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QML and Qt Quick

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  • Prevent resize and flicker when showing a window

    Unsolved 2 days ago
    0 Votes
    4 Posts
    63 Views
    The layout only finalizes after the window is part of the scene graph, so showing it immediately causes visible resizing. Instead, set the QQuickView visibility to hidden or move it off-screen first. After creating and adding the QML component, wait for implicitWidth and implicitHeight to be valid (you can use a short QTimer::singleShot ). Then resize the window and show it—this way, the user only sees the final, correct size.
  • Table selection not working

    Unsolved a day ago
    0 Votes
    3 Posts
    53 Views
    @jhayar Thank you, that makes sense. But ItemSelectionModel.Select doesn't work either. So I'm not sure what you are supposed to use there. Update: I figured out what the problem was. The standard practice is to use a bitwise or with SelectionModel objects. Also I got the index line wrong from the start. The below works: tableView.selectionModel.select( tableView.model.index(row, 0), ItemSelectionModel.Toggle | ItemSelectionModel.Rows) And now I have found out that selections made this way don't survive the filter proxy so I need to do my own logic anyway. Thanks for the learning.
  • QML icon, text and button in listView, look like mosaic on Windows

    Unsolved a day ago
    0 Votes
    1 Posts
    23 Views
    No one has replied
  • visibility of elements(rectangle) while using chartview in qml

    Unsolved a day ago
    0 Votes
    1 Posts
    16 Views
    No one has replied
  • ListView with Flow layout

    Unsolved qml listview layout 2 days ago
    0 Votes
    3 Posts
    53 Views
    @SuhasKrishanamurthy, thanks for your help, but the GridView component has fixed cell's width and height. Items' height can grow up, but if it will be greater than cell's size, the collision occures. If I adjusted GridView's cell size depending on size of largest item, there were too much free space between small items. The following code lays items out with collision: GridView { id: gridView width: 600 height: 400 cellWidth: 200 cellHeight: 100 flow: GridView.FlowTopToBottom model: ListModel { ListElement { value: "Lorem ipsum dolor sit amet, consectetur adipiscing elit" } ListElement { value: "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } ListElement { value: "Lorem ipsum dolor sit amet" } } // orientation: Qt.Horizontal // GridView doesn't have this property boundsBehavior: Flickable.StopAtBounds clip: true delegate: Item { width: gridView.cellWidth height: contentItem.implicitHeight required property string value Rectangle { id: contentItem width: parent.width color: "lightgray" implicitHeight: tex.implicitHeight + 20 Text { id: tex text: value wrapMode: Text.WordWrap anchors.margins: 10 anchors.fill: parent } } } } [image: 5511da81-8d79-4306-a3e0-805fb1a8683a.png] The desired behavior is lay items out onto the first column until it has free space and then turn into the next column (see picture in the question). Unfortunately, GridView lays item out strictly as a grid. This is partially implemented with Flow + Repeater layout: [image: 0887646e-c6a2-4106-b30c-ff9f8b07a38f.png]
  • Exclusive menu item check-mark not working

    Moved Unsolved 2 days ago
    0 Votes
    2 Posts
    39 Views
    Use Actions inside the Repeater, associate them with the ActionGroup, and bind them to the MenuItem. Menu { title: "Mouse mode" id: mouseModesMenu Repeater { model: mouseModes Action { id: mouseAction text: modelData checkable: true ActionGroup.group: mouseModeActions onTriggered: { console.log("selected", modelData) topoDataItem.setMouseMode(modelData) } } delegate: MenuItem { action: mouseAction } } } ActionGroup { id: mouseModeActions exclusive: true }
  • Qt3D Extras and Qt3D Core support in Qt 6.7.2 ?

    Unsolved 5 days ago
    0 Votes
    4 Posts
    73 Views
    @IamSumit said in Qt3D Extras and Qt3D Core support in Qt 6.7.2 ?: QQmlApplicationEngine failed to load component qrc:/qt/qml/Test3D/Main.qml:114:9: Qt3DExtras.Camera - Qt3DExtras is neither a type nor a namespace According to the docs, the Camera type is in Qt3D.Render, not Qt3D.Extras: https://doc.qt.io/qt-6/qml-qt3d-render-camera.html In QML, you don't prefix the type with the module/namespace. So write Camera instead of Qt3DRender.Camera (exception: If you apply a Qualifier to the import statement, then you would prefix the type with the Qualifier; see https://doc.qt.io/qt-6/qtqml-syntax-imports.html )
  • 0 Votes
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    32 Views
    I've found a solution. Find the folder with the same name as your Qml module which defined though qt_add_qml_module in the Debug folder ,copy it to the same-level directory as the exe file you want to publish, and then call windeployqyt. Hope this helps save some time for those who encounter this baffling error.
  • Qt 6.9 - maximumFlickVelocity and flickDeceleration not working

    Solved 3 days ago
    0 Votes
    3 Posts
    36 Views
    @jsulm I didn't but I did now and it is indeed a behavior that was changed and there are bugs logged already.
  • Properties not accessible, of a custom QML type

    Solved 3 days ago
    0 Votes
    3 Posts
    56 Views
    Sorry man, my bad. I had a conflicting and similar type somewhere else named CameraDialog in APSS module. I don't know why QML Engine did not prefer the one in the same directory over the other. But it's solved.
  • Qt Multimedia QAbstractVideoFilter Missing in Qt 6.9

    Unsolved 19 days ago
    0 Votes
    8 Posts
    174 Views
    Then you should compare your code to it and adjust it.
  • 0 Votes
    6 Posts
    144 Views
    @StudentScripter Yes, this approach that you provided will work without problems, but I want to try to do it without qt_add_library(mymodules STATIC) so that there is not a lot of junk in the project tree, and it turns out to be possible. But we have to wait
  • QT Quick 3d or Qt 3d?

    Unsolved qml qtquick3d qt3d 4 days ago
    0 Votes
    1 Posts
    26 Views
    No one has replied
  • QtQuick Treeview + PySide6

    Solved 6 days ago
    0 Votes
    5 Posts
    65 Views
    @RynoJ Two observations: C# is a lot closer to C++ than to Python, which is a completely different language. QML is a declarative language, and not really a programming language. Quite different from normal procedural programming like C# (or for that matter C++ or Python). It is a totally different paradigm. Depending on what you did in C# about e.g. the UI, using Qt widgets (with either C++ or Python) would likely be a lot closer than anything QML.
  • 0 Votes
    1 Posts
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    No one has replied
  • 0 Votes
    3 Posts
    54 Views
    Ooh, don't know how I missed that. So, what should I use?
  • This topic is deleted!

    Unsolved 7 days ago
    0 Votes
    1 Posts
    11 Views
    No one has replied
  • How are y'all making global variables in QML

    Unsolved 9 days ago
    1 Votes
    6 Posts
    156 Views
    A QML singleton file is hardly more complicated and has the benefit of being typed and using a proper module import, making the tooling easy. // Globals.qml pragma singleton import QtQml QtObject { readonly property string defaultUrl: "https://www.qt.io" }
  • Discovered a strange bug in QML

    Unsolved 10 days ago
    0 Votes
    2 Posts
    85 Views
    Please try a more recent Qt version. 5.15 is EOL. I can’t reproduce this on 6.5.
  • Connecting C++ with QML

    Unsolved 17 days ago
    0 Votes
    25 Posts
    595 Views
    That depends on what you specify for your UX. If you don't want to have to use a submit button then mapping each textfield to a c++ property is the more direct way yes. Doing that on editingFinished is a good solution.