After read the opengl_es2 exsample, i know that by default the (0,0) coordinate (in my case) is center of screen.
and i do this to move the (0,0) coordinate to top-left corner. I multiply vertex with a (4x4) matrix.
@
_projectionMatrix.Identity();
_projectionMatrix.Ortho(-(float)k_SCREEN_WIDTH,+0.0f,+0.0f,-(float)k_SCREEN_HEIGHT,-1.0f,+1.0f);
@
the code to Identity and Ortho can be found "here ":http://db-in.com/blog/2011/04/cameras-on-opengl-es-2-x/
Thanks everybody!
p/s : My english is very limited to representing my idear :D