[quote author="Vass" date="1293627414"]May be "this":http://www.amazon.com/Open-Source-Game-Development-Windows/dp/1584504064 ? But I don't know how this is good.[/quote]
Even I am finding it difficult to get a copy of this book at my place.
Hello xsacha, thanks for the link, I'll be sure to keep it updated when possible. The size of the company doesn't matter as long as they're making or made a game with Qt, it can be an indie group as well.
danilocesar's post: "Symbian, 2D games and Qt Optimization Flags":http://labs.danilocesar.com/blog/2010/09/19/symbian-2d-games-and-qt-optimization-flags/
EDIT: There is also "a thread":http://developer.qt.nokia.com/forums/viewthread/945/ about that post.
[quote author="Bradley" date="1291441829"]Yes, if view is moved around the scene, the items positions must also be updated to hold them in a constant location in the view.[/quote]
I think it may be a performance problem. But only prototype may show does performance problem really exist.
Hi,
I think we are talking about two different things:
One is computer RPGs and one is standard Pen and Paper with Computer support, right?
And both could work on an N8.
Hi have You tried QGraphicsView::NoViewportUpdate. I found that this method brought me the biggest improvement when it came to my games FPS. I don't know what the scope of Your game is but if it runs using QGraphicsScene::advance() this might work the same way for You.
Ok now that I started to paint an nonblnak background NoViewportUpdate stopped being such a good idea. Please ignore my previous statement.
[quote author="danilocesar" date="1285421897"]For me, The best way to learn Qt is: read the examples and the "documentation":http://doc.qt.nokia.com/4.7/index.html[/quote]
totally agree, but sometimes I just feel it is so nice to just sit back and see some cool videos on Qt :)