Any chance to get Qt working in a Direct3D 8 fullscreen application?
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Does it have to be Direct3D?
If you use OpenGL then your game or whatever can run on other platforms apart from Windows.
Also if you're interested in using OpenGL then you can use "Qt3D":http://doc.qt.nokia.com/qt3d-snapshot/.
Full screen is no problem, and you have vertex and fragment (ie "pixel") shaders as in d3d8.