt

    5
    0 Votes
    5 Posts
    5k Views
    E

    Hello xsacha, thanks for the link, I'll be sure to keep it updated when possible. The size of the company doesn't matter as long as they're making or made a game with Qt, it can be an indie group as well.

  • 0 Votes
    9 Posts
    5k Views
    A

    danilocesar's post: "Symbian, 2D games and Qt Optimization Flags":http://labs.danilocesar.com/blog/2010/09/19/symbian-2d-games-and-qt-optimization-flags/

    EDIT: There is also "a thread":http://developer.qt.nokia.com/forums/viewthread/945/ about that post.

  • 0 Votes
    2 Posts
    4k Views
    F

    As far as I know, you should override the paint event to a null function and do your rendering from another function.

  • 0 Votes
    10 Posts
    5k Views
    B

    [quote author="Bradley" date="1291441829"]Yes, if view is moved around the scene, the items positions must also be updated to hold them in a constant location in the view.[/quote]

    I think it may be a performance problem. But only prototype may show does performance problem really exist.

  • RPG Creator in Qt

    9
    0 Votes
    9 Posts
    9k Views
    G

    Hi,
    I think we are talking about two different things:
    One is computer RPGs and one is standard Pen and Paper with Computer support, right?
    And both could work on an N8.

  • Detecting what is shown on the display

    4
    0 Votes
    4 Posts
    3k Views
    T

    I see ... anyway, that's not reported in the documentation clearly.

    T.

  • How QML cycle sprites?

    11
    0 Votes
    11 Posts
    8k Views
    J

    Hey thanks!

  • Qt Quick Game Programming

    4
    0 Votes
    4 Posts
    10k Views
    K

    Kim informed me that the issue has been addressed and is fixed in Qt 4.7.1

  • 0 Votes
    1 Posts
    3k Views
    No one has replied
  • Where to find Qt Games Module

    7
    0 Votes
    7 Posts
    6k Views
    K

    I had checked it, even it points to dead links.

  • Networked game over messenger

    3
    0 Votes
    3 Posts
    3k Views
    M

    Sounds intresting, i have some free time after work

  • Symbian, 2D games and Qt Optimization Flags

    7
    0 Votes
    7 Posts
    5k Views
    K

    Hi have You tried QGraphicsView::NoViewportUpdate. I found that this method brought me the biggest improvement when it came to my games FPS. I don't know what the scope of Your game is but if it runs using QGraphicsScene::advance() this might work the same way for You.

    Ok now that I started to paint an nonblnak background NoViewportUpdate stopped being such a good idea. Please ignore my previous statement.

  • 0 Votes
    13 Posts
    9k Views
    ?

    [quote author="danilocesar" date="1285421897"]For me, The best way to learn Qt is: read the examples and the "documentation":http://doc.qt.nokia.com/4.7/index.html[/quote]

    totally agree, but sometimes I just feel it is so nice to just sit back and see some cool videos on Qt :)

  • 0 Votes
    3 Posts
    4k Views
    D

    It seems your goal is to have something as "QPixmapCache":http://doc.trolltech.com/4.6-snapshot/qpixmapcache.html, isn't it?

  • Laser towers

    8
    0 Votes
    8 Posts
    6k Views
    L

    [quote author="Markus Liebe" date="1283256324"]

    However I think the wiki parsed away several modulo operators after qrand():

    [/quote]

    Sounds like a missed copy-passed... Thank you Markus

  • 0 Votes
    6 Posts
    6k Views
    ?

    @Johannes good one, you should probably write this up on a new wiki page